@8d88
at the first post-release tournament, the guys who won kept using the cheezeball rule to their advantage, we all three (and greg’s crew) that we understood the rule correctly and that they were free to use it;
Attack any territory where you have no pieces where there are 5-10+ zombies
Send just 1 unit, it can be air
All the zombies attack; none of them can hit your aircraft, though it is sure to die
all of the zombie hits against defenders land, plus your unit might hit
this exploit isn’t as game “busting” as I thought some of the zombie interplay might be when I originally wrote this post. Its mostly annoying, and as you suggest, the card you get that moves half the zombie horde is even more important, both to form the stack and push it away from the areas that hurt you and into those that hurt your opponent
As your post also suggests, winning a longer game is unpredictable, and has to be based on a conservative strategy that gets and uses the techs, and adapts to what unfolds