@dawgoneit no scramble
16L G40 Giallo (Allies+24) vs AlexGreat
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i have emailed a print screen
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email failed, i attack both sides, it seems logical to scramble 113, cause i attack it with 2 sbr and 4 fig, you defend with a ca, cr, dd and can scramble 2 fig and one tac(also 3 ger tr are present)
112 is attacked to land in denmark with 3 ca 1 bb 2 cr 2 dd 1 fig. 112 has no german ships in it
After that uk can attack it with 1 dd and 2 fig
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no scramble, thx!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 airfield, 1 factory_minor, 3 fighters and 1 harbour; Remaining resources: 5 PUs;Combat Move - Americans
1 fighter moved from Hawaiian Islands to 31 Sea Zone
2 bombers moved from United Kingdom to 113 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
4 fighters moved from 112 Sea Zone to 113 Sea Zone
1 fighter moved from Gibraltar to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
2 bombers moved from Eastern United States to United Kingdom
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 destroyer moved from 125 Sea Zone to 112 Sea ZoneCombat - Americans
Battle in 31 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 113 Sea Zone
Americans attack with 2 bombers and 4 fighters
Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 3 transports
1 submarine owned by the Germans Submerged
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 25
Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer and 3 transports
Casualties for Americans: 1 bomber and 2 fighters
Battle in Denmark
Americans attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Americans win, taking Denmark from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Americans
1 bomber moved from 113 Sea Zone to United Kingdom
2 fighters moved from 113 Sea Zone to 112 Sea Zone
4 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
2 transports moved from 107 Sea Zone to 101 Sea Zone
1 fighter moved from 31 Sea Zone to 63 Sea Zone
1 fighter moved from Hawaiian Islands to 63 Sea Zone
2 battleships, 4 carriers, 3 cruisers, 1 destroyer, 5 fighters and 4 submarines moved from 54 Sea Zone to 63 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 123 Sea Zone
4 artilleries and 4 infantry moved from 123 Sea Zone to IcelandPlace Units - Americans
3 fighters placed in Western United States
1 airfield, 1 factory_minor and 1 harbour placed in NorwayTurn Complete - Americans
Americans collect 57 PUs; end with 62 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Kansu to Shensi
1 fighter moved from Kansu to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 armour
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armourNon Combat Move - Chinese
1 infantry moved from Kansu to Tsinghai
1 fighter moved from Shensi to Suiyuyan
2 infantry moved from Kansu to SuiyuyanPlace Units - Chinese
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 factory_minor, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Norway to Finland
British take Finland from Germans
1 armour moved from Finland to Norway
2 infantry moved from Iraq to Northwest Persia
1 bomber moved from Iraq to West India
6 fighters and 1 tactical_bomber moved from Iraq to Northwest Persia
1 battleship moved from 54 Sea Zone to 63 Sea Zone
1 infantry moved from Eastern Persia to West IndiaCombat - British
Battle in West India
British attack with 1 bomber and 1 infantry
Japanese defend with 1 infantry
British win, taking West India from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Northwest Persia
British attack with 6 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 mech_infantry
British win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for British: 2 infantryNon Combat Move - British
6 fighters and 1 tactical_bomber moved from Northwest Persia to Persia
1 armour, 2 artilleries and 9 mech_infantrys moved from Iraq to Persia
1 armour moved from Trans-Jordan to Persia
3 aaGuns, 3 artilleries and 17 infantry moved from Eastern Persia to Persia
1 bomber moved from West India to Persia
3 mech_infantrys moved from Belgian Congo to Egypt
2 fighters moved from United Kingdom to Norway
3 transports moved from 112 Sea Zone to 110 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 destroyer moved from 91 Sea Zone to 112 Sea ZonePlace Units - British
1 factory_minor placed in Iraq
3 mech_infantrys placed in Egypt
5 infantry placed in United KingdomTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Romania to Western Ukraine
1 bomber moved from Southern Italy to Western Ukraine
1 infantry moved from Ukraine to Bryansk
Italians take Bryansk from Russians
1 artillery, 2 infantry and 1 mech_infantry moved from Western Germany to Denmark
2 fighters moved from Southern Italy to DenmarkCombat - Italians
Battle in Western Ukraine
Italians attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 1 mech_infantry in Western Ukraine, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Western Ukraine
Italians win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Denmark
Italians attack with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry
Americans defend with 1 artillery and 2 infantry
Italians roll dice for 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry in Denmark, round 2 : 2/6 hits
Americans roll dice for 1 artillery and 2 infantry in Denmark, round 2 : 0/3 hits
2 infantry owned by the Americans lost in Denmark
Italians roll dice for 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry in Denmark, round 3 : 2/6 hits
Americans roll dice for 1 artillery in Denmark, round 3 : 0/1 hits
1 artillery owned by the Americans lost in Denmark
Italians win, taking Denmark from Americans with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Americans: 1 artillery and 2 infantryNon Combat Move - Italians
2 fighters moved from Denmark to Western Germany
1 mech_infantry moved from Northern Italy to Western Germany
3 infantry moved from Northern Italy to Western Germany
1 infantry moved from Southern France to France
5 infantry moved from Southern Italy to Northern Italy
3 aaGuns moved from Southern Italy to Northern Italy
1 bomber moved from Western Ukraine to Romania
1 aaGun moved from Ukraine to BryanskPlace Units - Italians
1 artillery and 4 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5
Italians collect 9 PUs (3 lost to blockades); end with 9 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 3 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to South AustraliaNon Combat Move - ANZAC
2 aaGuns and 1 fighter moved from Queensland to New South Wales
1 battleship, 1 carrier, 1 cruiser and 3 submarines moved from 54 Sea Zone to 63 Sea ZonePlace Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 9 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from Alexandria to Egypt
1 infantry moved from Iraq to Northwest Persia
French take Northwest Persia from GermansCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 13 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Ukraine to Western Ukraine
Germans take Western Ukraine from Russians
1 mech_infantry moved from Volgograd to Kazakhstan
1 fighter moved from Volgograd to Kazakhstan
2 fighters moved from Ukraine to Tambov
2 mech_infantrys moved from Volgograd to Tambov
1 mech_infantry moved from Volgograd to Samara
1 bomber moved from Novgorod to Samara
1 mech_infantry moved from Volgograd to Samara
1 mech_infantry moved from Archangel to Nenetsia
1 mech_infantry moved from Nenetsia to Vologda
Germans take Vologda from Russians
1 infantry moved from Archangel to Smolensk
1 infantry moved from Vyborg to Finland
Germans take Finland from BritishCombat - Germans
Battle in Kazakhstan
Germans attack with 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits
1 mech_infantry owned by the Germans lost in Kazakhstan
retreated to Kazakhstan
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 mech_infantry
Battle in Tambov
Germans attack with 2 fighters and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 2 mech_infantrys in Tambov, round 2 : 0/4 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
Germans roll dice for 2 fighters and 2 mech_infantrys in Tambov, round 3 : 3/4 hits
Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Samara, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits
1 mech_infantry owned by the Germans lost in Samara
Germans roll dice for 1 bomber and 1 mech_infantry in Samara, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits
Germans roll dice for 1 bomber and 1 mech_infantry in Samara, round 4 : 1/2 hits
Russians roll dice for 1 infantry in Samara, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Samara to Bryansk
1 armour moved from Western Ukraine to Bryansk
3 aaGuns, 6 armour, 7 artilleries, 18 infantry and 18 mech_infantrys moved from Ukraine to Bryansk
1 mech_infantry moved from Volgograd to Caucasus
4 armour and 1 mech_infantry moved from Volgograd to Bryansk
2 fighters moved from Tambov to Bryansk
1 fighter moved from Kazakhstan to Bryansk
1 fighter moved from Novgorod to Bryansk
1 mech_infantry moved from Belarus to Novgorod
1 mech_infantry moved from Poland to Novgorod
1 mech_infantry moved from Vyborg to Novgorod
3 infantry moved from Vyborg to Novgorod
1 aaGun moved from Western Germany to Germany
1 artillery moved from France to Western Germany
2 infantry moved from Western Germany to Germany
1 infantry moved from Western Germany to GermanyPlace Units - Germans
3 artilleries placed in Ukraine
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Novgorod
10 infantry placed in Germany
3 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4
Germans collect 58 PUs (3 lost to blockades); end with 58 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
3 infantry moved from Suiyuyan to Hopei
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Kazakhstan to Samara
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 fighter moved from Russia to Vologda
2 infantry moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Tambov
2 fighters moved from Russia to SamaraCombat - Russians
Battle in Hopei
Russians attack with 4 infantry
Japanese defend with 1 armour and 1 artillery
Russians win, taking Hopei from Japanese with 4 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour and 1 artillery
Battle in Tambov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Russians win, taking Tambov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in Samara
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 mech_infantry
Russians win with 2 fighters remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 fighter moved from Vologda to Russia
1 fighter moved from Samara to Russia
1 fighter and 1 tactical_bomber moved from Tambov to Russia
1 fighter moved from Samara to Russia
1 aaGun moved from Suiyuyan to Hopei
2 infantry moved from Suiyuyan to Hopei
1 infantry moved from Suiyuyan to Central MongoliaPlace Units - Russians
1 artillery and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 12 PUs; end with 12 PUs total -
will do my turn later tonight, but I think its over, anyway. I can take Hawaii and have 6 Pacific VCs, and I dont think you can retake one within the next Allied turn. If you agree, I wont do the turn, if I overlooked something, pls let me know!
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sorry didnt get to it the last two days, tomorrow!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 5 armour, 1 carrier, 1 destroyer, 2 mech_infantrys and 2 tactical_bombers; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 destroyers and 2 submarines moved from 35 Sea Zone to 54 Sea Zone
1 armour moved from Northern Territory to 55 Sea Zone
1 infantry moved from Northern Territory to 55 Sea Zone
1 infantry moved from Northern Territory to Queensland
Japanese take Queensland from ANZAC
1 armour moved from Northern Territory to Western Australia
Japanese take Western Australia from ANZAC
1 armour moved from Western Australia to South Australia
1 artillery moved from Northern Territory to South Australia
7 fighters and 3 tactical_bombers moved from 55 Sea Zone to South Australia
1 armour, 2 battleships, 5 carriers, 2 cruisers, 4 destroyers, 1 infantry, 8 submarines and 3 transports moved from 55 Sea Zone to 54 Sea Zone
1 armour moved from Java to 42 Sea Zone
1 armour and 1 transport moved from 42 Sea Zone to 54 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery and 1 infantry moved from India to West India
1 fighter moved from Malaya to West India
2 armour moved from Jehol to Hopei
1 mech_infantry moved from Chahar to Hopei
1 armour and 1 mech_infantry moved from Anhwe to Hopei
1 tactical_bomber moved from Kweichow to Hopei
1 armour and 2 mech_infantrys moved from Yunnan to Hopei
1 armour moved from Ulaanbaatar to Olgiy
Japanese take Dzavhan from Russians
Japanese take Olgiy from RussiansCombat - Japanese
Battle in Hawaiian Islands
Battle in Dutch New Guinea
Battle in 54 Sea Zone
Japanese attack with 2 armour, 2 battleships, 5 carriers, 2 cruisers, 6 destroyers, 1 infantry, 10 submarines and 4 transports
ANZAC defend with 1 destroyer
Japanese roll dice for 10 submarines in 54 Sea Zone, round 2 : 4/10 hits
ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 54 Sea Zone
Japanese win, taking Hawaiian Islands from Americans, taking Dutch New Guinea from ANZAC, taking 54 Sea Zone from Neutral with 2 battleships, 5 carriers, 2 cruisers, 6 destroyers, 10 submarines and 4 transports remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in West India
Japanese attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in West India, round 2 : 0/3 hits
UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in West India, round 3 : 3/3 hits
UK_Pacific roll dice for 1 infantry in West India, round 3 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in West India
Japanese win, taking West India from UK_Pacific with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in South Australia
Japanese attack with 1 armour, 1 artillery, 7 fighters and 3 tactical_bombers
ANZAC defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 7 fighters and 3 tactical_bombers in South Australia, round 2 : 4/12 hits
ANZAC roll dice for 1 infantry in South Australia, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in South Australia
Japanese win, taking South Australia from ANZAC with 1 armour, 1 artillery, 7 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Hopei
Japanese attack with 4 armour, 4 mech_infantrys and 1 tactical_bomber
Russians defend with 1 aaGun and 6 infantry
AA fire in Hopei : 0/1 hits
Japanese roll dice for 4 armour, 4 mech_infantrys and 1 tactical_bomber in Hopei, round 2 : 2/9 hits
Chinese roll dice for 1 aaGun and 6 infantry in Hopei, round 2 : 3/6 hits
1 infantry owned by the Russians, 1 aaGun owned by the Russians and 3 mech_infantrys owned by the Japanese lost in Hopei
Japanese roll dice for 4 armour, 1 mech_infantry and 1 tactical_bomber in Hopei, round 3 : 3/6 hits
Chinese roll dice for 5 infantry in Hopei, round 3 : 1/5 hits
3 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Hopei
Japanese roll dice for 4 armour and 1 tactical_bomber in Hopei, round 4 : 2/5 hits
Chinese roll dice for 2 infantry in Hopei, round 4 : 0/2 hits
2 infantry owned by the Russians lost in Hopei
Japanese win, taking Hopei from Chinese with 4 armour and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 4 mech_infantrys
Casualties for Russians: 1 aaGun and 6 infantryNon Combat Move - Japanese
1 aaGun moved from Anhwe to Hopei
1 tactical_bomber moved from Hopei to Yunnan
1 fighter moved from West India to India
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 bomber moved from Celebes to Caroline Islands
7 fighters and 3 tactical_bombers moved from South Australia to 54 Sea ZonePlace Units - Japanese
3 armour placed in India
1 carrier and 1 destroyer placed in 36 Sea Zone
1 armour, 1 mech_infantry and 1 tactical_bomber placed in Kwangtung
1 armour, 1 mech_infantry and 1 tactical_bomber placed in ManchuriaTurn Complete - Japanese
Japanese collect 77 PUs; end with 77 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 87 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 92 PUs -
I am holding 6 Pacific victory cities, you need to get one back within the next US/CH/UK/ANZ/FR/RUS moves.
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will reply tomorrow
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@alexgreat:
I am holding 6 Pacific victory cities, you need to get one back within the next US/CH/UK/ANZ/FR/RUS moves.
looks impossible. :roll:
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due to the mix up with us latest turn, I completely overlooked pac side. Just needed 2-3 fig to block Hawaii. This has happened to me several times. But I believe I didnt invest in pacside enough. Wouldnt have taken long anyway. GG ill post it
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