16L G40 Giallo (Allies+24) vs AlexGreat


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery and 1 transport moved from 54 Sea Zone to 46 Sea Zone
                1 infantry moved from New Guinea to 46 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
                1 infantry moved from Western Australia to Northern Territory
                1 artillery and 1 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in Java
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery and 1 infantry
                    ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                1 artillery placed in Queensland
                1 destroyer placed in 54 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

    triplea_37867_ANZ6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - French
                2 infantry moved from Libya to Tobruk
                1 fighter moved from Gibraltar to Normandy Bordeaux
                1 destroyer moved from 110 Sea Zone to 112 Sea Zone
                2 infantry moved from Trans-Jordan to Iraq
                1 destroyer moved from 71 Sea Zone to 83 Sea Zone

    Non Combat Move - French

    Turn Complete - French

    triplea_37867_Fre6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 3x factory_minor; Remaining resources: 61 PUs;
                Germans buy 2 armour, 3 artilleries, 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour and 2 mech_infantrys moved from Novgorod to Archangel
                1 infantry moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                3 fighters moved from Eastern Poland to Western Ukraine
                2 mech_infantrys moved from Eastern Poland to Western Ukraine
                1 mech_infantry moved from Ukraine to Tambov
                      Germans take Tambov from Russians
                1 mech_infantry moved from Ukraine to Volgograd
                      Germans take Volgograd from Russians
                3 armour and 3 mech_infantrys moved from Ukraine to Caucasus
                3 artilleries and 3 infantry moved from France to Normandy Bordeaux
                2 mech_infantrys moved from Western Germany to Normandy Bordeaux
                5 fighters and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
                2 bombers moved from Eastern Poland to Normandy Bordeaux

    Combat - Germans
                Battle in Archangel
                    Germans attack with 1 armour and 2 mech_infantrys
                    Russians defend with 1 mech_infantry
                        Germans roll dice for 1 armour and 2 mech_infantrys in Archangel, round 2 :  2/3 hits
                        Russians roll dice for 1 mech_infantry in Archangel, round 2 :  1/1 hits
                        1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
                    Germans win, taking Archangel from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Western Ukraine
                    Germans attack with 3 fighters and 2 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 3 fighters and 2 mech_infantrys in Western Ukraine, round 2 :  1/5 hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Caucasus
                    Germans attack with 3 armour and 3 mech_infantrys
                    British defend with 1 infantry
                        Germans roll dice for 3 armour and 3 mech_infantrys in Caucasus, round 2 :  1/6 hits
                        Russians roll dice for 1 infantry in Caucasus, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Caucasus
                    Germans win, taking Caucasus from Russians with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 3 artilleries, 2 bombers, 5 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
                    French defend with 1 fighter; British defend with 1 aaGun, 1 artillery and 4 fighters; Americans defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
                        AA fire in Normandy Bordeaux :  1/3 hits
                        1 fighter owned by the Germans lost in Normandy Bordeaux
                        Germans roll dice for 3 artilleries, 2 bombers, 4 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 2 :  7/15 hits
                        Americans roll dice for 1 aaGun, 1 armour, 2 artilleries, 5 fighters and 3 infantry in Normandy Bordeaux, round 2 :  5/11 hits
                        1 artillery owned by the Americans, 3 infantry owned by the Germans, 1 artillery owned by the British, 1 armour owned by the Americans, 3 infantry owned by the Americans, 2 mech_infantrys owned by the Germans and 1 aaGun owned by the British lost in Normandy Bordeaux
                        Germans roll dice for 3 artilleries, 2 bombers, 4 fighters and 1 tactical_bomber in Normandy Bordeaux, round 3 :  3/10 hits
                        Americans roll dice for 5 fighters in Normandy Bordeaux, round 3 :  3/5 hits
                        1 bomber owned by the Germans, 3 fighters owned by the British and 2 artilleries owned by the Germans lost in Normandy Bordeaux
                        Germans roll dice for 1 artillery, 1 bomber, 4 fighters and 1 tactical_bomber in Normandy Bordeaux, round 4 :  6/7 hits
                        Americans roll dice for 2 fighters in Normandy Bordeaux, round 4 :  1/2 hits
                        1 fighter owned by the British, 1 fighter owned by the French and 1 fighter owned by the Germans lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 21
                    Casualties for Germans: 2 artilleries, 1 bomber, 2 fighters, 3 infantry and 2 mech_infantrys
                    Casualties for French: 1 fighter
                    Casualties for British: 1 aaGun, 1 artillery and 4 fighters
                    Casualties for Americans: 1 armour, 1 artillery and 3 infantry

    Non Combat Move - Germans
                3 fighters moved from Normandy Bordeaux to Western Germany
                1 tactical_bomber moved from Normandy Bordeaux to Western Germany
                1 bomber moved from Normandy Bordeaux to France
                1 armour and 5 mech_infantrys moved from Eastern Poland to Ukraine
                3 fighters moved from Western Ukraine to Ukraine
                2 mech_infantrys moved from Ukraine to Caucasus
                1 armour moved from Ukraine to Caucasus
                2 mech_infantrys moved from Germany to Western Germany
                1 mech_infantry moved from Germany to Western Germany
                2 mech_infantrys moved from Germany to Eastern Poland
                3 infantry moved from Western Germany to France
                1 artillery moved from Western Germany to France
                1 artillery moved from Western Germany to France
                1 armour moved from Ukraine to Caucasus
                1 mech_infantry moved from Romania to Belarus
                2 armour moved from Romania to Ukraine

    Place Units - Germans
                2 armour and 1 mech_infantry placed in Ukraine
                3 infantry placed in Novgorod
                3 artilleries placed in France
                6 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Germans collect 60 PUs; end with 60 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs

    triplea_37867_Ger7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Tsinghai to Kazakhstan
                      Russians take Kazakhstan from Japanese
                2 infantry moved from Suiyuyan to Hopei
                1 infantry moved from Ulaanbaatar to Amur
                      Russians take Amur from Japanese
                1 infantry moved from Central Mongolia to Dzavhan
                      Russians take Dzavhan from Japanese
                3 infantry moved from Olgiy to Yenisey
                1 infantry moved from Vologda to Archangel
                1 artillery and 1 infantry moved from Bryansk to Rostov
                2 fighters moved from Bryansk to Rostov
                2 fighters and 1 tactical_bomber moved from Bryansk to Archangel
                1 infantry moved from Russia to Smolensk
                1 artillery moved from Bryansk to Smolensk
                1 infantry moved from Bryansk to Rostov
                1 artillery and 1 infantry moved from Russia to Tambov
                1 infantry moved from Russia to Tambov
                1 infantry moved from Russia to Smolensk

    Combat - Russians
                Battle in Hopei
                    Russians attack with 2 infantry
                    Japanese defend with 1 infantry
                    Japanese win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Russians: 2 infantry
                Battle in Yenisey
                    Russians attack with 3 infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Yenisey from Japanese with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Tambov
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 mech_infantry
                    Russians win, taking Tambov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Archangel
                    Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 armour and 1 mech_infantry
                    Russians win, taking Archangel from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 armour and 1 mech_infantry
                Battle in Rostov
                    Russians attack with 1 artillery, 2 fighters and 2 infantry
                    Italians defend with 1 armour and 1 mech_infantry
                    Russians win, taking Rostov from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 armour and 1 mech_infantry
                    Casualties for Russians: 2 infantry
                Battle in Smolensk
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 aaGun and 9 infantry moved from Suiyuyan to Kansu
                1 infantry moved from Novosibirsk to Samara
                1 infantry moved from Russia to Samara
                2 infantry moved from Russia to Bryansk
                2 fighters and 1 tactical_bomber moved from Archangel to Bryansk
                2 fighters moved from Rostov to Bryansk
                1 mech_infantry moved from Bryansk to Russia

    Place Units - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Russia: 1 mech_infantry
                EDIT: Adding units owned by Russians to Bryansk: 1 mech_infantry
                EDIT: Turning off Edit Mode
                7 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 20 PUs; end with 20 PUs total

    triplea_37867_Rus7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 5 armour, 1 artillery, 2 destroyers, 1 infantry, 4 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour and 1 mech_infantry moved from Sakha to Buryatia
                2 armour moved from Manchuria to Amur
                1 armour moved from Manchuria to Chahar
                2 artilleries moved from Anhwe to Chahar
                1 infantry moved from Hopei to Shensi
                1 mech_infantry moved from Kweichow to Sikang
                1 fighter and 2 tactical_bombers moved from Yunnan to Sikang
                1 mech_infantry moved from Kweichow to Shensi
                1 armour moved from Kweichow to Shensi
                1 submarine moved from 16 Sea Zone to 25 Sea Zone
                1 bomber moved from Japan to 25 Sea Zone
                1 tactical_bomber moved from Kwangsi to 42 Sea Zone
                1 fighter moved from Kwangsi to 35 Sea Zone
                2 battleships, 4 carriers, 2 cruisers, 1 destroyer and 6 submarines moved from 36 Sea Zone to 44 Sea Zone
                1 destroyer moved from 37 Sea Zone to 44 Sea Zone
                1 transport moved from 36 Sea Zone to 41 Sea Zone
                1 artillery moved from Sumatra to 41 Sea Zone
                1 artillery and 1 transport moved from 41 Sea Zone to 42 Sea Zone
                1 artillery moved from 42 Sea Zone to Java
                1 bomber moved from Kwangsi to Java
                1 infantry moved from French Indo China to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
                1 armour moved from Kwangtung to 20 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
                1 armour and 1 infantry moved from 44 Sea Zone to Celebes
                2 fighters and 2 tactical_bombers moved from Kwangsi to Celebes
                1 fighter and 1 tactical_bomber moved from Kwangsi to Celebes

    Combat - Japanese
                Battle in 44 Sea Zone
                    Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 6 submarines and 1 transport
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 44 Sea Zone
                        Japanese roll dice for 6 submarines in 44 Sea Zone, round 2 :  2/6 hits
                    Japanese win, taking 44 Sea Zone from Americans with 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 6 submarines and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 42 Sea Zone
                    Japanese attack with 1 tactical_bomber and 1 transport
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Celebes
                    Japanese attack with 1 armour, 3 fighters, 1 infantry and 3 tactical_bombers
                    Americans defend with 1 infantry and 1 mech_infantry
                        Japanese roll dice for 1 armour, 3 fighters, 1 infantry and 3 tactical_bombers in Celebes, round 2 :  3/8 hits
                        Americans roll dice for 1 infantry and 1 mech_infantry in Celebes, round 2 :  1/2 hits
                        1 mech_infantry owned by the Americans, 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Celebes
                    Japanese win, taking Celebes from Americans with 1 armour, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 infantry and 1 mech_infantry
                Battle in Java
                    Japanese attack with 1 artillery and 1 bomber
                    ANZAC defend with 1 artillery
                        Japanese roll dice for 1 artillery and 1 bomber in Java, round 2 :  1/2 hits
                        ANZAC roll dice for 1 artillery in Java, round 2 :  0/1 hits
                        1 artillery owned by the ANZAC lost in Java
                    Japanese win, taking Java from ANZAC with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 1 artillery
                Battle in 35 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 35 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 25 Sea Zone
                    Japanese attack with 1 bomber and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 bomber in 25 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 :  1/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Buryatia
                    Japanese attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 armour and 1 mech_infantry in Buryatia, round 2 :  0/2 hits
                        Russians roll dice for 1 infantry in Buryatia, round 2 :  0/1 hits
                        Japanese roll dice for 1 armour and 1 mech_infantry in Buryatia, round 3 :  1/2 hits
                        Russians roll dice for 1 infantry in Buryatia, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Buryatia
                    Japanese win, taking Buryatia from Russians with 1 armour remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Amur
                    Japanese attack with 2 armour
                    Russians defend with 1 infantry
                        Japanese roll dice for 2 armour in Amur, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Amur, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Amur
                    Japanese win, taking Amur from Russians with 2 armour remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Chahar
                    Japanese attack with 1 armour and 2 artilleries
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour and 2 artilleries in Chahar, round 2 :  2/3 hits
                        Chinese roll dice for 1 infantry in Chahar, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Chahar
                    Japanese win, taking Chahar from Chinese with 1 armour and 2 artilleries remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Shensi
                    Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Shensi, round 2 :  1/3 hits
                        Chinese roll dice for 2 infantry in Shensi, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                        Japanese roll dice for 1 armour and 1 mech_infantry in Shensi, round 3 :  0/2 hits
                        Chinese roll dice for 1 infantry in Shensi, round 3 :  1/1 hits
                        1 mech_infantry owned by the Japanese lost in Shensi
                        Japanese roll dice for 1 armour in Shensi, round 4 :  1/1 hits
                        Chinese roll dice for 1 infantry in Shensi, round 4 :  0/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 armour remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 infantry and 1 mech_infantry
                    Casualties for Chinese: 2 infantry
                Battle in Sikang
                    Japanese attack with 1 fighter, 1 mech_infantry and 2 tactical_bombers
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 mech_infantry and 2 tactical_bombers in Sikang, round 2 :  2/4 hits
                        Chinese roll dice for 1 infantry in Sikang, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Sikang
                    Japanese win, taking Sikang from Chinese with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 fighter and 2 tactical_bombers moved from Sikang to Caucasus
                1 aaGun moved from Manchuria to Jehol
                1 bomber moved from 25 Sea Zone to Japan
                1 fighter moved from 35 Sea Zone to 44 Sea Zone
                3 fighters moved from Celebes to 44 Sea Zone
                3 tactical_bombers moved from Celebes to 44 Sea Zone
                1 fighter moved from Japan to 44 Sea Zone
                1 artillery moved from French Indo China to 36 Sea Zone
                1 artillery and 1 transport moved from 36 Sea Zone to 38 Sea Zone
                1 infantry moved from Shan State to 38 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from 39 Sea Zone to India
                1 aaGun, 2 artilleries and 12 infantry moved from Burma to India
                4 fighters and 2 tactical_bombers moved from Kwangsi to India
                2 mech_infantrys moved from Kwangtung to Yunnan
                1 armour moved from French Indo China to Yunnan
                3 armour moved from Kweichow to Yunnan
                1 carrier, 2 destroyers and 2 submarines moved from 6 Sea Zone to 36 Sea Zone
                1 bomber moved from Java to Shan State
                1 tactical_bomber moved from 42 Sea Zone to Shan State
                1 armour moved from Yunnan to Shan State

    Place Units - Japanese
                3 armour placed in India
                1 transport placed in 36 Sea Zone
                1 artillery and 1 infantry placed in French Indo China
                1 armour and 2 mech_infantrys placed in Kwangtung
                1 armour and 2 mech_infantrys placed in Manchuria
                2 destroyers and 2 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 70 PUs; end with 70 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs

    triplea_37867_Jap7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 4 artilleries, 2 bombers, 4 infantry and 4 transports; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 fighter moved from 54 Sea Zone to 42 Sea Zone
                1 submarine moved from 55 Sea Zone to 54 Sea Zone
                2 fighters moved from Western United States to Hawaiian Islands
                1 submarine moved from 26 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                1 artillery and 1 infantry moved from 112 Sea Zone to Norway
                2 transports moved from 110 Sea Zone to 107 Sea Zone
                1 transport moved from 110 Sea Zone to 91 Sea Zone
                1 battleship moved from 110 Sea Zone to 112 Sea Zone
                1 carrier moved from 110 Sea Zone to 112 Sea Zone
                1 carrier moved from 110 Sea Zone to 112 Sea Zone
                1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
                1 artillery and 1 infantry moved from 123 Sea Zone to Iceland
                1 destroyer moved from 110 Sea Zone to 125 Sea Zone
                1 bomber moved from United Kingdom to 125 Sea Zone
                4 fighters moved from 110 Sea Zone to 112 Sea Zone
                2 cruisers moved from 110 Sea Zone to 112 Sea Zone
                1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
                1 artillery and 1 infantry moved from 123 Sea Zone to Iceland
                1 bomber moved from Eastern United States to United Kingdom
                1 fighter moved from Eastern United States to Gibraltar
                1 carrier moved from 91 Sea Zone to 112 Sea Zone

    Combat - Americans
                Battle in 125 Sea Zone
                    Americans attack with 1 bomber and 1 destroyer
                    Germans defend with 1 submarine
                    Americans win, taking 125 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 42 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 transport
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Norway
                Battle in Iceland
                    Americans attack with 2 artilleries and 2 infantry
                    Germans defend with 1 airfield and 1 infantry
                    Americans win, taking Norway from Germans, taking Iceland from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Americans
                1 destroyer moved from 12 Sea Zone to 25 Sea Zone
                1 fighter moved from 42 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                1 aaGun and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                1 aaGun, 1 artillery and 2 infantry moved from 112 Sea Zone to Norway
                1 bomber moved from 125 Sea Zone to United Kingdom

    Place Units - Americans
                1 transport placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States
                3 transports placed in 101 Sea Zone
                3 artilleries and 3 infantry placed in Central United States
                2 bombers placed in Eastern United States
                Americans undo move 2.
                Americans undo move 1.
                1 transport placed in 101 Sea Zone
                1 artillery and 1 infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 57 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

    triplea_37867_Ame7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Shensi
                1 infantry moved from Kansu to Shensi
                1 fighter moved from Kansu to Shensi
                1 infantry moved from Tsinghai to Sikang

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 armour
                    Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour
                Battle in Sikang
                    Chinese attack with 1 infantry
                    Japanese defend with 1 mech_infantry
                    Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Kansu

    Place Units - Chinese
                2 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 5 PUs total

    triplea_37867_Chi7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - British
                British buy 1 armour, 2 artilleries and 2 fighters; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour and 6 mech_infantrys moved from Egypt to Iraq
                2 infantry moved from Trans-Jordan to Iraq
                1 armour moved from Anglo Egyptian Sudan to Trans-Jordan
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 bomber, 4 fighters and 1 tactical_bomber moved from Persia to Iraq
                2 fighters moved from Bryansk to Iraq

    Non Combat Move - British
                3 aaGuns, 3 artilleries and 18 infantry moved from West India to Eastern Persia
                2 aaGuns, 1 armour and 3 infantry moved from United Kingdom to 110 Sea Zone
                2 aaGuns, 1 armour, 3 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
                2 aaGuns, 1 armour and 3 infantry moved from 112 Sea Zone to Norway
                1 destroyer moved from 110 Sea Zone to 112 Sea Zone

    Place Units - British
                1 armour, 2 artilleries and 2 fighters placed in United Kingdom

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs

    Turn Complete - UK_Pacific

    triplea_37867_UK_7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 mech_infantry moved from Northern Italy to Romania
                1 bomber moved from Albania to Southern Italy
                1 fighter moved from France to Southern Italy
                1 infantry moved from Northern Italy to Western Germany
                2 mech_infantrys moved from France to Western Germany
                1 artillery moved from Southern France to France
                2 infantry moved from Southern Italy to Northern Italy
                1 infantry moved from Northern Italy to Western Germany
                1 artillery moved from France to Western Germany

    Place Units - Italians
                1 fighter placed in Southern Italy
                1 infantry and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4
                Italians collect 11 PUs; end with 11 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs

    triplea_37867_Ita7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 3 submarines; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery and 1 transport moved from 54 Sea Zone to 55 Sea Zone
                1 infantry moved from Northern Territory to 55 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in Java
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                    ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - ANZAC

    Place Units - ANZAC
                3 submarines placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

    triplea_37867_ANZ7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - French
                1 destroyer moved from 83 Sea Zone to 91 Sea Zone
                2 infantry moved from Tobruk to Alexandria
                1 infantry moved from Iraq to Northwest Persia

    Non Combat Move - French

    Turn Complete - French

    triplea_37867_Fre7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 3 artilleries, 1 fighter, 6 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Ukraine to Rostov
                1 bomber moved from France to Archangel
                1 infantry moved from Novgorod to Archangel
                1 mech_infantry moved from Belarus to Archangel
                2 mech_infantrys moved from Eastern Poland to Smolensk
                1 fighter moved from Ukraine to Rostov
                1 fighter moved from Ukraine to Smolensk
                1 fighter moved from Ukraine to Tambov
                1 mech_infantry moved from Volgograd to Tambov
                1 armour and 1 mech_infantry moved from Caucasus to Tambov
                1 armour and 1 mech_infantry moved from Caucasus to Northwest Persia

    Combat - Germans
                Battle in Archangel
                    Germans attack with 1 bomber, 1 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Archangel, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Germans attack with 1 fighter and 2 mech_infantrys
                    Russians defend with 1 artillery and 1 infantry
                        Germans roll dice for 1 fighter and 2 mech_infantrys in Smolensk, round 2 :  2/3 hits
                        Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 :  1/2 hits
                        1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
                    Germans win, taking Smolensk from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Rostov
                    Germans attack with 1 fighter and 2 infantry
                    Russians defend with 1 artillery
                        Germans roll dice for 1 fighter and 2 infantry in Rostov, round 2 :  1/3 hits
                        Russians roll dice for 1 artillery in Rostov, round 2 :  0/1 hits
                        1 artillery owned by the Russians lost in Rostov
                    Germans win, taking Rostov from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery
                Battle in Northwest Persia
                    Germans attack with 1 armour and 1 mech_infantry
                    French defend with 1 infantry
                        Germans roll dice for 1 armour and 1 mech_infantry in Northwest Persia, round 2 :  1/2 hits
                        British roll dice for 1 infantry in Northwest Persia, round 2 :  0/1 hits
                        1 infantry owned by the French lost in Northwest Persia
                    Germans win, taking Northwest Persia from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Battle in Tambov
                    Germans attack with 1 armour, 1 fighter and 2 mech_infantrys
                    Russians defend with 1 artillery and 1 infantry
                        Germans roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Tambov, round 2 :  1/4 hits
                        Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 :  1/2 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov
                        Germans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Tambov, round 3 :  0/3 hits
                        Russians roll dice for 1 artillery in Tambov, round 3 :  1/1 hits
                        1 mech_infantry owned by the Germans lost in Tambov
                        Germans roll dice for 1 armour and 1 fighter in Tambov, round 4 :  0/2 hits
                        Russians roll dice for 1 artillery in Tambov, round 4 :  0/1 hits
                        Germans roll dice for 1 armour and 1 fighter in Tambov, round 5 :  0/2 hits
                        Russians roll dice for 1 artillery in Tambov, round 5 :  0/1 hits
                        Germans roll dice for 1 armour and 1 fighter in Tambov, round 6 :  1/2 hits
                        Russians roll dice for 1 artillery in Tambov, round 6 :  1/1 hits
                        1 armour owned by the Germans and 1 artillery owned by the Russians lost in Tambov
                    Germans win with 1 fighter remaining. Battle score for attacker is -7
                    Casualties for Germans: 1 armour and 2 mech_infantrys
                    Casualties for Russians: 1 artillery and 1 infantry

    Non Combat Move - Germans
                1 bomber moved from Archangel to Novgorod
                1 fighter moved from Smolensk to Ukraine
                1 mech_infantry moved from Western Ukraine to Belarus
                1 fighter moved from Western Germany to Novgorod
                2 infantry and 1 mech_infantry moved from Finland to Vyborg
                2 infantry moved from Novgorod to Vyborg
                1 fighter moved from Rostov to Ukraine
                3 armour and 2 mech_infantrys moved from Caucasus to Volgograd
                1 mech_infantry moved from Caucasus to Volgograd
                1 armour and 1 mech_infantry moved from Ukraine to Volgograd
                1 fighter moved from Tambov to Volgograd
                1 artillery moved from Normandy Bordeaux to France
                1 artillery moved from France to Western Germany
                1 artillery moved from France to Western Germany
                2 mech_infantrys moved from Western Germany to Germany
                1 mech_infantry moved from Germany to Poland
                3 mech_infantrys moved from Western Germany to Germany
                1 mech_infantry moved from Germany to Western Germany
                1 mech_infantry moved from Western Germany to Denmark

    Place Units - Germans
                3 artilleries placed in Ukraine
                3 mech_infantrys placed in Volgograd
                2 armour and 1 fighter placed in Novgorod
                6 infantry placed in Western Germany
                4 mech_infantrys placed in Western Germany
                Germans undo move 5.
                4 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 58 PUs; end with 58 PUs total
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 60 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs

    triplea_37867_Ger8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 5 artilleries; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Kazakhstan to Sikang
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Bryansk to Belarus
                1 infantry moved from Bryansk to Western Ukraine
                2 infantry moved from Bryansk to Rostov
                1 fighter moved from Bryansk to Smolensk
                1 fighter moved from Bryansk to Belarus
                1 fighter moved from Bryansk to Western Ukraine
                1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
                1 infantry moved from Suiyuyan to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Kansu to Tsinghai
                10 infantry moved from Kansu to Suiyuyan
                1 submarine moved from 93 Sea Zone to 97 Sea Zone

    Combat - Russians
                Battle in Western Ukraine
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 mech_infantry
                    Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Rostov
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 2 infantry
                    Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 infantry
                Battle in Smolensk
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 mech_infantry
                    Russians win with 1 fighter remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Belarus
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 mech_infantry
                    retreated to Belarus
                    Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry
                Battle in Sikang
                    Russians attack with 1 infantry
                    Japanese defend with 1 mech_infantry
                    Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Western Ukraine to Russia
                1 fighter moved from Smolensk to Russia
                1 fighter moved from Belarus to Russia
                1 fighter and 1 tactical_bomber moved from Rostov to Russia
                1 infantry moved from Samara to Kazakhstan
                1 infantry moved from Russia to Tambov
                4 aaGuns, 1 armour, 3 artilleries, 52 infantry and 2 mech_infantrys moved from Bryansk to Russia
                2 aaGuns moved from Kansu to Suiyuyan
                1 infantry moved from Dzavhan to Yenisey

    Place Units - Russians
                5 artilleries placed in Russia

    Turn Complete - Russians
                Russians collect 16 PUs; end with 16 PUs total

    triplea_37867_Rus8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 airfield, 1 carrier, 1 destroyer, 5 infantry, 2 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 bomber moved from Japan to 25 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
                1 infantry moved from 31 Sea Zone to Wake Island
                1 armour moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 armour moved from Yakut S.S.R. to Ulaanbaatar
                      Japanese take Ulaanbaatar from Russians
                1 infantry moved from India to West India
                      Japanese take West India from UK_Pacific
                1 armour and 2 artilleries moved from Chahar to Hopei
                1 armour moved from Celebes to 44 Sea Zone
                1 armour and 1 transport moved from 44 Sea Zone to 55 Sea Zone
                1 armour moved from 55 Sea Zone to Northern Territory
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 55 Sea Zone
                1 artillery and 1 infantry moved from 55 Sea Zone to Northern Territory
                1 transport moved from 36 Sea Zone to 43 Sea Zone
                1 infantry moved from Borneo to 43 Sea Zone
                1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
                1 armour moved from Shan State to 37 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
                1 armour and 1 infantry moved from 42 Sea Zone to Java
                1 bomber moved from Shan State to Java
                1 fighter moved from India to 42 Sea Zone
                1 armour and 1 infantry moved from India to 39 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 55 Sea Zone
                1 armour and 1 infantry moved from 55 Sea Zone to Northern Territory
                2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 5 fighters, 6 submarines and 3 tactical_bombers moved from 44 Sea Zone to 55 Sea Zone
                1 fighter moved from Kwangsi to 55 Sea Zone
                1 carrier, 2 destroyers and 2 submarines moved from 36 Sea Zone to 55 Sea Zone
                1 armour and 1 mech_infantry moved from Yunnan to Shensi
                1 tactical_bomber moved from Shan State to Shensi
                1 mech_infantry moved from Sikang to Yunnan

    Combat - Japanese
                Battle in Wake Island
                Battle in 42 Sea Zone
                    Japanese attack with 1 fighter and 1 transport
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking Wake Island from Americans with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Java
                    Japanese attack with 1 armour, 1 bomber and 1 infantry
                    ANZAC defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 armour, 1 bomber and 1 infantry in Java, round 2 :  2/3 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 :  1/2 hits
                        1 infantry owned by the ANZAC, 1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Java
                    Japanese win, taking Java from ANZAC with 1 armour and 1 bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 artillery and 1 infantry
                Battle in Northern Territory
                Battle in 25 Sea Zone
                    Japanese attack with 1 bomber and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
                    Japanese win, taking Northern Territory from ANZAC with 1 bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in Hopei
                    Japanese attack with 1 armour and 2 artilleries
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 armour and 2 artilleries in Hopei, round 2 :  2/3 hits
                        Chinese roll dice for 1 infantry in Hopei, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 artillery
                    Casualties for Russians: 1 infantry
                Battle in Shensi
                    Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 :  1/3 hits
                        Chinese roll dice for 2 infantry in Shensi, round 2 :  0/2 hits
                        1 infantry owned by the Chinese lost in Shensi
                        Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Shensi, round 3 :  3/3 hits
                        Chinese roll dice for 1 infantry in Shensi, round 3 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Japanese
                1 tactical_bomber moved from Shensi to Kweichow
                1 aaGun moved from Jehol to Anhwe
                2 armour moved from Amur to Jehol
                1 mech_infantry moved from Manchuria to Chahar
                1 armour and 1 mech_infantry moved from Manchuria to Anhwe
                1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
                1 fighter moved from 42 Sea Zone to 55 Sea Zone
                1 bomber moved from Java to Celebes
                1 bomber moved from 25 Sea Zone to Caroline Islands
                3 fighters and 2 tactical_bombers moved from India to Malaya
                2 destroyers and 2 submarines moved from 6 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                1 airfield placed in Malaya
                3 infantry placed in India
                1 infantry placed in Japan
                1 carrier and 1 transport placed in 36 Sea Zone
                1 infantry placed in French Indo China
                1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 74 PUs; end with 74 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs

    triplea_37867_Jap8.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 airfield, 1 factory_minor, 3 fighters and 1 harbour; Remaining resources: 5 PUs;

    Combat Move - Americans
                1 fighter moved from Hawaiian Islands to 31 Sea Zone
                2 bombers moved from United Kingdom to 113 Sea Zone
                1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
                4 fighters moved from 112 Sea Zone to 113 Sea Zone
                1 fighter moved from Gibraltar to 112 Sea Zone
                1 infantry moved from Norway to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Denmark
                2 bombers moved from Eastern United States to United Kingdom
                1 destroyer moved from 91 Sea Zone to 112 Sea Zone
                1 destroyer moved from 125 Sea Zone to 112 Sea Zone

    triplea_37867_Ame8.tsvg


  • scramble?


  • no map right now. if you describe the scramble situation, I can answer it earlier than coming home!


  • i have emailed a  print screen


  • email failed, i attack both sides, it seems logical to scramble 113, cause i attack it with 2 sbr and 4 fig, you defend with a ca, cr, dd and can scramble 2 fig and one tac(also 3 ger tr are present)

    112 is attacked to land in denmark with 3 ca 1 bb 2 cr 2 dd 1 fig. 112 has  no german ships in it

    After that uk can attack it with 1 dd and 2 fig


  • no scramble, thx!

5 / 6

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