15L Playoff Rd2: [4] JDOW (Axis) vs. [8] Gamerman01 (Allies +25)

  • '15 '14

    @Gamerman01:

    Very intriguing and fun UK2 to make - can’t finish it right now…… maybe tonight or tomorrow
    I’ll leave you to analyze the crap out of USA and China2 and to speculate and anticipate what may be coming on UK2  :-D

    Here we go now:D

    Well, unprovoked is something I of course had on the radar and with 3 juicy japanese units at Yunnan I wanted to make it as unattractive as possible and not give targets at Siam for instance, kept the sub at Kwantung and did not leave anything in range of an attack of the Kwantung guys.
    Thus, with the 3 convoy damage, I’d say Japan did what was in their power to not make unprovoked a killer move. It’s a valid option for sure but this is in the nature of the game.

    However there is something going crazy in the med though  :-o Mussolini has ordered to build additional bunkers^^ Hitler is unaffected by UK and course delighted to hear his intelligence news from Asia which will keep the GIs away for another turn.

    However his eyes are - as my Hitler’s always are - on the red army!


  • Man was it hard to let those 3 subs all go

    Time to go for the (very) soft underbelly  :evil:

  • '15 '14

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy 1 mech_infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 cruiser moved from 93 Sea Zone to 98 Sea Zone
                1 destroyer moved from 95 Sea Zone to 98 Sea Zone
                1 bomber moved from Southern Italy to 98 Sea Zone
                2 artilleries moved from Tobruk to Libya
                2 artilleries moved from Southern France to Normandy Bordeaux
                1 infantry moved from Southern France to Normandy Bordeaux
                1 mech_infantry moved from Tobruk to Libya
                1 infantry moved from Tobruk to Libya

    triplea_37262_Ita2.tsvg

  • '15 '14

    Here we go.

    I will roll sz98 first.
    Sir, could you please tell me your OOL for 1, 2 or (most likely :evil:) 3 hits in advance?
    Then I would most likely not need to interrupt the battles with OOL choices.

    Thanks!


  • No problem, but I’m confused.  Why didn’t you roll them if Z98 is first?

    I want maximum defense - sub, destroyer, then cruisers last
    Wow, JDOW taking risks again!!


  • Oh, you just don’t like rolling some dice and then having to wait??  Weird, man  :-)


  • @JDOW:

    or (most likely :evil:) 3 hits in advance?

    Kiss goodbye to the extremely important Italian bomber, JDOW

  • '15 '14

    @Gamerman01:

    No problem, but I’m confused.  Why didn’t you roll them if Z98 is first?

    I want maximum defense - sub, destroyer, then cruisers last
    Wow, JDOW taking risks again!!

    The JDOW controlled Mussolini takes what ever risks are necessary to take off work and risks from the precious German Heer and Luftwaffe. In addition he wants his share of making operation Barbarossa a glorious success.

    Indeed my Mussolini loves not getting interrupted once the dirty work has started. Thus thanks for giving the OOL in advance. I expected max defense though but I needed to be sure.

    Talk later.


  • Mussolini must die

  • '15 '14

    Sorry for the delay. Mussolini was unwell. Rolling now. Just in case as I don’t remember. the DD entered sz98 through sz99.

  • '15 '14

    Italian Navy completely failed, bomber survived though.


  • Tense stuff
    Man, they could have at least sunk the sub - I would have been OK with that  :-D

  • '15 '14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy 1 mech_infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 cruiser moved from 93 Sea Zone to 98 Sea Zone
                1 destroyer moved from 95 Sea Zone to 98 Sea Zone
                1 bomber moved from Southern Italy to 98 Sea Zone
                2 artilleries moved from Tobruk to Libya
                2 artilleries moved from Southern France to Normandy Bordeaux
                1 infantry moved from Southern France to Normandy Bordeaux
                1 mech_infantry moved from Tobruk to Libya
                1 infantry moved from Tobruk to Libya

    Combat - Italians
                Battle in 98 Sea Zone
                    Italians attack with 1 bomber, 1 cruiser and 1 destroyer
                    British defend with 2 cruisers, 1 destroyer, 1 submarine and 2 transports
                    retreated to 98 Sea Zone
                    British win with 2 cruisers, 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is -20
                    Casualties for Italians: 1 cruiser and 1 destroyer
                Battle in Normandy Bordeaux
                    Italians attack with 2 artilleries and 1 infantry
                    French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Italians win, taking Normandy Bordeaux from French with 2 artilleries and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for French: 1 artillery and 1 infantry
                Battle in Libya
                    Italians attack with 2 artilleries, 1 infantry and 1 mech_infantry
                    French defend with 1 infantry
                    Italians win, taking Libya from French with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for French: 1 infantry

    Non Combat Move - Italians
                1 aaGun moved from Southern France to Normandy Bordeaux
                1 aaGun moved from Southern France to Northern Italy
                1 armour moved from Southern France to Yugoslavia
                1 bomber moved from 98 Sea Zone to Southern Italy
                1 transport moved from 95 Sea Zone to 96 Sea Zone
                1 infantry moved from Tobruk to Libya
                1 armour moved from Tobruk to 96 Sea Zone
                1 armour and 1 transport moved from 96 Sea Zone to 97 Sea Zone
                1 infantry moved from Northern Italy to 97 Sea Zone
                1 infantry moved from 97 Sea Zone to Albania
                1 armour moved from 97 Sea Zone to Albania
                1 armour moved from Romania to Western Ukraine
                2 infantry moved from Northern Italy to Southern Italy
                1 aaGun moved from Northern Italy to Southern Italy
                1 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 16 PUs total

    triplea_37262_Ita2.tsvg

  • '15 '14

    @Gamerman01:

    Tense stuff
    Man, they could have at least sunk the sub - I would have been OK with that  :-D

    one sub more or less…let’s talk after the German air strike on 98, I expect the Royal navy to whiff again^^

  • '15 '14

    And I cleared Normandy without losses. So at least the Italian Army did what was expected from them:D


  • @JDOW:

    let’s talk after the German air strike on 98, I expect the Royal navy to whiff again^^

    No you don’t, otherwise you wouldn’t have attacked with the Italians…. HA!  :-D

  • '15 '14

    Well, not exactly.
    Uk did hit bad in G2 because the sailors were still drunk after the great UK1 they had.

    Same strategy now. UK navy still celebrating the great 98 defense while Germany sinking ships full of drunk sailors:P


  • Ah, but they learned from their mistakes, and the overconfident ones are on the bottom of the Adriatic……

    Attack 98… if you DARE!  :-D


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 3 infantry; Remaining resources: 5 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 55 Sea Zone
                1 infantry moved from Northern Territory to 55 Sea Zone
                2 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
                2 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                2 infantry moved from Java to 42 Sea Zone
                1 cruiser, 2 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
                2 infantry moved from 39 Sea Zone to India
                1 infantry moved from Shan State to Burma
                3 fighters moved from Java to India
                1 destroyer moved from 63 Sea Zone to 61 Sea Zone
                2 infantry moved from Egypt to Trans-Jordan

    Place Units - ANZAC
                3 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 19 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs

    triplea_37262_ANZ2.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 58 Sea Zone to 37 Sea Zone
                1 infantry moved from Nigeria to French Equatorial Africa
                1 fighter moved from United Kingdom to Gibraltar
                1 infantry moved from Tunisia to Algeria

    Turn Complete - French

    triplea_37262_Fre2.tsvg

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