Well, I knew it was an option for you to make that attack. I’m going to try to keep one of my CVs alive given that you have rolled under average. So sink 1CV, tip 1cv and tip the BB.
L15 Playoff Radiant vs Giallo (Allies+20)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 destroyers moved from 42 Sea Zone to 35 Sea Zone
1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 fighter moved from New South Wales to Western Australia
1 fighter moved from 35 Sea Zone to Philippines
3 fighters moved from 35 Sea Zone to Hunan
1 fighter moved from 35 Sea Zone to Hunan
1 infantry moved from Trans-Jordan to IraqNon Combat Move - ANZAC
Place Units - ANZAC
1 factory_minor placed in Queensland
1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers, 13 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 armour and 1 mech_infantry moved from Urals to Vologda
1 fighter and 2 tactical_bombers moved from Nenetsia to Vologda
3 infantry moved from France to Western Germany
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 submarine moved from 119 Sea Zone to 112 Sea Zone
1 submarine moved from 119 Sea Zone to 112 Sea Zone
1 bomber moved from France to 112 Sea Zone
1 bomber moved from France to 112 Sea Zone
5 bombers moved from France to Western GermanyCombat - Germans
Battle in Western Germany
Germans attack with 5 bombers and 3 infantry
British defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 5 bombers and 3 infantry in Western Germany, round 2 : 3/8 hits
British roll dice for 1 artillery and 1 infantry in Western Germany, round 2 : 0/2 hits
1 artillery owned by the British and 1 infantry owned by the British lost in Western Germany
Germans win, taking Western Germany from British with 5 bombers and 3 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in 112 Sea Zone
Germans attack with 2 bombers and 3 submarines
British defend with 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the British Submerged
Germans roll dice for 3 submarines in 112 Sea Zone, round 2 : 2/3 hits
British roll dice for 1 destroyer and 1 transport in 112 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans, 1 transport owned by the British and 1 destroyer owned by the British lost in 112 Sea Zone
Germans win with 2 bombers and 2 submarines remaining. Battle score for attacker is 9
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer and 1 transport
Battle in Vologda
Germans attack with 1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Vologda, round 2 : 3/5 hits
Russians roll dice for 2 infantry in Vologda, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
Germans win, taking Vologda from Russians with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
10 armour, 8 artilleries, 2 fighters, 24 infantry, 10 mech_infantrys and 2 tactical_bombers moved from Rostov to Bryansk
2 artilleries and 3 mech_infantrys moved from Ukraine to Bryansk
5 artilleries and 10 infantry moved from Belarus to Bryansk
5 mech_infantrys moved from Eastern Poland to Bryansk
1 fighter and 2 tactical_bombers moved from Vologda to Bryansk
3 armour moved from Novgorod to Bryansk
1 mech_infantry moved from Germany to Western Germany
1 mech_infantry moved from Germany to Western Germany
4 aaGuns, 1 artillery and 1 infantry moved from France to Western Germany
5 bombers moved from Western Germany to Bryansk
1 bomber moved from 112 Sea Zone to Novgorod
1 bomber moved from 112 Sea Zone to NovgorodPlace Units - Germans
3 infantry placed in Novgorod
3 mech_infantrys placed in Romania
2 bombers and 8 infantry placed in Germany
2 infantry placed in France
Germans undo move 3.
1 infantry placed in France
2 bombers and 7 infantry placed in GermanyTurn Complete - Germans
Germans collect 57 PUs; end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
15 artilleries, 65 infantry and 1 mech_infantry moved from Russia to SamaraCombat - Russians
Battle in Samara
Russians attack with 15 artilleries, 65 infantry and 1 mech_infantry
Italians defend with 1 infantry
Russians win, taking Samara from Italians with 15 artilleries, 64 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
4 aaGuns moved from Russia to Samara
3 fighters and 1 tactical_bomber moved from Russia to PersiaPlace Units - Russians
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 4 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 destroyers and 11 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Kiangsi to Kwangtung
1 bomber moved from Kiangsi to 36 Sea Zone
3 tactical_bombers moved from Kiangsi to Kwangsi
1 infantry moved from Kiangsi to Kwangsi
1 tactical_bomber moved from Kiangsi to Kwangtung
1 tactical_bomber moved from Kiangsi to Kwangtung
1 mech_infantry moved from Shensi to Chahar
1 mech_infantry moved from Kansu to Chahar
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
3 fighters moved from 6 Sea Zone to 20 Sea Zone
3 fighters moved from 6 Sea Zone to 21 Sea Zone
1 cruiser moved from 6 Sea Zone to 21 Sea ZoneCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 3 fighters in 20 Sea Zone, round 2 : 1/4 hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 20 Sea Zone
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 fighter
Battle in 36 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 36 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 cruiser and 3 fighters
Americans defend with 1 destroyer
Japanese roll dice for 1 cruiser and 3 fighters in 21 Sea Zone, round 2 : 0/4 hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 cruiser and 3 fighters in 21 Sea Zone, round 3 : 2/4 hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 21 Sea Zone
Japanese win with 1 cruiser and 3 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kwangtung
Japanese attack with 2 infantry and 2 tactical_bombers
British defend with 1 armour; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 infantry and 2 tactical_bombers in Kwangtung, round 2 : 2/4 hits
UK_Pacific roll dice for 1 armour in Kwangtung, round 2 : 0/1 hits
1 armour owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Kwangsi
Japanese attack with 1 infantry and 3 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry and 3 tactical_bombers in Kwangsi, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 tactical_bombers moved from Kwangtung to Kiangsu
3 tactical_bombers moved from Kwangsi to Kiangsu
6 armour and 2 artilleries moved from Kiangsi to Kiangsu
1 bomber moved from 36 Sea Zone to Kiangsu
2 fighters moved from 20 Sea Zone to Kiangsu
1 fighter moved from 21 Sea Zone to Kiangsu
1 fighter moved from 21 Sea Zone to Kiangsu
1 fighter moved from 21 Sea Zone to Kiangsu
3 fighters moved from Japan to 6 Sea Zone
1 mech_infantry moved from Korea to Jehol
4 infantry moved from Korea to Manchuria
3 infantry moved from Shantung to Kiangsu
1 aaGun and 2 infantry moved from Timguska to Kansu
1 infantry moved from Evenkiyskiy to Timguska
4 infantry moved from Japan to 6 Sea Zone
4 infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese
3 destroyers placed in 6 Sea Zone
3 infantry placed in Shantung
3 infantry placed in Kiangsu
5 infantry placed in JapanTurn Complete - Japanese
Japanese collect 43 PUs; end with 43 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 4 armour, 1 factory_minor, 6 infantry and 5 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Northern Italy
1 bomber moved from Gibraltar to 95 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
3 fighters moved from Gibraltar to 95 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Celebes to 44 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 44 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from French Indo China to Kwangsi
1 bomber moved from Philippines to Kwangsi
1 submarine moved from 35 Sea Zone to 20 Sea Zone
3 fighters moved from 35 Sea Zone to 20 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 20 Sea Zone to Kwangtung -
scramble?
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Yea max scramble.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 4 armour, 1 factory_minor, 6 infantry and 5 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Northern Italy
1 bomber moved from Gibraltar to 95 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
3 fighters moved from Gibraltar to 95 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Celebes to 44 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 44 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from French Indo China to Kwangsi
1 bomber moved from Philippines to Kwangsi
1 submarine moved from 35 Sea Zone to 20 Sea Zone
3 fighters moved from 35 Sea Zone to 20 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 20 Sea Zone to KwangtungCombat - Americans
Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
Italians scrambles to create a battle in territory 95 Sea Zone
Battle in 95 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 3 fighters and 1 transport
Italians defend with 3 fighters
Americans win with 1 bomber, 2 fighters and 1 transport remaining. Battle score for attacker is 12
Casualties for Italians: 3 fighters
Casualties for Americans: 1 destroyer and 1 fighter
Battle in Northern Italy
Americans converts factory_major into different units
Battle in 20 Sea Zone
Americans attack with 3 fighters, 1 submarine and 2 transports
Japanese defend with 1 destroyer
Americans win, taking Northern Italy from Italians with 3 fighters and 2 transports remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Kwangtung
Americans attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 harbour and 2 infantry
Americans win, taking Kwangtung from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Kwangsi
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Kwangsi from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Americans
2 battleships, 4 carriers, 3 cruisers and 1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 destroyer moved from 20 Sea Zone to 19 Sea Zone
2 fighters moved from 95 Sea Zone to 92 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from 95 Sea Zone to Gibraltar
1 infantry moved from Central United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 104 Sea Zone to 92 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
1 armour, 1 carrier, 3 destroyers, 2 fighters, 3 infantry, 2 mech_infantrys, 1 submarine and 3 transports moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 22 Sea Zone
1 bomber moved from Kwangsi to 35 Sea Zone
1 bomber moved from 35 Sea Zone to Philippines
1 armour, 3 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 91 Sea Zone to GibraltarPlace Units - Americans
1 factory_minor placed in French Indo China
5 transports placed in 101 Sea Zone
4 armour and 6 infantry placed in Central United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2
Americans collect 67 PUs (2 lost to blockades); end with 68 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kweichow to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kweichow to ShensiCombat - Chinese
Non Combat Move - Chinese
1 fighter moved from Burma to HunanPlace Units - Chinese
3 artilleries placed in HunanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 carrier, 1 factory_minor and 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
3 fighters moved from United Kingdom to 112 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 armour moved from Eastern Persia to Kazakhstan
1 tactical_bomber moved from Persia to Kazakhstan
2 armour, 8 artilleries, 5 infantry and 4 mech_infantrys moved from Iraq to Northwest Persia
1 armour, 6 artilleries, 3 infantry and 1 mech_infantry moved from Persia to Northwest Persia
3 armour moved from Egypt to Iraq
2 artilleries and 4 infantry moved from Yunnan to Hunan
1 armour and 1 mech_infantry moved from India to Eastern Persia
1 artillery and 1 infantry moved from India to West India
1 infantry moved from Siam to French Indo China
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
1 bomber moved from Iraq to Volgograd
1 battleship and 1 cruiser moved from 44 Sea Zone to 20 Sea Zone
UK_Pacific take 20 Sea Zone from Japanese
3 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from Anglo Egyptian Sudan to EgyptCombat - British
Strategic bombing raid in Volgograd
1 bomber killed by AA
Bombing raid in Volgograd causes 0 damage total.
Battle in 112 Sea Zone
British attack with 1 destroyer, 3 fighters, 1 submarine and 1 transport
Germans defend with 2 submarines
British win with 1 destroyer, 3 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Battle in Norway
Battle in Northwest Persia
British attack with 3 armour, 14 artilleries, 8 infantry and 5 mech_infantrys
Germans defend with 3 mech_infantrys
British win, taking Norway from Germans, taking Northwest Persia from Germans with 3 armour, 14 artilleries, 7 infantry and 5 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 3 mech_infantrys
Casualties for British: 1 infantry
Battle in Kazakhstan
British attack with 1 armour and 1 tactical_bomber
Italians defend with 1 armour
British win, taking Kazakhstan from Italians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in FormosaNon Combat Move - British
1 tactical_bomber moved from Kazakhstan to Persia
1 aaGun moved from West India to Eastern Persia
1 fighter moved from 112 Sea Zone to 109 Sea Zone
2 fighters moved from 112 Sea Zone to United KingdomPlace Units - British
1 carrier placed in 109 Sea Zone
1 factory_minor placed in Iraq
3 infantry placed in Persia
3 infantry placed in EgyptTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsPlace Units - UK_Pacific
1 armour, 3 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
Some Units in India change ownership: 1 armour, 3 infantry and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 artilleries and 7 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Smolensk to Russia
2 artilleries and 5 infantry moved from Bryansk to Russia
1 bomber moved from Ukraine to 95 Sea Zone
1 infantry moved from Bryansk to RussiaCombat - Italians
Battle in 95 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 95 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Russia
Italians attack with 2 artilleries and 7 infantry
Russians defend with 1 airfield, 1 factory_major and 3 infantry
Italians roll dice for 2 artilleries and 7 infantry in Russia, round 2 : 4/9 hits
Russians roll dice for 3 infantry in Russia, round 2 : 1/3 hits
3 infantry owned by the Russians and 1 infantry owned by the Italians lost in Russia
Italians captures 4PUs while taking Russians capital
Italians converts factory_major into different units
Italians win, taking Russia from Russians with 2 artilleries and 6 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 infantry
Casualties for Russians: 3 infantryNon Combat Move - Italians
1 mech_infantry moved from Bryansk to Caucasus
1 armour moved from Bryansk to Caucasus
1 armour moved from Bryansk to Caucasus
2 artilleries and 5 infantry moved from Bryansk to Rostov
1 infantry moved from Tambov to Rostov
3 infantry moved from Ukraine to Rostov
1 bomber moved from 95 Sea Zone to Southern Italy
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Algeria to TunisiaPlace Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in Volgograd
2 artilleries and 1 infantry placed in UkraineTurn Complete - Italians
Italians collect 25 PUs; end with 30 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 artilleries and 7 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Smolensk to Russia
2 artilleries and 5 infantry moved from Bryansk to Russia
1 bomber moved from Ukraine to 95 Sea Zone
1 infantry moved from Bryansk to RussiaCombat - Italians
Battle in 95 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 95 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Russia
Italians attack with 2 artilleries and 7 infantry
Russians defend with 1 airfield, 1 factory_major and 3 infantry
Italians roll dice for 2 artilleries and 7 infantry in Russia, round 2 : 4/9 hits
Russians roll dice for 3 infantry in Russia, round 2 : 1/3 hits
3 infantry owned by the Russians and 1 infantry owned by the Italians lost in Russia
Italians captures 4PUs while taking Russians capital
Italians converts factory_major into different units
Italians win, taking Russia from Russians with 2 artilleries and 6 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 infantry
Casualties for Russians: 3 infantryNon Combat Move - Italians
1 mech_infantry moved from Bryansk to Caucasus
1 armour moved from Bryansk to Caucasus
1 armour moved from Bryansk to Caucasus
2 artilleries and 5 infantry moved from Bryansk to Rostov
1 infantry moved from Tambov to Rostov
3 infantry moved from Ukraine to Rostov
1 bomber moved from 95 Sea Zone to Southern Italy
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Algeria to TunisiaPlace Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in Volgograd
2 artilleries and 1 infantry placed in UkraineTurn Complete - Italians
Italians collect 25 PUs; end with 30 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 1 destroyer; Remaining resources: 1 PUs;Combat Move - ANZAC
4 fighters moved from Hunan to 21 Sea Zone
1 fighter moved from Philippines to 21 Sea Zone
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline IslandsCombat - ANZAC
Battle in 21 Sea Zone
ANZAC attack with 1 destroyer and 5 fighters
Japanese defend with 1 cruiser
ANZAC win with 1 destroyer and 5 fighters remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in Caroline Islands
ANZAC attack with 1 infantry
Japanese defend with 1 aaGun, 1 airfield and 1 harbour
ANZAC win, taking Caroline Islands from Japanese with 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGunNon Combat Move - ANZAC
1 submarine moved from 45 Sea Zone to 20 Sea Zone
1 carrier, 1 cruiser, 4 destroyers and 1 submarine moved from 35 Sea Zone to 20 Sea Zone
2 fighters moved from 21 Sea Zone to 20 Sea Zone
3 fighters moved from 21 Sea Zone to 20 Sea Zone
1 fighter moved from Western Australia to Shan StatePlace Units - ANZAC
1 cruiser and 1 destroyer placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 12 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 bomber and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from France to Northern Italy
5 bombers moved from Bryansk to Northern Italy
2 bombers moved from Novgorod to 112 Sea Zone
2 bombers moved from Germany to 112 Sea Zone
1 infantry moved from Western Germany to Northern ItalyCombat - Germans
Battle in 112 Sea Zone
Germans attack with 4 bombers
British defend with 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the British Submerged
Germans roll dice for 4 bombers in 112 Sea Zone, round 2 : 2/4 hits
British roll dice for 1 destroyer and 1 transport in 112 Sea Zone, round 2 : 0/1 hits
1 transport owned by the British and 1 destroyer owned by the British lost in 112 Sea Zone
Germans win with 4 bombers remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in Northern Italy
Germans attack with 5 bombers and 4 infantry
Americans defend with 1 factory_minor and 2 infantry
Germans roll dice for 5 bombers and 4 infantry in Northern Italy, round 2 : 5/9 hits
Americans roll dice for 2 infantry in Northern Italy, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Northern Italy
Germans win, taking Northern Italy from Americans with 5 bombers and 4 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantryNon Combat Move - Germans
5 bombers moved from Northern Italy to Southern Italy
2 aaGuns moved from Western Germany to Northern Italy
3 infantry moved from Western Germany to Northern Italy
1 mech_infantry moved from Western Germany to France
1 mech_infantry moved from Western Germany to France
1 artillery moved from Western Germany to France
3 mech_infantrys moved from Romania to Ukraine
13 armour, 3 fighters, 18 mech_infantrys and 4 tactical_bombers moved from Bryansk to Caucasus
15 artilleries and 34 infantry moved from Bryansk to Rostov
3 infantry moved from Novgorod to Karelia
1 armour moved from Vologda to Novgorod
4 bombers moved from 112 Sea Zone to Southern Italy
7 infantry moved from Germany to PolandPlace Units - Germans
3 armour placed in Romania
3 armour placed in Novgorod
1 bomber placed in France
3 infantry placed in Western Germany
2 infantry placed in France
4 infantry placed in GermanyTurn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - Russians
1 infantry moved from Samara to Vologda
Russians take Vologda from Germans
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Germans
1 infantry moved from Samara to Tambov
Russians take Tambov from Italians
1 mech_infantry moved from Samara to Sikang
Chinese take Sikang from Italians
15 artilleries and 61 infantry moved from Samara to RussiaCombat - Russians
Battle in Russia
Russians attack with 15 artilleries and 61 infantry
Italians defend with 1 airfield, 2 artilleries, 1 factory_minor and 6 infantry
Russians win, taking Russia from Italians with 15 artilleries and 57 infantry remaining. Battle score for attacker is 14
Casualties for Italians: 2 artilleries and 6 infantry
Casualties for Russians: 4 infantryNon Combat Move - Russians
4 aaGuns moved from Samara to RussiaTurn Complete - Russians
Russians collect 8 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 fighter and 11 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Chahar to Hopei
1 infantry moved from Kansu to Shensi
1 infantry moved from Kansu to Shensi
1 bomber moved from Kiangsu to Shensi
1 fighter moved from Kiangsu to Kiangsi
1 fighter moved from Kiangsu to Anhwe
1 tactical_bomber moved from Kiangsu to Hopei
1 fighter moved from Kiangsu to Anhwe
1 infantry moved from Timguska to Olgiy
Japanese take Olgiy from RussiansCombat - Japanese
Battle in Hopei
Japanese attack with 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Hopei, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 2/2 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 2 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Anhwe, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 bomber and 2 infantry in Shensi, round 2 : 2/3 hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 2/2 hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
1 bomber moved from Shensi to Kiangsu
1 fighter moved from Kiangsi to 6 Sea Zone
1 fighter moved from Anhwe to 6 Sea Zone
1 fighter moved from Anhwe to 6 Sea Zone
1 fighter moved from Kiangsu to Japan
1 fighter moved from Kiangsu to Japan
1 tactical_bomber moved from Kiangsu to Japan
1 tactical_bomber moved from Kiangsu to Japan
1 tactical_bomber moved from Kiangsu to Japan
1 tactical_bomber moved from Kiangsu to Japan
1 tactical_bomber moved from Hopei to Kiangsu
1 aaGun moved from Kansu to Olgiy
4 infantry moved from Manchuria to Korea
1 mech_infantry moved from Jehol to Korea
1 mech_infantry moved from Chahar to Shantung
5 infantry moved from Kiangsu to Shantung
1 infantry moved from Japan to 6 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 aaGun and 3 infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese
3 infantry placed in Kiangsu
3 infantry placed in Shantung
1 fighter and 5 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,3,6,4,6,5,6,4,6,2,6,3,3,4,2,4,6,3,2,2,4,5,6,2,2,6,3,2,5,5,1,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2
Japanese collect 34 PUs (3 lost to blockades); end with 34 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 bomber, 2 carriers, 4 fighters and 2 infantry; Remaining resources: 3 PUs;Combat Move - Americans
1 artillery moved from Kwangsi to Kiangsi
3 fighters moved from 20 Sea Zone to Kiangsi
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Philippines to Kiangsu
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 carrier, 2 fighters and 1 submarine moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from 91 Sea Zone to GibraltarCombat - Americans
Americans creates battle in territory 22 Sea Zone
Americans creates battle in territory 19 Sea Zone
Battle in 16 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking 22 Sea Zone from Japanese, taking 19 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Morocco
Battle in Kiangsi
Americans attack with 1 artillery and 3 fighters
Japanese defend with 1 infantry
Americans win, taking Morocco from Italians, taking Kiangsi from Japanese with 1 artillery and 3 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Strategic bombing raid in Kiangsu
Bombing raid in Kiangsu rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Kiangsu causes 6 damage total.Non Combat Move - Americans
1 bomber moved from Kiangsu to French Indo China
3 fighters moved from Kiangsi to 35 Sea Zone
2 battleships, 4 carriers, 3 cruisers, 3 fighters and 2 transports moved from 20 Sea Zone to 35 Sea Zone
1 submarine moved from 22 Sea Zone to 35 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Kwangtung to Kiangsi
2 fighters moved from 16 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
4 armour and 4 infantry moved from Central United States to 101 Sea Zone
4 armour, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 armour and 4 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
2 carriers placed in 101 Sea Zone
4 fighters placed in Eastern United States
1 bomber and 2 infantry placed in French Indo ChinaTurn Complete - Americans
Americans collect 66 PUs; end with 69 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Hunan to Anhwe
1 fighter moved from Hunan to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Anhwe to Kiangsi
1 infantry moved from Hunan to Kweichow
7 artilleries and 3 infantry moved from Hunan to KiangsiPlace Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Shensi
1 infantry placed in Kweichow
2 infantry placed in KiangsiTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs