OOL in sz97?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 bomber, 3 fighters and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers moved from France to 81 Sea Zone
5 bombers moved from Ukraine to 81 Sea Zone
1 armour moved from Volgograd to Samara
Germans take Samara from Russians
1 armour moved from Samara to Kazakhstan
Germans take Kazakhstan from Russians
5 armour and 2 mech_infantrys moved from Volgograd to Sikang
Germans take Sikang from Chinese
1 armour moved from Caucasus to Iraq
Germans take Northwest Persia from Russians
Germans take Iraq from Russians
9 armour and 5 mech_infantrys moved from Caucasus to Persia
Germans take Persia from British
1 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Western Ukraine to Bryansk
1 mech_infantry moved from Novgorod to Smolensk
1 fighter moved from Ukraine to Bryansk
1 tactical_bomber moved from Ukraine to Bryansk
1 fighter moved from Ukraine to Smolensk
1 fighter moved from Ukraine to Smolensk
1 tactical_bomber moved from Ukraine to Smolensk
3 infantry moved from Karelia to Finland
2 mech_infantrys moved from Novgorod to Belarus
Combat - Germans
Battle in Bryansk
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/4 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 2 : 0/4 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
Germans roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 3 : 1/4 hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 81 Sea Zone
Germans attack with 7 bombers
British defend with 1 battleship, 1 cruiser, 2 destroyers and 1 transport
Germans roll dice for 7 bombers in 81 Sea Zone, round 2 : 6/7 hits
British roll dice for 1 battleship, 1 cruiser, 2 destroyers and 1 transport in 81 Sea Zone, round 2 : 3/4 hits
1 battleship owned by the British, 3 bombers owned by the Germans, 1 transport owned by the British, 1 cruiser owned by the British and 2 destroyers owned by the British lost in 81 Sea Zone
Germans win with 4 bombers remaining. Battle score for attacker is 19
Casualties for Germans: 3 bombers
Casualties for British: 1 battleship, 1 cruiser, 2 destroyers and 1 transport
Non Combat Move - Germans
4 bombers moved from 81 Sea Zone to Alexandria
1 fighter moved from Bryansk to Ukraine
1 tactical_bomber moved from Bryansk to Ukraine
4 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
2 infantry moved from Eastern Poland to Western Ukraine
13 infantry moved from Poland to Eastern Poland
2 fighters and 1 tactical_bomber moved from Smolensk to Ukraine
Place Units - Germans
3 armour placed in Novgorod
3 armour placed in Ukraine
1 bomber, 3 fighters and 2 infantry placed in Germany
Turn Complete - Germans
Germans collect 67 PUs; end with 67 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 93 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Urals
Russians take Urals from Japanese
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
2 infantry moved from Russia to Smolensk
1 artillery moved from Vologda to Smolensk
1 infantry moved from Russia to Samara
Russians take Samara from Germans
1 infantry moved from Russia to Bryansk
1 infantry moved from Tambov to Bryansk
4 infantry moved from Tambov to Volgograd
Russians take Volgograd from Germans
1 infantry moved from Tambov to Rostov
Russians take Rostov from Germans
1 artillery moved from Tambov to Volgograd
1 artillery moved from Tambov to Volgograd
1 fighter moved from Russia to 127 Sea Zone
1 fighter moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Smolensk
1 artillery moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
20 infantry moved from Tambov to Bryansk
9 infantry moved from Tambov to Volgograd
4 infantry moved from Tambov to Bryansk
2 artilleries moved from Tambov to Volgograd
1 artillery moved from Tambov to Volgograd
7 artilleries moved from Tambov to Bryansk
2 artilleries moved from Russia to Bryansk
Combat - Russians
Battle in 127 Sea Zone
Russians attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 127 Sea Zone
Russians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Bryansk
Russians attack with 10 artilleries, 1 fighter and 26 infantry
Germans defend with 1 infantry
Russians roll dice for 10 artilleries, 1 fighter and 26 infantry in Bryansk, round 2 : 7/37 hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 10 artilleries, 1 fighter and 26 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/5 hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
2 aaGuns moved from Russia to Bryansk
1 fighter moved from Bryansk to Russia
1 tactical_bomber moved from Smolensk to Russia
1 fighter moved from Smolensk to Russia
1 fighter moved from 127 Sea Zone to Vologda
Place Units - Russians
2 artilleries and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 17 PUs; end with 17 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 7 infantry and 6 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 unit repaired.
1 bomber moved from Japan to Korea
1 infantry moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
3 armour and 3 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kiangsu to Kiangsi
1 mech_infantry moved from Kiangsu to Shantung
1 armour moved from Kiangsu to Anhwe
1 armour moved from Kiangsu to Anhwe
2 fighters and 3 tactical_bombers moved from 35 Sea Zone to Kwangsi
1 fighter moved from Philippines to Kwangsi
1 fighter moved from Japan to Shantung
1 bomber moved from Japan to Anhwe
1 bomber moved from Timguska to Kiangsi
1 bomber moved from Timguska to Shantung
1 bomber moved from Timguska to Anhwe
1 bomber moved from Timguska to Kwangsi
Combat - Japanese
Japanese creates battle in territory 35 Sea Zone
Strategic bombing raid in Korea
AA fire in Korea : 0/1 hits
Bombing raid in Korea rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Korea causes 6 damage total.
Battle in Kiangsi
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Kiangsi, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
Japanese roll dice for 1 bomber and 1 infantry in Kiangsi, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits
Japanese roll dice for 1 bomber and 1 infantry in Kiangsi, round 4 : 0/2 hits
Chinese roll dice for 1 infantry in Kiangsi, round 4 : 0/1 hits
Japanese roll dice for 1 bomber and 1 infantry in Kiangsi, round 5 : 0/2 hits
Chinese roll dice for 1 infantry in Kiangsi, round 5 : 0/1 hits
Japanese roll dice for 1 bomber and 1 infantry in Kiangsi, round 6 : 1/2 hits
Chinese roll dice for 1 infantry in Kiangsi, round 6 : 0/1 hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking 35 Sea Zone from Americans, taking Kiangsi from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shantung
Japanese attack with 1 bomber, 1 fighter and 1 mech_infantry
Americans defend with 1 armour
Japanese roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Shantung, round 2 : 1/3 hits
Chinese roll dice for 1 armour in Shantung, round 2 : 0/1 hits
1 armour owned by the Americans lost in Shantung
Japanese win, taking Shantung from Chinese with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in Kwangsi
Japanese attack with 3 armour, 1 bomber, 3 fighters, 3 infantry and 3 tactical_bombers
Chinese defend with 3 artilleries and 7 infantry
Japanese roll dice for 3 armour, 1 bomber, 3 fighters, 3 infantry and 3 tactical_bombers in Kwangsi, round 2 : 11/13 hits
Chinese roll dice for 3 artilleries and 7 infantry in Kwangsi, round 2 : 4/10 hits
3 infantry owned by the Japanese, 1 armour owned by the Japanese, 7 infantry owned by the Chinese and 3 artilleries owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 armour, 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Chinese: 3 artilleries and 7 infantry
Casualties for Japanese: 1 armour and 3 infantry
Battle in Anhwe
Japanese attack with 2 armour and 2 bombers
Americans defend with 1 armour and 1 mech_infantry
Japanese roll dice for 2 armour and 2 bombers in Anhwe, round 2 : 3/4 hits
Chinese roll dice for 1 armour and 1 mech_infantry in Anhwe, round 2 : 2/2 hits
2 armour owned by the Japanese, 1 mech_infantry owned by the Americans and 1 armour owned by the Americans lost in Anhwe
Japanese win with 2 bombers remaining. Battle score for attacker is -2
Casualties for Americans: 1 armour and 1 mech_infantry
Casualties for Japanese: 2 armour
Non Combat Move - Japanese
1 bomber moved from Anhwe to Kwangtung
1 bomber moved from Anhwe to Kwangtung
1 fighter moved from Shantung to Kiangsu
1 bomber moved from Kwangsi to Kwangtung
3 fighters and 3 tactical_bombers moved from Kwangsi to 35 Sea Zone
1 bomber moved from Kiangsi to Kwangtung
1 bomber moved from Korea to Japan
1 aaGun moved from Timguska to Novosibirsk
1 bomber moved from Shantung to Kiangsu
Place Units - Japanese
7 infantry placed in Japan
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Kwangtung
Turn Complete - Japanese
Japanese collect 39 PUs; end with 40 PUs total
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 73 PUs;
Americans buy 2 armour, 3 fighters, 2 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 battleship, 2 cruisers, 4 destroyers and 3 submarines moved from 33 Sea Zone to 35 Sea Zone
2 carriers moved from 33 Sea Zone to 35 Sea Zone
3 fighters moved from 33 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
2 fighters moved from Caroline Islands to 35 Sea Zone
2 fighters moved from 31 Sea Zone to 35 Sea Zone
1 armour moved from Marshall Islands to 32 Sea Zone
1 infantry moved from Marshall Islands to 32 Sea Zone
1 armour, 1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from Wake Island to 31 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 31 Sea Zone to 33 Sea Zone
1 carrier moved from 31 Sea Zone to 33 Sea Zone
1 fighter moved from Jehol to 35 Sea Zone
4 submarines moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from United Kingdom to Western Germany
1 armour moved from Jehol to Shantung
1 mech_infantry moved from Jehol to Shantung
1 armour moved from Korea to Jehol
2 mech_infantrys moved from Korea to Jehol
1 fighter and 1 tactical_bomber moved from Western United States to Wake Island
2 destroyers moved from 28 Sea Zone to 26 Sea Zone
Combat - Americans
Scramble 35?
Yep, both fighters.
I’ll do it tomorrow but what OOL would you like?
battleship x2, carrier x3, sub x2, carrier x3, destroyer x3, crusier, 3 tacts., 2 battleship, 5 fighters.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 73 PUs;
Americans buy 2 armour, 3 fighters, 2 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 battleship, 2 cruisers, 4 destroyers and 3 submarines moved from 33 Sea Zone to 35 Sea Zone
2 carriers moved from 33 Sea Zone to 35 Sea Zone
3 fighters moved from 33 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
2 fighters moved from Caroline Islands to 35 Sea Zone
2 fighters moved from 31 Sea Zone to 35 Sea Zone
1 armour moved from Marshall Islands to 32 Sea Zone
1 infantry moved from Marshall Islands to 32 Sea Zone
1 armour, 1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from Wake Island to 31 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 31 Sea Zone to 33 Sea Zone
1 carrier moved from 31 Sea Zone to 33 Sea Zone
1 fighter moved from Jehol to 35 Sea Zone
4 submarines moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from United Kingdom to Western Germany
1 armour moved from Jehol to Shantung
1 mech_infantry moved from Jehol to Shantung
1 armour moved from Korea to Jehol
2 mech_infantrys moved from Korea to Jehol
1 fighter and 1 tactical_bomber moved from Western United States to Wake Island
2 destroyers moved from 28 Sea Zone to 26 Sea Zone
Combat - Americans
Japanese scrambles 2 units out of Philippines to defend against the attack in 35 Sea Zone
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits
Bombing raid in Western Germany rolls: 7 and causes: 6 damage to unit: airfield
Bombing raid in Western Germany causes 6 damage total.
Battle in Shantung
Americans attack with 1 armour and 1 mech_infantry
Japanese defend with 1 mech_infantry
Americans roll dice for 1 armour and 1 mech_infantry in Shantung, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Shantung, round 2 : 0/1 hits
Americans roll dice for 1 armour and 1 mech_infantry in Shantung, round 3 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Shantung, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Shantung
Americans win, taking Shantung from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in 35 Sea Zone
Americans attack with 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 8 fighters, 3 submarines and 1 tactical_bomber
Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters, 2 submarines, 3 tactical_bombers and 1 transport
Americans roll dice for 3 submarines in 35 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 8 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 8/16 hits
Units damaged: 1 battleship owned by the Japanese and 1 carrier owned by the Japanese
Japanese roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters, 3 tactical_bombers and 1 transport in 35 Sea Zone, round 2 : 13/17 hits
Units damaged: 1 battleship owned by the Americans
3 submarines owned by the Americans, 2 carriers owned by the Americans, 2 submarines owned by the Japanese, 4 destroyers owned by the Americans, 1 fighter owned by the Americans and 2 carriers owned by the Japanese lost in 35 Sea Zone
Americans roll dice for 1 battleship, 2 cruisers, 7 fighters and 1 tactical_bomber in 35 Sea Zone, round 3 : 6/11 hits
Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser, 3 destroyers, 5 fighters, 3 tactical_bombers and 1 transport in 35 Sea Zone, round 3 : 7/15 hits
3 destroyers owned by the Japanese, 1 cruiser owned by the Japanese, 1 cruiser owned by the Americans, 1 tactical_bomber owned by the Japanese, 6 fighters owned by the Americans and 1 carrier owned by the Japanese lost in 35 Sea Zone
Americans roll dice for 1 battleship, 1 cruiser, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 4 : 2/4 hits
Japanese roll dice for 2 battleships, 5 fighters, 2 tactical_bombers and 1 transport in 35 Sea Zone, round 4 : 7/9 hits
1 battleship owned by the Americans, 1 tactical_bomber owned by the Americans, 1 cruiser owned by the Americans, 2 tactical_bombers owned by the Japanese and 1 fighter owned by the Americans lost in 35 Sea Zone
Japanese win with 2 battleships, 5 fighters and 1 transport remaining. Battle score for attacker is -88
Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 8 fighters, 3 submarines and 1 tactical_bomber
Casualties for Japanese: 3 carriers, 1 cruiser, 3 destroyers, 2 submarines and 3 tactical_bombers
Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
3 fighters owned by the Japanese forced to land in Philippines
Non Combat Move - Americans
2 infantry moved from 33 Sea Zone to Caroline Islands
2 artilleries, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Western Germany to United Kingdom
1 artillery moved from Korea to Manchuria
1 armour moved from 33 Sea Zone to Caroline Islands
Place Units - Americans
2 armour and 1 mech_infantry placed in Korea
3 transports placed in 10 Sea Zone
3 fighters and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 73 PUs;
Americans buy 2 armour, 3 fighters, 2 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 battleship, 2 cruisers, 4 destroyers and 3 submarines moved from 33 Sea Zone to 35 Sea Zone
2 carriers moved from 33 Sea Zone to 35 Sea Zone
3 fighters moved from 33 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
2 fighters moved from Caroline Islands to 35 Sea Zone
2 fighters moved from 31 Sea Zone to 35 Sea Zone
1 armour moved from Marshall Islands to 32 Sea Zone
1 infantry moved from Marshall Islands to 32 Sea Zone
1 armour, 1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from Wake Island to 31 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 31 Sea Zone to 33 Sea Zone
1 carrier moved from 31 Sea Zone to 33 Sea Zone
1 fighter moved from Jehol to 35 Sea Zone
4 submarines moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from United Kingdom to Western Germany
1 armour moved from Jehol to Shantung
1 mech_infantry moved from Jehol to Shantung
1 armour moved from Korea to Jehol
2 mech_infantrys moved from Korea to Jehol
1 fighter and 1 tactical_bomber moved from Western United States to Wake Island
2 destroyers moved from 28 Sea Zone to 26 Sea Zone
Combat - Americans
Japanese scrambles 2 units out of Philippines to defend against the attack in 35 Sea Zone
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 7 and causes: 6 damage to unit: airfield
Bombing raid in Western Germany causes 6 damage total.
Battle in Shantung
Americans attack with 1 armour and 1 mech_infantry
Japanese defend with 1 mech_infantry
Americans win, taking Shantung from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in 35 Sea Zone
Americans attack with 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 8 fighters, 3 submarines and 1 tactical_bomber
Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters, 2 submarines, 3 tactical_bombers and 1 transport
Units damaged: 1 battleship owned by the Japanese
Units damaged: 1 battleship owned by the Japanese and 1 carrier owned by the Japanese
Units damaged: 1 battleship owned by the Americans
Japanese win with 2 battleships, 5 fighters and 1 transport remaining. Battle score for attacker is -88
Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 8 fighters, 3 submarines and 1 tactical_bomber
Casualties for Japanese: 3 carriers, 1 cruiser, 3 destroyers, 2 submarines and 3 tactical_bombers
Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
3 fighters owned by the Japanese forced to land in Philippines
Non Combat Move - Americans
2 infantry moved from 33 Sea Zone to Caroline Islands
2 artilleries, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Western Germany to United Kingdom
1 artillery moved from Korea to Manchuria
1 armour moved from 33 Sea Zone to Caroline Islands
Place Units - Americans
2 armour and 1 mech_infantry placed in Korea
3 transports placed in 10 Sea Zone
3 fighters and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Japanese
1 artillery moved from Shensi to Kweichow
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Szechwan
1 infantry placed in Anhwe
1 infantry placed in Hunan
1 artillery and 3 infantry placed in Shantung
Turn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 carrier, 1 infantry and 2 mech_infantrys; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 submarines moved from 109 Sea Zone to 92 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 transport moved from 80 Sea Zone to 39 Sea Zone
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from French Indo China to Kwangsi
1 mech_infantry moved from Yunnan to Kiangsi
1 armour moved from Yunnan to Kiangsi
1 tactical_bomber moved from Yunnan to Kiangsi
2 fighters moved from Yunnan to Kwangsi
1 infantry moved from Eire to Scotland
1 transport moved from 72 Sea Zone to 71 Sea Zone
Combat - British
Battle in Egypt
Battle in Kiangsi
British attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Kiangsi, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kiangsi
British win, taking Egypt from Italians, taking Kiangsi from Japanese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
British attack with 1 armour, 2 artilleries, 2 fighters, 3 infantry and 1 mech_infantry
Japanese defend with 2 armour
British roll dice for 1 armour, 2 artilleries, 2 fighters, 3 infantry and 1 mech_infantry in Kwangsi, round 2 : 2/9 hits
Japanese roll dice for 2 armour in Kwangsi, round 2 : 1/2 hits
2 armour owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 armour, 2 artilleries, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for British: 1 infantry
Casualties for Japanese: 2 armour
Non Combat Move - British
2 fighters moved from Kwangsi to Burma
1 tactical_bomber moved from Kiangsi to Kweichow
3 aaGuns moved from French Indo China to Kwangsi
2 destroyers moved from 106 Sea Zone to 91 Sea Zone
Place Units - British
1 infantry and 2 mech_infantrys placed in Union of South Africa
1 carrier placed in 106 Sea Zone
Turn Complete - British
British collect 28 PUs; end with 30 PUs total
Place Units - UK_Pacific
1 artillery and 4 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs total
Some Units in India change ownership: 1 artillery and 4 infantry
The dice have balanced out. Now it’s anyone’s game.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 destroyer and 2 fighters; Remaining resources: 3 PUs;
Combat Move - Italians
2 artilleries moved from Alexandria to Egypt
1 artillery moved from Trans-Jordan to Egypt
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Malta to 96 Sea Zone
1 artillery moved from Malta to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 artillery moved from Malta to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 artillery moved from Malta to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 artillery moved from Malta to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
4 artilleries, 1 battleship, 1 cruiser, 3 destroyers, 6 infantry and 5 transports moved from 96 Sea Zone to 94 Sea Zone
4 artilleries and 6 infantry moved from 94 Sea Zone to Tunisia
2 bombers moved from Southern Italy to Tunisia
Combat - Italians
Battle in Egypt
Italians attack with 4 artilleries
British defend with 1 harbour and 2 infantry
Italians roll dice for 4 artilleries in Egypt, round 2 : 1/4 hits
British roll dice for 2 infantry in Egypt, round 2 : 2/2 hits
2 artilleries owned by the Italians and 1 infantry owned by the British lost in Egypt
Italians roll dice for 2 artilleries in Egypt, round 3 : 1/2 hits
British roll dice for 1 infantry in Egypt, round 3 : 0/1 hits
1 infantry owned by the British lost in Egypt
Italians win, taking Egypt from British with 2 artilleries remaining. Battle score for attacker is -2
Casualties for Italians: 2 artilleries
Casualties for British: 2 infantry
Battle in Tunisia
Italians attack with 4 artilleries, 2 bombers and 6 infantry
Americans defend with 2 artilleries, 6 infantry and 2 mech_infantrys
Italians roll dice for 1 battleship and 1 cruiser in Tunisia, round 2 : 2/2 hits
Italians roll dice for 4 artilleries, 2 bombers and 6 infantry in Tunisia, round 2 : 4/12 hits
Americans roll dice for 2 artilleries, 6 infantry and 2 mech_infantrys in Tunisia, round 2 : 4/10 hits
6 infantry owned by the Americans and 4 infantry owned by the Italians lost in Tunisia
Italians roll dice for 4 artilleries, 2 bombers and 2 infantry in Tunisia, round 3 : 2/8 hits
Americans roll dice for 2 artilleries and 2 mech_infantrys in Tunisia, round 3 : 1/4 hits
2 mech_infantrys owned by the Americans and 1 infantry owned by the Italians lost in Tunisia
Italians roll dice for 4 artilleries, 2 bombers and 1 infantry in Tunisia, round 4 : 2/7 hits
Americans roll dice for 2 artilleries in Tunisia, round 4 : 2/2 hits
2 artilleries owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Tunisia
Italians win, taking Tunisia from Americans with 3 artilleries and 2 bombers remaining. Battle score for attacker is 12
Casualties for Italians: 1 artillery and 6 infantry
Casualties for Americans: 2 artilleries, 6 infantry and 2 mech_infantrys
Non Combat Move - Italians
2 bombers moved from Tunisia to Southern Italy
4 infantry moved from Romania to Bessarabia
Place Units - Italians
2 fighters placed in Southern Italy
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 20 PUs; end with 23 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 destroyer moved from 45 Sea Zone to 35 Sea Zone
1 destroyer moved from 34 Sea Zone to 35 Sea Zone
2 fighters moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from Caroline Islands to 35 Sea Zone
3 submarines moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 57 Sea Zone to 43 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 54 Sea Zone
1 infantry moved from South Australia to Queensland
Combat - ANZAC
Scramble? And OOL?
Yea scramble the 3 fighters. OOL = battle, fighter, fighter, fighter, battle. Thanks.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 destroyer moved from 45 Sea Zone to 35 Sea Zone
1 destroyer moved from 34 Sea Zone to 35 Sea Zone
2 fighters moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from Caroline Islands to 35 Sea Zone
3 submarines moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 57 Sea Zone to 43 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 54 Sea Zone
1 infantry moved from South Australia to Queensland
Combat - ANZAC
Japanese scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone
Battle in 35 Sea Zone
ANZAC attack with 2 destroyers and 3 fighters
Japanese defend with 2 battleships, 3 fighters and 1 transport
ANZAC roll dice for 2 destroyers and 3 fighters in 35 Sea Zone, round 2 : 3/5 hits
Japanese roll dice for 2 battleships, 3 fighters and 1 transport in 35 Sea Zone, round 2 : 1/5 hits
2 fighters owned by the Japanese, 1 destroyer owned by the ANZAC and 1 battleship owned by the Japanese lost in 35 Sea Zone
ANZAC roll dice for 1 destroyer and 3 fighters in 35 Sea Zone, round 3 : 3/4 hits
Japanese roll dice for 1 battleship, 1 fighter and 1 transport in 35 Sea Zone, round 3 : 2/2 hits
1 fighter owned by the Japanese, 1 transport owned by the Japanese, 1 destroyer owned by the ANZAC, 1 fighter owned by the ANZAC and 1 battleship owned by the Japanese lost in 35 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 51
Casualties for ANZAC: 2 destroyers and 1 fighter
Casualties for Japanese: 2 battleships, 3 fighters and 1 transport
Non Combat Move - ANZAC
2 fighters moved from 35 Sea Zone to 33 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
Place Units - ANZAC
2 fighters placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
Combat - French
Non Combat Move - French
Turn Complete - French
Needing 4’s got 1 out of 5, my luck never last’s. :cry: