L16 Radiant vs Snigg (Allies+21)


  • Yep, both fighters.

  • '22 '21 '20 '17 '15

    I’ll do it tomorrow but what OOL would you like?


  • battleship x2, carrier x3, sub x2, carrier x3, destroyer x3, crusier, 3 tacts., 2 battleship, 5 fighters.

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans repair damage of 6x factory_minor; Remaining resources: 73 PUs;
                Americans buy 2 armour, 3 fighters, 2 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 battleship, 2 cruisers, 4 destroyers and 3 submarines moved from 33 Sea Zone to 35 Sea Zone
                2 carriers moved from 33 Sea Zone to 35 Sea Zone
                3 fighters moved from 33 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
                2 fighters moved from Caroline Islands to 35 Sea Zone
                2 fighters moved from 31 Sea Zone to 35 Sea Zone
                1 armour moved from Marshall Islands to 32 Sea Zone
                1 infantry moved from Marshall Islands to 32 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
                2 artilleries, 3 infantry and 1 mech_infantry moved from Wake Island to 31 Sea Zone
                2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 31 Sea Zone to 33 Sea Zone
                1 carrier moved from 31 Sea Zone to 33 Sea Zone
                1 fighter moved from Jehol to 35 Sea Zone
                4 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 bomber moved from United Kingdom to Western Germany
                1 armour moved from Jehol to Shantung
                1 mech_infantry moved from Jehol to Shantung
                1 armour moved from Korea to Jehol
                2 mech_infantrys moved from Korea to Jehol
                1 fighter and 1 tactical_bomber moved from Western United States to Wake Island
                2 destroyers moved from 28 Sea Zone to 26 Sea Zone

    Combat - Americans
                Japanese scrambles 2 units out of Philippines to defend against the attack in 35 Sea Zone
                Strategic bombing raid in Western Germany
                        AA fire in Western Germany :  0/1 hits
                    Bombing raid in Western Germany rolls: 7 and causes: 6 damage to unit: airfield
                    Bombing raid in Western Germany causes 6 damage total.
                Battle in Shantung
                    Americans attack with 1 armour and 1 mech_infantry
                    Japanese defend with 1 mech_infantry
                        Americans roll dice for 1 armour and 1 mech_infantry in Shantung, round 2 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Shantung, round 2 :  0/1 hits
                        Americans roll dice for 1 armour and 1 mech_infantry in Shantung, round 3 :  1/2 hits
                        Japanese roll dice for 1 mech_infantry in Shantung, round 3 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Shantung
                    Americans win, taking Shantung from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in 35 Sea Zone
                    Americans attack with 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 8 fighters, 3 submarines and 1 tactical_bomber
                    Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters, 2 submarines, 3 tactical_bombers and 1 transport
                        Americans roll dice for 3 submarines in 35 Sea Zone, round 2 :  1/3 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 8 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 :  8/16 hits
                    Units damaged: 1 battleship owned by the Japanese and 1 carrier owned by the Japanese
                        Japanese roll dice for 2 submarines in 35 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters, 3 tactical_bombers and 1 transport in 35 Sea Zone, round 2 :  13/17 hits
                    Units damaged: 1 battleship owned by the Americans
                        3 submarines owned by the Americans, 2 carriers owned by the Americans, 2 submarines owned by the Japanese, 4 destroyers owned by the Americans, 1 fighter owned by the Americans and 2 carriers owned by the Japanese lost in 35 Sea Zone
                        Americans roll dice for 1 battleship, 2 cruisers, 7 fighters and 1 tactical_bomber in 35 Sea Zone, round 3 :  6/11 hits
                        Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser, 3 destroyers, 5 fighters, 3 tactical_bombers and 1 transport in 35 Sea Zone, round 3 :  7/15 hits
                        3 destroyers owned by the Japanese, 1 cruiser owned by the Japanese, 1 cruiser owned by the Americans, 1 tactical_bomber owned by the Japanese, 6 fighters owned by the Americans and 1 carrier owned by the Japanese lost in 35 Sea Zone
                        Americans roll dice for 1 battleship, 1 cruiser, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 4 :  2/4 hits
                        Japanese roll dice for 2 battleships, 5 fighters, 2 tactical_bombers and 1 transport in 35 Sea Zone, round 4 :  7/9 hits
                        1 battleship owned by the Americans, 1 tactical_bomber owned by the Americans, 1 cruiser owned by the Americans, 2 tactical_bombers owned by the Japanese and 1 fighter owned by the Americans lost in 35 Sea Zone
                    Japanese win with 2 battleships, 5 fighters and 1 transport remaining. Battle score for attacker is -88
                    Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 8 fighters, 3 submarines and 1 tactical_bomber
                    Casualties for Japanese: 3 carriers, 1 cruiser, 3 destroyers, 2 submarines and 3 tactical_bombers
                Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
                Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
                    3 fighters owned by the Japanese forced to land in Philippines

    Non Combat Move - Americans
                2 infantry moved from 33 Sea Zone to Caroline Islands
                2 artilleries, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
                1 bomber moved from Western Germany to United Kingdom
                1 artillery moved from Korea to Manchuria
                1 armour moved from 33 Sea Zone to Caroline Islands

    Place Units - Americans
                2 armour and 1 mech_infantry placed in Korea
                3 transports placed in 10 Sea Zone
                3 fighters and 2 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 59 PUs; end with 59 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs

  • '22 '21 '20 '17 '15

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans repair damage of 6x factory_minor; Remaining resources: 73 PUs;
                Americans buy 2 armour, 3 fighters, 2 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 battleship, 2 cruisers, 4 destroyers and 3 submarines moved from 33 Sea Zone to 35 Sea Zone
                2 carriers moved from 33 Sea Zone to 35 Sea Zone
                3 fighters moved from 33 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
                2 fighters moved from Caroline Islands to 35 Sea Zone
                2 fighters moved from 31 Sea Zone to 35 Sea Zone
                1 armour moved from Marshall Islands to 32 Sea Zone
                1 infantry moved from Marshall Islands to 32 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
                2 artilleries, 3 infantry and 1 mech_infantry moved from Wake Island to 31 Sea Zone
                2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 31 Sea Zone to 33 Sea Zone
                1 carrier moved from 31 Sea Zone to 33 Sea Zone
                1 fighter moved from Jehol to 35 Sea Zone
                4 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 bomber moved from United Kingdom to Western Germany
                1 armour moved from Jehol to Shantung
                1 mech_infantry moved from Jehol to Shantung
                1 armour moved from Korea to Jehol
                2 mech_infantrys moved from Korea to Jehol
                1 fighter and 1 tactical_bomber moved from Western United States to Wake Island
                2 destroyers moved from 28 Sea Zone to 26 Sea Zone

    Combat - Americans
                Japanese scrambles 2 units out of Philippines to defend against the attack in 35 Sea Zone
                Strategic bombing raid in Western Germany
                    Bombing raid in Western Germany rolls: 7 and causes: 6 damage to unit: airfield
                    Bombing raid in Western Germany causes 6 damage total.
                Battle in Shantung
                    Americans attack with 1 armour and 1 mech_infantry
                    Japanese defend with 1 mech_infantry
                    Americans win, taking Shantung from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in 35 Sea Zone
                    Americans attack with 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 8 fighters, 3 submarines and 1 tactical_bomber
                    Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters, 2 submarines, 3 tactical_bombers and 1 transport
                    Units damaged: 1 battleship owned by the Japanese
                    Units damaged: 1 battleship owned by the Japanese and 1 carrier owned by the Japanese
                    Units damaged: 1 battleship owned by the Americans
                    Japanese win with 2 battleships, 5 fighters and 1 transport remaining. Battle score for attacker is -88
                    Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 8 fighters, 3 submarines and 1 tactical_bomber
                    Casualties for Japanese: 3 carriers, 1 cruiser, 3 destroyers, 2 submarines and 3 tactical_bombers
                Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
                Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
                    3 fighters owned by the Japanese forced to land in Philippines

    Non Combat Move - Americans
                2 infantry moved from 33 Sea Zone to Caroline Islands
                2 artilleries, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
                1 bomber moved from Western Germany to United Kingdom
                1 artillery moved from Korea to Manchuria
                1 armour moved from 33 Sea Zone to Caroline Islands

    Place Units - Americans
                2 armour and 1 mech_infantry placed in Korea
                3 transports placed in 10 Sea Zone
                3 fighters and 2 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 59 PUs; end with 59 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Kansu
                      Chinese take Kansu from Japanese
                1 artillery moved from Shensi to Kweichow

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Tsinghai
                1 infantry placed in Szechwan
                1 infantry placed in Anhwe
                1 infantry placed in Hunan
                1 artillery and 3 infantry placed in Shantung

    Turn Complete - Chinese
                Chinese collect 17 PUs; end with 17 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - British
                British buy 1 carrier, 1 infantry and 2 mech_infantrys; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 submarines moved from 109 Sea Zone to 92 Sea Zone
                2 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Egypt
                1 transport moved from 80 Sea Zone to 39 Sea Zone
                1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from French Indo China to Kwangsi
                1 mech_infantry moved from Yunnan to Kiangsi
                1 armour moved from Yunnan to Kiangsi
                1 tactical_bomber moved from Yunnan to Kiangsi
                2 fighters moved from Yunnan to Kwangsi
                1 infantry moved from Eire to Scotland
                1 transport moved from 72 Sea Zone to 71 Sea Zone

    Combat - British
                Battle in Egypt
                Battle in Kiangsi
                    British attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        British roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Kiangsi, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Kiangsi, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kiangsi
                    British win, taking Egypt from Italians, taking Kiangsi from Japanese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Kwangsi
                    British attack with 1 armour, 2 artilleries, 2 fighters, 3 infantry and 1 mech_infantry
                    Japanese defend with 2 armour
                        British roll dice for 1 armour, 2 artilleries, 2 fighters, 3 infantry and 1 mech_infantry in Kwangsi, round 2 :  2/9 hits
                        Japanese roll dice for 2 armour in Kwangsi, round 2 :  1/2 hits
                        2 armour owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
                    British win, taking Kwangsi from Japanese with 1 armour, 2 artilleries, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 2 armour

    Non Combat Move - British
                2 fighters moved from Kwangsi to Burma
                1 tactical_bomber moved from Kiangsi to Kweichow
                3 aaGuns moved from French Indo China to Kwangsi
                2 destroyers moved from 106 Sea Zone to 91 Sea Zone

    Place Units - British
                1 infantry and 2 mech_infantrys placed in Union of South Africa
                1 carrier placed in 106 Sea Zone

    Turn Complete - British
                British collect 28 PUs; end with 30 PUs total

    Place Units - UK_Pacific
                1 artillery and 4 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 16 PUs; end with 16 PUs total
                Some Units in India change ownership: 1 artillery and 4 infantry


  • The dice have balanced out.  Now it’s anyone’s game.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 destroyer and 2 fighters; Remaining resources: 3 PUs;

    Combat Move - Italians
                2 artilleries moved from Alexandria to Egypt
                1 artillery moved from Trans-Jordan to Egypt
                1 artillery moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Malta to 96 Sea Zone
                1 artillery moved from Malta to 96 Sea Zone
                1 infantry moved from Malta to 96 Sea Zone
                1 artillery moved from Malta to 96 Sea Zone
                1 infantry moved from Malta to 96 Sea Zone
                1 artillery moved from Malta to 96 Sea Zone
                1 infantry moved from Malta to 96 Sea Zone
                1 artillery moved from Malta to 96 Sea Zone
                1 infantry moved from Malta to 96 Sea Zone
                1 infantry moved from Malta to 96 Sea Zone
                4 artilleries, 1 battleship, 1 cruiser, 3 destroyers, 6 infantry and 5 transports moved from 96 Sea Zone to 94 Sea Zone
                4 artilleries and 6 infantry moved from 94 Sea Zone to Tunisia
                2 bombers moved from Southern Italy to Tunisia

    Combat - Italians
                Battle in Egypt
                    Italians attack with 4 artilleries
                    British defend with 1 harbour and 2 infantry
                        Italians roll dice for 4 artilleries in Egypt, round 2 :  1/4 hits
                        British roll dice for 2 infantry in Egypt, round 2 :  2/2 hits
                        2 artilleries owned by the Italians and 1 infantry owned by the British lost in Egypt
                        Italians roll dice for 2 artilleries in Egypt, round 3 :  1/2 hits
                        British roll dice for 1 infantry in Egypt, round 3 :  0/1 hits
                        1 infantry owned by the British lost in Egypt
                    Italians win, taking Egypt from British with 2 artilleries remaining. Battle score for attacker is -2
                    Casualties for Italians: 2 artilleries
                    Casualties for British: 2 infantry
                Battle in Tunisia
                    Italians attack with 4 artilleries, 2 bombers and 6 infantry
                    Americans defend with 2 artilleries, 6 infantry and 2 mech_infantrys
                        Italians roll dice for 1 battleship and 1 cruiser in Tunisia, round 2 :  2/2 hits
                        Italians roll dice for 4 artilleries, 2 bombers and 6 infantry in Tunisia, round 2 :  4/12 hits
                        Americans roll dice for 2 artilleries, 6 infantry and 2 mech_infantrys in Tunisia, round 2 :  4/10 hits
                        6 infantry owned by the Americans and 4 infantry owned by the Italians lost in Tunisia
                        Italians roll dice for 4 artilleries, 2 bombers and 2 infantry in Tunisia, round 3 :  2/8 hits
                        Americans roll dice for 2 artilleries and 2 mech_infantrys in Tunisia, round 3 :  1/4 hits
                        2 mech_infantrys owned by the Americans and 1 infantry owned by the Italians lost in Tunisia
                        Italians roll dice for 4 artilleries, 2 bombers and 1 infantry in Tunisia, round 4 :  2/7 hits
                        Americans roll dice for 2 artilleries in Tunisia, round 4 :  2/2 hits
                        2 artilleries owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Tunisia
                    Italians win, taking Tunisia from Americans with 3 artilleries and 2 bombers remaining. Battle score for attacker is 12
                    Casualties for Italians: 1 artillery and 6 infantry
                    Casualties for Americans: 2 artilleries, 6 infantry and 2 mech_infantrys

    Non Combat Move - Italians
                2 bombers moved from Tunisia to Southern Italy
                4 infantry moved from Romania to Bessarabia

    Place Units - Italians
                2 fighters placed in Southern Italy
                1 destroyer placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 20 PUs; end with 23 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs

  • '22 '21 '20 '17 '15

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 2 fighters; Remaining resources: 4 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 45 Sea Zone to 35 Sea Zone
                1 destroyer moved from 34 Sea Zone to 35 Sea Zone
                2 fighters moved from 33 Sea Zone to 35 Sea Zone
                1 fighter moved from Caroline Islands to 35 Sea Zone
                3 submarines moved from 62 Sea Zone to 33 Sea Zone
                1 submarine moved from 57 Sea Zone to 43 Sea Zone
                      ANZAC take 42 Sea Zone from Japanese
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 infantry and 1 transport moved from 34 Sea Zone to 54 Sea Zone
                1 infantry moved from South Australia to Queensland

    Combat - ANZAC

  • '22 '21 '20 '17 '15

    Scramble?  And OOL?


  • Yea scramble the 3 fighters.  OOL = battle, fighter, fighter, fighter, battle.  Thanks.

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 2 fighters; Remaining resources: 4 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 45 Sea Zone to 35 Sea Zone
                1 destroyer moved from 34 Sea Zone to 35 Sea Zone
                2 fighters moved from 33 Sea Zone to 35 Sea Zone
                1 fighter moved from Caroline Islands to 35 Sea Zone
                3 submarines moved from 62 Sea Zone to 33 Sea Zone
                1 submarine moved from 57 Sea Zone to 43 Sea Zone
                      ANZAC take 42 Sea Zone from Japanese
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 infantry and 1 transport moved from 34 Sea Zone to 54 Sea Zone
                1 infantry moved from South Australia to Queensland

    Combat - ANZAC
                Japanese scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone
                Battle in 35 Sea Zone
                    ANZAC attack with 2 destroyers and 3 fighters
                    Japanese defend with 2 battleships, 3 fighters and 1 transport
                        ANZAC roll dice for 2 destroyers and 3 fighters in 35 Sea Zone, round 2 :  3/5 hits
                        Japanese roll dice for 2 battleships, 3 fighters and 1 transport in 35 Sea Zone, round 2 :  1/5 hits
                        2 fighters owned by the Japanese, 1 destroyer owned by the ANZAC and 1 battleship owned by the Japanese lost in 35 Sea Zone
                        ANZAC roll dice for 1 destroyer and 3 fighters in 35 Sea Zone, round 3 :  3/4 hits
                        Japanese roll dice for 1 battleship, 1 fighter and 1 transport in 35 Sea Zone, round 3 :  2/2 hits
                        1 fighter owned by the Japanese, 1 transport owned by the Japanese, 1 destroyer owned by the ANZAC, 1 fighter owned by the ANZAC and 1 battleship owned by the Japanese lost in 35 Sea Zone
                    ANZAC win with 2 fighters remaining. Battle score for attacker is 51
                    Casualties for ANZAC: 2 destroyers and 1 fighter
                    Casualties for Japanese: 2 battleships, 3 fighters and 1 transport

    Non Combat Move - ANZAC
                2 fighters moved from 35 Sea Zone to 33 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland

    Place Units - ANZAC
                2 fighters placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - French
                1 destroyer moved from 39 Sea Zone to 41 Sea Zone

    Combat - French

    Non Combat Move - French

    Turn Complete - French


  • Needing 4’s got 1 out of 5, my luck never last’s.  :cry:


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 6x airfield; Remaining resources: 87 PUs;
                Germans buy 3 artilleries, 1 bomber, 1 carrier, 2 destroyers, 2 fighters and 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Germans
                3 armour moved from Novgorod to Bryansk
                2 mech_infantrys moved from Belarus to Bryansk
                7 artilleries and 18 infantry moved from Western Ukraine to Bryansk
                7 armour, 3 fighters, 4 mech_infantrys and 2 tactical_bombers moved from Ukraine to Bryansk
                1 bomber moved from Germany to Bryansk
                1 bomber moved from Alexandria to 81 Sea Zone
                3 bombers moved from Alexandria to Bryansk
                1 armour moved from Kazakhstan to Tsinghai
                1 mech_infantry moved from Sikang to Tsinghai
                1 mech_infantry moved from Sikang to Shensi
                1 armour moved from Sikang to Shensi
                4 armour moved from Sikang to Szechwan
                9 armour and 5 mech_infantrys moved from Persia to West India
                      Germans take Eastern Persia from British
                      Germans take West India from UK_Pacific
                1 armour moved from Iraq to Eastern Persia
                2 artilleries moved from Southern France to France
                1 fighter moved from Germany to Western Germany
                1 fighter moved from Germany to Western Germany
                1 fighter moved from Germany to Western Germany
                1 infantry moved from Germany to Poland
                1 infantry moved from Germany to Poland
                13 infantry moved from Eastern Poland to Western Ukraine

    Combat - Germans
                Battle in Szechwan
                    Germans attack with 4 armour
                    Chinese defend with 1 infantry
                        Germans roll dice for 4 armour in Szechwan, round 2 :  2/4 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Szechwan
                    Germans win, taking Szechwan from Chinese with 4 armour remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Tsinghai
                    Germans attack with 1 armour and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Germans roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 2 :  1/2 hits
                        Chinese roll dice for 1 infantry in Tsinghai, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Tsinghai
                    Germans win, taking Tsinghai from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 81 Sea Zone
                    Germans attack with 1 bomber
                    British defend with 1 transport
                        1 transport owned by the British lost in 81 Sea Zone
                    Germans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Shensi
                    Germans attack with 1 armour and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Germans roll dice for 1 armour and 1 mech_infantry in Shensi, round 2 :  1/2 hits
                        Chinese roll dice for 1 infantry in Shensi, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the Chinese lost in Shensi
                    Germans win, taking Shensi from Chinese with 1 armour remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in Bryansk
                    Germans attack with 10 armour, 7 artilleries, 4 bombers, 3 fighters, 18 infantry, 6 mech_infantrys and 2 tactical_bombers
                    Russians defend with 2 aaGuns, 10 artilleries and 26 infantry
                        AA fire in Bryansk :  0/6 hits
                        Germans roll dice for 10 armour, 7 artilleries, 4 bombers, 3 fighters, 18 infantry, 6 mech_infantrys and 2 tactical_bombers in Bryansk, round 2 :  17/50 hits
                        Russians roll dice for 2 aaGuns, 10 artilleries and 26 infantry in Bryansk, round 2 :  11/36 hits
                        15 infantry owned by the Russians, 2 aaGuns owned by the Russians and 11 infantry owned by the Germans lost in Bryansk
                        Germans roll dice for 10 armour, 7 artilleries, 4 bombers, 3 fighters, 7 infantry, 6 mech_infantrys and 2 tactical_bombers in Bryansk, round 3 :  11/39 hits
                        Russians roll dice for 10 artilleries and 11 infantry in Bryansk, round 3 :  7/21 hits
                        11 infantry owned by the Russians and 7 infantry owned by the Germans lost in Bryansk
                        Germans roll dice for 10 armour, 7 artilleries, 4 bombers, 3 fighters, 6 mech_infantrys and 2 tactical_bombers in Bryansk, round 4 :  18/32 hits
                        Russians roll dice for 10 artilleries in Bryansk, round 4 :  2/10 hits
                        1 mech_infantry owned by the Germans, 10 artilleries owned by the Russians and 1 artillery owned by the Germans lost in Bryansk
                    Germans win, taking Bryansk from Russians with 10 armour, 6 artilleries, 4 bombers, 3 fighters, 5 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 66
                    Casualties for Germans: 1 artillery, 18 infantry and 1 mech_infantry
                    Casualties for Russians: 2 aaGuns, 10 artilleries and 26 infantry

    Non Combat Move - Germans
                4 bombers, 3 fighters and 2 tactical_bombers moved from Bryansk to Western Ukraine
                1 bomber moved from 81 Sea Zone to Bessarabia

    Place Units - Germans
                3 infantry placed in Novgorod
                3 artilleries placed in Ukraine
                1 carrier and 2 destroyers placed in 113 Sea Zone
                2 fighters placed in 113 Sea Zone
                Germans undo move 1.
                1 infantry placed in Novgorod
                1 bomber and 1 infantry placed in Novgorod
                1 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 65 PUs; end with 67 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 78 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Volgograd to Caucasus
                      Russians take Caucasus from Germans
                1 infantry moved from Volgograd to Kazakhstan
                      Russians take Kazakhstan from Germans
                5 artilleries and 11 infantry moved from Volgograd to Tambov
                1 infantry moved from Smolensk to Russia
                1 artillery moved from Smolensk to Russia
                1 infantry moved from Archangel to Belarus
                      Russians take Belarus from Germans
                1 infantry moved from Urals to Novosibirsk
                1 fighter moved from Vologda to Novosibirsk
                2 fighters moved from Russia to Novosibirsk
                1 tactical_bomber moved from Russia to Novosibirsk
                1 infantry moved from Samara to Russia
                1 submarine moved from 113 Sea Zone to 114 Sea Zone

    Combat - Russians
                Battle in Novosibirsk
                    Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 aaGun and 1 infantry
                        AA fire in Novosibirsk :  1/3 hits
                        1 fighter owned by the Russians lost in Novosibirsk
                        Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Novosibirsk, round 2 :  3/4 hits
                        Japanese roll dice for 1 aaGun and 1 infantry in Novosibirsk, round 2 :  0/1 hits
                        1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Novosibirsk
                    Russians win, taking Novosibirsk from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for Russians: 1 fighter
                    Casualties for Japanese: 1 aaGun and 1 infantry

    Non Combat Move - Russians
                1 tactical_bomber moved from Novosibirsk to Russia
                2 fighters moved from Novosibirsk to Russia

    Place Units - Russians
                1 artillery and 6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 20 PUs; end with 20 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 25 PUs

  • '22 '21 '20 '17 '15

    @Radiant:

    Needing 4’s got 1 out of 5, my luck never last’s.  :cry:

    Yeah, you’re doing soooo poorly this game.  It’s almost like you’re not on Russia’s throat for the last VC needed…


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 2 fighters and 6 infantry; Remaining resources: 0 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                2 mech_infantrys moved from Kiangsu to Shantung
                1 bomber moved from Kiangsu to Shantung
                1 mech_infantry moved from Kiangsu to Anhwe
                1 fighter moved from Kiangsu to Anhwe
                1 bomber moved from Kwangtung to Anhwe
                3 bombers moved from Kwangtung to Shantung
                1 mech_infantry moved from Kwangtung to Kiangsi
                2 fighters moved from Philippines to Kiangsi
                1 bomber moved from Japan to Shantung

    Combat - Japanese
                Battle in Shantung
                    Japanese attack with 5 bombers and 2 mech_infantrys
                    Americans defend with 1 armour and 1 mech_infantry; Chinese defend with 1 artillery and 3 infantry
                        Japanese roll dice for 5 bombers and 2 mech_infantrys in Shantung, round 2 :  3/7 hits
                        Chinese roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Shantung, round 2 :  3/6 hits
                        3 infantry owned by the Chinese, 1 bomber owned by the Japanese and 2 mech_infantrys owned by the Japanese lost in Shantung
                        Japanese roll dice for 4 bombers in Shantung, round 3 :  3/4 hits
                        Chinese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Shantung, round 3 :  1/3 hits
                        1 mech_infantry owned by the Americans, 1 artillery owned by the Chinese, 1 bomber owned by the Japanese and 1 armour owned by the Americans lost in Shantung
                    Japanese win with 3 bombers remaining. Battle score for attacker is -9
                    Casualties for Americans: 1 armour and 1 mech_infantry
                    Casualties for Chinese: 1 artillery and 3 infantry
                    Casualties for Japanese: 2 bombers and 2 mech_infantrys
                Battle in Kiangsi
                    Japanese attack with 2 fighters and 1 mech_infantry
                    British defend with 1 armour and 1 mech_infantry
                        Japanese roll dice for 2 fighters and 1 mech_infantry in Kiangsi, round 2 :  1/3 hits
                        Chinese roll dice for 1 armour and 1 mech_infantry in Kiangsi, round 2 :  0/2 hits
                        1 mech_infantry owned by the British lost in Kiangsi
                        Japanese roll dice for 2 fighters and 1 mech_infantry in Kiangsi, round 3 :  2/3 hits
                        Chinese roll dice for 1 armour in Kiangsi, round 3 :  0/1 hits
                        1 armour owned by the British lost in Kiangsi
                    Japanese win, taking Kiangsi from Chinese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 10
                    Casualties for British: 1 armour and 1 mech_infantry
                Battle in Anhwe
                    Japanese attack with 1 bomber, 1 fighter and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Anhwe, round 2 :  2/3 hits
                        Chinese roll dice for 1 infantry in Anhwe, round 2 :  1/1 hits
                        1 infantry owned by the Chinese and 1 bomber owned by the Japanese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -9
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 bomber

    Non Combat Move - Japanese
                1 fighter moved from Anhwe to Kiangsu
                1 fighter moved from Kiangsi to Kiangsu
                1 fighter moved from Kiangsi to Kiangsu
                3 bombers moved from Shantung to Japan

    Place Units - Japanese
                3 infantry placed in Kiangsu
                3 infantry placed in Kwangtung
                2 fighters placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,2
                Japanese collect 32 PUs (3 lost to blockades); end with 34 PUs total

  • '22 '21 '20 '17 '15

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 2 carriers, 1 fighter, 5 infantry and 3 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
                1 armour, 2 artilleries, 2 carriers, 2 fighters, 4 infantry, 1 mech_infantry and 4 transports moved from 33 Sea Zone to 35 Sea Zone
                      Americans take 35 Sea Zone from Japanese
                1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
                1 mech_infantry moved from 43 Sea Zone to Borneo
                1 infantry moved from 43 Sea Zone to Borneo
                1 armour moved from 35 Sea Zone to Philippines
                3 infantry moved from 35 Sea Zone to Philippines
                2 artilleries moved from 35 Sea Zone to Philippines
                1 fighter and 1 tactical_bomber moved from Wake Island to 35 Sea Zone
                2 destroyers moved from 26 Sea Zone to 33 Sea Zone
                1 bomber moved from United Kingdom to Western Germany
                6 submarines moved from 91 Sea Zone to 94 Sea Zone
                2 armour and 2 mech_infantrys moved from Jehol to Anhwe
                1 artillery moved from Manchuria to Jehol
                2 armour and 1 mech_infantry moved from Korea to Jehol

    Combat - Americans
                Battle in Borneo
                Battle in Philippines
                    Americans attack with 1 armour, 2 artilleries and 3 infantry
                    Japanese defend with 1 airfield, 1 harbour and 1 infantry
                    Americans win, taking Borneo from Japanese, taking Philippines from Japanese with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Anhwe
                    Americans attack with 2 armour and 2 mech_infantrys
                    Japanese defend with 1 mech_infantry
                    Americans win, taking Anhwe from Japanese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Air Battle in Western Germany

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