submerge?
L16 Radiant vs Snigg (Allies+21)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 bombers and 6 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Germans
5 armour and 5 mech_infantrys moved from Bryansk to Caucasus
Germans take Rostov from Russians
6 armour and 2 mech_infantrys moved from Bryansk to Volgograd
Germans take Tambov from Russians
Germans take Volgograd from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
5 armour moved from Bryansk to Caucasus
7 artilleries and 18 infantry moved from Bryansk to Western Ukraine
Germans take Western Ukraine from RussiansCombat - Germans
Battle in Caucasus
Germans attack with 10 armour and 5 mech_infantrys
Russians defend with 1 armour and 1 mech_infantry
Germans roll dice for 10 armour and 5 mech_infantrys in Caucasus, round 2 : 7/15 hits
Russians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/2 hits
1 mech_infantry owned by the Germans, 1 armour owned by the Russians and 1 mech_infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 10 armour and 4 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour and 1 mech_infantryNon Combat Move - Germans
1 mech_infantry moved from Ukraine to Caucasus
2 bombers moved from Romania to Ukraine
2 fighters and 1 tactical_bomber moved from Germany to Ukraine
1 bomber, 1 fighter and 1 tactical_bomber moved from Novgorod to Ukraine
2 bombers moved from Southern France to Ukraine
2 infantry moved from Poland to Eastern Poland
4 armour moved from Germany to Eastern Poland
13 infantry moved from Germany to Poland
3 infantry moved from Novgorod to Karelia
1 mech_infantry moved from Archangel to Eastern Poland
6 infantry moved from Southern France to FrancePlace Units - Germans
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Novgorod
1 artillery and 2 bombers placed in France
2 artilleries placed in Southern FranceTurn Complete - Germans
Germans collect 62 PUs; end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Russia to Vologda
1 artillery moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Germans
1 infantry moved from Russia to Tambov
Russians take Tambov from Germans
2 armour moved from Russia to Novosibirsk
1 mech_infantry moved from Russia to Novosibirsk
1 fighter moved from Tsinghai to Novosibirsk
1 tactical_bomber moved from Russia to Novosibirsk
1 fighter moved from Russia to Novosibirsk
1 fighter moved from Russia to NovosibirskCombat - Russians
Battle in Vologda
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Novosibirsk
Russians attack with 2 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 3 infantry
Russians roll dice for 2 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber in Novosibirsk, round 2 : 3/7 hits
Japanese roll dice for 3 infantry in Novosibirsk, round 2 : 1/3 hits
3 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 2 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 3 infantryNon Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Novosibirsk to Russia
10 artilleries and 30 infantry moved from Russia to Tambov
2 artilleries and 8 infantry moved from Russia to TambovPlace Units - Russians
3 artilleries and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 14 PUs; end with 14 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 5 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Kiangsu to Anhwe
Japanese take Anhwe from Chinese
1 infantry moved from Kiangsu to Shantung
Japanese take Shantung from Chinese
1 bomber moved from Kiangsu to Korea
1 bomber moved from Kiangsu to Korea
4 bombers moved from Kiangsu to Novosibirsk
1 infantry moved from Kansu to Novosibirsk
1 infantry moved from Urals to NovosibirskCombat - Japanese
Strategic bombing raid in Korea
AA fire in Korea : 0/2 hits
Bombing raid in Korea rolls: 7,3 and causes: 6 damage to unit: factory_minor
Bombing raid in Korea causes 6 damage total.
Battle in Novosibirsk
Japanese attack with 4 bombers and 2 infantry
Russians defend with 2 armour
Japanese roll dice for 4 bombers and 2 infantry in Novosibirsk, round 2 : 2/6 hits
Russians roll dice for 2 armour in Novosibirsk, round 2 : 2/2 hits
2 infantry owned by the Japanese and 2 armour owned by the Russians lost in Novosibirsk
Japanese win with 4 bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 armour
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
4 bombers moved from Novosibirsk to Timguska
1 infantry moved from Kansu to Timguska
1 aaGun moved from Yenisey to Timguska
2 bombers moved from Korea to Japan
3 fighters moved from Japan to Philippines
3 carriers, 2 fighters, 2 tactical_bombers and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Kiangsu to 35 Sea Zone
1 battleship, 1 cruiser, 2 destroyers and 1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 battleship, 1 destroyer and 1 submarine moved from 42 Sea Zone to 35 Sea ZonePlace Units - Japanese
3 armour placed in Kwangtung
2 armour and 1 mech_infantry placed in Kiangsu
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 74 PUs;
Americans buy 1 armour, 1 fighter, 1 harbour, 2 mech_infantrys, 4 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
2 submarines moved from 101 Sea Zone to 91 Sea Zone
2 artilleries, 6 infantry and 2 mech_infantrys moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 mech_infantry moved from Kweichow to Anhwe
1 mech_infantry moved from Jehol to Shantung
1 armour moved from Jehol to Shantung
1 armour moved from Jehol to Anhwe
1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 32 Sea Zone
1 armour moved from 32 Sea Zone to Marshall Islands
1 infantry moved from 32 Sea Zone to Marshall Islands
1 bomber moved from United Kingdom to Western GermanyCombat - Americans
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits
Bombing raid in Western Germany rolls: 7 and causes: 5 damage to unit: factory_major
Bombing raid in Western Germany causes 5 damage total.
Battle in Anhwe
Americans attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour and 1 mech_infantry in Anhwe, round 2 : 2/2 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Anhwe
Americans win, taking Anhwe from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shantung
Americans attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour and 1 mech_infantry in Shantung, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Shantung
Americans win, taking Shantung from Japanese with 1 armour remaining. Battle score for attacker is -1
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Marshall IslandsNon Combat Move - Americans
2 fighters moved from Midway to Caroline Islands
3 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
2 artilleries moved from Western United States to 10 Sea Zone
2 artilleries, 1 carrier, 2 fighters, 3 infantry, 1 mech_infantry and 3 transports moved from 10 Sea Zone to 31 Sea Zone
2 artilleries and 1 infantry moved from Central United States to Western United States
2 armour and 1 mech_infantry moved from Korea to Jehol
1 fighter moved from Kweichow to Jehol
1 bomber moved from Western Germany to United KingdomPlace Units - Americans
1 harbour placed in Wake Island
1 armour and 2 mech_infantrys placed in Korea
1 fighter and 1 tactical_bomber placed in Western United States
4 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
2 artilleries, 1 fighter and 4 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 fighter moved from Kwangsi to BurmaPlace Units - Chinese
1 artillery and 2 infantry placed in Shensi
1 artillery and 3 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 artillery, 2 fighters, 2 infantry and 2 submarines; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 transport moved from 81 Sea Zone to 80 Sea Zone
1 transport moved from 81 Sea Zone to 72 Sea Zone
1 armour moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 armour moved from Siam to French Indo China
UK_Pacific take French Indo China from Japanese
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 infantry moved from 81 Sea Zone to Egypt
1 artillery moved from 81 Sea Zone to Egypt
1 infantry moved from Trans-Jordan to Egypt
1 artillery moved from Trans-Jordan to Egypt
1 infantry moved from Alexandria to Egypt
1 bomber moved from United Kingdom to FranceCombat - British
Strategic bombing raid in France
AA fire in France : 0/1 hits
Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in France causes 5 damage total.
Battle in Egypt
British attack with 2 artilleries and 3 infantry
Italians defend with 5 artilleries, 1 harbour and 2 infantry
British roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 0/2 hits
British roll dice for 2 artilleries and 3 infantry in Egypt, round 2 : 1/5 hits
Italians roll dice for 5 artilleries and 2 infantry in Egypt, round 2 : 1/7 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Egypt
British roll dice for 2 artilleries and 2 infantry in Egypt, round 3 : 0/4 hits
Italians roll dice for 5 artilleries and 1 infantry in Egypt, round 3 : 2/6 hits
2 infantry owned by the British lost in Egypt
1 artillery retreated to Alexandria
British roll dice for 1 artillery in Egypt, round 4 : 0/1 hits
Italians roll dice for 5 artilleries and 1 infantry in Egypt, round 4 : 0/6 hits
British roll dice for 1 artillery in Egypt, round 5 : 1/1 hits
Italians roll dice for 5 artilleries and 1 infantry in Egypt, round 5 : 2/6 hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Egypt
Italians win with 5 artilleries remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 3 infantry
Casualties for Italians: 2 infantryNon Combat Move - British
1 bomber moved from France to Gibraltar
1 infantry moved from Scotland to Eire
British take Eire from Neutral_Allies
3 aaGuns, 2 artilleries, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber moved from Shan State to French Indo China
2 fighters moved from French Indo China to Shan State
1 tactical_bomber moved from French Indo China to Shan State
1 armour and 1 mech_infantry moved from India to Yunnan
2 fighters and 1 tactical_bomber moved from Shan State to Yunnan
1 fighter moved from United Kingdom to GibraltarPlace Units - British
1 artillery and 2 infantry placed in Union of South Africa
2 fighters placed in United Kingdom
2 submarines placed in 109 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,4,4,3,1
British collect 29 PUs (1 lost to blockades); end with 29 PUs totalPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs total
Some Units in India change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 3 artilleries and 5 infantry; Remaining resources: 2 PUs;Combat Move - Italians
5 transports moved from 98 Sea Zone to 97 Sea Zone
4 artilleries and 4 infantry moved from Yugoslavia to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
4 artilleries, 6 infantry and 5 transports moved from 97 Sea Zone to 96 Sea Zone
4 artilleries and 6 infantry moved from 96 Sea Zone to Malta
1 battleship, 1 cruiser and 3 destroyers moved from 98 Sea Zone to 96 Sea Zone
1 artillery moved from Egypt to Alexandria
1 artillery moved from Egypt to Alexandria
1 artillery moved from Egypt to Trans-Jordan
Italians take Trans-Jordan from British
1 artillery moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 artillery moved from Egypt to Alexandria
4 infantry moved from Yugoslavia to RomaniaCombat - Italians
Battle in Alexandria
Italians attack with 3 artilleries
British defend with 1 artillery
Italians roll dice for 3 artilleries in Alexandria, round 2 : 1/3 hits
British roll dice for 1 artillery in Alexandria, round 2 : 1/1 hits
1 artillery owned by the Italians and 1 artillery owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Italians: 1 artillery
Casualties for British: 1 artillery
Battle in Malta
Italians attack with 4 artilleries and 6 infantry
British defend with 1 aaGun and 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Malta, round 2 : 1/2 hits
Italians roll dice for 4 artilleries and 6 infantry in Malta, round 2 : 2/10 hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits
1 aaGun owned by the British and 1 infantry owned by the British lost in Malta
Italians win, taking Malta from British with 4 artilleries and 6 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantryNon Combat Move - Italians
1 artillery and 3 infantry moved from France to Northern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
3 artilleries and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 21 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 57 Sea Zone
1 destroyer moved from 62 Sea Zone to 34 Sea Zone
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau IslandCombat - ANZAC
Battle in Paulau IslandNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by Americans to Wake Island: 2 artilleries, 3 infantry and 1 mech_infantry
EDIT: Removing units owned by Americans from 31 Sea Zone: 2 artilleries, 3 infantry, 1 mech_infantry and 3 transports
EDIT: Adding units owned by Americans to 31 Sea Zone: 3 transports
EDIT: Turning off Edit ModePlace Units - ANZAC
3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 57 Sea Zone
1 destroyer moved from 62 Sea Zone to 34 Sea Zone
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau IslandCombat - ANZAC
Battle in Paulau IslandNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by Americans to Wake Island: 2 artilleries, 3 infantry and 1 mech_infantry
EDIT: Removing units owned by Americans from 31 Sea Zone: 2 artilleries, 3 infantry, 1 mech_infantry and 3 transports
EDIT: Adding units owned by Americans to 31 Sea Zone: 3 transports
EDIT: Turning off Edit ModePlace Units - ANZAC
3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
1 destroyer moved from 80 Sea Zone to 39 Sea ZoneNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 bomber, 3 fighters and 2 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from France to 81 Sea Zone
5 bombers moved from Ukraine to 81 Sea Zone
1 armour moved from Volgograd to Samara
Germans take Samara from Russians
1 armour moved from Samara to Kazakhstan
Germans take Kazakhstan from Russians
5 armour and 2 mech_infantrys moved from Volgograd to Sikang
Germans take Sikang from Chinese
1 armour moved from Caucasus to Iraq
Germans take Northwest Persia from Russians
Germans take Iraq from Russians
9 armour and 5 mech_infantrys moved from Caucasus to Persia
Germans take Persia from British
1 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Western Ukraine to Bryansk
1 mech_infantry moved from Novgorod to Smolensk
1 fighter moved from Ukraine to Bryansk
1 tactical_bomber moved from Ukraine to Bryansk
1 fighter moved from Ukraine to Smolensk
1 fighter moved from Ukraine to Smolensk
1 tactical_bomber moved from Ukraine to Smolensk
3 infantry moved from Karelia to Finland
2 mech_infantrys moved from Novgorod to BelarusCombat - Germans
Battle in Bryansk
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/4 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 2 : 0/4 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
Germans roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 3 : 1/4 hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 81 Sea Zone
Germans attack with 7 bombers
British defend with 1 battleship, 1 cruiser, 2 destroyers and 1 transport
Germans roll dice for 7 bombers in 81 Sea Zone, round 2 : 6/7 hits
British roll dice for 1 battleship, 1 cruiser, 2 destroyers and 1 transport in 81 Sea Zone, round 2 : 3/4 hits
1 battleship owned by the British, 3 bombers owned by the Germans, 1 transport owned by the British, 1 cruiser owned by the British and 2 destroyers owned by the British lost in 81 Sea Zone
Germans win with 4 bombers remaining. Battle score for attacker is 19
Casualties for Germans: 3 bombers
Casualties for British: 1 battleship, 1 cruiser, 2 destroyers and 1 transportNon Combat Move - Germans
4 bombers moved from 81 Sea Zone to Alexandria
1 fighter moved from Bryansk to Ukraine
1 tactical_bomber moved from Bryansk to Ukraine
4 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
2 infantry moved from Eastern Poland to Western Ukraine
13 infantry moved from Poland to Eastern Poland
2 fighters and 1 tactical_bomber moved from Smolensk to UkrainePlace Units - Germans
3 armour placed in Novgorod
3 armour placed in Ukraine
1 bomber, 3 fighters and 2 infantry placed in GermanyTurn Complete - Germans
Germans collect 67 PUs; end with 67 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 93 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Urals
Russians take Urals from Japanese
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
2 infantry moved from Russia to Smolensk
1 artillery moved from Vologda to Smolensk
1 infantry moved from Russia to Samara
Russians take Samara from Germans
1 infantry moved from Russia to Bryansk
1 infantry moved from Tambov to Bryansk
4 infantry moved from Tambov to Volgograd
Russians take Volgograd from Germans
1 infantry moved from Tambov to Rostov
Russians take Rostov from Germans
1 artillery moved from Tambov to Volgograd
1 artillery moved from Tambov to Volgograd
1 fighter moved from Russia to 127 Sea Zone
1 fighter moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Smolensk
1 artillery moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
20 infantry moved from Tambov to Bryansk
9 infantry moved from Tambov to Volgograd
4 infantry moved from Tambov to Bryansk
2 artilleries moved from Tambov to Volgograd
1 artillery moved from Tambov to Volgograd
7 artilleries moved from Tambov to Bryansk
2 artilleries moved from Russia to BryanskCombat - Russians
Battle in 127 Sea Zone
Russians attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 127 Sea Zone
Russians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Bryansk
Russians attack with 10 artilleries, 1 fighter and 26 infantry
Germans defend with 1 infantry
Russians roll dice for 10 artilleries, 1 fighter and 26 infantry in Bryansk, round 2 : 7/37 hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 10 artilleries, 1 fighter and 26 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/5 hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
2 aaGuns moved from Russia to Bryansk
1 fighter moved from Bryansk to Russia
1 tactical_bomber moved from Smolensk to Russia
1 fighter moved from Smolensk to Russia
1 fighter moved from 127 Sea Zone to VologdaPlace Units - Russians
2 artilleries and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 17 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 7 infantry and 6 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 unit repaired.
1 bomber moved from Japan to Korea
1 infantry moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
3 armour and 3 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kiangsu to Kiangsi
1 mech_infantry moved from Kiangsu to Shantung
1 armour moved from Kiangsu to Anhwe
1 armour moved from Kiangsu to Anhwe
2 fighters and 3 tactical_bombers moved from 35 Sea Zone to Kwangsi
1 fighter moved from Philippines to Kwangsi
1 fighter moved from Japan to Shantung
1 bomber moved from Japan to Anhwe
1 bomber moved from Timguska to Kiangsi
1 bomber moved from Timguska to Shantung
1 bomber moved from Timguska to Anhwe
1 bomber moved from Timguska to KwangsiCombat - Japanese
Japanese creates battle in territory 35 Sea Zone
Strategic bombing raid in Korea
AA fire in Korea : 0/1 hits
Bombing raid in Korea rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Korea causes 6 damage total.
Battle in Kiangsi
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Kiangsi, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
Japanese roll dice for 1 bomber and 1 infantry in Kiangsi, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits
Japanese roll dice for 1 bomber and 1 infantry in Kiangsi, round 4 : 0/2 hits
Chinese roll dice for 1 infantry in Kiangsi, round 4 : 0/1 hits
Japanese roll dice for 1 bomber and 1 infantry in Kiangsi, round 5 : 0/2 hits
Chinese roll dice for 1 infantry in Kiangsi, round 5 : 0/1 hits
Japanese roll dice for 1 bomber and 1 infantry in Kiangsi, round 6 : 1/2 hits
Chinese roll dice for 1 infantry in Kiangsi, round 6 : 0/1 hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking 35 Sea Zone from Americans, taking Kiangsi from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shantung
Japanese attack with 1 bomber, 1 fighter and 1 mech_infantry
Americans defend with 1 armour
Japanese roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Shantung, round 2 : 1/3 hits
Chinese roll dice for 1 armour in Shantung, round 2 : 0/1 hits
1 armour owned by the Americans lost in Shantung
Japanese win, taking Shantung from Chinese with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in Kwangsi
Japanese attack with 3 armour, 1 bomber, 3 fighters, 3 infantry and 3 tactical_bombers
Chinese defend with 3 artilleries and 7 infantry
Japanese roll dice for 3 armour, 1 bomber, 3 fighters, 3 infantry and 3 tactical_bombers in Kwangsi, round 2 : 11/13 hits
Chinese roll dice for 3 artilleries and 7 infantry in Kwangsi, round 2 : 4/10 hits
3 infantry owned by the Japanese, 1 armour owned by the Japanese, 7 infantry owned by the Chinese and 3 artilleries owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 armour, 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Chinese: 3 artilleries and 7 infantry
Casualties for Japanese: 1 armour and 3 infantry
Battle in Anhwe
Japanese attack with 2 armour and 2 bombers
Americans defend with 1 armour and 1 mech_infantry
Japanese roll dice for 2 armour and 2 bombers in Anhwe, round 2 : 3/4 hits
Chinese roll dice for 1 armour and 1 mech_infantry in Anhwe, round 2 : 2/2 hits
2 armour owned by the Japanese, 1 mech_infantry owned by the Americans and 1 armour owned by the Americans lost in Anhwe
Japanese win with 2 bombers remaining. Battle score for attacker is -2
Casualties for Americans: 1 armour and 1 mech_infantry
Casualties for Japanese: 2 armourNon Combat Move - Japanese
1 bomber moved from Anhwe to Kwangtung
1 bomber moved from Anhwe to Kwangtung
1 fighter moved from Shantung to Kiangsu
1 bomber moved from Kwangsi to Kwangtung
3 fighters and 3 tactical_bombers moved from Kwangsi to 35 Sea Zone
1 bomber moved from Kiangsi to Kwangtung
1 bomber moved from Korea to Japan
1 aaGun moved from Timguska to Novosibirsk
1 bomber moved from Shantung to KiangsuPlace Units - Japanese
7 infantry placed in Japan
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in KwangtungTurn Complete - Japanese
Japanese collect 39 PUs; end with 40 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 73 PUs;
Americans buy 2 armour, 3 fighters, 2 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 2 cruisers, 4 destroyers and 3 submarines moved from 33 Sea Zone to 35 Sea Zone
2 carriers moved from 33 Sea Zone to 35 Sea Zone
3 fighters moved from 33 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
2 fighters moved from Caroline Islands to 35 Sea Zone
2 fighters moved from 31 Sea Zone to 35 Sea Zone
1 armour moved from Marshall Islands to 32 Sea Zone
1 infantry moved from Marshall Islands to 32 Sea Zone
1 armour, 1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from Wake Island to 31 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 31 Sea Zone to 33 Sea Zone
1 carrier moved from 31 Sea Zone to 33 Sea Zone
1 fighter moved from Jehol to 35 Sea Zone
4 submarines moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from United Kingdom to Western Germany
1 armour moved from Jehol to Shantung
1 mech_infantry moved from Jehol to Shantung
1 armour moved from Korea to Jehol
2 mech_infantrys moved from Korea to Jehol
1 fighter and 1 tactical_bomber moved from Western United States to Wake Island
2 destroyers moved from 28 Sea Zone to 26 Sea ZoneCombat - Americans
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Scramble 35?
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Yep, both fighters.
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I’ll do it tomorrow but what OOL would you like?
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battleship x2, carrier x3, sub x2, carrier x3, destroyer x3, crusier, 3 tacts., 2 battleship, 5 fighters.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 73 PUs;
Americans buy 2 armour, 3 fighters, 2 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 2 cruisers, 4 destroyers and 3 submarines moved from 33 Sea Zone to 35 Sea Zone
2 carriers moved from 33 Sea Zone to 35 Sea Zone
3 fighters moved from 33 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
2 fighters moved from Caroline Islands to 35 Sea Zone
2 fighters moved from 31 Sea Zone to 35 Sea Zone
1 armour moved from Marshall Islands to 32 Sea Zone
1 infantry moved from Marshall Islands to 32 Sea Zone
1 armour, 1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from Wake Island to 31 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 31 Sea Zone to 33 Sea Zone
1 carrier moved from 31 Sea Zone to 33 Sea Zone
1 fighter moved from Jehol to 35 Sea Zone
4 submarines moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from United Kingdom to Western Germany
1 armour moved from Jehol to Shantung
1 mech_infantry moved from Jehol to Shantung
1 armour moved from Korea to Jehol
2 mech_infantrys moved from Korea to Jehol
1 fighter and 1 tactical_bomber moved from Western United States to Wake Island
2 destroyers moved from 28 Sea Zone to 26 Sea ZoneCombat - Americans
Japanese scrambles 2 units out of Philippines to defend against the attack in 35 Sea Zone
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits
Bombing raid in Western Germany rolls: 7 and causes: 6 damage to unit: airfield
Bombing raid in Western Germany causes 6 damage total.
Battle in Shantung
Americans attack with 1 armour and 1 mech_infantry
Japanese defend with 1 mech_infantry
Americans roll dice for 1 armour and 1 mech_infantry in Shantung, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Shantung, round 2 : 0/1 hits
Americans roll dice for 1 armour and 1 mech_infantry in Shantung, round 3 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Shantung, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Shantung
Americans win, taking Shantung from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in 35 Sea Zone
Americans attack with 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 8 fighters, 3 submarines and 1 tactical_bomber
Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters, 2 submarines, 3 tactical_bombers and 1 transport
Americans roll dice for 3 submarines in 35 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 8 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 8/16 hits
Units damaged: 1 battleship owned by the Japanese and 1 carrier owned by the Japanese
Japanese roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters, 3 tactical_bombers and 1 transport in 35 Sea Zone, round 2 : 13/17 hits
Units damaged: 1 battleship owned by the Americans
3 submarines owned by the Americans, 2 carriers owned by the Americans, 2 submarines owned by the Japanese, 4 destroyers owned by the Americans, 1 fighter owned by the Americans and 2 carriers owned by the Japanese lost in 35 Sea Zone
Americans roll dice for 1 battleship, 2 cruisers, 7 fighters and 1 tactical_bomber in 35 Sea Zone, round 3 : 6/11 hits
Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser, 3 destroyers, 5 fighters, 3 tactical_bombers and 1 transport in 35 Sea Zone, round 3 : 7/15 hits
3 destroyers owned by the Japanese, 1 cruiser owned by the Japanese, 1 cruiser owned by the Americans, 1 tactical_bomber owned by the Japanese, 6 fighters owned by the Americans and 1 carrier owned by the Japanese lost in 35 Sea Zone
Americans roll dice for 1 battleship, 1 cruiser, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 4 : 2/4 hits
Japanese roll dice for 2 battleships, 5 fighters, 2 tactical_bombers and 1 transport in 35 Sea Zone, round 4 : 7/9 hits
1 battleship owned by the Americans, 1 tactical_bomber owned by the Americans, 1 cruiser owned by the Americans, 2 tactical_bombers owned by the Japanese and 1 fighter owned by the Americans lost in 35 Sea Zone
Japanese win with 2 battleships, 5 fighters and 1 transport remaining. Battle score for attacker is -88
Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 8 fighters, 3 submarines and 1 tactical_bomber
Casualties for Japanese: 3 carriers, 1 cruiser, 3 destroyers, 2 submarines and 3 tactical_bombers
Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
3 fighters owned by the Japanese forced to land in PhilippinesNon Combat Move - Americans
2 infantry moved from 33 Sea Zone to Caroline Islands
2 artilleries, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Western Germany to United Kingdom
1 artillery moved from Korea to Manchuria
1 armour moved from 33 Sea Zone to Caroline IslandsPlace Units - Americans
2 armour and 1 mech_infantry placed in Korea
3 transports placed in 10 Sea Zone
3 fighters and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 73 PUs;
Americans buy 2 armour, 3 fighters, 2 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 2 cruisers, 4 destroyers and 3 submarines moved from 33 Sea Zone to 35 Sea Zone
2 carriers moved from 33 Sea Zone to 35 Sea Zone
3 fighters moved from 33 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
2 fighters moved from Caroline Islands to 35 Sea Zone
2 fighters moved from 31 Sea Zone to 35 Sea Zone
1 armour moved from Marshall Islands to 32 Sea Zone
1 infantry moved from Marshall Islands to 32 Sea Zone
1 armour, 1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from Wake Island to 31 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 31 Sea Zone to 33 Sea Zone
1 carrier moved from 31 Sea Zone to 33 Sea Zone
1 fighter moved from Jehol to 35 Sea Zone
4 submarines moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from United Kingdom to Western Germany
1 armour moved from Jehol to Shantung
1 mech_infantry moved from Jehol to Shantung
1 armour moved from Korea to Jehol
2 mech_infantrys moved from Korea to Jehol
1 fighter and 1 tactical_bomber moved from Western United States to Wake Island
2 destroyers moved from 28 Sea Zone to 26 Sea ZoneCombat - Americans
Japanese scrambles 2 units out of Philippines to defend against the attack in 35 Sea Zone
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 7 and causes: 6 damage to unit: airfield
Bombing raid in Western Germany causes 6 damage total.
Battle in Shantung
Americans attack with 1 armour and 1 mech_infantry
Japanese defend with 1 mech_infantry
Americans win, taking Shantung from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in 35 Sea Zone
Americans attack with 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 8 fighters, 3 submarines and 1 tactical_bomber
Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters, 2 submarines, 3 tactical_bombers and 1 transport
Units damaged: 1 battleship owned by the Japanese
Units damaged: 1 battleship owned by the Japanese and 1 carrier owned by the Japanese
Units damaged: 1 battleship owned by the Americans
Japanese win with 2 battleships, 5 fighters and 1 transport remaining. Battle score for attacker is -88
Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 8 fighters, 3 submarines and 1 tactical_bomber
Casualties for Japanese: 3 carriers, 1 cruiser, 3 destroyers, 2 submarines and 3 tactical_bombers
Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
3 fighters owned by the Japanese forced to land in PhilippinesNon Combat Move - Americans
2 infantry moved from 33 Sea Zone to Caroline Islands
2 artilleries, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Western Germany to United Kingdom
1 artillery moved from Korea to Manchuria
1 armour moved from 33 Sea Zone to Caroline IslandsPlace Units - Americans
2 armour and 1 mech_infantry placed in Korea
3 transports placed in 10 Sea Zone
3 fighters and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs