@ItIsILeClerc:
Hello again, MeinHerr.
In contrast to your previous strategy (perk up our interests? lol), I find this one much more interesting.
I can indeed see many holes and assumptions that can backfire, but I find it interesting enough to go try it out myself. Analyze it through and through before speaking out in favor or against it. Some directions seem to cross each other, but I get the main important idea:
Have the USSR make a stand as far east as possible (Buryatia? Amur? wherever they are not wiped out, obviously) and have them (help) killing Japanese ships and RAIDs on Japanese ICs. Have the allied not care about loosing Moscow and trade it for Tokyo, while holding Egypt is standard in KJF’s, but you take it to the next level! I know that completely neutering Tokyo quickly is also worth it (as opposed to take it, if that is still not possible).
Now for some holes that still -possibly- need to be worked on (I need to see it on the board to be certain, and I will, but this is what comes up from scratch):
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Russian speedbumps of 1 INF each territory preventing Germany from reaching Egypt GE11? Italian can-openers! Each Russian speedbump needs to be stronger than the Italian can-opening strength, which typically is (in a G4 at least) 2INF, 2ART, 2MECH, 2ARM, 3FTR, 2STR. And their STR-builds can be increased, mind you (especially if the USA is absent because of KJF).
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You speak of holding Egypt with the help of Russian FTR, ARM, MECH but I thought they were going to the east to close the deal on Japan? Anyway, I get the picture (I think). I think you mean to say that not all Russian ARM, FTR need to go to the east (since the USSR also buys new ones).
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SZ6 must be cleared of Japanese ships US5. I don’t see the USA do that. Not if it gets into the war US4. Remeber USA has placement-restrictions as long as it’s not at war. Only 3 units can be placed in the Pac every turn. So, excess ships must go into Europe and sail out to the Pac, not being able to reach Japan in time (US5 is perhaps a bit too soon). Russia maybe? I haven’t calculated their number of aircraft, but I doubt they’ll have enough to kill the Japanese armada, that will most certainly stack together on a suspected KJF…
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There’s more but I think this is enough for now. Like I said, I find it interesting enough to go try it out myself and ‘calculate it through’ on the game board. In the near future, not immediately >.<
Still, if this is going to work (and why not, it looks like another, more out of the box, ‘KJF’-variant and KJF is already widely accepted as viable AFAIK), it is another slap in the face of any ‘GIF’ grand strategies, as this clearly is another ‘JF’ strategy.
Maybe Russia can play a similar role in 'GIF’s; buying lots of air to suicide-attack ‘fortress Italy’ with, so that the USA can invade it and take out Rome for Moscow… I just don’t like any game mechanic where Russia looses everything (production + all their territories) but their standing army.
To be continued.
Thank you for your comments.
Now… here i kept to the simplest assumptions:
- Japan doe NOT stack up Manchuria/Korea… but rather does its kill China …set up to do a J2 or a J3 strike
- That they play the usual 1-2 TRs unloaded in SZ 20, 19 or 36…
ie: Japan plays the “normal” game
The deal is this… the EARLIER Japan goes to war… the FASTER it will fall
The LATER Germany goes to war… the FASTER Japan will fall
If Japan goes to war on J2… the US Sub buy on J2 will be in Hawaii and Aleutians…on J3… Will Be taking out the Blockers on J4… in Combo with pre-existing Air … And 4 CC+BB fleet moves to Midway
It will be the same… a turn delayed for J3
TMG if played successfully…. will cost Japan - 1 Round TEMPO… again… its a Major Variable… but its importance CANNOT BE UNDERSTATED in this plan… for not just what i reason before… but also because it costs Japan the 1 - round $$ DEI
USSR IS THE MOST UNDERESTIMATED OFFENSIVE POWER ON THIS BOARD . Everyone playing USSR , usually * Rightly* plays DEFENSE… but… again… with TMG and a diffferent playbook… this could be different.
LASTLY…… the 1ST round of USSR Buy can still be the conventional… esp. if Germany bought a big NAVY. That may keep Germany guessing as to what USSR plans to do… reason… the planes in TINGUSKA… and the Mech and Tank to SIKIANG… CAN BE RECALLED…! ie: You Can “FAKE” this play… with a conventional USSR buy on turn1
IF GERMANY GOES to SEALION… then… Allies can choose… It IS PROBABLY STILL EASIER TO KILL JAPAN… than Germany… unless Sealion becomes a disaster! Because after SeaLion… Germany takes at least 1 turn to recover before it can start pushing East!!!
SO…. all in all… SSB-TMG-MIFF_ KJF ( Soviet Strat Bomber - The Mahatma Gambit- Mahatma’s Imperial Fleet Freeze- Kill Japan First ) is effective especially if :
- Germany buys all Navy on G1 ( esp without TRs)
- Germany tries SeaLion on G3/G4
- Germany buys a Mix of CV + Minor IC on G1
Thanks again!
PS: If Germany does not do Sealion buy on G2… then… UK 2 - Major IC in Egypt… and it has to buy 1 F in UK…each turn… do not buy a big navy… just buy Inf in UK… and F that fly to Egypt Via Gibralter. Secure Gibralter.
PSS: UK India - can do a Shuttle to Egypt at least for 3 turns… once Japan has receded… bringing Egypt strength to 2 Inf ( from SA) + 2 Inf ( from India ) + 3 Inf produced there… + 1 F each turn ( 8 units a turn) from UK 4… As long as Italy does not take it I2… Egypt cannot be taken unless Germany gambles on G5/6 and starts building TRs in S. France… and IC in Yugo… but even then… the investment needed to first, produce the TRs …and then to successfully attack Egypt… will take it till G11… IMHO