15L G40 Balladeer (axis) v axis-dominion (allies +17)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 fighter and 1 mech_infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 submarine placed in 62 Sea Zone
                1 fighter and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 destroyer moved from 80 Sea Zone to 39 Sea Zone

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 5 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Eastern Poland to Western Ukraine
                      Germans take Western Ukraine from Russians
                1 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                1 infantry moved from Baltic States to Novgorod
                      Germans take Novgorod from Russians
                1 mech_infantry moved from Poland to Bessarabia
                      Germans take Bessarabia from Russians

    Combat - Germans
                Germans creates battle in territory 125 Sea Zone

    Non Combat Move - Germans
                1 armour and 5 infantry moved from Finland to Karelia
                3 armour, 10 artilleries and 1 mech_infantry moved from Poland to Baltic States
                1 armour and 10 mech_infantrys moved from Germany to Baltic States
                2 armour and 3 mech_infantrys moved from Western Germany to Poland
                2 infantry moved from Bulgaria to Romania
                1 infantry moved from Slovakia Hungary to Eastern Poland
                2 transports moved from 91 Sea Zone to 93 Sea Zone
                3 infantry moved from Southern France to 93 Sea Zone
                3 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
                1 artillery moved from Morocco to 92 Sea Zone
                1 artillery and 3 infantry moved from 92 Sea Zone to Gibraltar
                1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
                1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
                2 fighters and 2 tactical_bombers moved from Alexandria to Romania
                1 fighter and 1 tactical_bomber moved from Alexandria to Southern Italy
                1 artillery moved from France to Southern France

    Place Units - Germans
                10 mech_infantrys placed in Germany
                3 infantry placed in Southern France
                1 infantry placed in France
                1 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
                Germans collect 47 PUs (3 lost to blockades); end with 47 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 1 armour and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Belarus to Novgorod
                2 fighters moved from Russia to Novgorod
                2 infantry moved from Bryansk to Western Ukraine
                1 fighter moved from Caucasus to Western Ukraine
                1 mech_infantry moved from Caucasus to Iraq
                1 mech_infantry moved from Northwest Persia to Iraq
                1 tactical_bomber moved from Caucasus to Iraq

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone
                Battle in Western Ukraine
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Novgorod
                    Russians attack with 2 fighters and 2 infantry
                    Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Russians win, taking Novgorod from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Iraq
                    Russians attack with 2 mech_infantrys and 1 tactical_bomber
                    Neutral_Axis defend with 1 infantry
                    Russians win, taking Iraq from Neutral_Axis with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Neutral_Axis: 1 infantry

    Non Combat Move - Russians
                Turning on Edit Mode
                EDIT: Changing ownership of Siberia from Japanese to Russians
                EDIT: Removing units owned by Russians from Amur: 1 infantry
                EDIT: Adding units owned by Russians to Siberia: 1 infantry
                EDIT: Turning off Edit Mode
                4 aaGuns, 3 artilleries, 35 infantry and 2 mech_infantrys moved from Belarus to Bryansk
                2 fighters moved from Novgorod to Bryansk
                3 mech_infantrys moved from Ukraine to Bryansk
                6 mech_infantrys moved from Russia to Bryansk
                1 fighter moved from Western Ukraine to Bryansk
                6 infantry moved from Timguska to Novosibirsk
                2 aaGuns and 10 infantry moved from Amur to Buryatia
                1 infantry moved from Belarus to Bryansk
                1 tactical_bomber moved from Iraq to Northwest Persia
                2 armour and 2 mech_infantrys moved from Yunnan to Sikang

    Place Units - Russians
                1 infantry placed in Ukraine
                Russians undo move 1.
                1 armour and 9 infantry placed in Russia
                Turning on Edit Mode
                EDIT: Turning off Edit Mode

    Turn Complete - Russians
                Russians collect 35 PUs; end with 35 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 38 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 carrier, 1 destroyer, 2 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 artillery moved from 36 Sea Zone to French Indo China
                1 infantry moved from 36 Sea Zone to French Indo China
                1 infantry moved from Celebes to 44 Sea Zone
                1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
                1 infantry moved from 36 Sea Zone to French Indo China
                3 fighters and 3 tactical_bombers moved from Kwangsi to Kweichow
                1 infantry moved from Hopei to Kweichow
                2 bombers moved from Kwangsi to Shensi
                1 infantry moved from Kansu to Shensi
                1 infantry moved from Kiangsi to Hunan
                1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Siberia
                1 infantry moved from Soviet Far East to Siberia
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Siberia

    Combat - Japanese
                Battle in Shensi
                    Japanese attack with 2 bombers and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Shensi from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Hunan
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Hunan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Siberia
                    Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                    Russians defend with 1 infantry
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Kweichow
                    Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers
                    Chinese defend with 3 infantry
                    Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 3 infantry
                Battle in French Indo China
                    Japanese attack with 1 artillery and 2 infantry
                    British defend with 1 infantry
                    Japanese win, taking French Indo China from UK_Pacific with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                2 bombers moved from Shensi to Kwangsi
                1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi
                3 fighters and 3 tactical_bombers moved from Kweichow to Kwangsi
                1 armour moved from Manchuria to Shantung
                1 infantry moved from Kiangsi to Anhwe
                1 aaGun and 1 artillery moved from Kiangsi to Kwangsi
                2 infantry moved from Kwangtung to Kwangsi
                1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports moved from 42 Sea Zone to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from Siberia to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from Siberia to Manchuria
                2 fighters moved from Manchuria to 36 Sea Zone
                1 carrier moved from 6 Sea Zone to 36 Sea Zone
                1 destroyer and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 submarine moved from 45 Sea Zone to 36 Sea Zone
                2 artilleries and 2 infantry moved from Manchuria to Jehol

    Place Units - Japanese
                1 artillery and 2 infantry placed in Kwangtung
                3 mech_infantrys placed in Manchuria
                1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 55 PUs; end with 55 PUs total


  • tbh, after the mismanage in Sz 6 and the Egypt fail, I don’t see myself winning this one. I’ll try on for a little while as I don’t like resigning this early, but I’m not optimistic…


  • ok no problem, and i understand if you wanna resign early and start a new one i’m ok with that as well. sometimes we just start out bad, it happens. i mean i kicked off this season with horribly bad blunders (and pretty bad luck to boot) vs Roboto in two games, both games which i definitely had great chances. same with my other two games…

    i’m now playing more carefully, but damage was done with so many losses to start the season off


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 carrier, 2 fighters, 1 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from Yunnan to Kwangtung

    Combat - Americans
                Strategic bombing raid in Kwangtung
                    Bombing raid in Kwangtung rolls: 4 and causes: 4 damage to unit: factory_minor
                    Bombing raid in Kwangtung causes 4 damage total.

    Non Combat Move - Americans
                1 bomber moved from Kwangtung to Yunnan
                2 fighters moved from Western United States to 26 Sea Zone
                2 bombers moved from Western United States to United Kingdom
                1 armour moved from Central United States to 101 Sea Zone
                1 armour and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 armour moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                1 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
                1 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 86 Sea Zone
                1 infantry and 2 mech_infantrys moved from 86 Sea Zone to Brazil
                1 carrier, 2 destroyers and 6 submarines moved from 101 Sea Zone to 86 Sea Zone
                2 fighters moved from Eastern United States to 86 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
                1 destroyer moved from 26 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                1 carrier, 2 submarines and 1 transport placed in 101 Sea Zone
                1 infantry placed in Central United States
                2 submarines placed in 10 Sea Zone
                2 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Yunnan to Hunan
                1 fighter moved from Yunnan to Hunan

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Hunan to Yunnan

    Place Units - Chinese
                2 artilleries and 2 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Italians


  • @axis-dominion:

    ok no problem, and i understand if you wanna resign early and start a new one i’m ok with that as well. sometimes we just start out bad, it happens. i mean i kicked off this season with horribly bad blunders (and pretty bad luck to boot) vs Roboto in two games, both games which i definitely had great chances. same with my other two games…

    i’m now playing more carefully, but damage was done with so many losses to start the season off

    It’s sad, but nothing to be done, the Axis forces resign. Congrats!


  • ok gg and thank you!

    we can do a rematch if you wish.


  • Lets do that! You want to reopen te bidding, or just swap sides with a +17 bid?


  • up to you


  • Allright, +17 it is :)

    art Anglo
    sub Sz 98
    art Szechwan
    inf New Guinea

3 / 4

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