ok, moved my factory placement. also, has your anz edits. plz use latest.
15L G40 Balladeer (axis) v axis-dominion (allies +17)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter and 1 mech_infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 submarine placed in 62 Sea Zone
1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 destroyer moved from 80 Sea Zone to 39 Sea ZoneTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 mech_infantry moved from Poland to Bessarabia
Germans take Bessarabia from RussiansCombat - Germans
Germans creates battle in territory 125 Sea ZoneNon Combat Move - Germans
1 armour and 5 infantry moved from Finland to Karelia
3 armour, 10 artilleries and 1 mech_infantry moved from Poland to Baltic States
1 armour and 10 mech_infantrys moved from Germany to Baltic States
2 armour and 3 mech_infantrys moved from Western Germany to Poland
2 infantry moved from Bulgaria to Romania
1 infantry moved from Slovakia Hungary to Eastern Poland
2 transports moved from 91 Sea Zone to 93 Sea Zone
3 infantry moved from Southern France to 93 Sea Zone
3 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
1 artillery moved from Morocco to 92 Sea Zone
1 artillery and 3 infantry moved from 92 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 fighters and 2 tactical_bombers moved from Alexandria to Romania
1 fighter and 1 tactical_bomber moved from Alexandria to Southern Italy
1 artillery moved from France to Southern FrancePlace Units - Germans
10 mech_infantrys placed in Germany
3 infantry placed in Southern France
1 infantry placed in France
1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
Germans collect 47 PUs (3 lost to blockades); end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Belarus to Novgorod
2 fighters moved from Russia to Novgorod
2 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Caucasus to Western Ukraine
1 mech_infantry moved from Caucasus to Iraq
1 mech_infantry moved from Northwest Persia to Iraq
1 tactical_bomber moved from Caucasus to IraqCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Western Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Novgorod
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians win, taking Novgorod from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Iraq
Russians attack with 2 mech_infantrys and 1 tactical_bomber
Neutral_Axis defend with 1 infantry
Russians win, taking Iraq from Neutral_Axis with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Siberia from Japanese to Russians
EDIT: Removing units owned by Russians from Amur: 1 infantry
EDIT: Adding units owned by Russians to Siberia: 1 infantry
EDIT: Turning off Edit Mode
4 aaGuns, 3 artilleries, 35 infantry and 2 mech_infantrys moved from Belarus to Bryansk
2 fighters moved from Novgorod to Bryansk
3 mech_infantrys moved from Ukraine to Bryansk
6 mech_infantrys moved from Russia to Bryansk
1 fighter moved from Western Ukraine to Bryansk
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 10 infantry moved from Amur to Buryatia
1 infantry moved from Belarus to Bryansk
1 tactical_bomber moved from Iraq to Northwest Persia
2 armour and 2 mech_infantrys moved from Yunnan to SikangPlace Units - Russians
1 infantry placed in Ukraine
Russians undo move 1.
1 armour and 9 infantry placed in Russia
Turning on Edit Mode
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 2 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to French Indo China
1 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
3 fighters and 3 tactical_bombers moved from Kwangsi to Kweichow
1 infantry moved from Hopei to Kweichow
2 bombers moved from Kwangsi to Shensi
1 infantry moved from Kansu to Shensi
1 infantry moved from Kiangsi to Hunan
1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Siberia
1 infantry moved from Soviet Far East to Siberia
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to SiberiaCombat - Japanese
Battle in Shensi
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Siberia
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kweichow
Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers
Chinese defend with 3 infantry
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in French Indo China
Japanese attack with 1 artillery and 2 infantry
British defend with 1 infantry
Japanese win, taking French Indo China from UK_Pacific with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
2 bombers moved from Shensi to Kwangsi
1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi
3 fighters and 3 tactical_bombers moved from Kweichow to Kwangsi
1 armour moved from Manchuria to Shantung
1 infantry moved from Kiangsi to Anhwe
1 aaGun and 1 artillery moved from Kiangsi to Kwangsi
2 infantry moved from Kwangtung to Kwangsi
1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports moved from 42 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Siberia to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Siberia to Manchuria
2 fighters moved from Manchuria to 36 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 45 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from Manchuria to JeholPlace Units - Japanese
1 artillery and 2 infantry placed in Kwangtung
3 mech_infantrys placed in Manchuria
1 carrier, 1 destroyer and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs total -
tbh, after the mismanage in Sz 6 and the Egypt fail, I don’t see myself winning this one. I’ll try on for a little while as I don’t like resigning this early, but I’m not optimistic…
-
ok no problem, and i understand if you wanna resign early and start a new one i’m ok with that as well. sometimes we just start out bad, it happens. i mean i kicked off this season with horribly bad blunders (and pretty bad luck to boot) vs Roboto in two games, both games which i definitely had great chances. same with my other two games…
i’m now playing more carefully, but damage was done with so many losses to start the season off
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters, 1 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Yunnan to KwangtungCombat - Americans
Strategic bombing raid in Kwangtung
Bombing raid in Kwangtung rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Kwangtung causes 4 damage total.Non Combat Move - Americans
1 bomber moved from Kwangtung to Yunnan
2 fighters moved from Western United States to 26 Sea Zone
2 bombers moved from Western United States to United Kingdom
1 armour moved from Central United States to 101 Sea Zone
1 armour and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 armour moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
1 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 86 Sea Zone
1 infantry and 2 mech_infantrys moved from 86 Sea Zone to Brazil
1 carrier, 2 destroyers and 6 submarines moved from 101 Sea Zone to 86 Sea Zone
2 fighters moved from Eastern United States to 86 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 carrier, 2 submarines and 1 transport placed in 101 Sea Zone
1 infantry placed in Central United States
2 submarines placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hunan to YunnanPlace Units - Chinese
2 artilleries and 2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Italians
-
ok no problem, and i understand if you wanna resign early and start a new one i’m ok with that as well. sometimes we just start out bad, it happens. i mean i kicked off this season with horribly bad blunders (and pretty bad luck to boot) vs Roboto in two games, both games which i definitely had great chances. same with my other two games…
i’m now playing more carefully, but damage was done with so many losses to start the season off
It’s sad, but nothing to be done, the Axis forces resign. Congrats!
-
ok gg and thank you!
we can do a rematch if you wish.
-
Lets do that! You want to reopen te bidding, or just swap sides with a +17 bid?
-
up to you
-
Allright, +17 it is :)
art Anglo
sub Sz 98
art Szechwan
inf New Guinea