Scramble Scotland?
15L axis-dominion (axis) vs Slovenehero (allies +14)
-
Good call I wasn’t going to scramble any planes.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 fighter and 6 infantry; Remaining resources: 1 PUs;Combat Move - Russians
4 mech_infantrys moved from Rostov to Northwest Persia
6 armour moved from Rostov to Northwest PersiaCombat - Russians
Battle in Northwest Persia
Russians attack with 6 armour and 4 mech_infantrys
Italians defend with 1 infantry
Russians roll dice for 6 armour and 4 mech_infantrys in Northwest Persia, round 2 : 6/10 hits
Germans roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Italians lost in Northwest Persia
Russians win, taking Northwest Persia from Germans with 6 armour and 3 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Italians: 1 infantryNon Combat Move - Russians
2 aaGuns, 3 artilleries and 5 infantry moved from Rostov to Caucasus
6 infantry moved from Kazakhstan to Caucasus
2 aaGuns and 12 infantry moved from Novosibirsk to Samara
2 infantry moved from Timguska to Novosibirsk
1 infantry moved from Olgiy to Timguska
1 infantry moved from Dzavhan to YeniseyPlace Units - Russians
1 fighter and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 23 PUs totalTerritory Summary for Russians :
Yenisey : 1 infantry
Timguska : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Russia : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter and 19 infantry
Novosibirsk : 2 infantry
Volgograd : 1 factory_minor
Caucasus : 2 aaGuns, 3 artilleries and 11 infantry
Samara : 2 aaGuns and 12 infantry
109 Sea Zone : 1 submarine
114 Sea Zone : 1 submarine
Northwest Persia : 1 flag, 6 armour and 3 mech_infantrys
115 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 51 / 68
Russians : 22 / 23
Japanese : 66 / 71
Americans : 52 / 75
Chinese : 3 / 3
British : 24 / 25
UK_Pacific : 5 / 7
Italians : 24 / 33
ANZAC : 10 / 18
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 4 times
4 was rolled 3 times
Average roll : 2,182
Median : 2,000
Variance : 2,500
Standard Deviation : 1,581
Total rolls : 11Germans Combat
1 was rolled 1 times
Average roll : 1,000
Median : 1,000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
1 was rolled 3 times
2 was rolled 4 times
4 was rolled 3 times
Average roll : 2,300
Median : 2,000
Variance : 2,222
Standard Deviation : 1,491
Total rolls : 10 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour, 1 fighter, 10 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 mech_infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 armour moved from Siberia to Buryatia
1 armour moved from Central Mongolia to Dzavhan
Japanese take Dzavhan from Russians
1 armour moved from Dzavhan to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
1 armour and 2 mech_infantrys moved from Manchuria to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
4 infantry moved from Buyant-Uhaa to Central Mongolia
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New GuineaCombat - Japanese
Battle in Dutch New GuineaNon Combat Move - Japanese
1 artillery moved from Java to 42 Sea Zone
1 artillery, 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 4 fighters, 2 submarines, 4 tactical_bombers and 2 transports moved from 42 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 carrier moved from 19 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Kweichow to 35 Sea Zone
1 fighter moved from Yunnan to 35 Sea Zone
1 mech_infantry moved from Yunnan to Szechwan
3 artilleries and 5 infantry moved from Yunnan to Szechwan
1 artillery and 6 infantry moved from Kweichow to Szechwan
1 aaGun moved from Kweichow to Szechwan
1 armour moved from Yunnan to Szechwan
2 bombers moved from Yunnan to Philippines
2 fighters and 2 tactical_bombers moved from Yunnan to Eastern Persia
2 infantry moved from Shantung to 19 Sea Zone
3 infantry moved from Kiangsu to 19 Sea Zone
5 infantry and 4 transports moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
6 infantry and 4 transports moved from 20 Sea Zone to 35 Sea Zone
6 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from Philippines to Japan
1 fighter moved from Philippines to Japan
2 fighters moved from Kweichow to Shantung
2 fighters and 1 tactical_bomber moved from Hopei to ShantungPlace Units - Japanese
1 fighter, 5 infantry and 1 tactical_bomber placed in Japan
2 armour and 1 mech_infantry placed in Shantung
3 infantry placed in Malaya
2 infantry and 1 mech_infantry placed in Manchuria
Japanese undo move 2.
Japanese undo move 3.
Japanese undo move 2.
1 armour, 1 infantry and 1 mech_infantry placed in Shantung
2 infantry and 1 mech_infantry placed in Manchuria
1 armour and 2 infantry placed in MalayaTurn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 destroyers, 4 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from 33 Sea Zone to 45 Sea Zone
4 bombers moved from Gibraltar to 81 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
2 transports moved from 91 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to Gibraltar
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Gibraltar to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from Gibraltar to 92 Sea Zone
2 fighters moved from Gibraltar to 92 Sea ZoneCombat - Americans
Battle in 110 Sea Zone
Americans attack with 1 destroyer and 1 tactical_bomber
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 1 tactical_bomber in 110 Sea Zone, round 2 : 2/2 hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 110 Sea Zone
Americans win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 45 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 81 Sea Zone
Americans attack with 4 bombers
Italians defend with 1 cruiser, 1 destroyer and 1 transport
Americans roll dice for 4 bombers in 81 Sea Zone, round 2 : 3/4 hits
Italians roll dice for 1 cruiser, 1 destroyer and 1 transport in 81 Sea Zone, round 2 : 0/2 hits
1 destroyer owned by the Italians, 1 transport owned by the Italians and 1 cruiser owned by the Italians lost in 81 Sea Zone
Americans win with 4 bombers remaining. Battle score for attacker is 27
Casualties for Italians: 1 cruiser, 1 destroyer and 1 transportNon Combat Move - Americans
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 45 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from 45 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to New Zealand
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
2 battleships, 3 carriers, 2 cruisers, 5 destroyers, 4 fighters and 2 submarines moved from 33 Sea Zone to 54 Sea Zone
4 bombers moved from 81 Sea Zone to Belgian Congo
1 artillery, 3 infantry and 2 transports moved from 33 Sea Zone to 63 Sea Zone
1 artillery moved from 63 Sea Zone to New Zealand
3 infantry moved from 63 Sea Zone to New Zealand
2 battleships, 3 carriers, 2 cruisers, 5 destroyers, 4 fighters and 2 submarines moved from 54 Sea Zone to 63 Sea ZonePlace Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to 63 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
1 transport placed in 10 Sea Zone
1 destroyer and 2 submarines placed in 10 Sea Zone
1 destroyer and 2 submarines placed in 101 Sea Zone
1 bomber placed in Eastern United States
1 carrier placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
New Zealand : 1 artillery, 3 infantry and 2 tactical_bombers
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 4 mech_infantrys
Aleutian Islands : 2 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 fighter and 1 harbour
Midway : 1 airfield
26 Sea Zone : 1 carrier
10 Sea Zone : 1 carrier, 1 destroyer, 2 submarines and 1 transport
63 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 5 destroyers, 4 fighters, 2 submarines and 2 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major and 1 harbour
Belgian Congo : 4 bombers
Gibraltar : 1 fighter and 1 tactical_bomber
Morocco : 2 artilleries and 4 infantry
92 Sea Zone : 2 carriers, 1 cruiser, 4 fighters, 1 submarine and 2 transports
101 Sea Zone : 1 destroyer and 2 submarines
Brazil : 1 flag
91 Sea Zone : 2 carriers, 1 submarine, 1 tactical_bomber and 1 transport
110 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 51 / 68
Russians : 21 / 23
Japanese : 69 / 74
Americans : 52 / 72
Chinese : 1 / 3
British : 24 / 25
UK_Pacific : 5 / 7
Italians : 24 / 33
ANZAC : 10 / 18
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3,667
Median : 4,000
Variance : 0,875
Standard Deviation : 0,935
Total rolls : 9Germans Combat
4 was rolled 1 times
Average roll : 4,000
Median : 4,000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5,500
Median : 5,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2Americans Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : 0,800
Standard Deviation : 0,894
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
20 infantry moved from Sikang to TsinghaiCombat - Chinese
Battle in Tsinghai
Chinese attack with 20 infantry
Japanese defend with 1 infantry
Chinese roll dice for 20 infantry in Tsinghai, round 2 : 0/20 hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
Chinese roll dice for 20 infantry in Tsinghai, round 3 : 3/20 hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 19 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs totalTerritory Summary for Chinese :
Tsinghai : 20 infantry
Production/PUs Summary :
Germans : 51 / 68
Russians : 21 / 23
Japanese : 68 / 74
Americans : 52 / 72
Chinese : 2 / 2
British : 24 / 25
UK_Pacific : 5 / 7
Italians : 24 / 33
ANZAC : 10 / 18
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 8 times
3 was rolled 8 times
4 was rolled 12 times
5 was rolled 13 times
6 was rolled 6 times
Average roll : 3,784
Median : 4,000
Variance : 1,220
Standard Deviation : 1,105
Total rolls : 51Japanese Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2Germans Combat
4 was rolled 1 times
Average roll : 4,000
Median : 4,000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5,500
Median : 5,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2Chinese Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 8 times
5 was rolled 11 times
6 was rolled 5 times
Average roll : 3,850
Median : 4,000
Variance : 1,128
Standard Deviation : 1,062
Total rolls : 40Americans Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : 0,800
Standard Deviation : 0,894
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 carrier and 1 destroyer; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery moved from Belgian Congo to Anglo Egyptian Sudan
1 armour moved from Belgian Congo to Anglo Egyptian Sudan
1 armour moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 fighter moved from French Equatorial Africa to Anglo Egyptian SudanCombat - British
British creates battle in territory 71 Sea Zone
Battle in Anglo Egyptian Sudan
British attack with 2 armour, 1 artillery, 1 fighter, 2 infantry and 2 mech_infantrys
Italians defend with 1 infantry
British roll dice for 2 armour, 1 artillery, 1 fighter, 2 infantry and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 : 2/8 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 2 armour, 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - British
1 fighter moved from Anglo Egyptian Sudan to Kenya
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from United Kingdom to 91 Sea Zone
1 submarine moved from 71 Sea Zone to 80 Sea Zone
8 artilleries and 12 infantry moved from India to West IndiaPlace Units - British
1 carrier and 1 destroyer placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1,3
British collect 23 PUs (2 lost to blockades); end with 24 PUs totalPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 1 artillery and 1 infantryTerritory Summary for British and UK_Pacific :
India : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
West India : 8 artilleries and 12 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 1 artillery, 1 fighter, 1 harbour, 3 infantry and 1 tactical_bomber
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Kenya : 1 fighter
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 5 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Morocco : 1 armour and 1 infantry
Italian Somaliland : 1 flag
80 Sea Zone : 1 submarine
106 Sea Zone : 1 flag, 1 carrier and 1 destroyer
Eire : 1 flag
92 Sea Zone : 1 submarine
91 Sea Zone : 3 fighters and 1 transportProduction/PUs Summary :
Germans : 51 / 68
Russians : 21 / 23
Japanese : 68 / 74
Americans : 52 / 72
Chinese : 2 / 2
British : 25 / 24
UK_Pacific : 5 / 5
Italians : 23 / 33
ANZAC : 10 / 18
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 11 times
3 was rolled 12 times
4 was rolled 13 times
5 was rolled 15 times
6 was rolled 9 times
Average roll : 3,672
Median : 4,000
Variance : 0,621
Standard Deviation : 0,788
Total rolls : 67Null / Other
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3,400
Median : 3,000
Variance : 1,250
Standard Deviation : 1,118
Total rolls : 5Japanese Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2Germans Combat
4 was rolled 1 times
Average roll : 4,000
Median : 4,000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3,750
Median : 3,500
Variance : 0,286
Standard Deviation : 0,535
Total rolls : 8Italians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3,400
Median : 3,000
Variance : 1,250
Standard Deviation : 1,118
Total rolls : 5Chinese Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 8 times
5 was rolled 11 times
6 was rolled 5 times
Average roll : 3,850
Median : 4,000
Variance : 1,128
Standard Deviation : 1,062
Total rolls : 40Americans Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : 0,800
Standard Deviation : 0,894
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 artilleries, 3 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Western Ukraine to Bryansk
Italians take Bryansk from Russians
1 infantry moved from Ethiopia to British Somaliland
Italians take British Somaliland from BritishCombat - Italians
Non Combat Move - Italians
1 armour moved from Eastern Persia to Persia
2 infantry moved from Yugoslavia to Northern Italy
1 armour moved from Western Ukraine to Bryansk
1 aaGun and 1 infantry moved from Western Ukraine to Bryansk
1 artillery and 1 infantry moved from Bessarabia to Ukraine
1 bomber moved from Eastern Poland to Egypt
1 fighter moved from Southern Italy to Persia
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 mech_infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 submarine placed in 97 Sea Zone
1 submarine placed in 95 Sea Zone
1 artillery and 2 infantry placed in Persia
2 artilleries and 1 infantry placed in EgyptTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,5
Italians collect 24 PUs; end with 24 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs -
just so you’re aware, there’s a sneaky little rule that if you attempt an amphibious assault on a territory and there’s a sub there, it can surface for defense as long as at least one plane scrambles from that territory. without the scramble, the sub could be ignored, however. consequently, since you don’t have a dd in the med, you wouldn’t be able to defeat the scramble + sub defense and, therefore, you’d be unable to complete the assault.
i wanted to give you this heads up because it’s an easily missed rule that could throw off your entire plans. at least you now have a heads up and can plan accordingly.
i ran into this problem very recently and was caught off guard by it, so i didn’t want that to happen to you.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from Caroline Islands to Dutch New Guinea
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Caroline Islands to 45 Sea Zone
1 infantry moved from New Guinea to Dutch New GuineaCombat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 fighter and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Dutch New Guinea
ANZAC attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 artillery, 1 fighter and 2 infantry in Dutch New Guinea, round 2 : 3/4 hits
Japanese roll dice for 2 infantry in Dutch New Guinea, round 2 : 1/2 hits
1 infantry owned by the ANZAC and 2 infantry owned by the Japanese lost in Dutch New Guinea
ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 fighter moved from 45 Sea Zone to Northern Territory
1 fighter moved from Dutch New Guinea to New Guinea
2 infantry moved from New South Wales to South Australia
1 infantry moved from New South Wales to South Australia
2 artilleries moved from New South Wales to South Australia
2 fighters moved from Caroline Islands to New Zealand
1 submarine moved from 33 Sea Zone to 62 Sea Zone
1 submarine moved from 33 Sea Zone to 63 Sea ZonePlace Units - ANZAC
1 infantry placed in New South Wales
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
Northern Territory : 1 fighter
New Zealand : 1 airfield, 2 fighters, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
South Australia : 2 artilleries and 3 infantry
New Guinea : 1 fighter
Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 submarine
45 Sea Zone : 1 transport
63 Sea Zone : 1 fighter and 1 submarine
54 Sea Zone : 1 flag
62 Sea Zone : 1 destroyer, 1 submarine and 1 transportProduction/PUs Summary :
Germans : 51 / 68
Russians : 20 / 23
Japanese : 68 / 74
Americans : 52 / 72
Chinese : 2 / 2
British : 25 / 24
UK_Pacific : 5 / 5
Italians : 24 / 33
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2,333
Median : 1,500
Variance : 1,200
Standard Deviation : 1,095
Total rolls : 6Japanese Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2,500
Median : 2,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2ANZAC Combat
1 was rolled 2 times
2 was rolled 1 times
5 was rolled 1 times
Average roll : 2,250
Median : 1,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 fighter moved from French West Africa to Anglo Egyptian Sudan
1 infantry moved from Tobruk to Alexandria
British take Alexandria from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Alexandria : 1 infantry
United Kingdom : 2 infantry
Anglo Egyptian Sudan : 1 fighter and 1 infantry
Morocco : 2 infantry
Tobruk : 1 flag
Libya : 1 flagProduction/PUs Summary :
Germans : 51 / 68
Russians : 20 / 23
Japanese : 68 / 74
Americans : 52 / 72
Chinese : 2 / 2
British : 25 / 24
UK_Pacific : 5 / 5
Italians : 24 / 33
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2,333
Median : 1,500
Variance : 1,200
Standard Deviation : 1,095
Total rolls : 6Japanese Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2,500
Median : 2,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2ANZAC Combat
1 was rolled 2 times
2 was rolled 1 times
5 was rolled 1 times
Average roll : 2,250
Median : 1,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 3 carriers and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 mech_infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
3 fighters moved from 112 Sea Zone to 110 Sea Zone
3 tactical_bombers moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from Western Germany to 110 Sea ZoneCombat - Germans
Battle in 110 Sea Zone
Germans attack with 1 bomber, 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyerNon Combat Move - Germans
3 fighters moved from 110 Sea Zone to 93 Sea Zone
1 fighter moved from Southern Italy to 93 Sea Zone
2 fighters moved from Western Germany to 93 Sea Zone
1 carrier, 1 fighter, 1 tactical_bomber and 1 transport moved from 97 Sea Zone to 93 Sea Zone
1 infantry moved from Trans-Jordan to Egypt
1 tactical_bomber moved from Southern Italy to Persia
1 aaGun and 2 infantry moved from France to Southern France
4 tactical_bombers moved from Western Germany to Southern Italy
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from 110 Sea Zone to Southern Italy
1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from 110 Sea Zone to Western Germany
3 artilleries and 10 infantry moved from Belarus to Bryansk
7 armour and 6 mech_infantrys moved from Western Ukraine to Bryansk
4 mech_infantrys moved from Eastern Poland to Bryansk
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
2 tactical_bombers moved from Southern Italy to Western Germany
2 tactical_bombers moved from Western Germany to 112 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from Southern Italy to Western GermanyPlace Units - Germans
3 carriers placed in 93 Sea Zone
3 artilleries placed in Ukraine
2 mech_infantrys placed in NovgorodTurn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 105 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
small ncm edit, plz use latest
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 105 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 105 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
use latest one, as i undid my last edit
btw i forgot to mention, about that last rule with sub surfacing with scramble, that doesn’t apply in this situation as you have attacking ships (subs and cruiser….my situation was i only had carriers, planes, and transports)…so my bad, i believe you can indeed complete an amphibious assault even without the dd.
ah, so many rules!
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 105 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 105 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 tactical_bomber
EDIT: Adding units owned by Germans to Southern Italy: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 mech_infantry
EDIT: Adding units owned by Germans to Southern Italy: 1 mech_infantry
EDIT: Turning off Edit Mode -
sorry, a couple more adjustments, so use latest file
and i wanted to repeat the clarification here so you don’t miss it with all the edit posts i made:
btw i forgot to mention, about that last rule with sub surfacing with scramble, that doesn’t apply in this situation as you have attacking ships (subs and cruiser….my situation was i only had carriers, planes, and transports)…so my bad, i believe you can indeed complete an amphibious assault even without the dd.
ah, so many rules!
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Ok thank you, will continue now using the last file you posted.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 105 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 105 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 tactical_bomber
EDIT: Adding units owned by Germans to Southern Italy: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 mech_infantry
EDIT: Adding units owned by Germans to Southern Italy: 1 mech_infantry
EDIT: Turning off Edit Mode
Russians buy 5 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Northwest Persia to Iraq
Russians take Iraq from Italians
1 armour moved from Iraq to Trans-Jordan
British take Trans-Jordan from Germans
1 infantry moved from Caucasus to Rostov
1 fighter moved from Russia to RostovCombat - Russians
Battle in Rostov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Rostov, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Rostov to Russia
5 armour and 3 mech_infantrys moved from Northwest Persia to Trans-Jordan
2 aaGuns, 3 artilleries and 10 infantry moved from Caucasus to Northwest Persia
2 aaGuns and 12 infantry moved from Samara to Russia
1 infantry moved from Timguska to Novosibirsk
1 infantry moved from Yenisey to TimguskaPlace Units - Russians
5 artilleries and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 24 PUsTerritory Summary for Russians :
Timguska : 1 infantry
Olgiy : 1 flag
Trans-Jordan : 6 armour and 3 mech_infantrys
Rostov : 1 infantry
Russia : 3 aaGuns, 1 airfield, 5 artilleries, 1 factory_major, 1 fighter and 32 infantry
Novosibirsk : 3 infantry
Volgograd : 1 factory_minor
109 Sea Zone : 1 submarine
Iraq : 1 flag
114 Sea Zone : 1 submarine
Northwest Persia : 1 flag, 2 aaGuns, 3 artilleries and 10 infantry
115 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 51 / 69
Russians : 21 / 24
Japanese : 68 / 74
Americans : 52 / 72
Chinese : 2 / 2
British : 26 / 24
UK_Pacific : 5 / 5
Italians : 22 / 33
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
6 was rolled 2 times
Average roll : 4,333
Median : 6,000
Variance : 2,500
Standard Deviation : 1,581
Total rolls : 3Germans Combat
6 was rolled 1 times
Average roll : 6,000
Median : 6,000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3,500
Median : 3,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 1 harbour, 2 infantry, 4 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour and 1 mech_infantry moved from Buryatia to Yenisey
Japanese take Yakut S.S.R. from Russians
Japanese take Yenisey from Russians
1 armour moved from Tsagaan Olom to Olgiy
Japanese take Olgiy from Russians
1 armour moved from Olgiy to Yenisey
1 fighter moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
2 fighters moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from ChineseCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
ANZAC defend with 1 submarine
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarineNon Combat Move - Japanese
5 infantry moved from Philippines to 35 Sea Zone
2 artilleries moved from Philippines to 35 Sea Zone
2 artilleries, 5 infantry and 6 transports moved from 35 Sea Zone to 37 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
2 artilleries, 7 infantry and 6 transports moved from 37 Sea Zone to 41 Sea Zone
2 artilleries and 7 infantry moved from 41 Sea Zone to Sumatra
1 armour moved from Malaya to Burma
1 armour and 1 mech_infantry moved from Szechwan to Burma
1 aaGun, 4 artilleries and 11 infantry moved from Szechwan to Shensi
1 armour and 1 mech_infantry moved from Shantung to Kweichow
1 armour and 2 mech_infantrys moved from Ulaanbaatar to Suiyuyan
4 infantry moved from Central Mongolia to Suiyuyan
1 mech_infantry moved from Manchuria to Chahar
2 infantry moved from Manchuria to Amur
2 fighters and 2 tactical_bombers moved from Eastern Persia to Egypt
3 fighters and 3 tactical_bombers moved from 42 Sea Zone to 41 Sea Zone
1 fighter and 2 tactical_bombers moved from Japan to Philippines
1 fighter moved from Japan to Philippines
1 destroyer moved from 35 Sea Zone to 41 Sea Zone
1 submarine moved from 35 Sea Zone to 41 Sea Zone
4 fighters and 1 tactical_bomber moved from Shantung to Philippines
3 carriers moved from 35 Sea Zone to 41 Sea Zone
1 fighter moved from 45 Sea Zone to 35 Sea Zone
1 bomber moved from Philippines to JapanPlace Units - Japanese
1 harbour placed in Sumatra
1 armour and 2 mech_infantrys placed in Manchuria
1 armour and 2 mech_infantrys placed in Shantung
2 infantry placed in Malaya
1 destroyer and 1 submarine placed in 6 Sea Zone
1 tactical_bomber placed in JapanTurn Complete - Japanese
Japanese collect 71 PUs; end with 71 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs





