1942.2 total victory w/ int: dawgoneit (Axis) vs Zombie69 (Allies + 10)
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - British
British buy 10 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 13 Sea Zone: 1 cruiser
EDIT: Adding units owned by British to 13 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
1 infantry moved from India to Burma
2 fighters moved from India to Burma
1 infantry moved from Ukraine S.S.R. to Poland
1 fighter moved from Caucasus to Poland
3 fighters moved from 6 Sea Zone to Poland
1 armour moved from Norway to Karelia S.S.R.
British take Finland from Germans
Russians take Karelia S.S.R. from Germans
1 infantry moved from United Kingdom to 6 Sea Zone
1 artillery moved from United Kingdom to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Baltic States
British take Baltic States from Germans
1 artillery moved from 5 Sea Zone to Baltic States
1 bomber moved from India to PolandCombat - British
Battle in Burma
British attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Poland
British attack with 1 bomber, 4 fighters and 1 infantry
Germans defend with 2 infantry
British win with 1 bomber and 4 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 bomber moved from Poland to Ukraine S.S.R.
1 fighter moved from Poland to 5 Sea Zone
3 fighters moved from Poland to Ukraine S.S.R.
1 carrier moved from 6 Sea Zone to 5 Sea Zone
1 fighter moved from United Kingdom to 5 Sea Zone
1 cruiser moved from 13 Sea Zone to 6 Sea Zone
1 infantry moved from Norway to Finland
2 fighters moved from Burma to India
1 armour moved from Egypt to Persia
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 armour moved from India to Caucasus
1 infantry moved from Eastern United States to 11 Sea Zone
2 infantry and 1 transport moved from 11 Sea Zone to 13 Sea Zone
1 infantry moved from 13 Sea Zone to Morocco
1 submarine moved from 19 Sea Zone to 56 Sea Zone
1 carrier moved from 22 Sea Zone to 13 Sea Zone
1 transport moved from 22 Sea Zone to 11 Sea Zone
1 destroyer moved from 6 Sea Zone to 5 Sea ZonePlace Units - British
1 transport placed in 6 Sea Zone
7 infantry placed in United Kingdom
3 infantry placed in IndiaTurn Complete - British
British collect 38 PUs; end with 38 PUs total -
I realize that the planes sent to attack my fleet were an all or nothing move because you were behind in the game. Now that it’s failed, I really don’t see a way for you to come from behind. It’s ok if you want to surrender instead of dragging this through.
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TripleA Move Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 fighter moved from Sinkiang to Kazakh S.S.R.
2 fighters moved from Buryatia S.S.R. to Novosibirsk
1 artillery moved from Evenki National Okrug to Novosibirsk
1 bomber moved from Buryatia S.S.R. to Novosibirsk
2 infantry moved from Western Australia to Eastern Australia
1 infantry moved from New Guinea to 49 Sea Zone
1 artillery moved from New Guinea to 49 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Eastern Australia
1 artillery moved from 45 Sea Zone to Eastern Australia
1 battleship moved from 49 Sea Zone to 45 Sea Zone
1 battleship moved from 49 Sea Zone to 45 Sea Zone
2 fighters moved from 46 Sea Zone to Burma
1 transport moved from 46 Sea Zone to 47 Sea Zone
1 infantry moved from Borneo to 47 Sea Zone
1 infantry and 1 transport moved from 47 Sea Zone to 36 Sea Zone
1 carrier and 1 destroyer moved from 46 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Burma
1 infantry moved from Yunnan to Burma
1 destroyer moved from 49 Sea Zone to 36 Sea Zone
1 armour moved from Yunnan to Kazakh S.S.R.
1 armour moved from Sinkiang to Novosibirsk -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 fighter moved from Sinkiang to Kazakh S.S.R.
2 fighters moved from Buryatia S.S.R. to Novosibirsk
1 artillery moved from Evenki National Okrug to Novosibirsk
1 bomber moved from Buryatia S.S.R. to Novosibirsk
2 infantry moved from Western Australia to Eastern Australia
1 infantry moved from New Guinea to 49 Sea Zone
1 artillery moved from New Guinea to 49 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Eastern Australia
1 artillery moved from 45 Sea Zone to Eastern Australia
1 battleship moved from 49 Sea Zone to 45 Sea Zone
1 battleship moved from 49 Sea Zone to 45 Sea Zone
2 fighters moved from 46 Sea Zone to Burma
1 transport moved from 46 Sea Zone to 47 Sea Zone
1 infantry moved from Borneo to 47 Sea Zone
1 infantry and 1 transport moved from 47 Sea Zone to 36 Sea Zone
1 carrier and 1 destroyer moved from 46 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Burma
1 infantry moved from Yunnan to Burma
1 destroyer moved from 49 Sea Zone to 36 Sea Zone
1 armour moved from Yunnan to Kazakh S.S.R.
1 armour moved from Sinkiang to NovosibirskCombat - Japanese
Battle in Novosibirsk
Japanese attack with 1 armour, 1 artillery, 1 bomber and 2 fighters
Russians defend with 2 infantry
Japanese win, taking Novosibirsk from Russians with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery
Casualties for Russians: 2 infantry
Battle in Eastern Australia
Japanese attack with 1 artillery and 3 infantry
British defend with 3 infantry
Japanese win, taking Eastern Australia from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 3 infantry
Battle in Kazakh S.S.R.
Japanese attack with 1 armour and 1 fighter
Russians defend with 1 infantry
Japanese win, taking Kazakh S.S.R. from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Burma
Japanese attack with 2 fighters and 2 infantry
British defend with 1 infantry
Japanese win, taking Burma from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
2 fighters moved from Burma to 36 Sea Zone
2 fighters moved from Novosibirsk to Evenki National Okrug
1 bomber moved from Novosibirsk to Evenki National Okrug
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 armour moved from Manchuria to Yakut S.S.R.
1 infantry moved from Anhwei to Szechwan
1 infantry moved from Anhwei to Sinkiang
1 artillery moved from Anhwei to Sinkiang
1 fighter moved from Kazakh S.S.R. to Evenki National Okrug
1 artillery and 1 infantry moved from Manchuria to Anhwei
1 artillery and 1 infantry moved from Japan to 60 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo-China Thailand
1 artillery moved from 36 Sea Zone to French Indo-China Thailand
1 destroyer moved from 60 Sea Zone to 51 Sea Zone
1 transport moved from 64 Sea Zone to 62 Sea Zone
1 armour and 1 infantry moved from Japan to 62 Sea Zone
1 armour and 1 infantry moved from 62 Sea Zone to Buryatia S.S.R.Place Units - Japanese
1 armour, 1 artillery and 1 infantry placed in Manchuria
1 bomber and 2 fighters placed in JapanTurn Complete - Japanese
Japanese collect 44 PUs; end with 44 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 5 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from 6 Sea Zone to West Russia
1 fighter moved from Ukraine S.S.R. to West Russia
1 bomber moved from Ukraine S.S.R. to West Russia
1 infantry moved from 13 Sea Zone to Gibraltar
2 fighters moved from 13 Sea Zone to GibraltarCombat - Americans
Battle in Gibraltar
Americans attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Americans win, taking Gibraltar from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in West Russia
Americans attack with 1 bomber and 2 fighters
Germans defend with 1 armour
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Americans
1 fighter moved from West Russia to 6 Sea Zone
1 fighter moved from West Russia to Ukraine S.S.R.
1 bomber moved from West Russia to Ukraine S.S.R.
5 transports moved from 13 Sea Zone to 10 Sea Zone
1 infantry moved from Algeria to Libya
1 armour moved from Morocco to Libya
1 aaGun, 1 artillery and 7 infantry moved from Morocco to Algeria
1 infantry moved from Alaska to Western Canada
2 infantry moved from Eastern United States to 11 Sea Zone
10 infantry moved from Eastern United States to Eastern Canada
1 aaGun moved from Western Canada to Eastern Canada
1 carrier moved from 13 Sea Zone to 10 Sea Zone
1 fighter moved from Gibraltar to 10 Sea Zone
1 fighter moved from Gibraltar to 10 Sea Zone
1 destroyer moved from 6 Sea Zone to 13 Sea Zone
1 infantry moved from Western United States to Central United StatesPlace Units - Americans
3 transports placed in 11 Sea Zone
1 artillery and 5 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 40 PUs; end with 40 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Ukraine S.S.R. to Poland
Russians take Poland from Germans
1 infantry moved from Ukraine S.S.R. to West Russia
Russians take West Russia from Germans
2 infantry moved from Caucasus to Kazakh S.S.R.
2 infantry moved from Russia to Archangel
1 artillery moved from Russia to Archangel
1 artillery moved from Russia to Archangel
1 infantry moved from Russia to Archangel
1 fighter moved from Ukraine S.S.R. to Archangel
4 infantry moved from Ukraine S.S.R. to Belorussia
1 fighter moved from Ukraine S.S.R. to Belorussia
1 infantry moved from Caucasus to Kazakh S.S.R.Combat - Russians
Battle in Archangel
Russians attack with 2 artilleries, 1 fighter and 3 infantry
Germans defend with 1 armour, 1 artillery and 2 infantry
Russians win, taking Archangel from Germans with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour, 1 artillery and 2 infantry
Casualties for Russians: 2 infantry
Battle in Belorussia
Russians attack with 1 fighter and 4 infantry
Germans defend with 2 artilleries and 1 infantry
Russians win, taking Belorussia from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleries and 1 infantry
Casualties for Russians: 1 infantry
Battle in Kazakh S.S.R.
Russians attack with 3 infantry
Japanese defend with 1 armour
Russians win, taking Kazakh S.S.R. from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Belorussia to Ukraine S.S.R.
1 fighter moved from Archangel to Ukraine S.S.R.Place Units - Russians
1 artillery and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total -
ok your game. I cant believe you had such an easy time with my pieces. the tank battle especially.
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The battle calc had me a winner in that one. I thought you would strafe instead of taking the country, to preserve your tanks. I had a few lucky rolls here and there but I don’t believe they changed the outcome of the game, only precipitated it. Your factories in France and Manchuria were useless. In fact, when I saw the factory in France, I thought “wow, I can’t wait to take that one!” :evil:
Thanks for the game man. I hope you heal quickly from your surgery.
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want to try another?
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No, but thanks anyway.