Updated. Simplified the rules more.
Delta Deck: cards for playing G40 Delta house rules
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@Young:
while looking for a japanese destroyer.
Try here. The pictures are clickable to expand them.
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@Imperious:
Or just double up your existing cards and get multiples printed in one 52 deck set…. saves some money right?
It creates utility if you expand all the creative ideas and fill the deck with items that can benefit all global games. Generals, special units- Waffen SS panzer, Soviet shock army, 101 airborne, patton, Rommel, etc �or make oob cards for each nation for NO’s or a card , tons of ideas are possible. Nobody needs 26 cards doubled info.
It’s freaking $12
Maybe you have not been following YGs game development… but that is not what he is looking to do.
He only has 20 or so cards for his DELTA version, so why change his entire game plan just to fill extra card slots with Artscow? He might as well make 2 decks with one order and not have to charge people $12+ per deck of 20 cards.
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Yes please help make the deck as nice as possible. This artwork is fantastic, help him in whatever area you have strength in - even if that means just looking on internet for decent artwork for the front or back of the cards.
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He might as well make 2 decks with one order and not have to charge people $12+ per deck of 20 cards.
I suppose but he runs the risk of buying a bunch of cards and getting stuck. Of course, if his intention is to make money that is the way to go.
But most people just create the file link with artscow, so people can just order the deck themselves.
Djensen offers those t- shirts but he’s not keeping inventory, you just order them, company sends them out, Djensen gets a “commission”.
He has to do literally nothing. Well anyway you get 52 cards , so if they use your idea- what to do with the other 12 cards? ( 20+20+12=52)
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GUYS!!!
The deck will get filled with the Strategic Objectives from the Delta rules once I design them, no worries, I’ve got everything figured out.
The help with these images is freaking awesome!!!
IL, I will definitely be asking for your help with artscow, I’ll need it.
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@CWO:
@Young:
while looking for a japanese destroyer.
Try here. The pictures are clickable to expand them.
http://www.combinedfleet.com/dd.htmNote that the site from which the destroyer page comes…
http://www.combinedfleet.com/kaigun.htm
Aircraft Carriers
Battleships
Heavy Cruisers
Light Cruisers
Destroyers
Submarines
Miscellaneous Vessels…has illustrated pages for other Japanese ship classes, if you’re looking for other options for the Japanese cards. Most are paintings in the style of the cards so far.
Another source of naval pictures is…
http://www.hazegray.org/features/
…but I think it’s mostly photos rather than paintings.
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There have been 3 photos replaced on page one of this thread based on suggestions and materials offered by this community, thank you very much, the Delta Deck is much cooler than before. I will fix the Tokyo Express image later as I’m very tired.
Cheers.
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Here’s a page with lots of great clickable aviation paintings:
http://www.aviationartprints.com/artist.php?Artist=Anthony_Saunders_Aviation_Art
There are lots of train pictures on this page…
http://www.wallcoo.net/paint/art_train_journeys_Howard Fogg/
…including several in a snowy landscape. I’ve posted them below, with the biggest one (http://www.wallcoo.net/paint/art_train_journeys_Howard Fogg/Schenectady_300.html) being my favourite.
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Those trains are awesome CWO Marc, and I just changed Tokyo express on page one using the following image from the site you suggested (which was described as a N0 1 class fast transport… PERFECT!)
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“Commonwealth Aid” says “All units produced by original minor factories in Canada, and South Africa (except infantry units) are now $1 cheaper”…but the picture on the card shows infantry units, and the scene is rather generic. How about using one of the pictures below instead?
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@CWO:
“Commonwealth Aid” says “All units produced by original minor factories in Canada, and South Africa (except infantry units) are now $1 cheaper”…but the picture on the card shows infantry units, and the scene is rather generic. How about using one of the pictures below instead?
Yes, either the rule or the picture needs to be edited.
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Changed the “Radar” card pic to this…
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Something occurred to me about filling out the 52 card deck.
Correct me if I’m wrong, but the intention is to hand out the appropriate card to the player that is using that particular advantage, right? For example, say in Round 2, Germany picks Blitzkrieg Tactics. So you would hand the German player the Blitzkrieg Tactics card and leave the Enigma Machine card in the deck.
This way each player would know their own strategic advantage once they get their card.
Same with the Progressive advantages. Once the player gets 20 points in dice rolls, you hand them their progressive advantage card which they can use afterward.
Assuming this is they way you plan for this to be played, I was thinking about the Round 1 and Round 10 advantages that are available to all nations. In that case, since there are 2 choices and 8 different nations, you will need 8 card of each choice. That’s 16 cards for the Round 1 choice and 16 cards for the Round 10 choice, making 32 total.
So, in summary, here is what we are looking at:
Progressive Advantages = 7 total cards
Nation Specific Advantages = 16 total cards (4 Germany R2 & R7, 4 United States R3 & R6, 2 United Kingdom R4, 4 Japan R5 & R9, 2 Russia R8)
ALL Nation Advantages = 32 total cards ( 8 nations, 4 different possible choices )
GRAND TOTAL = 55 cards.
So, it is looking like you wouldn’t be able to use that Artcow since their decks are 52 cards.Also, as for the Round 1 and Round 10 choices, I imagine it is up to you as how you design them.
You could make a unique design for each nation which would look pretty cool but would also be a lot of work. That would mean a separate nation card for each choice ending up in 32 different designs. The picture could be the same but the cards would simply be in different national colors.
The other choice would be to make a sort of generic card for each choice, perhaps in some color choice that doesn’t quite match any of the national colors. At least this way you would simply be making 8 of the same thing which might be a little easier and quicker to do. -
@Young:
Changed the “Radar” card pic to this…
I actually kinda like the one with the hulk of a shot down German plane… really gives the impression that you will shoot down more planes.
But this one works too.
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@Young:
Changed the “Radar” card pic to this…
I actually kinda like the one with the hulk of a shot down German plane… really gives the impression that you will shoot down more planes.
But this one works too.
I like it because it shows 3 scrambling fighters in the air and a 4th getting prepped. It’s also a lot richer in color than the last image.
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@Young:
I like it because it shows 3 scrambling fighters in the air and a 4th getting prepped. It’s also a lot richer in color than the last image.
True. I do think the ‘scramble’ aspect is conveyed well.
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Something occurred to me about filling out the 52 card deck.
Correct me if I’m wrong, but the intention is to hand out the appropriate card to the player that is using that particular advantage, right? For example, say in Round 2, Germany picks Blitzkrieg Tactics. So you would hand the German player the Blitzkrieg Tactics card and leave the Enigma Machine card in the deck.
This way each player would know their own strategic advantage once they get their card.
Same with the Progressive advantages. Once the player gets 20 points in dice rolls, you hand them their progressive advantage card which they can use afterward.
Assuming this is they way you plan for this to be played, I was thinking about the Round 1 and Round 10 advantages that are available to all nations. In that case, since there are 2 choices and 8 different nations, you will need 8 card of each choice. That’s 16 cards for the Round 1 choice and 16 cards for the Round 10 choice, making 32 total.
So, in summary, here is what we are looking at:
Progressive Advantages = 7 total cards
Nation Specific Advantages = 16 total cards (4 Germany R2 & R7, 4 United States R3 & R6, 2 United Kingdom R4, 4 Japan R5 & R9, 2 Russia R8)
ALL Nation Advantages = 32 total cards ( 8 nations, 4 different possible choices )
GRAND TOTAL = 55 cards.
So, it is looking like you wouldn’t be able to use that Artcow since their decks are 52 cards.Also, as for the Round 1 and Round 10 choices, I imagine it is up to you as how you design them.
You could make a unique design for each nation which would look pretty cool but would also be a lot of work. That would mean a separate nation card for each choice ending up in 32 different designs. The picture could be the same but the cards would simply be in different national colors.
The other choice would be to make a sort of generic card for each choice, perhaps in some color choice that doesn’t quite match any of the national colors. At least this way you would simply be making 8 of the same thing which might be a little easier and quicker to do.The service at artscow provides 54 blank cards in which to work with…
http://www.artscow.com/photo-gifts/playing-cards/multi-purpose-cards-rectangle-394Here’s how I see the breakdown…
Note: Cards for Airborne Assault Troops, War Time Production, Long Range Aircraft, and Modernized Shipyards (1 each) will be placed somewhere on the board face up. Nations will than place their roundel on top of the advantage card they choose for R1, and will than repeat the process later for R10.
Strategic Advantages = 20
1X Airborne Assault Troops
1X War Time Production
1X Enigma Machine
1X Blitzkrieg Tactics
1X War Bonds Campaign
1X Uncle Sam Campaign
1X Around the Clock Bombing
1X Commonwealth Aid
1X Long Lance Torpedos
1X Tokyo Express
1X Super Fortresses
1X Essex Class Carriers
1X Coastal Defense
1X V-Rockets
1X Tankograd
1X Trans-Siberian Railway
1X Banzai Attack
1X Super Submarines
1X Long Range Aircraft
1X Modernized ShipyardsProgressive Advantages = 7
1X Jet Fighters
1X Russian Winter
1X Kamikaze Honor
1X The Manhattan Project
1X Radar
1X Self Propelled Artillery
1X Vive La FranceStrategic Objectives = 27
Note: IPCs and victory points for holding enemy capitals and/or cities can be calculated without the use of a designated card.
Germany
Deutschland
$5 - Germany controls all their original territoriesOil Fields
$5 - An Axis power controls CaucasusAfrica Korps
$5 - Germany has 3 or more land units in Africa.Soviet Union (When at war with Germany)
Motherland
$5 - Russia controls all their original territoriesLend Lease
$5 - The allied powers control Archangel and there are no axis warships is sea zone #120National Pride
$5 - There are no allied units on originally owned Russian territoriesUnited States
The North
$5 - US controls Alaska and the Aleutian Islands.The Americas
$10 - US controls Western, Central, and Eastern United States, as well as Mexico, Southeast Mexico, Central America, and West IndiesThe Outer Perimeter
$5 - US controls Midway, Wake Island, Hawaiian Islands, Johnston Island, and Line IslandThe South Pacific
$3 - The Allied powers control The Philippines, Borneo, Sumatra, Java, and CelebesJapan
Trade With USA
$10 - Peace with French Indo China, and the Pacific Allies.Chinese Capitulation
$5 - Japan controls all Chinese original territoriesThe South Pacific
$5 - Japan controls the Philippines, Borneo, Sumatra, Java, and Celebes.China
Pacific Mainland
$5 - China controls all their original territoriesThe Burma Road
$5 & Artillery Production - The Allied powers control the Burma road.United Kingdom (Pacific)
Eastern Colonies
$5 - The UK (Pacific) controls all their original territoriesThe Burma Road
$5 - The Allied powers control the Burma road.The South Pacific
$3 - The Allied powers control The Philippines, Borneo, Sumatra, Java, and CelebesUnited Kingdom (Europe)
British Empire
$5 - The UK (Europe) controls all their original territoriesOperation Ultra
$5 - There are no German submarines in the AtlanticItaly
New Roman Empire
$5 - Italy controls all their original territoriesThe Mediterranean Coast
$5 - Italy controls 3 of the 4 following territories, Gibraltar, Southern France, Greece, and/or Egypt.Naval Superiority
$5 - There are no Allied warships in the Mediterranean.The Middle East
$5 - Italy controls Iraq, northwest Persia, and Persia.North Africa
$5 - Italy controls Morocco, Algeria, Tunisia, Libya, Tobruk, Alexandria, and Egypt.ANZAC
Pacific Gateway
$5 - ANZAC controls all their original territoriesThe South Pacific
$3 - The Allied powers control the Philippines, Borneo, Sumatra, Java, and CelebesTotal Cards in Deck = 54
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@Young:
The service at artscow provides 54 blank cards in which to work with…
Here’s how I see the breakdown…
Total Cards in Deck = 54
PERFECT!
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@Young:
Here’s how I see the breakdown…
Total Cards in Deck = 54Maybe I’m not understanding something here…but of the 20 Strategic Advantages, 4 of them (Airborne Assault Troops, War Time Production, Long Range Aircraft and Modernized Shipyards) are available to 8 countries (Germany / UK / Russia / Japan / USA / Italy / ANZAC / France), so shouldn’t those cards say 8X rather than 1X?
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@CWO:
@Young:
Here’s how I see the breakdown…
Total Cards in Deck = 54Maybe I’m not understanding something here…but of the 20 Strategic Advantages, 4 of them (Airborne Assault Troops, War Time Production, Long Range Aircraft and Modernized Shipyards) are available to 8 countries (Germany / UK / Russia / Japan / USA / Italy / ANZAC / France), so shouldn’t those cards say 8X rather than 1X?
Cards for Airborne Assault Troops, War Time Production, Long Range Aircraft, and Modernized Shipyards (1 each) will be placed somewhere on the board face up. Nations will than place their roundel on top of the advantage card they choose for R1, and will than repeat the process later for R10.