G40 Strategic Advantages - Delta

  • Sponsor

    CWO Marc,

    I really liked one of your suggestions right away, check out post #1 to see how I used your idea… the other stuff I’m still thinking about.

    Thanks a lot for your contribution.


  • Just a suggestion YG. You could restrict Super fortresses to the Pacific Theater since Around the Clock Bombing is already restricted to London if you wanted to keep that SA.


  • @Young:

    I really liked one of your suggestions right away, check out post #1 to see how I used your idea… the other stuff I’m still thinking about.  Thanks a lot for your contribution.

    Looks good – including the colour-coding for the country names.  :-)  Glad the input was useful.

    I’ve realized, by the way, that my Vichy unit defection idea won’t work, since the Global 1940 game disregards the Vichy situation.  The FFI idea remains valid, however, since Global 1940 still makes use of the concept of an occupied France.

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    @toblerone77:

    Just a suggestion YG. You could restrict Super fortresses to the Pacific Theater since Around the Clock Bombing is already restricted to London if you wanted to keep that SA.

    Thanks for the suggestion Tob, but that’s tough to accept historically after watching “Memphis Belle” like 10 times  :|


  • @Young:

    @toblerone77:

    Just a suggestion YG. You could restrict Super fortresses to the Pacific Theater since Around the Clock Bombing is already restricted to London if you wanted to keep that SA.

    Thanks for the suggestion Tob, but that’s tough to accept historically after watching “Memphis Belle” like 10 times  :|

    There’s also the awkward problem that round-the-clock bombing is actually an Anglo-American advantage rather than an American one, since the 8th Air Force only provided half of the round-the-clock bombing work, the other half being provided by the RAF.  This in principle would require both the US and UK players to choose a RTCB advantage for the SA to become operational.


  • I have a couple of questions/suggestions about two of the advantages listed so far:

    “R3 United States – Uncle Sam: America now receives 4 free infantry units every round during the place new units phase (2 in Eastern United States, and 2 in Western United States).”

    I assume that this is meant to represent the vast amount of volunteer enlistment that was triggered by Pearl Harbor (and perhaps, in later rounds, as the initial burst of enthusiam began to flatten, the compensating expansion of conscription – for instance when the draft age was lowered from 21 to 18).  This is fine, but it seems to me that the phrase “Uncle Sam” is a little vague in conveying this concept.  Would the rallying cry “Remember Pearl Harbor!” perhaps work better?

    “R9 Soviet Union – Mobile Industry: All operational Russian factories may now move 1 space during their non-combat movement phase. Factories that have moved during the non-combat phase may still produce units during the place new units phase of the same turn.”

    I initially thought this referred to the relocation of Soviet industry from the western part of the country to its eastern regions (like the Urals) in 1941, but then I noticed that this is a Round 9 advantage, which seems awfully late in the war.  Also, I’m not sure if this option to move is only operational once, or whether it’s reusable; in the latter case, “mobile industry” would mean “self-propelled factories” (a problematic concept) rather than “relocated factories” (which is easier to grasp).  So I’m not sure what to make of this one.


  • Can you reprint all the new ideas in the same form as the first post? It’s hard to keep track of all the changes…

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    @Imperious:

    Can you reprint all the new ideas in the same form as the first post? It’s hard to keep track of all the changes…

    Sorry IL, I’m either misunderstanding, or unfamiliar with the action you’re requesting. I’ve been making minor changes the past few days and it’s difficult to remember all of them, but here’s the jist of a few that entered and exited at one point or another…

    Around the Clock Bombing
    America can make SBRs from London on UK’s turn as well as their own, and vise versa.

    Operation Ultra
    Germany must remove one submarine from the board at the beginning of each game round

    ASDIC
    Britain are now immune to all convoy disruptions.

    Kamikaze Honor
    All kamikaze tokens are reloaded to 6, and now defend at 3 or less.

    Those are the ones that were out right eliminated, the remaining Strategic Advantages you see in post #1 have always existed in one form or another… hope that helps.

  • Sponsor

    CWO Marc,

    The “Uncle Sam” title was meant to represent the gray haired figure that most have come to recognize, and connect it with the massive recruitment campaign that came of it. I agree that “Uncle Sam” seems a little vague, so I’ll change it to “Recruitment Campaign”.

    The Mobile industry Strategic Advantage is an original National Advantage from the revised edition (as are all the Japanese advantages listed). I myself am not entirely sure of the historical significance of the advantage, but I figure I can’t go wrong with using one written by Larry himself.

    I look at the Russian advantages in a few different ways…

    1. If they are backed up to their Capital and defending, the Mobile Industry SA may allow them to move their Stalingrad factory into a more strategic position.

    2. If they are backed up to their Capital and on the offensive… the 2 tanks on Moscow for the Tank Production SA should help nice.

    3. If they lose control all of their factories by turn 9, well… maybe Germany should give up anyways.

    4. and finally, if they lose their Capital before turn 9… none of the above will matter.


  • Okay, thanks, I see now what the the “Uncle Sam” title refers to.  If the title had been “Uncle Sam Wants You” (a common shorthand for the famous poster that shows a picture of a pointing Uncle Sam above the words “I want YOU for the U.S. Army”) I would immediately have thought of the poster and understood the recruitment concept.  So instead of the original “Uncle Sam” title and the new “Recruitment Campaign” title (which I think works nicely, by the way), one option for splitting the difference would be to use the title “Uncle Sam Wants You” (which would work equally well in my opinion).

    Thanks also for the information about the Russian factories.  As you say, a rule devised by Larry carries inherent weight (even if it’s a bit perplexing in terms of its historical parallels), so that’s as good a reason as any to use the concept.


  • @CWO:

    Okay, thanks, I see now what the the “Uncle Sam” title refers to.  If the title had been “Uncle Sam Wants You” (a common shorthand for the famous poster that shows a picture of a pointing Uncle Sam above the words “I want YOU for the U.S. Army”) I would immediately have thought of the poster and understood the recruitment concept.  So instead of the original “Uncle Sam” title and the new “Recruitment Campaign” title (which I think works nicely, by the way), one option for splitting the difference would be to use the title “Uncle Sam Wants You” (which would work equally well in my opinion).

    Thanks also for the information about the Russian factories.  As you say, a rule devised by Larry carries inherent weight (even if it’s a bit perplexing in terms of its historical parallels), so that’s as good a reason as any to use the concept.

    Understood, I think I’ll settle for “Uncle Sam Campaign” and see how it feels for a while… do you think that you might play these advantages in a future game?


  • @Young:

    do you think that you might play these advantages in a future game?

    I might – they sound both practicable and interesting.  I’m currently not gaming, however, because I’m dealing with some fairly serious stuff in real life that will be taking up a lot of my attention for an undetermined amount of time.  So I’ll have to limit myself to just commenting on your strategic advantages project from the sidelines without giving them an actual try myself.

  • Sponsor

    @CWO:

    @Young:

    do you think that you might play these advantages in a future game?

    I might – they sound both practicable and interesting.  I’m currently not gaming, however, because I’m dealing with some fairly serious stuff in real life that will be taking up a lot of my attention for an undetermined amount of time.  So I’ll have to limit myself to just commenting on your strategic advantages project from the sidelines without giving them an actual try myself.

    Good luck with that, hopefully it doesn’t take up to much of your year, (and apologies if there is some unintended insensitivity in saying that) because I would very much like to meet you at the FMGC in Oshawa this fall.


  • @Young:

    @toblerone77:

    Just a suggestion YG. You could restrict Super fortresses to the Pacific Theater since Around the Clock Bombing is already restricted to London if you wanted to keep that SA.

    Thanks for the suggestion Tob, but that’s tough to accept historically after watching “Memphis Belle” like 10 times  :|

    Well if we base it on that, the Memphis Belle was a Boeing B-17 “Flying Fortress” used mostly in Europe. The Boeing B-29 “Super Fortress” was used exclusively in the Pacific.

    LOL I’m just giving you a hard time YG.


  • Maybe another suggestion YG. I hope I’m not being a pain. Is maybe title “Dug-in Defenders” as “Code of Bushido”


  • Another idea YG.

    I know you’ve made printed cards before. If you printed these out and color-coded them, you could allow the cards to be shuffled but still pulled in order of rounds.

    So if for instance you and your group decided to change things up from a more strategic method of choice to one of chance, you could simply shuffle, then sort by color, and then have the players draw their card. I don’t know how much luck your group likes, but I see this as maybe something fun after you have played through a few games where players can choose their SAs.

  • Sponsor

    @toblerone77:

    Maybe another suggestion YG. I hope I’m not being a pain. Is maybe title “Dug-in Defenders” as “Code of Bushido”

    I like that a lot, I’m also looking for a good title to replace the Russian SA “Tank Production”.

  • Sponsor

    @toblerone77:

    @Young:

    @toblerone77:

    Just a suggestion YG. You could restrict Super fortresses to the Pacific Theater since Around the Clock Bombing is already restricted to London if you wanted to keep that SA.

    Thanks for the suggestion Tob, but that’s tough to accept historically after watching “Memphis Belle” like 10 times :|

    Well if we base it on that, the Memphis Belle was a Boeing B-17 “Flying Fortress” used mostly in Europe. The Boeing B-29 “Super Fortress” was used exclusively in the Pacific.

    LOL I’m just giving you a hard time YG.

    I just renamed the advantage “Boeing Fortresses”… great ideas come from you giving me a hard time, please keep it up (lol).

  • Sponsor

    @toblerone77:

    Another idea YG.

    I know you’ve made printed cards before. If you printed these out and color-coded them, you could allow the cards to be shuffled but still pulled in order of rounds.

    So if for instance you and your group decided to change things up from a more strategic method of choice to one of chance, you could simply shuffle, then sort by color, and then have the players draw their card. I don’t know how much luck your group likes, but I see this as maybe something fun after you have played through a few games where players can choose their SAs.

    My group can be a little traditional and they don’t like many house rules constantly coming in and out of our games, that’s why I like to flesh them out here before getting my fellow players to commit, besides, I don’t want them to feel like they’re getting the kitchen sink thrown at them. Playing a handful of games using these Strategic Advantages will be plenty enough for now, but I like what you’re suggesting, especially if we’re feeling wild and crazy for one game  :evil:

    I know that you know where I’m headed with this project, just because you understand my perpetual need to customize  :wink:… I’m planning on designing an entire card deck not only for these Strategic Advantages, but also my “Strategic Objectives” house rule which is my attempt to revamp the whole National Objectives system. Plenty of ideas still yet to refine, and I will no doubt need help with that when the time comes. I’ll also need some talanted customizers for those who wish to help design the card deck  8-)

  • Sponsor

    The mass production content of this wiki link explains both Russian Advantages quite nicely.

    http://en.wikipedia.org/wiki/T-34#Mass_production

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