14L G40 Axisandalliesp (Allies + 10) vs JuanSpain (Axis)


  • Juan, did you understand that you do not have to put the carrier in 64?  Anything 3 spaces from New Zealand and 1 space from 64 would work too.

  • '19 '18 '17 '16 '15

    Hi, I understand that the requested changes by gamerman are the attached.

    Thank you Gamerman for having spent so much time looking at it.

    I usually play with edits for forgotten moves or rules not applied correctly by mistake, but tipically I accept and I am accepted with alternative movements that are ok with the rules if I did wrong the first time, spetially when it is clear that there is no influence from combat results in the turn.

    Well… to be honest I accept any change from my opponent… even with combat results involved, and allthough I don´t expect that from all the rest of the players, at least I expect it when it is clear that you are not taking advantage of the sequence order in which things happen. In example leaving 1 art in New Zealand, as I could have just loaded 1 inf in combat move and not 2.

    I consider that fairplay, but it is just a way of face a game.

    We did not ask for permission on edits during the game, which I think is a common practice, you can always discuss afterwards when you review your opponent´s turn if you think your opponent cheated or did not follow rules and was not just applying a forgotten move with no link to the others. Asking for every edit makes the game very slow, and the same happens with scramble.

    Thanks again for your time.

    Juan

  • '19 '18 '17 '16 '15

    @Gamerman01:

    Juan, did you understand that you do not have to put the carrier in 64?  Anything 3 spaces from New Zealand and 1 space from 64 would work too.

    No, I understood that was the only option, I would prefer all grouped in 28.

    Thx

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 20

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 1 fighter, 4 infantry, 8 mech_infantrys and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                12 fighters moved from 26 Sea Zone to 64 Sea Zone
                2 carriers moved from 26 Sea Zone to 64 Sea Zone
                1 destroyer moved from 26 Sea Zone to 64 Sea Zone
                1 fighter moved from 6 Sea Zone to 8 Sea Zone
                1 tactical_bomber moved from 63 Sea Zone to 50 Sea Zone
                1 fighter moved from 63 Sea Zone to 50 Sea Zone
                1 tactical_bomber moved from 50 Sea Zone to 64 Sea Zone
                1 fighter moved from 50 Sea Zone to 64 Sea Zone
                1 mech_infantry moved from Kweichow to Tsinghai
                1 bomber moved from Yunnan to Tsinghai
                1 artillery moved from New Zealand to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 artillery, 2 carriers, 2 fighters, 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland
                3 infantry moved from Shan State to 37 Sea Zone
                3 artilleries moved from Shan State to 37 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 37 Sea Zone to 56 Sea Zone
                1 carrier moved from 37 Sea Zone to 56 Sea Zone
                1 carrier moved from 37 Sea Zone to 42 Sea Zone
                2 fighters moved from 37 Sea Zone to 56 Sea Zone
                2 fighters moved from 37 Sea Zone to 42 Sea Zone
                3 artilleries moved from French Indo China to 36 Sea Zone
                3 infantry moved from French Indo China to 36 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 42 Sea Zone
                1 infantry moved from 56 Sea Zone to Western Australia

    Combat - Japanese
                Battle in 8 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 2 transports
                    Japanese win with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for Americans: 2 transports
                Battle in Tsinghai
                    Japanese attack with 1 bomber and 1 mech_infantry
                    Russians defend with 1 infantry
                    Japanese win, taking Tsinghai from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Queensland
                Battle in Western Australia
                Battle in 64 Sea Zone
                    Japanese attack with 2 carriers, 1 destroyer, 13 fighters and 1 tactical_bomber
                    Americans defend with 2 carriers, 5 destroyers, 4 fighters, 4 submarines and 8 transports
                    Units damaged: 2 carriers owned by the Americans
                    Units damaged: 1 carrier owned by the Japanese
                    Japanese win, taking Queensland from ANZAC, taking Western Australia from ANZAC with 9 fighters and 1 tactical_bomber remaining. Battle score for attacker is 112
                    Casualties for Japanese: 2 carriers, 1 destroyer and 4 fighters
                    Casualties for Americans: 2 carriers, 5 destroyers, 4 fighters, 4 submarines and 8 transports

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber could not land in 64 Sea Zone and were removed
                8 fighters moved from 64 Sea Zone to 28 Sea Zone
                4 carriers moved from 26 Sea Zone to 28 Sea Zone
                1 destroyer moved from 26 Sea Zone to 28 Sea Zone
                1 battleship moved from 26 Sea Zone to 28 Sea Zone
                1 fighter moved from 8 Sea Zone to Soviet Far East
                1 carrier, 1 destroyer and 1 fighter moved from 6 Sea Zone to 33 Sea Zone
                1 transport moved from 36 Sea Zone to 19 Sea Zone
                1 bomber moved from Tsinghai to Yunnan
                1 aaGun, 4 armour, 18 artilleries, 11 infantry and 24 mech_infantrys moved from Burma to Yunnan
                4 armour moved from Kweichow to Yunnan
                3 mech_infantrys moved from Kiangsu to Hunan
                2 mech_infantrys moved from Shantung to Hunan
                1 infantry moved from Shantung to Anhwe

    Place Units - Japanese
                3 transports placed in 6 Sea Zone
                3 artilleries, 1 fighter and 3 infantry placed in Japan
                1 infantry and 2 mech_infantrys placed in French Indo China
                3 mech_infantrys placed in Kiangsu
                3 mech_infantrys placed in Shantung

    Turn Complete - Japanese
                Japanese collect 77 PUs; end with 77 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 56 Sea Zone: 1 artillery, 1 infantry and 1 transport
                EDIT: Adding units owned by Japanese to 55 Sea Zone: 1 transport
                EDIT: Changing ownership of Northern Territory from ANZAC to Japanese
                EDIT: Adding units owned by Japanese to Northern Territory: 1 artillery and 1 infantry
                EDIT: Changing PUs for Japanese from 87 to 88
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 54 Sea Zone: 1 artillery and 1 transport
                EDIT: Adding units owned by Japanese to New Zealand: 1 artillery
                EDIT: Adding units owned by Japanese to 54 Sea Zone: 1 transport
                EDIT: Removing units owned by Japanese from 56 Sea Zone: 2 artilleries and 1 transport
                EDIT: Adding units owned by Japanese to Western Australia: 1 artillery
                EDIT: Adding units owned by Japanese to 56 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from New Zealand: 1 artillery
                EDIT: Adding units owned by Japanese to Queensland: 1 artillery
                EDIT: Removing units owned by Japanese from 54 Sea Zone: 1 carrier
                EDIT: Adding units owned by Japanese to 64 Sea Zone: 1 carrier, 1 fighter and 1 tactical_bomber
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 64 Sea Zone: 1 carrier, 1 fighter and 1 tactical_bomber
                EDIT: Adding units owned by Japanese to 28 Sea Zone: 1 carrier, 1 fighter and 1 tactical_bomber
                EDIT: Turning off Edit Mode


  • Thanks Gamer for clarifying things and Juanspain, my apologies. I will take my turn by tomorrow night, don’t know if you saw my thread, but I had a situation in the family.

  • '19 '18 '17 '16 '15

    No problem, no reason for apologies, you are usually very frequent moving so you deserve we waiting for you when you need it with no complaints. Hope things are solved at home, which is of course the important matter.

    Juan


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 20

    Purchase Units - Americans
                Americans buy 2 carriers, 1 fighter, 13 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Yugoslavia to Greater Southern Germany
                2 fighters moved from Bulgaria to Greater Southern Germany
                3 infantry moved from Southern France to Normandy Bordeaux
                1 fighter moved from Spain to Normandy Bordeaux
                3 bombers moved from Bulgaria to Germany
                3 fighters moved from Bulgaria to Greater Southern Germany
                1 armour moved from Southern Italy to Greater Southern Germany
                1 armour and 1 mech_infantry moved from West India to Burma
                      UK_Pacific take Burma from Japanese
                1 bomber moved from India to French Indo China

    Combat - Americans
                Strategic bombing raid in French Indo China
                    Bombing raid in French Indo China rolls: 5 and causes: 5 damage to unit: factory_minor
                    Bombing raid in French Indo China causes 5 damage total.
                Strategic bombing raid in Germany
                    1 bomber killed by AA
                    Bombing raid in Germany rolls: 5,8 and causes: 13 damage to unit: factory_major
                    Bombing raid in Germany causes 13 damage total.
                Battle in Normandy Bordeaux
                    Americans attack with 1 fighter and 3 infantry
                    Germans defend with 1 factory_minor, 1 harbour and 2 infantry
                    Americans win, taking Normandy Bordeaux from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for Americans: 2 infantry
                Battle in Greater Southern Germany
                    Americans attack with 1 armour, 5 fighters and 1 infantry
                    Germans defend with 2 infantry
                    Americans win, taking Greater Southern Germany from Germans with 1 armour and 5 fighters remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                5 fighters moved from Greater Southern Germany to Bulgaria
                2 bombers moved from Germany to Bulgaria
                1 artillery and 2 infantry moved from Greece to Bulgaria
                1 fighter moved from Normandy Bordeaux to Southern Italy
                2 bombers moved from Spain to Western United States
                1 bomber and 2 fighters moved from Eastern United States to Western United States
                1 destroyer and 1 transport moved from 101 Sea Zone to 89 Sea Zone
                4 aaGuns and 1 infantry moved from Central United States to Western United States
                1 fighter moved from Saudi Arabia to India
                2 mech_infantrys moved from Saudi Arabia to Persia
                1 bomber moved from French Indo China to India

    Place Units - Americans
                1 carrier and 1 transport placed in 80 Sea Zone
                1 infantry placed in Saudi Arabia
                3 infantry placed in Greece
                3 infantry placed in Southern Italy
                3 infantry placed in Southern France
                3 infantry placed in Spain
                1 carrier, 1 fighter and 1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 76 PUs; end with 76 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 20

    Purchase Units - British
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 80 Sea Zone: 1 submarine
                EDIT: Adding units owned by Americans to 39 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                British buy 3 aaGuns, 1 armour, 1 destroyer and 6 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British

    Combat - British

    Non Combat Move - British
                1 submarine moved from 110 Sea Zone to 92 Sea Zone
                8 fighters moved from Southern Italy to Bulgaria
                1 armour moved from Eastern Persia to India
                8 fighters and 1 tactical_bomber moved from India to Burma
                3 aaGuns, 1 armour, 9 artilleries, 40 infantry and 14 mech_infantrys moved from India to Burma
                2 submarines moved from 80 Sea Zone to 39 Sea Zone
                3 mech_infantrys moved from Persia to West India
                1 fighter moved from Iraq to India
                2 infantry moved from Iraq to Turkey
                2 mech_infantrys moved from Egypt to Iraq
                1 infantry moved from Egypt to Trans-Jordan
                1 destroyer moved from 10 Sea Zone to 11 Sea Zone
                2 mech_infantrys moved from Kazakhstan to Kansu

    Place Units - British
                1 infantry placed in Northern Italy
                1 destroyer placed in 110 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by British from 92 Sea Zone: 1 submarine
                EDIT: Adding units owned by British to 110 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                3 aaGuns, 1 armour and 5 infantry placed in United Kingdom

    Turn Complete - British
                British collect 42 PUs; end with 42 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUs

    Place Units - UK_Pacific
                1 artillery and 1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 1 artillery and 1 infantry


  • Took longer for me to get that round in than I expected to. I had forgotten how complicated things had gotten. I took one look at the map and decided it should wait for when I wasn’t tired. Saturday was spent over with friends, so today was the day for my move.  :-D


  • Oh, man, that sounds just like me.  First time I’ve seen someone else saying something like that.

    I don’t make the huge moves when tired, so sometimes they have to wait a day or… several days


  • I doubt we’re the only ones either, even if not many will admit to it.  :-D

    And thanks again for clarifying everything for us.  :-)


  • You’re most welcome - I do it because I enjoy it

    I think you’re right on!  Just no one admitting

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 20

    Combat Move - Italians

    Turn Complete - Italians

  • '19 '18 '17 '16 '15

    @axisandalliesplayer:

    Took longer for me to get that round in than I expected to. I had forgotten how complicated things had gotten. I took one look at the map and decided it should wait for when I wasn’t tired. Saturday was spent over with friends, so today was the day for my move.  :-D

    No problem, it was indeed a relevant move. If I want to play more frequently, I can just start more games!!! it is nonsense bothering your opponents with their speed, in the end, it is a game so we can take it easy… :mrgreen:


  • Sorry for the slower play lately. The new job’s got me working overtime lately.

    Should have a turn out later today. Just about to leave with some friends and didn’t quite make it all the way through my play list. Sorry.

  • '19 '18 '17 '16 '15

    @axisandalliesplayer:

    Sorry for the slower play lately. The new job’s got me working overtime lately.

    Should have a turn out later today. Just about to leave with some friends and didn’t quite make it all the way through my play list. Sorry.

    No problem Sir

  • '19 '18 '17 '16 '15

    @JuanSpain:

    @axisandalliesplayer:

    Sorry for the slower play lately. The new job’s got me working overtime lately.

    Should have a turn out later today. Just about to leave with some friends and didn’t quite make it all the way through my play list. Sorry.

    No problem Sir

    Hi, are you going to continue?, it is 9 day stop now, defeat according to rules I think.


  • Thank you for your patience. My play should start to pick up soon. Have a family reunion this weekend where I probably won’t post much. Other than that, I should get quicker turns in, just maybe not every day.  :-D

  • '19 '18 '17 '16 '15

    Hi, another week after the weekend passed, I will post no show.

    The game was great, you are a fantastic player.

    Thank you for this great game.

    PD: If you return soon, we might continue.

  • '19 '18 '17 '16 '15

    @JuanSpain:

    Hi, another week after the weekend passed, I will post no show.

    The game was great, you are a fantastic player.

    Thank you for this great game.

    PD: If you return soon, we might continue.

    Did not post no show yet Sir, another week now, this is very strange in you, hope you are Ok.

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