@ossel:
@WILD:
I will try to post a link later for Global1942
I think this is it. I’m curious, did this ever gain traction/get tested? I’ve seen mixed opinions of it.
http://smo63.fatcow.com/pdf/G42setup2013424.pdf
Yes that’s it ossel, thanks (updated April of 2013 w/Germany going 5th). This global42 version is what we have been playing as of late because all powers start at war. Only played a handful of times, and not all complete games. We are having a good time though, and the balance seems to be pretty good. It’s funny though because referring to the topic, if Leon_Corona plays this version the French don’t get much of a turn to worry about because the Germans own it all other then a few strangling units (LOL).
Germany starts deep into Russian territory, but the Russians have the power to regain most of it on R1 (they go first BTW). The Germans basically get their a… reamed and lose some good units, but can rebound once the tanks from the western front get turned around. Japan is a monster, starts w/48 IPCs, and it climbs fast. It starts with most of the income islands (not sure how they supposedly got them because they only have 2 transports and they are nowhere near the DEI lol).
The US has some choices to make. If they go head to head w/Japan, it will be a really good fight if Japan adds navy (will slow down the Japanese land game though). If they ignore them watch out for the “Orange Godzilla”. India seems a little under powered (has some navy though) and the Japanese can smack India, and move on to the Mid East/Africa. The Russians can play spoiler though IMO, and it is difficult to cut down Russian income, plus they can easily get to Iraq for the 3 IPC NO bonus early. The Anz are hard pressed to get their NO because they only control the Solomon’s (Japan has the other 3, and forget about Malaya for a long time).
BTW Sea Lion isn’t exactly off the table in this game either depending on the German/UK buys, and if the US is going Europe. England itself has fewer units and only 1 AA gun. India starts w/2 AA guns, so I don’t know why London only gets 1 (seems strange). I think that a concentrated effort against the Germans (Italians) might be the way to go, mainly because Russia is no push over in this game (is actually fun to play).
We are in the 4th round right now, and as the allies I decided to change things up and do a neutral crush starting in the 3nd round w/UK units that evacuated India UK2 to attack Afg (India was a lost cause). I hid it pretty well, and they didn’t see it coming (only attacked neutrals a couple times before, so it flew under the radar). UK3 I managed to hit Afghanistan, Portugal, and Saudi w/UK (they’re working on S Africa neutrals). Anz3 took Chile, then onto Argentina Anz4. Russia hit Turkey R4, and the US took Venezuela, and Spain US4. The Mongolian rules forbid the Mongols to turn pro axis unless directly attacked by Russia, so they can’t be claimed by Japan (hehe). So that left only the Swede’s for Germany. It is an interesting game, and the Germans were in no position to threaten Spain on Ger4, so by US5 (when I build an IC and AB) I will have about 24-25 ground units in Spain and 15+ combined US/UK air units. Plus Spain can be reinforced from naval bases at EUS, Canada, and England every turn port to port (Gibraltar naval base, or even a new Spanish naval base).
Germany can put a pretty good force together though and the Luftwaffe and Italian air force combined are 20+ planes strong, so we will see how it goes. Don’t think they can deal with both US, Russia, and a bit of UK on the side (Russia also has a sh-it ton of Japanese heading her way too).