Alright so since I’ve gotten some input here, let me continue with some more detail on my opponent, and two new twists I took in recent games that approached KGF and KJF differently than what I’d done in the past.
First, let me describe his playstyle:
He is an excellent Axis player. He is extremely conservative with his airforce, and views the German airforce role as primarily a deterrent to any Allied Navy. Therefore, he will not deploy them in any Russian front attacks, he will sparingly deploy them in Africa, and of course in Round 1 he deploys them heavily in Naval attacks where there is zero chance he’ll lose them. After Round 1, and with the exception of quick forays into Africa, his entire Airforce will typically be parked in Northwestern Europe. He therefore only deploys Infantry/Tanks against Russia, although late game when he is ready for a final assault he will pull the airforce in if it’s safe to do so.
He is similarly conservative in all battles, only attacking with very strong / overwhelming odds. He won’t gamble, or be baited into crap- shoot attacks. Give him weak odds and you can generally count on not being attacked. I had to find ways to exploit this.
Round 1, he always does the following:
Germany: Sinks UK Battleship/Transport in UK SZ7, UK Cruiser SZ14, USA Destroyer/Transports in SZ 11. He does not attempt an Egypt landing, preferring to ignore the UK Destroyer in SZ17 and build his own Destroyer off Southern Europe to block. (SIDENOTE: I had been sending the Russian Fighter down to Egype for many games, before realizing he probably wouldn’t attack anyway, so I stopped doing that and begun deploying the Russian fighter in better ways Round 1). His Med Battleship joins the battle against UK Cruiser in SZ14, and the transport comes too, to drop an infantry on Gibraltor, eliminating it as an allied Airfield. He similarly ignores the orphaned British Destroyer/Transport off Eastern Canada, leaving it alive but immediately threatened by his surviving Subs on both sides. He will do all of this with virtually zero casualties - if he loses anything, it’s a Sub or two. He will not attempt to retake W. Russia, because he won’t have the right odds. He will retake Ukraine if I’ve taken it, but, usually bare minimum force - leaving it to be traded. He consolidates his force in Belorussia. He will walk into Karelia as it will be undefended. No counterattack against his German Battleship is feasible, because the UK Destroyer off Egypt is blocked by a German Destroyer. The UK Destroyer that survives off Eastern Canada has nowhere to run so all it can do is try to counterattack the German Subs off the US. I may send the Bomber to help if I’m going KGF, but if there’s only 1 sub left, I usually won’t and hope for good rolls. He’ll set up for a Round 2 Amphibious assault on Egypt, moving German ground forces in Africa east into Libya and prepping troops in Southern Europe for pickup/drop off next round.
Japan: Has typically lost her Navy off East Indies SZ 37. Will counterattack to take out remnants of UK fleet that survived. Will immediately begin building transports - never builds an Asian factory. Ever. Begins shucking immediately and moving fleet south in position for a Round 3 / Round 4 India landing. His ground forces and fighters begin sweeping USA out of Asia. He generally won’t bother with a Pearl Harbor attack.
Now, my general approach has been what is probably considered the norm:
Russia: Attacks W. Russia with everything. Abandons Karelia. Strafes Ukraine, trying to wipe it down to only a German fighter or maybe take it (barely). Begins strategic withdrawals from Asia. Sends sub to help with doomed UK fleet. Buys heavily Infantry+Art or maybe Infantry+tank.
UK - Buys ground forces for India (sometimes all tanks, sometimes infantry/artillery), spends rest on Fighters to begin convoying over to West Russia. Mandatory all-in attack on Japanese navy off East Indies. Protect India Transport, sending to Africa to either evcuate or support, and staying low to avoid getting Bomber-strafed.
USA - Generally goes KGF, so begins retreating all Pacific Fleet towards Atlantic, and buying small Atlantic Navy and/or some bombers/fighters while waiting for the main fleet to arrive. Chase off German subs in Atlantic.
NEW KGF Strategy - Part 1:
None of this has been working, so I took a philosophical shift. Here was my thinking:
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UK cannot build a navy that cannot be insta-sunk by German airforce, for at least 4 rounds. I crunched the numbers, including, ZERO spending on anything first several rounds, saving for a massive naval build. Believe it or not, it can’t be done, when he has 6 fighters, 1 bomber, and subs/battleships surviving. Once I accepted that there is NO Naval Pressure possible from the UK against Germany for several rounds, I begun to think the UK should wait for the US Navy to arrive and piggyback, basically only buying transports. This turned out to be a bad strategy, since all Europe landings are easily telegraphed…and the UK has to wait for the USA to arrive in it’s seazone…and the USA can’t leave the UK fleet unguarded…and the UK fleet can’t head into SZ5 alone…and to boot, one time he brought a Japanese Bomber over to Europe and I didn’t notice it. So I figured the UK transports could attack SZ 5 and USA fleet could arrive before Germany’s next turn…and of course he sunk all the transports with a single Japanese bomber.
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So, then, I concluded, UK can’t afford her own strong navy anytime soon, UK can’t piggyback USA navy without restricting one or both of their attack options…so what then? I took a closer look at the board and it dawned on me that the UK HAS nearly a strong enough Navy to support landings on the board the very first round. It’s just that they’re down by India. And thus, KGF using INDIA Navy retreating around Africa began to develop.
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I busied myself with building Fighters/Bombers in UK and doing my best to hold India…the Indian fleet actually hung around a bit longer than I wanted, near SZ 34, just out of reach of Japan’s staging fleet, because I had some opportunities with fighters etc. to eliminate German navy, support attacks various, and to transport-shuck a bit from India to reinforce Africa. I dawdled a bit, sunk his Med fleet, and headed around Africa via the South.
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The starting UK Navy near Australia was evacuated East towards South America, destined to regroup with the UK India fleet somewhere off Brazil.
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Meanwhile I was much more aggressive with Russia in the East than normal, and begin experimenting with more aggression. I typically never use my Russia tanks on the German front, since I can’t afford their loss to counterattack and everything after Round 1 is either fortifying W. Russia or minimum-attacks in Ukraine (the kind where you take it with 1-2 infantry left max). Russia can ill-afford battles that cost it more than Germany, and tanks are not replaceable. In past games I kind of didn’t know what to do with them - they were basically being used for defense. This time, I began making forays into Asia and keeping the front lines as far out and as bogged down as possible. This was nominally successful although I felt inexperienced in doing it. It did help preserve IPC income longer than normal.
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I commenced standard USA fleet withdrawal from Pacific towards Atlantic, and begun building an 8-transport shuck. I realized quickly that this new approach gave me a lot more options. First, I could get some protection from UK fleet as it rounded Africa, thus making early Morocco landings more appealing than usual. Second, I could simultaneously shift the bulk of my offensive Navy that the USA was waiting on/building up on the Eastern Seaboard up to Canada. I therefore allocated 4 transports towards a Morocco shuck. I started simultaneously preparing 4 transports up north, going across from Eastern Canada to pressure Western Europe.
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Finally, UK fleet came around and with some clever maneuvering basically was able to link up with some USA naval units inSZ8 and provide adequate protection for a 4-transport UK shuck fleet to be quickly deployed. I reinforced that fleet as best I could with extra destroyers shortly thereafter, so the USA fleet could return to duty covering US transports. UK transports begin breaking off and heading into SZ 5 to drop on Karelia, Finland, Baltic, etc. Just trying to stall and irritate and cut off pathways and create havoc.
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Relatively quickly, I had 12 transports total between UK/USA, split into groups of 4, hitting north, west, and south. After hitting Morocco once, I picked up those same US troops and popped them into Southern Europe. It put me a bit out of position but gave me a third front to open up for him.
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None of these European landings were particularly successful, I’d typically take/lose territory, but certainly diverted lots of his attention. Unfortunately I think I made some poor decisions choosing to attack new areas instead of reinforcing gains (when I once briefly held Western Europe with the USA, thwarting a German counterattack, and failing to reinforce it with UK), and meanwhile I ran out of time in India. Japan overran India, Caucasus fell to Germany, Asia collapsed entirely for Russia, tanks started pouring through all 3 sides, and Russia fell before I had made any European landings ‘stick’.
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About that time he also brought the Japanese Navy through Suez and was beginning to threaten the Atlantic, although, his fleet wasn’t significant enough to pose any serious threat to the Allied navies. But it was a little annoying in that it had to be monitored and the possibility of a Japan naval attack to soften the fleet, followed up by a German air force swarm, could have gotten ugly.
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I had been particularly successful Bombing Germany during this game, oddly enough mostly with the UK, which began to cement my thinking that in the future I need to do this more. He was taking mid-teens damage per Round to his complex. I feel I was close to victory, but ran out of time, and perhaps the bombing wasn’t as heavy as could have been. And probably USA is the one that I should spearhead this.
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All of this cemented my thinking around 3 Key Points:
(1) Any KGF strategy must involve Allied landings in multiple locations. In prior games when I consolidated USA and UK navies, he simply put 20+ infantry stacks on either Western Europe or Northwestern Europe, supported with 7 fighters or so, with tanks in reserve, and dared me to land on one of the two obvious choices, knowing he’d throw me back into the ocean immediately. So, to do it right, requires separate Navies, both able to fully defend themselves, and further, there is no hope of affording a reasonable UK Navy that can do so anytime within the first 4-5 rounds. To save up for such a Navy requires essentially a wholesale abandonment of India and virtually zero spending on anything for multiple rounds, which is not viable.
(2) Bombing Germany with 5+ bombers total a round, provided the dice hold up, takes a big toll. The economic value becomes obvious - 6 bombers against a die roll of 1 mean you’ll statistically lose 1 bomber per round. But the remaining 5 should hit for an average of 3 IPC each, which is 15 IPC damage. At a loss of 12 IPC to the Allies (the cost of the bomber). That’s +3 IPC impact to Allies, -3 to the Axis. Hmmm…
(3) Failure to apply any meaningful economic pressure to Germany prior to Round 4 or 5 will result almost certainly in Russia being overrun. There are only three ways to apply economic pressure - take German territory in big chunks (impossible for first 4+ rounds), win decisive battles that cost Germany more than the allies (impossible against a player like him that will never engage a battle that he does not have a large advantage in, and who cannot be attacked on your terms for quite some time), or deprive her of IPC’s through heavy bombing.
I believe I made great progress in cracking the KGF nut. I’ll make a second go of it soon…
Meanwhile, I then played the next game with a KJF - just to figure out if my past failures with KJF were reversible. More on that in the next post.