13L Play-Off, SF, Gamerman01 (Allies +14) vs AlexGreat

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - British
                British buy 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Morocco to Algeria
                      British take Algeria from Italians
                1 infantry moved from India to Burma
                1 infantry moved from India to Burma
                2 fighters moved from India to Burma
                1 tactical_bomber moved from India to Burma
                1 bomber moved from India to French Indo China

    Combat - British
                Strategic bombing raid in French Indo China
                    Bombing raid in French Indo China rolls: 5 and causes: 5 damage to unit: factory_minor
                    Bombing raid in French Indo China causes 5 damage total.
                Battle in Burma
                    British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                    British win, taking Burma from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 bomber moved from French Indo China to India
                1 tactical_bomber moved from Persia to India
                2 fighters and 1 tactical_bomber moved from Burma to India
                1 infantry moved from West India to India
                1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
                1 transport moved from 91 Sea Zone to 110 Sea Zone
                2 aaGuns moved from United Kingdom to 110 Sea Zone
                1 mech_infantry moved from United Kingdom to 110 Sea Zone
                3 infantry moved from United Kingdom to 110 Sea Zone
                2 aaGuns, 3 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
                2 aaGuns, 3 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
                1 fighter moved from United Kingdom to Norway
                2 destroyers moved from 110 Sea Zone to 112 Sea Zone
                2 infantry moved from Iraq to 80 Sea Zone
                1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
                2 infantry moved from 39 Sea Zone to India
                1 artillery and 2 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Alexandria to Egypt
                1 artillery moved from Alexandria to Egypt
                1 infantry moved from Morocco to Algeria

    Place Units - British
                2 infantry placed in Union of South Africa
                1 transport placed in 71 Sea Zone
                2 fighters placed in United Kingdom
                1 transport placed in 109 Sea Zone

    Turn Complete - British
                British collect 36 PUs; end with 36 PUs total

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 2 infantry

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Move everything from Scotland to UK

  • 17 16 15 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy nothing; Remaining resources: 20 PUs;

    Combat Move - Italians
                1 bomber moved from Southern Italy to 91 Sea Zone
                1 mech_infantry moved from Libya to Algeria
                1 armour moved from Libya to Algeria
                1 fighter moved from Libya to Algeria
                1 fighter moved from Libya to Algeria

    Combat - Italians
                Battle in 91 Sea Zone
                    Italians attack with 1 bomber
                    Americans defend with 1 submarine and 1 transport
                    1 submarine owned by the Americans Submerged
                        1 transport owned by the Americans lost in 91 Sea Zone
                    Italians win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Algeria
                    Italians attack with 1 armour, 2 fighters and 1 mech_infantry
                    British defend with 2 infantry
                        Italians roll dice for 1 armour, 2 fighters and 1 mech_infantry in Algeria, round 2 :  2/4 hits
                        British roll dice for 2 infantry in Algeria, round 2 :  0/2 hits
                        2 infantry owned by the British lost in Algeria
                    Italians win, taking Algeria from British with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry

    Non Combat Move - Italians
                1 bomber moved from 91 Sea Zone to Southern France
                2 artilleries and 4 infantry moved from Libya to Tunisia
                1 fighter moved from Algeria to Tunisia
                1 fighter moved from Algeria to Tunisia
                1 aaGun and 2 infantry moved from Bessarabia to Western Ukraine
                1 aaGun and 2 infantry moved from Eastern Poland to Western Ukraine
                1 mech_infantry moved from Northern Italy to Romania
                1 mech_infantry moved from Northern Italy to Romania
                1 infantry moved from Northern Italy to Yugoslavia
                1 aaGun and 6 infantry moved from Southern Italy to Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5,6,3
                Italians collect 12 PUs (3 lost to blockades); end with 32 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs


  • Test summary from TripleA, engine version: 1.7.0.3, time: 18:38:53


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 1

    Purchase Units - Germans
                Germans buy 1 carrier and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 103 Sea Zone to 110 Sea Zone
                1 fighter moved from Norway to 111 Sea Zone
                1 tactical_bomber moved from Germany to 111 Sea Zone
                2 bombers moved from Germany to 111 Sea Zone
                1 fighter moved from Holland Belgium to 110 Sea Zone
                1 fighter moved from Western Germany to 110 Sea Zone
                1 fighter moved from Western Germany to 110 Sea Zone
                3 tactical_bombers moved from Western Germany to 110 Sea Zone
                3 armour moved from Greater Southern Germany to France
                1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
                1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux
                2 armour, 1 artillery and 2 infantry moved from Holland Belgium to France
                1 armour moved from Holland Belgium to Normandy Bordeaux
                1 tactical_bomber moved from Poland to France
                2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
                1 fighter moved from Slovakia Hungary to Yugoslavia
                1 battleship moved from 113 Sea Zone to 110 Sea Zone
                1 submarine moved from 117 Sea Zone to 106 Sea Zone
                1 submarine moved from 124 Sea Zone to 111 Sea Zone
                1 submarine moved from 118 Sea Zone to 111 Sea Zone
                1 submarine moved from 108 Sea Zone to 91 Sea Zone


  • sorry


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 1

    Purchase Units - Germans
                Germans buy 1 carrier and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 103 Sea Zone to 91 Sea Zone
                1 submarine moved from 117 Sea Zone to 106 Sea Zone
                1 submarine moved from 108 Sea Zone to 110 Sea Zone
                1 submarine moved from 118 Sea Zone to 111 Sea Zone
                1 submarine moved from 124 Sea Zone to 111 Sea Zone
                1 fighter moved from Norway to 111 Sea Zone
                1 tactical_bomber moved from Germany to 111 Sea Zone
                2 bombers moved from Germany to 111 Sea Zone
                1 battleship moved from 113 Sea Zone to 110 Sea Zone
                2 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
                1 fighter moved from Holland Belgium to 110 Sea Zone
                1 armour, 1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
                1 tactical_bomber moved from Poland to France
                1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
                1 infantry moved from Holland Belgium to Normandy Bordeaux
                2 armour, 1 artillery and 2 infantry moved from Holland Belgium to France
                3 armour moved from Greater Southern Germany to France
                2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
                1 fighter moved from Slovakia Hungary to Yugoslavia


  • sorry

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 2 infantry and 1 transport; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 submarine moved from 44 Sea Zone to 57 Sea Zone

    Non Combat Move - ANZAC
                1 cruiser moved from 54 Sea Zone to 33 Sea Zone
                2 fighters moved from Queensland to Caroline Islands
                1 submarine moved from 37 Sea Zone to 39 Sea Zone
                2 infantry moved from Alexandria to Egypt
                1 artillery moved from New South Wales to South Australia
                1 artillery moved from New South Wales to Queensland
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 aaGun and 2 infantry moved from Queensland to Northern Territory
                1 infantry moved from Queensland to Northern Territory
                1 aaGun moved from Queensland to 54 Sea Zone
                1 infantry moved from Queensland to Northern Territory
                1 aaGun and 1 transport moved from 54 Sea Zone to 46 Sea Zone
                1 infantry moved from New Guinea to 46 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
                1 aaGun and 1 infantry moved from 33 Sea Zone to Caroline Islands

    Place Units - ANZAC
                2 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 12 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Alexandria to Egypt

    Turn Complete - French

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @Alexgreat:

    I wont be able to post until Sunday in 8 days.

  • 17 16 15 12

    Do you want to submerge the UK sub?

  • 25 24 23 22 15 11 10 Official Q&A Mod

    No, it’s there to fight

  • 25 24 23 22 15 11 10 Official Q&A Mod

    If my sub misses and yours hits, take off my sub for the casualty

    Then you can at least get to the attack roll for your aircraft before having to wait again.

  • 17 16 15 12

    My sub hit, took yours (didnt hit). 4 hits from my air, casualty choice or need the file?
    Ukr has already been taken with one German surviving.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    No, I do remember the situation from looking at it yesterday

    Damage the carrier, take off 2 USA DD and 1 UK DD

  • 17 16 15 12

    thx

  • 17 16 15 12

    4 hits by you. Took away three figs and the sub.
    3 by me now.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    2 DD, CV

  • 25 24 23 22 15 11 10 Official Q&A Mod

    CV = carrier
    Sorry if any confusion

Suggested Topics

  • 4
  • 27
  • 114
  • 71
  • 65
  • 235
  • 369
  • 201
Axis & Allies Boardgaming Custom Painted Miniatures

31

Online

17.9k

Users

40.7k

Topics

1.8m

Posts