@Uncrustable:
Ok so we have 2 different conversations going on, and one I believe is definitely off topic.
This is clearly one conversation off topic.
Baron: Im not sure how many games of global you play, or how competitive they are, but G40 has no problems with warship buys. Many are purchased. I believe ship to plane to land costs are near perfect right now, any deviations could have balance implications.
Sorry, you are right I’m still too influenced by Classic, 1942 and 1941.
You point out that you must build land to actually get money, transports to move your land and warships to protect said transports and/or destroy them.
What are you saying?
This is how it is meant to be yes?
This best illustrates some form of realism yes?
The point is ground units are the primary units, never naval units.
In these other version of the games in which you don’t have as much money as in G40, buying sea units can hindered your chance of victory.
What I meant is buying an expensive fleet is just to protect transport, and it is just a mean to move ground units. Even destroying a whole fleet, with another is not the key to victory. Moving ground units is the major points, and the more units you have the more you can conquer over others.
Capital ships and cruisers are the most expensive units (are the biggest miniature and are very funny to play with) but have nonetheless a secondary function vs the far cheaper ground units.
From these twos criterias, and if there is no historical accuracy goal,
I would add that
1- like having more buying options and
2- being able to put more variety of units on the board.
More units is most of the time not a good thing.
It can water down the game, and would increase time required if anything.
Here is two new criterias which are also to be considered.
Cruiser v BB is a great example of too many units.
However if there is a niche to be filled then …
Sorry, I don’t understand the example, what I usually eared is that there is only Sub and Destroyer spam. Not much BB or Cruiser buying.
I do not wish to abandon historical realism, only that gameplay should be more important.
Ok. That’s right.
The first scale of cost for unit was the lowest.
Here is the most historical I think, because it will create clearly a lot of buying for destroyer and cruiser pairing and almost no BB buying:
SS 6 TT 7 DD 8 CA 10 CV 16 BB 20.
However, it will outbalance what was considered balance in OOB combat (ex.: 80 IPCs) :
4 DDs + 4 CAs vs 4 BBs. 49% vs 46%
1 DD + 6 CAs vs 4 BBs. 32% vs 63%
It becomes:
5 DDs + 4 CAs vs 4 BBs. 74% vs 23%
8 CAs vs 4 BBs. 66% vs 31%
Finally, having a more competitive BB (as the maths showed in the earlier post) but still historical (keeping a small cost advantage for DD+CA over BB):
DD 8 CA 10 CV 16 BB 19.
(76 IPCs) 2 DDs + 6 CAs vs 4 BBs. 59% vs 36%
It keeps also what you seems to like the R1 buying opening which let ANZAC and Italy built 1 cruiser.
By the way, I remembered (in Kion maths) that BB vs CV, CV was the weakest and that’s explain the 15 IPCs CV.
After calculation, Carrier vs DD or CA showed that on average for DD at 8 and CA at 10, CV+ 2 planes should cost 36.25 IPCs, so OOB cost for CV is at the good place.
If I try to summarize the points,
Subs can be 6 or 7 IPCs (and still be a competitive units, but less interesting fodder),
Destroyer was OOB good at 8 (no need to change anything).
Cruiser need a fix up to 10 IPCs, but can also be good at 11 IPCs under some helping circumstances (giving some other capacity, or if BB is at 20 IPCs, etc.)
Carrier was good OOB at 16 IPCs and could also benefits from the TcB reduction to 10 IPCs.
Battleship is balance at 19 IPCs (CA at 10 or even 11, to keep parity with DD+CA),
and going down to 18 IPCs (with CA at 10) make it statistically a more powerful unit vs DD, CA and CV,
and keeping OOB at 20 IPCs will make it far less attractive vs 10 IPCs CA (unless for the double hit).
Depending on which part of historical accuracy we look:
no building of new BB during WWII (keep OOB) or
how its heavy guns and armor plating make it far superior in naval battle vs DD or CA, or CV in direct contact (someone can still choose 18 IPCs).
There is for all taste here,
I don’t see compelling reason to determine one cost structure over an other inside these parameters.
Do you see any?