OK lets have the master list of all these ideas… the problem with assesing one NA vs. another is to compare all the rules as a whole. Just post the whole thing.
On artillery topic… the idea of 7 units attacking my planes is not good. Remember 1 out of 10 planes were shot down on average. So only one roll should occur at most in any case, and the artillery unit cannot perform other functions if it commits to aa duty (but can move). It cant have the cake and eat it too.
Also the new heavy artillery unit should become something like this:
attack at 4, defend at 2, move 1, cost 6
if used as an attacking piece its hits must apply against enemy armor or regular artillery units before hits go against infantry.
Also, now you must allow all units to hit “like for LIke” consider:
All armor hits must go against enemy armor followed by artillery, followed by infantry
All artillery hits (except heavy) go against artillery followed by infantry followed by armor
All infantry hits go against infantry, followed by artillery, followed by armor
NOW the next unit id like to reintroduce is a Mechanized Infantry piece (armored Infantry)
attacks at 3 defends at 2, moves at 2, costs at 4
does not aid other units like artillery or perform other functions
unless you want this: Each mechanized infantry aid in the movement of one infantry unit with a +1 movement modifier at a 1/1 basis. This represents the piggyback effect and transport by halftracks to the front.
the cost of this unit would have to go to 5, which pushes the cost of a tank to 6.
lastly, the game needs different types of infantry:
1)elite ( Waffen SS, kwangtung army, Folgore, British and Soviet Guard units)
attack 2 defend 3, move 1 cost 3 (their is to be some restrictions of the limit of how many of these you can buy)
2)regular which are established (manpower restrictions)
3)Light which represent smaller elements (Volkstrum units, brigades, commandos, perhaps marines, rangers, chindits, Soviet Rifle divisions etc)
attack 1 defend 1 move 1 cost 2
again—(their is to be some restrictions of the limit of how many of these you can buy)
manpower restrictions:
i have to set this asside for a latter time.