@knp7765:
Here are some combat values for 11 different possible units you could incorporate into the game. Someone put this idea here in the forum on another thread way back when we first started getting different types of units from HBG. It keeps to a formula of ATT + DEF + MOVE - 1 = COST. That formula seems to work pretty well for land units but not for planes or ships.
Attack Defense Move Cost
Infantry 1 2 1 3
Elite Infantry 2 2 1 4
Mobile Infantry 1 2 2 4
Armored Infantry 2 1 2 4
Light Tank 2 2 2 5
Artillery 3 2 1 5
Medium Tank 3 2 2 6
Medium Tank Dest/SPG 2 3 2 6
Heavy Artillery 4 2 1 6
Heavy Tank 4 3 2 8
Heavy Tank Dest/SPG 3 4 2 8
You could even tinker around with some of these to fit your purpose, like having Heavy Tanks only move 1 but attack and defend @ 4. That’s an idea I have also pondered since the bigger heavier tanks simply didn’t move as fast as some of the medium and light tanks.
Elite Infantry could be paratroopers, SS, Guards, Commandos, SNLF, etc. You could even have some type of special rules or advantages for each one, although that would add complexity to the game.
Mobile Infantry would probably be trucks and jeeps. I am planning a special set of rules for those pieces along the lines of transport planes and transport ships.
Armored Infantry would be like armored cars and maybe half-tracks.
Speaking of different type of unit:
This Artillery will be a better historical representative since Art are less mobile and better for defensive stand, I think:
Medium Artillery A2D3M1C5 each give +1A to 1 Inf.
Mobile Artillery? A2D2M2C5, each give +1A to 1 Inf.
and both can be a companion to
T-34 medium Tank A3D2M2C5, can Blitz.
But this is all inside the 1940 Global cost paradigm:
Art A2D2M1C4 and Armor A3D3M2C6.
Maybe Light Tank can be A2D2M2C4, can Blitz.
OOB Mech (mobile) Infantry are A1D2M2C4, get +1A when paired with Art, can blitz with Armor.
Maybe Armored Infantry A2D1M2C4, get +1A when paired with Art or even Tank, can blitz with Armor?.
Here is a summary.
Inside Global 1940 cost:
Mech Infantry A1D2M2C4, get +1A when paired with Art, can blitz with tank.
Armored Infantry A2D1M2C4, get +1A when paired with Art (even tank?), can blitz with tank.
Light Tank A2D2M2C4, can blitz.
Light Artillery A2D2M1C4, each give +1A to 1 Inf. OOB Artillery
Mobile Artillery A2D2M2C5, each give +1A to 1 Inf.
Medium Artillery A2D3M1C5, each give +1A to 1 Inf.
Medium Tank(T34) A3D2M2C5, can blitz.
Heavy Tank A3D3M2C6, can blitz. OOB Armor
Hvy Tank Destroyer A4D4M1C7, no blitz.
Or
Heavy Tank Destroyer A4D3M1C7, destroy tank on roll of “1”.