@CWO:
What I personally like so much about the boardgame incarnations of A&A is that I get to move real little plastic models on a real mapboard on a real table. I have nothing against online games and I have no problem with people who prefer the electronic version of A&A; my individual tastes simply don’t happen to be for online gaming. Like Toblerone and Tall Paul, I find it more satisfying to handle actual sculpts.
Two of the first WWII movies I ever saw – Sink the Bismarck and Midway – feature multiple scenes in which high-level naval officers stand around large map tables, scrutinizing various small wooden markers which depict the major warships of the two adversaries, pondering their next decision or moving the markers to reflect the evolving situation at sea. Sink the Bismarck shows one such table (on the British side, in the Admiralty’s Operations Room), while Midway shows two such tables (a Japanese one aboard Yamamoto’s flagship and an American one at Nimitz’s headquarters). I remember thinking how cool these tables looked, and being struck by the way in which these officers seemed to be playing a complex, high-tension game with quite deadly real-world consequences. So when A&A came along, I was happy to get a chance to have the same kind of fun. As newer A&A games started being published, with more sculpt varieties and bigger maps, it didn’t take much to turn me into a piece junkie. And when the first-edition Global 1940 mapboard came along, I took the step of assembling a dedicated gaming table for it, complete with a sheet of acrylic to cover the map. I’ve gotten a lot of enjoyment out of my table and my sculpt collection, and they add an extra kick whenever I re-watch those two movies on DVD.
My only problem with the plastic pieces in later versions of axis and allies is that they try too hard to accurately represent the pieces, resulting in different sculpts for different nations. Veteran’s won’t mind, but I train a lot of new people, (hosting an axis group in St. Louis, Mo.) and because the naval units are to scale, often (especially in second edition pieces) new players can’t tell the difference between destroyers, cruisers, and transports with some nations such as Anzac, Britain, and France…In my humble opinion, make the types of ships out of scale, Large for BB, Medium length for Cruisers, short for destroyers, and make the transport wider or fat for easy identification. We should not need a silhouette card book to Identify the Bismark from the Prince Eugen. ;)