TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
I could use some men for my trannies, running out of time.
That’s why I threw the 2 planes on the Phillipines - to hopefully take out 1 or 2 more ground units.
I think the secret to Allied success is to accept many sub-optimal battles. You need to have everybody getting involved and whittling away at Germany and Japan at every opportunity. Often this means < 50/50 battles, and this goes against most A&A player’s creed. Perhaps this is why everyone thinks the axis is stronger - because they’re not playing the Allies as effectively as they could be. Pretty sure I’m right, but I gotta get a lot more games under my belt.
Will probably be playing US/China/UK later this evening.
Meanwhile, I’ll let you worry about what tech I’ll get for 5 IPC’s. Or 2 techs…. :-D
No no, you’re going to miss your next five rolls to get back to 1/6 of the time.
Most of the time I undo the whole board and start over, so you could go the bottom of the history and start overfrom where I got done undoing before.
I didn’t see your scramble, sorry let me know if you want it redone.
No no, you’re going to miss your next five rolls to get back to 1/6 of the time.
Or I could quit buying them and guarantee I stay ahead for the rest of the game, just to bug you :wink:
No way I can stop gambling for tech. :roll:
I didn’t see your scramble, sorry let me know if you want it redone.
Please forget all about it. It’s absolutely fine. Either way was fine, which was why I was waffling. I answered to not scramble, and you went with it. 4 minutes later I changed my mind, but it was too late, and that’s just too bad for me.
Thank you again for being so gracious and a good sport. A real pleasure to play with a guy who plays fast, is gracious and a good sport, and who isn’t killing you :-)
Ahhhhhh….
Now that I’ve finished my SUB sandwich, I can get back to business… :evil:
I think the secret to Allied success is to accept many sub-optimal battles. You need to have everybody getting involved and whittling away at Germany and Japan at every opportunity. Often this means < 50/50 battles, and this goes against most A&A player’s creed. Perhaps this is why everyone thinks the axis is stronger - because they’re not playing the Allies as effectively as they could be. Pretty sure I’m right, but I gotta get a lot more games under my belt.
That may be true, but that basically says the dice play the game for you. Some folks aren’t going to enjoy playing a game if their only shot to win is getting lucky on a coin flip.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Research Technology - Americans
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 destroyer, 2 infantry, 6 submarines and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 fighter moved from 54 Sea Zone to 41 Sea Zone
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry moved from 3 Sea Zone to Soviet Far East
1 infantry moved from 3 Sea Zone to Soviet Far East
1 infantry moved from Central United States to 101 Sea Zone
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
Combat - Americans
Battle in Morocco
Battle in Gibraltar
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 harbour and 1 infantry
Americans win, taking Morocco from Germans, taking Gibraltar from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Soviet Far East
Battle in 41 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans win, taking Soviet Far East from Japanese with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 fighter
Japanese defend with 1 destroyer
Americans win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 fighter
Non Combat Move - Americans
1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 submarine moved from 26 Sea Zone to 24 Sea Zone
1 submarine moved from 26 Sea Zone to 15 Sea Zone
1 submarine moved from 28 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Western United States to Alaska
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 carrier moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 41 Sea Zone to 39 Sea Zone
1 fighter moved from 54 Sea Zone to Wake Island
1 bomber moved from 16 Sea Zone to Wake Island
1 fighter moved from 54 Sea Zone to Wake Island
1 tactical_bomber moved from 54 Sea Zone to Wake Island
1 carrier moved from 54 Sea Zone to 26 Sea Zone
1 carrier moved from 54 Sea Zone to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
1 armour moved from 62 Sea Zone to New South Wales
2 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 54 Sea Zone to 57 Sea Zone
1 submarine moved from 54 Sea Zone to 62 Sea Zone
1 destroyer moved from 54 Sea Zone to 62 Sea Zone
1 battleship and 2 cruisers moved from 54 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Central United States to Western United States
1 infantry moved from Central United States to Eastern United States
1 aaGun moved from Central United States to Eastern United States
1 aaGun moved from Central United States to Eastern United States
Place Units - Americans
1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
1 infantry placed in Eastern United States
1 armour placed in Central United States
1 artillery placed in Eastern United States
1 destroyer and 5 submarines placed in 10 Sea Zone
1 armour placed in Western United States
1 submarine placed in 101 Sea Zone
Americans undo move 6.
1 destroyer and 4 submarines placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
@Eggman:
I think the secret to Allied success is to accept many sub-optimal battles. You need to have everybody getting involved and whittling away at Germany and Japan at every opportunity. Often this means < 50/50 battles, and this goes against most A&A player’s creed. Perhaps this is why everyone thinks the axis is stronger - because they’re not playing the Allies as effectively as they could be. Pretty sure I’m right, but I gotta get a lot more games under my belt.
That may be true, but that basically says the dice play the game for you. Some folks aren’t going to enjoy playing a game if their only shot to win is getting lucky on a coin flip.
No, you completely misunderstood what I meant.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 6 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 2 PUs; end with 8 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Combat Move - British
1 fighter moved from Scotland to 113 Sea Zone
1 fighter moved from United Kingdom to 113 Sea Zone
2 fighters moved from 110 Sea Zone to 113 Sea Zone
1 bomber moved from Malta to 113 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from Kenya to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
1 artillery moved from 81 Sea Zone to Egypt
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
1 armour and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Burma to Shan State
1 fighter moved from India to Shan State
Need scramble decision for Z113 - thanks
scramble 3 figs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - British
British buy 1 destroyer, 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 6 PUs;
Combat Move - British
1 fighter moved from Scotland to 113 Sea Zone
1 fighter moved from United Kingdom to 113 Sea Zone
2 fighters moved from 110 Sea Zone to 113 Sea Zone
1 bomber moved from Malta to 113 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from Kenya to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
1 artillery moved from 81 Sea Zone to Egypt
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
1 armour and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Burma to Shan State
1 fighter moved from India to Shan State
Combat - British
Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in Egypt
British attack with 1 artillery and 3 infantry
Italians defend with 1 armour and 1 harbour
British win, taking Egypt from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Italians: 1 armour
Battle in Normandy Bordeaux
British attack with 1 armour and 3 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
British win, taking Normandy Bordeaux from Germans with 1 armour and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Shan State
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 113 Sea Zone
British attack with 1 bomber and 4 fighters
Germans defend with 1 destroyer, 3 fighters, 1 submarine and 2 transports
1 submarine owned by the Germans Submerged
British win with 3 fighters remaining. Battle score for attacker is 30
Casualties for Germans: 1 destroyer, 3 fighters and 2 transports
Casualties for British: 1 bomber and 1 fighter
Non Combat Move - British
1 fighter moved from 113 Sea Zone to 110 Sea Zone
1 fighter moved from 113 Sea Zone to 110 Sea Zone
1 fighter moved from 113 Sea Zone to Finland
1 infantry moved from Quebec to 106 Sea Zone
1 artillery moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
3 infantry moved from Persia to Iraq
3 aaGuns and 9 infantry moved from Burma to India
1 fighter moved from Shan State to India
Place Units - British
2 mech_infantrys placed in Union of South Africa
2 fighters placed in United Kingdom
1 destroyer placed in 110 Sea Zone
Turn Complete - British
British collect 35 PUs; end with 35 PUs total
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,6,1,5,4,5,6,6,1
UK_Pacific collect 6 PUs (1 lost to blockades); end with 12 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - British
British buy 1 destroyer, 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 6 PUs;
Combat Move - British
1 fighter moved from Scotland to 113 Sea Zone
1 fighter moved from United Kingdom to 113 Sea Zone
2 fighters moved from 110 Sea Zone to 113 Sea Zone
1 bomber moved from Malta to 113 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from Kenya to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
1 artillery moved from 81 Sea Zone to Egypt
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
1 armour and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Burma to Shan State
1 fighter moved from India to Shan State
Combat - British
Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in Egypt
British attack with 1 artillery and 3 infantry
Italians defend with 1 armour and 1 harbour
British win, taking Egypt from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Italians: 1 armour
Battle in Normandy Bordeaux
British attack with 1 armour and 3 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
British win, taking Normandy Bordeaux from Germans with 1 armour and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Shan State
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 113 Sea Zone
British attack with 1 bomber and 4 fighters
Germans defend with 1 destroyer, 3 fighters, 1 submarine and 2 transports
1 submarine owned by the Germans Submerged
British win with 3 fighters remaining. Battle score for attacker is 30
Casualties for Germans: 1 destroyer, 3 fighters and 2 transports
Casualties for British: 1 bomber and 1 fighter
Non Combat Move - British
1 fighter moved from 113 Sea Zone to 110 Sea Zone
1 fighter moved from 113 Sea Zone to 110 Sea Zone
1 fighter moved from 113 Sea Zone to Finland
1 infantry moved from Quebec to 106 Sea Zone
1 artillery moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
3 infantry moved from Persia to Iraq
3 aaGuns and 9 infantry moved from Burma to India
1 fighter moved from Shan State to India
Place Units - British
2 mech_infantrys placed in Union of South Africa
2 fighters placed in United Kingdom
1 destroyer placed in 110 Sea Zone
Turn Complete - British
British collect 35 PUs; end with 35 PUs total
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,6,1,5,4,5,6,6,1
UK_Pacific collect 6 PUs (1 lost to blockades); end with 12 PUs total
Hmm - I was getting error messages when I tried to post that, but it looks OK.
Were you aware that I had 95% odds on Z113? Did your calculator say otherwise?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Italians
Italians buy 2 artilleries, 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 unit repaired.
1 bomber moved from Southern Italy to 81 Sea Zone
1 artillery and 1 infantry moved from Algeria to Morocco
4 infantry moved from Southern Italy to 97 Sea Zone
2 artilleries moved from Northern Italy to 97 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 4 infantry and 3 transports moved from 97 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Gibraltar
1 artillery and 4 infantry moved from 92 Sea Zone to Gibraltar
1 tactical_bomber moved from Southern Italy to Morocco
1 armour moved from Eastern Poland to Archangel
Italians take Archangel from Russians
Combat - Italians
Battle in 81 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 81 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 6
Casualties for British: 1 transport
Battle in Morocco
Italians attack with 1 artillery, 1 infantry and 1 tactical_bomber
Americans defend with 2 infantry
Italians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Morocco, round 1 : 1/3 hits
Americans roll dice for 2 infantry in Morocco, round 1 : 1/2 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Italians roll dice for 1 artillery and 1 tactical_bomber in Morocco, round 2 : 2/2 hits
Americans roll dice for 1 infantry in Morocco, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Morocco
Italians win, taking Morocco from Americans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 2 infantry
Battle in Gibraltar
Italians attack with 2 artilleries and 4 infantry
British defend with 1 artillery, 1 harbour and 1 infantry; Americans defend with 1 artillery and 1 infantry
Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 1 : 3/3 hits
Italians roll dice for 2 artilleries and 4 infantry in Gibraltar, round 1 : 3/6 hits
British roll dice for 2 artilleries and 2 infantry in Gibraltar, round 1 : 1/4 hits
1 infantry owned by the British , 1 artillery owned by the Americans , 1 artillery owned by the British , 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Italians win, taking Gibraltar from British with 2 artilleries and 3 infantry remaining. Battle score for attacker is 11
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Italians
1 tactical_bomber moved from Morocco to 92 Sea Zone
1 bomber moved from 81 Sea Zone to Greece
Place Units - Italians
1 fighter placed in Southern Italy
2 infantry placed in Southern Italy
2 artilleries and 2 infantry placed in Northern Italy
1 destroyer placed in 97 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 3 infantry
EDIT: Adding units owned by Italians to France: 3 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Romania: 1 mech_infantry
EDIT: Adding units owned by Italians to Belarus: 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Territory Summary for Italians :
Trans-Jordan : 1 flag
Alexandria : 1 flag
Gibraltar : 1 flag, 2 artilleries, 1 harbour and 3 infantry
Morocco : 1 flag, 1 artillery
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 3 infantry
Tunisia : 1 flag
Northern Italy : 2 aaGuns, 2 artilleries, 1 factory_major, 2 infantry and 1 mech_infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
Belarus : 1 mech_infantry
Archangel : 1 flag, 1 armour
93 Sea Zone : 1 flag
Greece : 1 flag, 1 bomber
97 Sea Zone : 1 destroyer
92 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports
98 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 34 / 48
Russians : 36 / 50
Japanese : 58 / 60
Americans : 52 / 73
Chinese : 2 / 8
British : 35 / 35
UK_Pacific : 7 / 12
Italians : 19 / 34
ANZAC : 14 / 25
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser, 1 fighter and 1 transport
Japanese defend with 1 destroyer
ANZAC win with 1 transport remaining. Battle score for attacker is -14
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 cruiser and 1 fighter
Battle in Java
Non Combat Move - ANZAC
1 fighter moved from India to Kazakhstan
1 fighter moved from 39 Sea Zone to India
1 bomber moved from New South Wales to Brazil
1 artillery moved from New South Wales to Queensland
2 aaGuns and 2 infantry moved from South Australia to Queensland
1 fighter moved from New South Wales to Queensland
Place Units - ANZAC
2 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
1 factory_minor placed in Queensland
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Combat Move - French
1 fighter moved from United Kingdom to Karelia
1 infantry moved from Anglo Egyptian Sudan to Egypt
Want to change ANZ ftr to land in Stalingrad instead of Kazak
eh - never mind.
I want it in Kazakh
Just don’t use the most recent file I uploaded - use the one that went with the French post, please. :-P
Thanks