13L G40.2 Gamerman01 (Allies +9) vs. Jeff28 (Axis)


  • @Jeff28:

    I could use some men for my trannies, running out of time.

    That’s why I threw the 2 planes on the Phillipines - to hopefully take out 1 or 2 more ground units.

    I think the secret to Allied success is to accept many sub-optimal battles.  You need to have everybody getting involved and whittling away at Germany and Japan at every opportunity.  Often this means < 50/50 battles, and this goes against most A&A player’s creed.  Perhaps this is why everyone thinks the axis is stronger - because they’re not playing the Allies as effectively as they could be.  Pretty sure I’m right, but I gotta get a lot more games under my belt.


  • Will probably be playing US/China/UK later this evening.

    Meanwhile, I’ll let you worry about what tech I’ll get for 5 IPC’s.  Or 2 techs….  :-D


  • No no, you’re going to miss your next five rolls to get back to 1/6 of the time.

    Most of the time I undo the whole board and start over, so you could go the bottom of the history and start overfrom where I got done undoing before.

    I didn’t see your scramble, sorry let me know if you want it redone.


  • @Jeff28:

    No no, you’re going to miss your next five rolls to get back to 1/6 of the time.

    Or I could quit buying them and guarantee I stay ahead for the rest of the game, just to bug you  :wink:

    No way I can stop gambling for tech.  :roll:

    I didn’t see your scramble, sorry let me know if you want it redone.

    Please forget all about it.  It’s absolutely fine.  Either way was fine, which was why I was waffling.  I answered to not scramble, and you went with it.  4 minutes later I changed my mind, but it was too late, and that’s just too bad for me.

    Thank you again for being so gracious and a good sport.  A real pleasure to play with a guy who plays fast, is gracious and a good sport, and who isn’t killing you  :-)


  • Ahhhhhh….

    Now that I’ve finished my SUB sandwich, I can get back to business…  :evil:

  • '12

    @Gamerman01:

    I think the secret to Allied success is to accept many sub-optimal battles.  You need to have everybody getting involved and whittling away at Germany and Japan at every opportunity.  Often this means < 50/50 battles, and this goes against most A&A player’s creed.  Perhaps this is why everyone thinks the axis is stronger - because they’re not playing the Allies as effectively as they could be.  Pretty sure I’m right, but I gotta get a lot more games under my belt.

    That may be true, but that basically says the dice play the game for you.  Some folks aren’t going to enjoy playing a game if their only shot to win is getting lucky on a coin flip.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Research Technology - Americans
                Americans spend 5 on tech rolls
                Americans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Americans
                Americans buy 2 armour, 1 artillery, 1 destroyer, 2 infantry, 6 submarines and 1 transport; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 fighter moved from 54 Sea Zone to 41 Sea Zone
                1 destroyer moved from 39 Sea Zone to 41 Sea Zone
                1 fighter moved from Hawaiian Islands to 16 Sea Zone
                1 bomber moved from Hawaiian Islands to 16 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                2 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                1 infantry moved from 3 Sea Zone to Soviet Far East
                1 infantry moved from 3 Sea Zone to Soviet Far East
                1 infantry moved from Central United States to 101 Sea Zone
                1 cruiser moved from 101 Sea Zone to 91 Sea Zone
                1 artillery moved from Central United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 artillery moved from 91 Sea Zone to Gibraltar
                1 infantry moved from Central United States to 101 Sea Zone
                1 infantry moved from Central United States to 101 Sea Zone
                2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Morocco
                1 infantry moved from 91 Sea Zone to Morocco

    Combat - Americans
                Battle in Morocco
                Battle in Gibraltar
                    Americans attack with 1 artillery and 1 infantry
                    Germans defend with 1 harbour and 1 infantry
                    Americans win, taking Morocco from Germans, taking Gibraltar from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Soviet Far East
                Battle in 41 Sea Zone
                    Americans attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 submarine
                    Americans win, taking Soviet Far East from Japanese with 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in 16 Sea Zone
                    Americans attack with 1 bomber and 1 fighter
                    Japanese defend with 1 destroyer
                    Americans win with 1 bomber remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 fighter

    Non Combat Move - Americans
                1 submarine moved from 10 Sea Zone to 7 Sea Zone
                1 submarine moved from 26 Sea Zone to 24 Sea Zone
                1 submarine moved from 26 Sea Zone to 15 Sea Zone
                1 submarine moved from 28 Sea Zone to 26 Sea Zone
                1 mech_infantry moved from Western United States to Alaska
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 mech_infantry moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                1 carrier moved from 101 Sea Zone to 91 Sea Zone
                2 fighters moved from Eastern United States to 91 Sea Zone
                1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from 41 Sea Zone to 39 Sea Zone
                1 fighter moved from 54 Sea Zone to Wake Island
                1 bomber moved from 16 Sea Zone to Wake Island
                1 fighter moved from 54 Sea Zone to Wake Island
                1 tactical_bomber moved from 54 Sea Zone to Wake Island
                1 carrier moved from 54 Sea Zone to 26 Sea Zone
                1 carrier moved from 54 Sea Zone to 26 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 62 Sea Zone
                1 infantry moved from 62 Sea Zone to New South Wales
                1 armour moved from 62 Sea Zone to New South Wales
                2 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 submarine moved from 54 Sea Zone to 57 Sea Zone
                1 submarine moved from 54 Sea Zone to 62 Sea Zone
                1 destroyer moved from 54 Sea Zone to 62 Sea Zone
                1 battleship and 2 cruisers moved from 54 Sea Zone to 26 Sea Zone
                1 mech_infantry moved from Central United States to Western United States
                1 infantry moved from Central United States to Eastern United States
                1 aaGun moved from Central United States to Eastern United States
                1 aaGun moved from Central United States to Eastern United States

    Place Units - Americans
                1 transport placed in 10 Sea Zone
                1 infantry placed in Western United States
                1 infantry placed in Eastern United States
                1 armour placed in Central United States
                1 artillery placed in Eastern United States
                1 destroyer and 5 submarines placed in 10 Sea Zone
                1 armour placed in Western United States
                1 submarine placed in 101 Sea Zone
                Americans undo move 6.
                1 destroyer and 4 submarines placed in 10 Sea Zone
                1 submarine placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs


  • @Eggman:

    @Gamerman01:

    I think the secret to Allied success is to accept many sub-optimal battles.  You need to have everybody getting involved and whittling away at Germany and Japan at every opportunity.  Often this means < 50/50 battles, and this goes against most A&A player’s creed.  Perhaps this is why everyone thinks the axis is stronger - because they’re not playing the Allies as effectively as they could be.  Pretty sure I’m right, but I gotta get a lot more games under my belt.

    That may be true, but that basically says the dice play the game for you.  Some folks aren’t going to enjoy playing a game if their only shot to win is getting lucky on a coin flip.

    No, you completely misunderstood what I meant.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 6 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Tsinghai
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 8 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Combat Move - British
                1 fighter moved from Scotland to 113 Sea Zone
                1 fighter moved from United Kingdom to 113 Sea Zone
                2 fighters moved from 110 Sea Zone to 113 Sea Zone
                1 bomber moved from Malta to 113 Sea Zone
                2 infantry moved from Anglo Egyptian Sudan to Egypt
                1 artillery moved from Union of South Africa to 71 Sea Zone
                1 artillery and 1 transport moved from 71 Sea Zone to 72 Sea Zone
                1 infantry moved from Kenya to 72 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
                1 infantry moved from 81 Sea Zone to Egypt
                1 artillery moved from 81 Sea Zone to Egypt
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 armour moved from United Kingdom to 110 Sea Zone
                1 armour and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from Burma to Shan State
                1 fighter moved from India to Shan State


  • Need scramble decision for Z113 - thanks


  • scramble 3 figs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - British
                British buy 1 destroyer, 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;

    Purchase Units - UK_Pacific
                UK_Pacific buy nothing; Remaining resources: 6 PUs;

    Combat Move - British
                1 fighter moved from Scotland to 113 Sea Zone
                1 fighter moved from United Kingdom to 113 Sea Zone
                2 fighters moved from 110 Sea Zone to 113 Sea Zone
                1 bomber moved from Malta to 113 Sea Zone
                2 infantry moved from Anglo Egyptian Sudan to Egypt
                1 artillery moved from Union of South Africa to 71 Sea Zone
                1 artillery and 1 transport moved from 71 Sea Zone to 72 Sea Zone
                1 infantry moved from Kenya to 72 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
                1 infantry moved from 81 Sea Zone to Egypt
                1 artillery moved from 81 Sea Zone to Egypt
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 armour moved from United Kingdom to 110 Sea Zone
                1 armour and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from Burma to Shan State
                1 fighter moved from India to Shan State

    Combat - British
                Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
                Battle in Egypt
                    British attack with 1 artillery and 3 infantry
                    Italians defend with 1 armour and 1 harbour
                    British win, taking Egypt from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 2 infantry
                    Casualties for Italians: 1 armour
                Battle in Normandy Bordeaux
                    British attack with 1 armour and 3 infantry
                    Germans defend with 1 factory_minor, 1 harbour and 2 infantry
                    British win, taking Normandy Bordeaux from Germans with 1 armour and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                Battle in Shan State
                    British attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                    British win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in 113 Sea Zone
                    British attack with 1 bomber and 4 fighters
                    Germans defend with 1 destroyer, 3 fighters, 1 submarine and 2 transports
                    1 submarine owned by the Germans Submerged
                    British win with 3 fighters remaining. Battle score for attacker is 30
                    Casualties for Germans: 1 destroyer, 3 fighters and 2 transports
                    Casualties for British: 1 bomber and 1 fighter

    Non Combat Move - British
                1 fighter moved from 113 Sea Zone to 110 Sea Zone
                1 fighter moved from 113 Sea Zone to 110 Sea Zone
                1 fighter moved from 113 Sea Zone to Finland
                1 infantry moved from Quebec to 106 Sea Zone
                1 artillery moved from Quebec to 106 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 artillery moved from 91 Sea Zone to Gibraltar
                3 infantry moved from Persia to Iraq
                3 aaGuns and 9 infantry moved from Burma to India
                1 fighter moved from Shan State to India

    Place Units - British
                2 mech_infantrys placed in Union of South Africa
                2 fighters placed in United Kingdom
                1 destroyer placed in 110 Sea Zone

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs total

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,6,1,5,4,5,6,6,1
                UK_Pacific collect 6 PUs (1 lost to blockades); end with 12 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - British
                British buy 1 destroyer, 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;

    Purchase Units - UK_Pacific
                UK_Pacific buy nothing; Remaining resources: 6 PUs;

    Combat Move - British
                1 fighter moved from Scotland to 113 Sea Zone
                1 fighter moved from United Kingdom to 113 Sea Zone
                2 fighters moved from 110 Sea Zone to 113 Sea Zone
                1 bomber moved from Malta to 113 Sea Zone
                2 infantry moved from Anglo Egyptian Sudan to Egypt
                1 artillery moved from Union of South Africa to 71 Sea Zone
                1 artillery and 1 transport moved from 71 Sea Zone to 72 Sea Zone
                1 infantry moved from Kenya to 72 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
                1 infantry moved from 81 Sea Zone to Egypt
                1 artillery moved from 81 Sea Zone to Egypt
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 armour moved from United Kingdom to 110 Sea Zone
                1 armour and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from Burma to Shan State
                1 fighter moved from India to Shan State

    Combat - British
                Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
                Battle in Egypt
                    British attack with 1 artillery and 3 infantry
                    Italians defend with 1 armour and 1 harbour
                    British win, taking Egypt from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 2 infantry
                    Casualties for Italians: 1 armour
                Battle in Normandy Bordeaux
                    British attack with 1 armour and 3 infantry
                    Germans defend with 1 factory_minor, 1 harbour and 2 infantry
                    British win, taking Normandy Bordeaux from Germans with 1 armour and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                Battle in Shan State
                    British attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                    British win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in 113 Sea Zone
                    British attack with 1 bomber and 4 fighters
                    Germans defend with 1 destroyer, 3 fighters, 1 submarine and 2 transports
                    1 submarine owned by the Germans Submerged
                    British win with 3 fighters remaining. Battle score for attacker is 30
                    Casualties for Germans: 1 destroyer, 3 fighters and 2 transports
                    Casualties for British: 1 bomber and 1 fighter

    Non Combat Move - British
                1 fighter moved from 113 Sea Zone to 110 Sea Zone
                1 fighter moved from 113 Sea Zone to 110 Sea Zone
                1 fighter moved from 113 Sea Zone to Finland
                1 infantry moved from Quebec to 106 Sea Zone
                1 artillery moved from Quebec to 106 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 artillery moved from 91 Sea Zone to Gibraltar
                3 infantry moved from Persia to Iraq
                3 aaGuns and 9 infantry moved from Burma to India
                1 fighter moved from Shan State to India

    Place Units - British
                2 mech_infantrys placed in Union of South Africa
                2 fighters placed in United Kingdom
                1 destroyer placed in 110 Sea Zone

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs total

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,6,1,5,4,5,6,6,1
                UK_Pacific collect 6 PUs (1 lost to blockades); end with 12 PUs total


  • Hmm - I was getting error messages when I tried to post that, but it looks OK.

    Were you aware that I had 95% odds on Z113?  Did your calculator say otherwise?


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - Italians
                Italians buy 2 artilleries, 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 unit repaired.
                1 bomber moved from Southern Italy to 81 Sea Zone
                1 artillery and 1 infantry moved from Algeria to Morocco
                4 infantry moved from Southern Italy to 97 Sea Zone
                2 artilleries moved from Northern Italy to 97 Sea Zone
                2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 4 infantry and 3 transports moved from 97 Sea Zone to 92 Sea Zone
                1 artillery moved from 92 Sea Zone to Gibraltar
                1 artillery and 4 infantry moved from 92 Sea Zone to Gibraltar
                1 tactical_bomber moved from Southern Italy to Morocco
                1 armour moved from Eastern Poland to Archangel
                      Italians take Archangel from Russians

    Combat - Italians
                Battle in 81 Sea Zone
                    Italians attack with 1 bomber
                    British defend with 1 transport
                        1 transport owned by the British lost in 81 Sea Zone
                    Italians win with 1 bomber remaining. Battle score for attacker is 6
                    Casualties for British: 1 transport
                Battle in Morocco
                    Italians attack with 1 artillery, 1 infantry and 1 tactical_bomber
                    Americans defend with 2 infantry
                        Italians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Morocco, round 1 :  1/3 hits
                        Americans roll dice for 2 infantry in Morocco, round 1 :  1/2 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
                        Italians roll dice for 1 artillery and 1 tactical_bomber in Morocco, round 2 :  2/2 hits
                        Americans roll dice for 1 infantry in Morocco, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Morocco
                    Italians win, taking Morocco from Americans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 2 infantry
                Battle in Gibraltar
                    Italians attack with 2 artilleries and 4 infantry
                    British defend with 1 artillery, 1 harbour and 1 infantry; Americans defend with 1 artillery and 1 infantry
                        Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 1 :  3/3 hits
                        Italians roll dice for 2 artilleries and 4 infantry in Gibraltar, round 1 :  3/6 hits
                        British roll dice for 2 artilleries and 2 infantry in Gibraltar, round 1 :  1/4 hits
                        1 infantry owned by the British , 1 artillery owned by the Americans , 1 artillery owned by the British , 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
                    Italians win, taking Gibraltar from British with 2 artilleries and 3 infantry remaining. Battle score for attacker is 11
                    Casualties for British: 1 artillery and 1 infantry
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 artillery and 1 infantry

    Non Combat Move - Italians
                1 tactical_bomber moved from Morocco to 92 Sea Zone
                1 bomber moved from 81 Sea Zone to Greece

    Place Units - Italians
                1 fighter placed in Southern Italy
                2 infantry placed in Southern Italy
                2 artilleries and 2 infantry placed in Northern Italy
                1 destroyer placed in 97 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Northern Italy: 3 infantry
                EDIT: Adding units owned by Italians to France: 3 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Romania: 1 mech_infantry
                EDIT: Adding units owned by Italians to Belarus: 1 mech_infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Italians collect 19 PUs; end with 19 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 24 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs

    Territory Summary for Italians :

    Trans-Jordan : 1 flag
        Alexandria : 1 flag
        Gibraltar : 1 flag, 2 artilleries, 1 harbour and 3 infantry
        Morocco : 1 flag, 1 artillery
        Algeria : 1 flag
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 3 infantry
        Tunisia : 1 flag
        Northern Italy : 2 aaGuns, 2 artilleries, 1 factory_major, 2 infantry and 1 mech_infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
        Belarus : 1 mech_infantry
        Archangel : 1 flag, 1 armour
        93 Sea Zone : 1 flag
        Greece : 1 flag, 1 bomber
        97 Sea Zone : 1 destroyer
        92 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports
        98 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 34 / 48
        Russians : 36 / 50
        Japanese : 58 / 60
        Americans : 52 / 73
        Chinese : 2 / 8
        British : 35 / 35
        UK_Pacific : 7 / 12
        Italians : 19 / 34
        ANZAC : 14 / 25
        French : 5 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - ANZAC
                ANZAC buy 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 cruiser moved from 54 Sea Zone to 42 Sea Zone
                1 fighter moved from Queensland to 42 Sea Zone
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                1 infantry moved from Burma to Shan State
                      UK_Pacific take Shan State from Japanese

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 cruiser, 1 fighter and 1 transport
                    Japanese defend with 1 destroyer
                    ANZAC win with 1 transport remaining. Battle score for attacker is -14
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 cruiser and 1 fighter
                Battle in Java

    Non Combat Move - ANZAC
                1 fighter moved from India to Kazakhstan
                1 fighter moved from 39 Sea Zone to India
                1 bomber moved from New South Wales to Brazil
                1 artillery moved from New South Wales to Queensland
                2 aaGuns and 2 infantry moved from South Australia to Queensland
                1 fighter moved from New South Wales to Queensland

    Place Units - ANZAC
                2 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone
                1 factory_minor placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Combat Move - French
                1 fighter moved from United Kingdom to Karelia
                1 infantry moved from Anglo Egyptian Sudan to Egypt


  • Want to change ANZ ftr to land in Stalingrad instead of Kazak


  • eh - never mind.

    I want it in Kazakh

    Just don’t use the most recent file I uploaded - use the one that went with the French post, please.  :-P
    Thanks

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