I like working out all of the strategic options, so let’s take a serious look at this strategy. Thank you for putting forth your idea.
Rnd 1:
DISADVANTAGES:
- You’ll be pushed right back off the coast Rd 2. The minor factory by Rd3 will NOT happen. Germany starts with 12 planes, and there will already be a lot of units in France. Tanks & Mechs from there, backed by Holland/Western Germany landed planes will annihilate whatever you put there.
- You gave Germany 6 Inf in Sweden Rd 3. While it is extra men, however those extra guys can’t reach Novogorod until Round 6. Still a disadvantage, but not too bad.
- As you yourself stated, Japan will go crazy with no US presence. Do you really think you’ll knock out Germany in time to double back against Japan? By Rd3 they could have all the DEI, the Philippines, and most of China, collecting 60+. Possibly even Hawaii if you move everything away from Japan. Then they’ve opened up a second front against you by threatening Western USA.
- What do you do if Japan DOESN’T attack Rd 2. Say they’re waiting till J3 or just don’t attack the US?
ADVANTAGES:
- A second front has been opened up for Germany. This means Germany is moving all of it’s planes West, and even more land units are moving away from Russia. It may even make the Germans deploy more to the West, as the US has created the second front extra early.
- You will have a follow-on assault every Rd of 52 initially, then 72ish after that.
- Your TTs will survive because of the size of your starting combined fleet plus what you buy. Using the Gibraltar NB, your TTs will make it back to the coast Rd3, negating the need to buy TTs beyond a few rounds. This translates into extra protection, possibly more planes for carriers that go on to Eypt, more offshore shots, or more money spent in the Pacific. It becomes VERY flexible.
- What happens if Japan doesn’t attack Rd 2? The US would build up even more forces and take Spain for certain. By Rd 3 there would be little threat of a counter-assault, as there won’t be too many units left in France.
OVERALL: I like the strategy. It’s sound. It provides some flexibility in what the USA can do. I don’t think it will work quite in the way you think it would, and I don’t think the factory really gains you much as it’s just one round from the US anyway, and planes can land there as well in a turn. Most of the negatives it induces can be planned for and countered, except maybe the Swedish infantry. I’ll have to do some simulations in Triple A to see what the Axis could do about it and how bad it would really be. I think it to be better than most believe.
Giving your opponent 8 inf isn’t enough to dissuade me from using it. The best part is, it’s new. If they don’t even consider it a possibility, they can be caught by surprise.
WHAT I’D CHANGE: Forget the NB Rd 1 buy and minor factory Rd 3 buy. The NB is only used to get the Hawaiian fleet there, yes? Buy 2 TTs, 1 Carrier, 1 CC for the Atlantic. It’s not about taking Spain to place that critical factory there, it’s about transporting as much from the USA as you can each turn. Once you have the right amount of TT protection (to fend off a worst case Germany lost no planes Rd 1 of 5 Ftr 5 Tac 2 Strat). THEN worry about filling all of those transports in successive turns.
If you buy a NB and all TTs, there’s a huge risk that Germany has enough planes to sink EVERYTHING that got there Rd 2.
The NB (assuming you’ve done Spain before, or you’re playing against a savy player), would give away your hand. “Say, what would that get you? Oh! That Pacific fleet you moved in (signaling you’re going all-in on Germany early on) could then hit Spain or land in Gibraltar!†Surprise them buy not buying it. Plus it leaves a few more naval units already around Hawaii. Also, if Japan does NOT attack Rd 2, it’s a wasted buy that will do nothing for the rest of the game.