• Simple: you gain morale points when you successfully take enemy territories or eliminate all enemy units within a territory.  If you fail, you risk losing morale points.  The rewards are greater if you attack, but not always.  This prevents turtling, but also prevents ridiculous attack, attack, attack, without any consequence.

  • Customizer

    That simple? Have to sleep on that one.

    SWR66: I think its sufficient that the NOs are spread around the theatres.

    In fact this can be simplified to a VC for each side in each theatre:

    London-Berlin (North Sea)
    Paris-Essen (Western Front)
    Rome-Vienna (Alpine Front/Adriatic)
    Konigsburg-Petrograd (Baltic)
    Lemberg-Kiev (Ukraine)
    Brazzaville-Dar-es-Salaam (Central Africa)
    Cairo-Damascus (Middle East)
    Delhi-Baghdad (Mesopotamia)
    Tiflis-Constantinople (Caucasus/Black Sea)
    New York-Mexico City (Rio Grande Front)

    But this will have to be revised based on the map. For example if Western Germany is divided north/south we might get

    Paris-Stuttgart
    Brussels-Essen

    If there is no Mexico New York cannot count.

  • Customizer

    I don’t think my system is that complicated.

    But lets try paring it down:

    Capture a tt (not contested) +1

    Lose a tt -1

    (possibly modified by the IPC value of the tt?)

    Every 10 units destroyed -1

    Win a naval battle +1

    Lose a naval battle -1

    (minimum numbers involved may need to be applied to the above)

    End of 1st year of war: minus 1 (all powers)
    End of 2nd year: minus 2 (all powers)
    End of 3rd year: minus 3 (all powers)
    End of 4th year: minus 4 (all powers)
    End of 5th year: minus 5 (all powers)

    I still like this. It forces an end to the war due to natural breakdown and all countries running out of manpower.

    Thus, even though overall morale for winning/losing battles balances out, the increasing casualties and war weariness ultimately brings everyone down towards collapse.

    I would start everyone on the same level; America starts when it enters, so is more likely to stay the course than the rest.

    There is a slight problem in defining “losing a battle” when mixed forces are involved, but we need more info on the game system to determine that.

    I could add more, such as having the highest scoring fighter plane, but you wanted simple.

    Having your capital bombed was a big downer, and the public forced governments to build bombers of their own to retaliate, but no bombers scuppers this one.

    @swr66:

    Simple: you gain morale points when you successfully take enemy territories or eliminate all enemy units within a territory.  If you fail, you risk losing morale points.  The rewards are greater if you attack, but not always.  This prevents turtling, but also prevents ridiculous attack, attack, attack, without any consequence.


  • Well actually we don’t know what the VC are, but that list is much closer than before.

    But for each city taken you gain 1 VP
    lost you lose 1 VP
    Each turn you lose 1 VP ( the cost of war)
    Each NO you gain 1 VP
    Each battle lost on your own starting areas you lose 1 VP

    no income for NO’s or VC… this is not global.


  • Sounds like we’re moving in the same or similar direction.  Just have to wait and see the finished product and go from there.  I’m aiming at making a tight game that can be finished in an evening (or it will be sitting on the shelf for long periods).

    I’ll create my chart or track at that point and share the results…we’ll see.

    It’s cool to see WWI using the system…I like the map better.  Turkey’s location adds extra flavor and the German High Seas Fleet was second only to the British.  Attrition played a big roll on the Western Front and Eastern Front was sweeping.  It just feels less scripted than WWII, which I love as a period, but games on the grand strategic level feel “samey.”

    Cheers…


  • Austria Hungary
    Brothers In Arms - The Austro-Hungarian and German armies cooperated closely on the eastern front, their common language and heritage strengthened their alliance.
    5 IPCs if German and Austro-Hungarian units co-occupy/co-contest at least two Allied territories.

    Avenge the Archduke - As Europe descended into war it was not forgotten what had started the whole affair, to Austria-Hugary the suppression of Serbian radicals was a top priority.
    5 IPCs if at least 5 Austro-Hungarian units occupy Serbia and no enemy units are in territories adjacent to Serbia.

    Trippe Alliance - Though relations with Italy were strained, remaining at peace with them allowed men and material to be put to better use elsewhere, for the time being.
    5 IPCs if Italy does not control or contest any Austro-Hungarian territories, and Austria-Hungary does not control or contest any Italian territories

    Germany
    Not Quiet on the Western Front - The thrust of the German army into France kept the fight off of German soil, farms rather than trenches covered the German frontier.
    5 IPCs if no German territories are controlled or contested by French, British, or American forces.

    War Under the High Seas - The German U-boat fleet prowled the North Atlantic, wreaking havoc on allied shipping. The success of this new technology was a source of national pride.
    5 IPCs if Germany controls three or more submarines.

    Eyes Turn Eastward - The German armies in the east gained ground quickly at the expense of Russia, the German Empire reaped the rewards of this newly acquired territory.
    5 IPCs if Germany controls Poland and controls all its original territories.

    Ottoman Empire
    Keepers of the Faith - The Ottoman Empire ruled over Christians, Jews, and Muslims; their control of the holy city of Jerusalem was vital to keeping their multicultural empire together.
    5 IPCs as long as the Ottomans control Palestine and at least 5 Ottoman units occupy it.

    The Sick Man of Europe - The Ottoman Empire’s precarious situation stemmed from having such a broad empire that was vulnerable from attack from many directions.
    5 IPCs as long as no Allied naval units border an Ottoman Territory

    Caliphate Reborn - The Ottoman Empire’s borders used to spread much farther into Africa and the Middle East, and could again if the colonial powers are expelled.
    5 IPCs for control of Egypt, Perisa, and Arabia

    United Kingdom
    Naval Superiority - The United Kingdom was the undisputed master of the high seas, and was intent on keeping it that way
    5 IPCs if the United Kingdom is the power that controls the most Dreadnoughts, or none of the Central Powers controls a Dreadnought.

    Colonial Warfare - The confusion and chaos in Europe presented the perfect opportunity to invade Germany’s colonial possessions and throw them off the continent.
    5 IPCs if Germany controls none of it’s original African Territories.

    France
    A Matter of Pride - The sudden thrust into France put the nation immediately on the defensive, though victories did much to raise the morale of the French people
    5 IPCs if France captures an occupied territory, or is victorious in repelling the enemy from a contested territory this round.

    Anchor of the Entente - The bulk of the fighting was taking place on the Western Front, this meant the alliance would crumble without fresh troops from around the world to hold the line.
    5 IPCs if at least 5 units from the United Kingdom co-occupy a French territory contested by Germany, or bordering a German territory.

    Russia
    Hold the Line - Under attack by three opponents, Russia struggled to make gains. Merely holding its own ground was a victory in and of itself.
    5 IPCs if Russia controls or contests all its original territory.

    Revolution Pacified - With the threat of a revolution breaking out at home, Russian leaders had to minimize casualties to keep morale from slipping.
    5 IPCs if Russia lost no more than 10 units this turn in combat.

    Italy
    Triple Alliance - Germany and Austria-Hungary had hoped to keep Italy from joining the Allies and remaining neutral.
    5 IPCs if Italy does not control or contest any Austro-Hungarian territories, and Austria-Hungary does not control or contest any Italian territories.

    Italian Expansion - Italy had plans to control the entire Adriatic coast, as relations with Austria-Hungary broke down, this became possible
    5 IPCs if Italy controls all territories that adjacent to the Adriatic Sea (or they are neutral)

    United States
    Over There, Over There - Once war was declared, US forces were the fresh bodies needed to break the stalemate in Europe
    5 IPCs if at least 5 American units are in a European territory contested by Germany, or adjacent to German controlled territory in Europe.

    Safety on the High Seas - Only after the U-boat threat was eliminated could allied ships break from convoy formation and travel to and from Europe much faster and without fear.
    5 IPCs if the United States has at least one surface warship in each Unrestricted Submarine Warfare Zone.

  • Customizer

    Colonial Warfare:

    Does this mean that Germany blocks the NO if it holds, for example, Mozambique?

    Or are only the 4 original German tts involved; I had it that the CPs hold no tts whatever in Africa (including Egypt).


  • Love the incentive to invest in subs for the Germans.


  • Flash: Germany can take other colonies but the UK gets the bonus if it steals germany’s. This is a roundabout way of keeping the germans stationary in their own colonies.


  • The German sub bonus was going to be 5 ipcs if a german sub makes an attack this round, or the allies have no boats….but that seemed clunky.

  • Customizer

    Isn’t there, in effect, a German sub bonus already with the special SZs Larry mentioned?


  • @Flashman:

    Isn’t there, in effect, a German sub bonus already with the special SZs Larry mentioned?

    Seems to me like that isn’t that great. Obviously I don’t know for sure.

    But to me it seems like since Germany has to wait 3 rounds to do it or, just like in history, the sub attacks would bring America into the war, the Allies would have an easy time hunting the German subs well before Germany can do that.


  • Perhaps the German bonus should just be that they have at least 5 warships (of any type). Because they were more obsessed with matching the UK.


  • Seems to me that with the Med on lockdown with three Allied fleets (France, Italy, and UK) there won’t be much fighting at sea outside the North Sea.


  • Well I think those three med fleets will be small and suffer from the fact they can’t attack together and bring their full weight to bear on AH or the Ottomans.

    I also wonder if planes will have any use in coastal battles? They would make great observers for the big guns on ships. (their value as attackers would be useless.)


  • @oztea:

    France
    A Matter of Pride

    Depending on how detailed the game map is, it might be possible to create some sort of national objective relating to France’s desire to regain Alsace-Lorraine, which was annexed by Germany as a result of the Franco-Prussian War.

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