@General-Day Apologies for the delay (we’ve been busy with holiday activities). We are fine sending you the map and rules for the game, with the obvious proviso that we retain all copyrights to them. Please email us at pmfproductionscontact@gmail.com and we can send you the map and rules. We hope you and your friend will find them helpful and we’ll be interested in any feedback you have!
Tigerman's Barbarossa Game now at HBG
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@SS:
Got my train loco’s in from a game called New England Railways. Had 72 train loco’s in game. So now I can use them in any of my games and this game.
Got your message. I have all the HBG train markers. Do you have pictures of these locos you bought?
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There on my map update after turn 7 but know it won’t load do to to big of pic. I’ll try just the loco’s in a bit.
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Ok, thanks! :-D
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Here they are. Perfect size. Put them next to a dice. Have 10 of 7 different colors and 2 extras. Might leave them as is because they do stand out with the color.
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@SS:
Here they are. Perfect size. Put them next to a dice. Have 10 of 7 different colors and 2 extras. Might leave them as is because they do stand out with the color.
How would we do the transaction? Do you have a paypal account? How would you want me to send you your money?
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Here’s another pic.
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Here’s the map after turn 7.
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@SS:
Here’s the map after turn 7.
What color are those yellowish troops and those darker tan troops in the picture?
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@SS:
Here’s the map after turn 7.
So I’m assuming Russia is winning the battle currently?
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Looks that way know. Will have to see what happens in next 2 turns.
Also I think the weather chart may have to be tweaked a bit with having 1 or 2 rain or snow weather spots changed to good in each of the rows if Germany can never seem to get going.
Probably might not be playing correctly too. Just got to play more games. Just a thought. -
@SS:
Looks that way know. Will have to see what happens in next 2 turns.
Also I think the weather chart may have to be tweaked a bit with having 1 or 2 rain or snow weather spots changed to good in each of the rows if Germany can never seem to get going.
Probably might not be playing correctly too. Just got to play more games. Just a thought.Well keep posting. I’m curious to see how it goes. :-)
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Sorry gang, I had the current rules on BGG but the descriptions were old. Fixed that.
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Thank you Variable for doing that! :-)
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Thank you Variable for doing that! :-)
Thank SS for getting me to take a second look! :-D :-D
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Russia victory after 9 turns. Germany has nothing left.
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Going to have to play alot more to figure things out. Got to get everything timed out. Russia had 53 infrantry in Moscow that defended at 6 because they drew a card for all inf defend at +2 in citys on attack on murphy’s law chart. Germany had to attack because Russia was at 138 icp’s. So was seeing if Russia would lose better pieces. If you roll high die numbers, the better pieces get killed first on the casualities list. Germany had a chance until the inf defended at 6. Great 2 man game. Ton of planning to do.
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@SS:
Going to have to play alot more to figure things out. Got to get everything timed out. Russia had 53 infrantry in Moscow that defended at 6 because they drew a card for all inf defend at +2 in citys on attack on murphy’s law chart. Germany had to attack because Russia was at 138 icp’s. So was seeing if Russia would lose better pieces. If you roll high die numbers, the better pieces get killed first on the casualities list. Germany had a chance until the inf defended at 6. Great 2 man game. Ton of planning to do.
It really looks like a cool game. After I play Global a couple of times. I want to try this game as well as the other campaign type games. Thanks for showing your game. :-)
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OK, I own the map and am planning to set up and play the game next week or so. Some remarks and questions:
*Is there a d12 battleboard available for download somewhere (inlcuding all the advanced pieces)?
- i find the weather rules a bit odd in that you roll for them every turn; i.e. you can go from summer straight to winter without ud in between (or 4 winter turns in a row wetc.). Wouldn’t it be better to have set winter and summer turns on say the even turns and on the ones in between roll for either clear/ mud and mud/snow?
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Are there fortification and lend lease rules in this game?
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You go to page 9 and down load the rules. Land lease is used starting on certain turn. Russia gets 8 icp
s per turn when activated. Forts don
t remember.