@Uncrustable:
Giving all ships AA dice would wreck plane purchases, why buy 3 fighters that would more than likely die to AA fire, when you could buy 3 tanks and 2 destroyers. Or some other combination of land + sea units vs air units
It would also wreck AAA purchases.
So adding AA dice to ships = added complexity, less plane purchases and less AAA purchases
So it hinders the game and makes it more complicated :P
We would a net negative impact on the overall game experience.
A&A, instead of using a complex battle system as some other games do, simply uses ‘choose your own casualties’. With a couple exceptions(transports, and subs vs aircraft)
Obviously all ships are more than capable of shooting down aircraft, as are infantry and tanks, other aircraft , etc…
If your going to make anything more complicated, at least make it something that would add equally or greater to the overall experience
For example: Letting AAA defend on a 1 during normal combat, as a normal unit (no other OOB changes) actually slightly reduces the complexity of the game, while at the same time slightly enhancing the AAA unit (which this thread was created for) Most importantly, this change would not effect aircraft in anyway positive or negative.
It also would, if at all, slightly shift the balance towards the allies (which currently requires a bid) due to the few extra defense rolls at 1 that Calcutta, London and Moscow would recieve
This would in turn, if at all, reduce the bids in the global game
In summation, we would have a net, slight to moderate, positive gain on the overall game experience
**I would severely argue against adding any AA dice to any ships. It would (this is a fact) impact planes negatively.
Just think of this scenario: Give cruisers 1 AA dice, now what is going to happen during EVERY game round 1 in global 1940?
There are already 3 cruisers that Germany attacks and 1 in the med that either Germany or Italy attacks.
This would not slightly, but moderately shift the balance early game towards the Allies. So now players would start bidding for the Axis to counter this.
So we would have a net of zero on balance, added complexity (a negative), while cruisers become more viable (a positive), but planes (even if slightly) become less viable (another negative, maybe)
so 0 - 1(or 2) + 1 = 0(or -1)
A net gain of zero to a negative, on the overall game experience.**
However…giving cruisers +1 movement, does not hinder planes in any way, enhances the cruiser (slightly, which is all it needs).
It would however, allow Germany to use its cruiser in the Baltic against the UK fleet in the Atlantic, BUT, the Allies start the game with more cruisers ( 5 for axis vs 11 for allies) so this would balance out or if anything swing it again towards the allies. (which would be a positive, if at all)
So lets say balance change of zero to 1, enhanced cruiser is a +1, and it adds slightly to the complexity (cruiser at +1 move is not hard, and is an OOB rule in 1914)
So the balance change plus the complexity change equals out to zero, that leaves us at a net GAIN on the overall game experience