Like I said, I play A&A for its WW2 theme, if you dont care for the theme I sorta see how you wouldn’t care for dice. However less randomness does not equate to more strategy. Tic-Tac-Toe and Checkers have no randomness yet only very simple people would call them strategy games.
One example of how dice add strategy to A&A is that when your losing you may need to figure out how to engage in a decisive battle in order to force a decision even though you will likly lose the battle. In a diceless game once your losing you might aswell give up and order pizza.
When your winning a dice game a wise player is still caustious, they must build up there advantage and not get drawn into battles that they would have better chances of winning in subsequent turns. In a diceless game having the slightest advantage allows players to roll over there opponents with no question of their victory.
I play it for it’s theme too… I don’t really understand why you think that taking out the dice makes it less WWII… Sure, in warfare there are unexpected events such as weather, or crappily trained soldiers… (Tho that’s hardly unexpected) but a good general should be able to account for a lot of that… The best general in the world can’t recover from never rolling a one. I invented this in a fit of frustration after rolling no more than 20 ones in an entire game. There is literally no amount of good strategy that can make up for the dice being that strongly against you. Its just not fun. This way whether you win or not is based entirely on whatever you can pull out of your head, or butt as sometimes happens. lol
And I have turned many games around from the brink of defeat with a few great moves. only to have my opponent do the same, and have to do the same again. I think it makes you think a lot more.