Global 2nd edition Q+A ( AAG40.2)


  • If I attack a fighter and carrier with a sub and cruiser, and if the defending fighter and carrier both roll hits, am I forced to lose both my units, or can I assign the carrier hit to my cruiser and then say that the fighter can’t hit my sub?

  • '19 '17 '16

    @calvinhobbesliker:

    If I attack a fighter and carrier with a sub and cruiser, and if the defending fighter and carrier both roll hits, am I forced to lose both my units, or can I assign the carrier hit to my cruiser and then say that the fighter can’t hit my sub?

    You’re forced to lose both units.


  • @simon33:

    @calvinhobbesliker:

    If I attack a fighter and carrier with a sub and cruiser, and if the defending fighter and carrier both roll hits, am I forced to lose both my units, or can I assign the carrier hit to my cruiser and then say that the fighter can’t hit my sub?

    You’re forced to lose both units.

    Yeah, that’s what I figured.


  • Can British ships move through the Panama Canal when the US is not at war? Can Russian (surface) ships move through the Strait of Gibraltar, the Panama Canal, or the Suez Canal when neither Russia nor the US is at war?


  • @calvinhobbesliker:

    Can British ships move through the Panama Canal when the US is not at war? Can Russian (surface) ships move through the Strait of Gibraltar, the Panama Canal, or the Suez Canal when neither Russia nor the US is at war?

    Interesting question, but I think that they can not.

    It is like U try to move through Bosporus, but Turkey is true neutral and U can not.


  • @calvinhobbesliker:

    Can British ships move through the Panama Canal when the US is not at war?

    Yes, see top of page 9

    Can Russian (surface) ships move through the Strait of Gibraltar, the Panama Canal, or the Suez Canal when neither Russia nor the US is at war?

    Yes, same rule

    You can even move the Russian ships through the Danish straits if you can get the German player’s permission!  (Only before Russia is at war with Germany)


  • If the US enters the war on the collect income phase on its 3rd turn, then since the mobilize units phase was before that, does that mean that the US can only build 3 units on each factory?


  • @calvinhobbesliker:

    If the US enters the war on the collect income phase on its 3rd turn, then since the mobilize units phase was before that, does that mean that the US can only build 3 units on each factory?

    Yes, exactly right

  • '19 '17 '16

    If I have tech and have made the rocket breakthrough as UK, I can target Germany from both Scotland and London, right?


  • Each of your airbases may make an attack on enemy facilities, range permitting. The more airbases you have, the more potential attacks you can do


  • Yeah, I haven’t played tech for a long time, but reading the rules on rockets, there’s nothing that says you can’t target the same facility multiple times in the same turn, so I echo Bob


  • Is rocket range 4 instead of 3 in G40? I think (East) Germany is 4 spaces away from London and Scotland.


  • @calvinhobbesliker:

    Is rocket range 4 instead of 3 in G40? I think (East) Germany is 4 spaces away from London and Scotland.

    Yes:

    @rulebook:

    Rockets. Your air bases can now launch rockets. During the Strategic and Tactical Bombing Raids step of
    your Conduct Combat phase each turn, each of your operative air bases can make a single rocket attack
    against an enemy industrial complex, air base, or naval base within 4 spaces of it. This attack does one die
    roll of damage to that facility. Rockets may not be fired over neutral territories.


  • While playing the game find some questions:
    1. Can air units hit ground units even without enemy air units?
    2. If liberate a city with a factory, can mobilize units on the new factory in mobilization phase?
    3. Do French have to liberate Paris then they can use their bonus 12 points or when liberate other parts of France homeland they can use the money?


  • 1 air units can attack anything during a battle( special rues for subs) defender picks what the lose.
    2you can only mobilize new units at a ic that was yours at the start of your turn, so no.
    3 you must liberate the capitol…paris

  • '19 '17 '16

    Re: 2

    There is the odd exception that if (say) Moscow’s capital is liberated by an ally and the Soviets got some money by taking someone else’s capital, the Soviets will be able to spend money on the first turn they have their new capital. Is that a loophole?


  • @simon33:

    if (say) Moscow’s capital is liberated by an ally and the Soviets got some money by taking someone else’s capital, the Soviets will be able to spend money on the first turn they have their new capital. Is that a loophole?

    No, this has been the case all the way back to classic - it’s intended


  • @Gamerman01:

    @simon33:

    if (say) Moscow’s capital is liberated by an ally and the Soviets got some money by taking someone else’s capital, the Soviets will be able to spend money on the first turn they have their new capital. Is that a loophole?

    No, this has been the case all the way back to classic - it’s intended

    Not only is that working as intended, it’s standard procedure. So, Soviets captured some money and an ally liberated Moscow. Therefore, at the start of the Soviets’ next turn they: possess their capital, possess some capitol, and possess a factory. Production can start right away, because the Soviets have met the requirements to make new units.

    -Midnight_Reaper

  • '19 '17 '16

    I wonder what the reasoning is for that one.

  • '17 '16 '15 '14 '12

    I have another kamikaze question.

    Suppose there is an allied fleet that includes surface warships and a loaded transport in a friendly sea zone with a kamikaze symbol. The allies want to land the ground troops by amphibious assault, but are afraid of a kamikaze strike on the warships. They would like to evacuate the surface warships if possible.

    I believe the surface warships could leave the sea zone in combat move phase and avoid a sea battle if the zone were hostile (which its not in this case) or if it could become hostile by scramble from an airbase (again, not a factor in this case).  However, is the same true of a possible kamikaze strike?  Can the surface ships leave the zone in combat move phase because a kamikaze attack could make it hostile?  I feel like the answer depends on when exactly the kamikaze attack takes place and whether a kamikaze attack would create a sea battle, but I am fuzzy on those details.

    As I understand it, Kamikazes stop shore bombards because they create a sea battle, but kamikazes do not allow sub block because they do not create a sea battle like what happens when a plane is scrambled from an airbase.

    This issue came up in my game against Tizket and he perceptively posed this interesting question.  Given the recent discussions about kamikazes I honestly don’t know what the answer to this might be.  Help would be appreciated, thanks

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