@Sgt-Mclusky Unlike previous renditions of A+A I find that AA40 has so many options and paths to victory that were still playing it and seeing new strategies in my group. Granted I was late to the party with this version so I don’t have years of experience, but we do play an awful lot, and almost never see the same game twice.
Global 2nd edition Q+A ( AAG40.2)
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On turn 2, Italy DOW on Russia by attacking and controlling Bessarabia with 1 infantry unit remaining. On turn 3, Germany moves 10 infantry and 10 tanks into Italy controlled Bessarabia while still neutral with Russia.
It is now Russia’s turn in round 3 and they have 1 Italian infantry in Bessarabia (whom they are at war with) along with 20 German units (whom they are not permitted to attack)… what are Russia’s options?
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@Young:
the fighters die if they have no valid landing space.
If you retreat, and they used 4 movement to get to the seazone of battle. They die.
Is this true? if fighters are in the battle at maximum range, they can’t retreat? Tanks that move two spaces into a battle can move a third space if they retreat, why can’t planes?
Planes can retreat, but they can’t use extra spaces to land. If the carriers you were hoping to land them on retreat out of the sea zone, the fighters die.
On turn 2, Italy DOW on Russia by attacking and controlling Bessarabia with 1 infantry unit remaining. On turn 3, Germany moves 10 infantry and 10 tanks into Italy controlled Bessarabia while still neutral with Russia.
It is now Russia’s turn in round 3 and they have 1 Italian infantry in Bessarabia (whom they are at war with) along with 20 German units (whom they are not permitted to attack)… what are Russia’s options?
Russia can attack Besserabia iff they declare war on Germany, which they can since they’re now at war with Italy.
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@Young:
On turn 2, Italy DOW on Russia by attacking and controlling Bessarabia with 1 infantry unit remaining. On turn 3, Germany moves 10 infantry and 10 tanks into Italy controlled Bessarabia while still neutral with Russia.
It is now Russia’s turn in round 3 and they have 1 Italian infantry in Bessarabia (whom they are at war with) along with 20 German units (whom they are not permitted to attack)… what are Russia’s options?
Russia must declare war on Germany to attack Bessarabia. You can never attack only part of the land units in a territory - it is only at sea where you can ignore units of powers with which you are not at war. On land you must be at war with everyone you are attacking - the territory owner, and the owner of any units in the territory.
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@Young:
On turn 2, Italy DOW on Russia by attacking and controlling Bessarabia with 1 infantry unit remaining. On turn 3, Germany moves 10 infantry and 10 tanks into Italy controlled Bessarabia while still neutral with Russia.
It is now Russia’s turn in round 3 and they have 1 Italian infantry in Bessarabia (whom they are at war with) along with 20 German units (whom they are not permitted to attack)… what are Russia’s options?
Russia must declare war on Germany to attack Bessarabia. You can never attack only part of the land units in a territory - it is only at sea where you can ignore units of powers with which you are not at war. On land you must be at war with everyone you are attacking - the territory owner, and the owner of any units in the territory.
Thanks, is there a page number where I can find this? I read page 15 of the Europe book, but it was not clear about Russia being able to attack Germany before turn 4 if Germany has not DOW against Russia.
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Page 36 of the Europe rulebook, under the Global Rules section, says:
“The Soviet Union may not declare war on any European Axis power before turn 4 unless first declared war upon by a European Axis power or London is captured by an Axis power.”
Thus, since Italy declared war on Russia to take Bessarabia, the Russians can declare war on Germany.
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Page 15, blue box, combat paragraph, first sentence
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Perfect, thank’s guys.
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A really quick question!!!
Is the second edition the standard rule for Global play? Me + friends are meeting up to play, and this is our first global game in years… (I have the first edition game).
Thank you!
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It is probably better balanced playing te second edition, as Japan had lost about 8 Air units. If you can download the rules and set up, play with the newer ones.
Have fun. -
@wittmann:
It is probably better balanced playing te second edition, as Japan had lost about 8 Air units. If you can download the rules and set up, play with the newer ones.
Have fun.Thank you, I will start printing the rules/setup^! (found here : http://www.axisandallies.org/forums/index.php?topic=28703.0)
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You definitely want 2nd edition rules and setup
It is superior in every way, except the Mongolia rules can be confusing -
@Young:
On turn 2, Italy DOW on Russia by attacking and controlling Bessarabia with 1 infantry unit remaining. On turn 3, Germany moves 10 infantry and 10 tanks into Italy controlled Bessarabia while still neutral with Russia.
It is now Russia’s turn in round 3 and they have 1 Italian infantry in Bessarabia (whom they are at war with) along with 20 German units (whom they are not permitted to attack)… what are Russia’s options?
Russia must declare war on Germany to attack Bessarabia. You can never attack only part of the land units in a territory - it is only at sea where you can ignore units of powers with which you are not at war. On land you must be at war with everyone you are attacking - the territory owner, and the owner of any units in the territory.
How can Germany move into Bessa if they’re not at war with Russia? Because it’s Italian now? That doesn’t seem to make sense to me because it was originally Russian.
Separate question: Is the US allowed to move it’s Philippine and Hawaii navies into the sea zone off Queensland (sea zone 54) on round 1 or is that prohibited by the “Powers not at war with one another” blue box that restricts the US from Japanese areas? US couldn’t use the naval base, but can it still be in that sea zone on the way to Philippines or somewhere else?
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How can Germany move into Bessa if they’re not at war with Russia? Because it’s Italian now?
Yes.
That doesn’t seem to make sense to me because it was originally Russian.
Doesn’t matter. It’s Italian now.
Separate question: Is the US allowed to move it’s Philippine and Hawaii navies into the sea zone off Queensland (sea zone 54) on round 1 or is that prohibited by the “Powers not at war with one another” blue box that restricts the US from Japanese areas? US couldn’t use the naval base, but can it still be in that sea zone on the way to Philippines or somewhere else?
Yes, you can move the navy anywhere that doesn’t border a Japanese holding. Again, original doesn’t matter - it’s current only
Can’t use the naval base of Australia because Australia is not an ally of the USA yet, right.
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Paris, France is captured by Germany. Since the French capital has been captured, can an Allied power move a land unit into any French territory during “Non-Combat”, place a control marker on it and take the IPC from that territory?
Based on the rule book it appears that the French territory would need to be captured by an Axis power first before an Allied power can liberate it and then take the IPC value. But, the rule book seems a bit vague; looking for clarification.
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Paris, France is captured by Germany. Since the French capital has been captured, can an Allied power move a land unit into any French territory during “Non-Combat”, place a control marker on it and take the IPC from that territory?
No. Same as any Ally whose capital is under enemy control, you can’t convert their territories to your own (can’t take control).
You need the Axis to take control of it, and then you can. Quirky, but A&A has been played this way since the beginning, more than 30 years running.
Based on the rule book it appears that the French territory would need to be captured by an Axis power first before an Allied power can liberate it and then take the IPC value. But, the rule book seems a bit vague; looking for clarification.
Oh, yes, that’s right.
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Maybe worth mentioning:
Dutch territories are the special exception. Only Britain/ANZAC can move in on a non-com phase and take control of the territory. The US can’t do it, nor can the French or Russians if your game got super weird. The Dutch territories are still 100% allied territories though, as if they belonged to a power with their capital taken, so you can land planes on them if they are still Dutch-controlled without issue.
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All well said, but we have learned that the Dutch territory in South America can NOT be taken over by UK/ANZ :-P
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Well, that may be. Damn!
But you can still land planes there as if it were an allied nation from the start of the game.
Now, why exactly you’d ever want to do that, or why you’d want a facility there when you have the ton of other options, I don’t know.
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Airbase protection of fleet, or naval base, perhaps
Stranger things have happened -
Maybe if you just wanted to hurt British Guiana’s feelings, I guess?