• Customizer

    @Uncrustable:

    @Gamerman01:

    Good post, uncrustable, (and I agree with a lot of it) but I’m curious:

    Why do you say submarines only have 1 special ability?

    I guess i consider ‘being a submarine’ a single ability lol
    But i guess they do have both submerge and first strike that is 2. And then DDs cancel both maybe that could also be considered 2 abilities.
    Either way cruisers should have more than 1 (bombard)

    Now here is something to consider helping out AA purchases: Get rid of ‘built in defense’ for bases/ICs
    I agree aswell it does seem like an afterthought. The AA units should represent an extensive network of radar and strategically placed AA batteries. They should cover the entire tt including any bases/ICs

    So reduce AAA cost to 4 (or leave at 5 and increase AA dice to 4) and get rid of the built in AA of bases and ICs

    Yeah I just feel like AAA units were going to be used differently and then something else was decided. I wouls venture to guess that somewhere in the devolpment phase they planned to have them operate like the Gemans used them in WWII and changed thier mind later.


  • Duel purpose aa guns,  have each aa gun the ability to choose to shoot at either air, or mechs/tanks.

  • Customizer

    @ghr2:

    Duel purpose aa guns,  have each aa gun the ability to choose to shoot at either air, or mechs/tanks.Â

    Something like that. after they are “anti-aircraft artillery

  • Customizer

    Ahh well back on topic… I don’t think tanks are all that dead. I agree they aren’t the star they used to be. In all the games I play, which aren’t as many as I  would like, they are bought a lot still. If I had a huge gripe with a lot of the new rules, tanks probably wouldn’t be where I would start the edit fest.


  • The AA guns in this game would not have the ability to shoot at ground units.

    ALL grounds units have their own built in AA (else they wouldn’t be downing aircraft on a regular basis)
    The AA guns in this game are more a heavy static defense working in concert with dozens of radar installations and aircraft spotters, over a large area. They would not be able to ‘run and gun’ as do most units. They take too much time to setup.

    I actually prefer the old AA mechanics, it seems like they were changed as a cheap/easy way to balance G40 and now they include the new AAA units as another way to entice customers.
    I really don’t like the IC/bases AA mechanics

  • '17 '16 '13 '12

    @toblerone77:

    Ahh well back on topic… I don’t think tanks are all that dead. I agree they aren’t the star they used to be. In all the games I play, which aren’t as many as I  would like, they are bought a lot still. If I had a huge gripe with a lot of the new rules, tanks probably wouldn’t be where I would start the edit fest.

    Tanks add significant punch / defense power to a stack. The problem is to be able to afford them. I place tanks on the UK minors since capacity is typically limited and mobility is valuable. In later German turns, I start adding 1 or 2 tanks a turn (and more if a tank purchase can force Russia to turtle down sooner with Allied air having no choice but to fly in and sit in Moscow)


  • Would you rather be attacking with 10 tanks and 8 mechs or 16 tanks?

  • Customizer

    I think the combined arms element of the newer editions is pretty cool. The implementation of artillery alone has made the game more interesting. I’d rather have the new stats than go back to the old 2-3-2-5 formula. 2-3-3-6 isn’t all that bad but it does trim some tank purchasing down for the Allies IMO.


  • I think mechs should be 2-1-1-3 but can be supported by either an armor or an arty for +1 attack. Still could blitz with armor at 1:1

    I think arty should cost 5 but could support any ground unit (including armor excluding other arty) still at a 1:1


  • @ghr2:

    Would you rather be attacking with 10 tanks and 8 mechs or 16 tanks?

    Don’t you mean NINE mechs??

  • Customizer

    @Uncrustable:

    I think mechs should be 2-1-1-3 but can be supported by either an armor or an arty for +1 attack. Still could blitz with armor at 1:1

    I think arty should cost 5 but could support any ground unit (including armor excluding other arty) still at a 1:1

    I’m thinking maybe we’re going to see some self-propelled artillery in the future. I think thers some merit to your proposal.


  • @Gamerman01:

    @ghr2:

    Would you rather be attacking with 10 tanks and 8 mechs or 16 tanks?

    Don’t you mean NINE mechs??

    let me check my math, hold on


  • @ghr2:

    @Gamerman01:

    @ghr2:

    Would you rather be attacking with 10 tanks and 8 mechs or 16 tanks?

    Don’t you mean NINE mechs??

    let me check my math, hold on

    Ya derp, 9 tanks, lol


  • @ghr2:

    @Gamerman01:

    @ghr2:

    Would you rather be attacking with 10 tanks and 8 mechs or 16 tanks?

    Don’t you mean NINE mechs??

    let me check my math, hold on

    84 = 32
    6
    6 = 36
    9*4= 36
    :-)


  • @ghr2:

    Ya derp, 9 tanks, lol

    No, 9 MECHS  :lol:
    Don’t play today, ok?  :wink:


  • @Gamerman01:

    @ghr2:

    Ya derp, 9 tanks, lol

    No, 9 MECHS  :lol:
    Don’t play today, ok?  :wink:

    Sry, I am so sick I can’t think straight.  Anyway, 10 tanks and 9 mechs attack with better odds than 16 tanks.  You need a healthy combination of tanks and mechs if you want to maximize your damage.


  • @Uncrustable:

    The AA guns in this game would not have the ability to shoot at ground units.

    ALL grounds units have their own built in AA (else they wouldn’t be downing aircraft on a regular basis)
    The AA guns in this game are more a heavy static defense working in concert with dozens of radar installations and aircraft spotters, over a large area. They would not be able to ‘run and gun’ as do most units. They take too much time to setup.

    I actually prefer the old AA mechanics, it seems like they were changed as a cheap/easy way to balance G40 and now they include the new AAA units as another way to entice customers.
    I really don’t like the IC/bases AA mechanics

    One more thing on AA, i really dont like that AA guns do not shoot at enemy flyovers

    Let AA guns shoot whenever an enemy plane enters the tt, regardless on if those planes are attacking or not.

  • Customizer

    @Uncrustable:

    @Uncrustable:

    The AA guns in this game would not have the ability to shoot at ground units.

    ALL grounds units have their own built in AA (else they wouldn’t be downing aircraft on a regular basis)
    The AA guns in this game are more a heavy static defense working in concert with dozens of radar installations and aircraft spotters, over a large area. They would not be able to ‘run and gun’ as do most units. They take too much time to setup.

    I actually prefer the old AA mechanics, it seems like they were changed as a cheap/easy way to balance G40 and now they include the new AAA units as another way to entice customers.
    I really don’t like the IC/bases AA mechanics

    One more thing on AA, i really dont like that AA guns do not shoot at enemy flyovers

    Let AA guns shoot whenever an enemy plane enters the tt, regardless on if those planes are attacking or not.

    I thought that was the rule in some editions.


  • Not since revised I don’t think
    It should be like that in all editions
    It adds value, gives more reason to be purchased

  • '17 '16

    @Uncrustable:

    Not since revised I don’t think
    It should be like that in all editions
    It adds value, gives more reason to be purchased

    AAA have 1 out of 6 chance to hit anyone aircraft (max: up to 3 aircrafts/ AAA).
    I read somewhere that the real effectiveness was around 1/10.
    So, giving a preemptive strike to AAA on any aircraft attacking a territory is already a greater advantage that they should have.
    Of course, it is quite annoying seeing them on the side after the first cycle of battle. But you should tell yourself it has done more than it would normally.

    Maybe, if you accept to give up the preemptive strike on 3 planes on the first cycle and considering AAA as part of the regular phase but still attacking @1 on up to 3 planes.
    It could be acceptable (keeping a balance) on the other round to let each individual AAA after first round making 1@1 against an aircraft.

    It seems a simple  compromise. I changed my mind. See on the other tread.

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