• I understand the point COW, I understand this is favored about 100000% in the Axis camp….for competent players, a bid IS required, but even with the bid, why waste the time with Egypt?  Give the Allies 10IPC, and go from there.


  • @Mallery29:

    Give the Allies 10IPC, and go from there.

    I think 10 is way too high. I think 3 or 6, 1 or 2 INF for SSR, is going to be enough.


  • @UrJohn:

    @Mallery29:

    Give the Allies 10IPC, and go from there.

    I think 10 is way too high. I think 3 or 6, 1 or 2 INF for SSR, is going to be enough.

    Try 1inf and let me know the results(fear the same downfall of the allies with it)….two would probably be the minimum I would go to help, but why give the IPCs to Russia?  You need a DD for either the US transport or the UK CV.  the inf may help Russia for an extra turn or two, but without reinforcements, Caucus suffers the same fate…surrounded.  Figure that the US/USSR base will both be down 1 IPC off turn 1, and UK could potentially be down 3 (If they focus on the islands J1).  So by end of Turn 1, you are at R:6 (could have 9 cash, but that will be the last time it sees it), G:14, UK:9(12 cash as well, but see Russia) J:13 US:16 (Axis base: 27 vs. Allied base 31) with no Naval units to do anything with against Germany.  It’s going to take at least 3 turns of savings for the UK to put a fleet that might stand up to the Germans…US can’t fight the Japanese and Germans without the extra DD in the Atlantic.

  • Liaison TripleA '11 '10

    Honestly, what did you guys think you’d get from a beginners game that could have come from the back of a cereal box?

    It’s like asking Steven Hawking to Play Einstien Tic-Tac-Toe.  OF course they’re going to find out the Game’s broken.


  • @Gargantua:

    It’s like asking Steven Hawking to Play Einstien Tic-Tac-Toe.  OF course they’re going to find out the Game’s broken.

    Heh, like the scene from Wargames where the computer plays tic-tac-toe against itself, thus averting nuclear war! :-D

  • TripleA

    tic tac toe results in a draw all the time.


  • What bothers me about '41 is that there’s no need for japan to go South and take the Pacific Islands, especially since that had been “fixed” in the preceeding versions of A&A: they’re hardly worth any IPC’s and what’s worse; the axis don’t need the extra IPC’s! Moscow is only a stone’s throw away once you land in Siberia and that way Russia is bound to fall! (Soften them up with either the Japanese or the Germans and then take the territory with the other Axis power, depending on who needs the IPC’s most). (I retreat the Russians from Siberia, since the the territory isn’t worth any IPC’s anyway. Perhaps I should leave them once and make Japan fight for it. At least that way they can’t use their airforce anywhere else if they want to have a sure win (otherwise it’d “only” be 4 infantry and 1 tank against 3 Russian infantry, although I generally use the bomber and sometimes a fighter too).

    I really think an extra destroyer off the Eastern US and/or a British one accompanying the carrier and one US infantry in the Northern Chinese territory might go a long way in creating a more balanced game. It also seems to take forever before the Allies can mount any serious landing on the Western and Northern European shores: the luftwaffe is not desperately needed on the Eastern front (enough tanks available and also enough infantry if you build 4 infantry for Germany every turn and because of the enormous size of the territories 'their move of just "1"isn’t any problem either, unlike in AA50 or Europe and global '40 where you need to rebuild and then move your infantry for several turns before they reach the front again. No such problem here.Anyway, my point here is: any UK built transports and/or surfaceships will be wiped out by the Luftwaffe for many consecutive turns. Due to the limited resources the UK can mostly just build either a destroyer so perhaps a transport or two subs. The latter might seem like a better choice, but once you do start building the transports you need to threaten the coast, you’ll get wiped out by the Luftwaffe still.

    BTW, I haven’t yet failed to take out the entire British fleet in the Atlantic and North sea with at most the loss of two subs. Last time I even managed to retain the two subs that are normally used to sink the carrier to go on to threaten any US built surface ships.


  • I found UK can do the same. They can buy 1 Ft while they still have money and with 3 Fts and a Bomber ensure Germany cannot rebuild an invasion fleet.


  • @wittmann:

    I found UK can do the same. They can buy 1 Ft while they still have money and with 3 Fts and a Bomber ensure Germany cannot rebuild an invasion fleet.

    IMHO, Germany doesn’t need one until after taking out Russia. Once that’s been done they’ll far outproduce the UK and will eventually be able to build a new fleet. Of course the US can play its share too to strengthen the British position, but it seems they are busy enough with Japan. As I said, Japan doesn’t even seem to need to get any additional IPC’s.

    Last time I initially forgot to set up the bomber, fighter and tank in Japan and they already seemed pretty strong to  me!


  • Japan is very strong, but I let my fleet get killed on US4 or 5, by which time income was only 9, down from 16. Uk had 10 inf and 4 Air in UK and I still had to build German navy with only 20 IPCs. He said I had won, but I was not so sure.
    Losing the Jap fleet was (always is) Japan’s death knell.
    I think an inexperienced player as Axis could make this game a close run thing.


  • @wittmann:

    Japan is very strong, but I let my fleet get killed on US4 or 5, by which time income was only 9, down from 16. Uk had 10 inf and 4 Air in UK and I still had to build German navy with only 20 IPCs. He said I had won, but I was not so sure.
    Losing the ��� fleet was (always is) Japan’s death knell.
    I think an inexperienced player as Axis could make this game a close run thing.

    Don’t you mean Allies rather than Axis in your last sentence?

    In my current game there was a big showdown between the US fleets and the Japanese one and the latter came out on top with a carrier and one fighter remaining. Now the US will have to completely rebuild its Pacific fleet and Japan can concentrate on only infantry for a while (they still have a battleship and two transports left too off the coast of French-Indo China).

    So far the only balanced A&A games to date seem to be Guadalcanal, revised and A&A Pacific (original), in that order. I suppose AA50 is quite ok as well, although it might certainly help to use the houserule (actual rule in global '40) that no factories can be built on Islands to keep japan from building one in the east-Indies.


  • No, I did mean Axis should be the inexperienced(newer) player and we who can see things more clearly play the hard pressed Allies therefore balancing the Axis bias.


  • @wittmann:

    No, I did mean Axis should be the inexperienced(newer) player and we who can see things more clearly play the hard pressed Allies therefore balancing the Axis bias.

    Sorry. Must have misread it. Seems perfectly clear the 2nd time I read that sentence.


  • No problem. I thought I was going barmy. Had to read it three times to be sure too!


  • I would say 42.2 is a very balanced game.  Who engaged who in that Pac Flt battle?  Never be the aggressor.  Especially as the Japanese…let the dirty gringos come to you just pour the troops into Asia and watch Russia fall.


  • @Mallery. Was a 1941 Naval battle and was my
    fault for not checking numbers. We were finishing anyway as my friend had to leave: his mummy wanted him home for supper!

  • TripleA

    Well, we all know the axis won ww2, so of course Larry Harris is going to print games where the axis win everytime.


  • @Cow:

    Well, we all know the axis won ww2, so of course Larry Harris is going to print games where the axis win everytime.

    Proof:  German engineering for cars and Japan revolutionized a lot of the electronics and video games….


  • Agreed Axis are overpowered.

  • Customizer

    LOL Malery Paper Tigers if you ask me. German stuff today is just like it was before. Expensive, complicated, and bad electrical systems with relatively low production. The Japanese can also thank Mac Arthur’s post-war governance  for much of it’s production and design feats as well, it was very much inspired by the US and it’s industrial techniques.

    As to balance in the game, remember we who post here are A&A nerds and represent a much smaller gaming populace than many who buy the game. Some will get this game from Nanna and it will sit for years. For others this game is but one in a massive collection.

    Most of my experience comes from Classic with a rather exclusive gaming group. One member was a HUGE RPG player and fantasy/minis player. Didn’t matter which side he played he always claimed unbalance even with handicaps and favorable HRs. Now I say that with a caveat that I own but haven’t played AA41 yet so I won’t call a judment just yet. I am however cautious with throwing out my “unbalanced” card.

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