@miamiumike:
So, last night was able to play my 2nd official game of AA42-2E. Now - we are playing using the FTF tournament rules that are used at Origins and GenCon - 5 hour game - most VC at the end of the time wins - unless one side gets the OOB victory conditions. We also used a chess clock to time our moves and this added a sense of urgency.
Russians started out well with 2 attacks on the Germans with minimal losses. Germany responded by eliminating the UK BB/Trans, the Us DD and 2 Trans and bought a carrier and destroyer and men (more on that later).
UK put the IC in India to immediate use buying 3 armor - but did not have enough money to even think about a fleet. Rather, they decided to buy a few extra inf to make sure Germany did not get too frisky. UK attacked the Japan fleet - and lost - offsetting the gains Russia made. They did take Borneo and sank the German BB and Transport.
Japan decided to build a complex in Manchuria, and attacked all 4 US territories- while not taking them all, they did kill the US fighter. They also bought a 3rd carrier. The US consolidated its pretty significant fleet off the West Coast and added to it a ton.
And so it went - the Germans kept adding subs and planes and men - the UK was never able to get enough cash to put a decent fleet into the water without it most likely getting killed. The US had a huge fleet and moved out on turn 3 - but Japan was up to the task with a 4th carrier group.
Eventually, Germany took Karelia - as Russia could not get units there (2 spaces between Moscow and Karelia). Axis slowly pushed forward into Russian territory and also into Africa. UK had a large number of units in India, but needed to send some back to Russia - which blunted their ability to press Japan. On turn 5, US decided it was now or never on the attack of the Japan fleet - but was soundly beaten. At that point the Allies sued for peace.
Some observations:
- The UK attack on the Japan fleet in East Indies is viable - I think they have an advantage there - maybe 60-40. BUT - it is certainly a high risk, high reward attack and some may not want to risk that so early in the game. If it goes well, its great - if UK breaks even or loses, it can be a problem.
Odds are 60 something as you mention and I haven’t played yet but if you lose…
- I see a German carrier (and destroyer) being a standard purchase on round 1. In fact, I will make the statement that if done, the UK may never have a legit shot at getting a fleet in the water. There is not a spot on the board where the UK can drop a fleet where the Germans cannot get at it. By putting the carrier in the water, adding subs and a fighter here and there, the UK just cannot build a fleet - unless they save for 1-2 turns and buy next to nothing for India.
I’ve had this discussion on another thread, the UK merely needs to buy 2 fighters each round, use the rest on India, and deal with the German surface ships first. Afterwards the leftover fighters can go to Moscow or where needed.
The UK can also build a destroyer on SZ6 to block German ships and subs from reaching SZ7.