• As Japan Wait until J4 to declare war, and forget India. Go for Sydney and Hawaii.

    As Germany, build a Navy G1, and clear sz 110 and sz 111 completely, but don’t use your battleship. Instead, keep it 112 with the rest of your navy and use it to convoy disrupt UK. It’s okay if you lose some of your airforce dealing with his scrambled fighters; it’s worth destroying the UK airforce.

    Do a G4 Barbarossa and once you have taken Novgorod, slow down moving from the Northern position while you push hard in the south. Once you have control of the Caucasus, you should making plenty of cash to hold back the Western Allies.


  • Evening all.  Just about to start my second game of “Global 40” shortly and my first time playing A+3.9.

    I see that DOW on J2 is great, you can kill lots of the UK and set up for an India crush on J4 (maybe J3 if you opponent makes big mistakes).  However, USA would presumably declare war on axis which would in turn make Sea Lion (if it was viable that is) almost impossible, or at least very hard to hold.  If sea Sea Lion looks like it’s on, would you hold back on a J2 DOW – thus holding the USA off a bit longer?  Or if people are going for a J2 DOW, do they generally go Barbarossa?

    Sorry for noob question, and I don’t mean to hijack your thread either.


  • Monkey, every axis player has to do Barbarossa one way or another. Sea-lion generally is impossible to hold no matter what, so it really doesn’t matter when Japan declares war, because if Japan can gain a significant advantage on J2, and the US focuses on stopping sea-lion, than you can easily win the Pacific.


  • @strategic:

    Are there any starts that favor the axis in alpha 3 in a long game? Time usually favors the allies but are there exceptions to this rule with a strategy or a game you’ve seen? Thanks!

    search through the forum there are some nice threads / explanations written by veterans.
    too many low-mid lvl plyrs thinking themselves as pros, giving bad advices.
    so some quick ways on how to eliminate all those comments and pick what s relatively good:

    -check if the moves were analyzyd in depth. noobs usually say do this do that but dont say why or more importantly, how, whereas pros tend to explain every move, including possible counters, in detail.

    -check the games the big advice giver is playing (if avalaible in forum). seeing a guy who claims to be the best plyr ever make stupid mistakes and lose his game(s) can arouse general doubts about him :)

    -check the style the advice is given. a tactic used in a certain position can be a sure game winner, but the same move can be a really bad idea in under other conditions. so if our nice advice giver is describing the board he prolly knows his business.

    all that being said here is where u can reach some nice strategies:

    http://www.axisandallies.org/forums/index.php?topic=26960.0

    http://www.axisandallies.org/forums/index.php?topic=27227.0

    http://www.axisandallies.org/forums/index.php?topic=27377.0

    gl hf

  • '10

    i see that Soulfein has posted, but i can’t see his post unless i click on “reply”.

    So i’m just reposting his (very good) post in case others can’t see it too.

    SOULFEIN WROTE :

    Insert Quote
    Quote from: strategic planner on June 18, 2012, 03:22:20 pm
    Are there any starts that favor the axis in alpha 3 in a long game? Time usually favors the allies but are there exceptions to this rule with a strategy or a game you’ve seen? Thanks!

    search through the forum there are some nice threads / explanations written by veterans.
    too many low-mid lvl plyrs thinking themselves as pros, giving bad advices.
    so some quick ways on how to eliminate all those comments and pick what s relatively good:

    -check if the moves were analyzyd in depth. noobs usually say do this do that but dont say why or more importantly, how, whereas pros tend to explain every move, including possible counters, in detail.

    -check the games the big advice giver is playing (if avalaible in forum). seeing a guy who claims to be the best plyr ever make stupid mistakes and lose his game(s) can arouse general doubts about him Smiley

    -check the style the advice is given. a tactic used in a certain position can be a sure game winner, but the same move can be a really bad idea in under other conditions. so if our nice advice giver is describing the board he prolly knows his business.

    all that being said here is where u can reach some nice strategies:

    http://www.axisandallies.org/forums/index.php?topic=26960.0

    http://www.axisandallies.org/forums/index.php?topic=27227.0

    http://www.axisandallies.org/forums/index.php?topic=27377.0


  • ty axisplaya, for reposting it.

    it was flagged as spam right after I post it, no idea why.
    sent a message to mods of global40 sub thread, waiting for a reply…


  • @soulfein:

    ty axisplaya, for reposting it.

    it was flagged as spam right after I post it, no idea why.
    sent a message to mods of global40 sub thread, waiting for a reply…

    What a joke

  • '10

    @soulfein:

    ty axisplaya, for reposting it.

    it was flagged as spam right after I post it, no idea why.
    sent a message to mods of global40 sub thread, waiting for a reply…

    Actually, that’s the 3rd or 4th post of yours that i see flagged as spam in the last few weeks…. So this time i thought i would repost it.


  • @Axisplaya:

    @soulfein:

    ty axisplaya, for reposting it.

    it was flagged as spam right after I post it, no idea why.
    sent a message to mods of global40 sub thread, waiting for a reply…

    Actually, that’s the 3rd or 4th post of yours that i see flagged as spam in the last few weeks…. So this time i thought i would repost it.

    Who’s doing so? That’s stupid.


  • rationality just doesn’t jive with some folks :-D


  • @Cow:

    If you are going to play an economic game with axis and not actually push for a vc win on either side of the map… you should warn your opponents, because it is bad manners to make someone sit for 10 hours with no conclusion. At least your opponent if he should choose to play will do so knowing he will have to find a way to force you to attack or attack you instead.

    I play against myself.


  • I wish Hitler had.

  • Sponsor

    @Cow:

    If you are going to play an economic game with axis and not actually push for a vc win on either side of the map… you should warn your opponents, because it is bad manners to make someone sit for 10 hours with no conclusion. At least your opponent if he should choose to play will do so knowing he will have to find a way to force you to attack or attack you instead.

    Our groups assume the game will be 10-12 hours and plan their day accordingly. So there is no need to warn our enemies of our intentions or strategies.


  • @Noll:

    What a joke

    @Guerrilla:

    @djensen:

    I think the links are the problem.

    After you reach a threshold of number of posts, spam checking is turned off. I can’t remember what the number is.

    What djensen told me about your spam problem. Just keep posting, it will stop eventually. We had to establish that to prevent robospammers.

    GG

    well mods were really quick to answer so now we know why :)

    just gotta send posts without links for a while


  • J1 attack on Soviet far east and all out barbarossa as Germany!


  • @Paksos:

    A J3/J4 DoW in my view is usually because Japan has accepted that his role is to help Germany/Italy win in Europe. Consequently, he’s probably going for China to get a bit of extra $$$ and Russia to ease Germany’s Barbarossa while keeping America off Germany’s back long enough that Germany can get into a  better position to deal with him when the time comes.

    That’s what i did with my last Japan game and we had a runaway victory.  :-D

    That is also exactly how we won with the Axis. Japan managed to hold the USA off by keeping its fleet together at all times and by investing in a couple of aircraft carriers. That changes the battle when they can bring all those extra planes into the navel battle. Have the USA come to you. Don’t go to them. That way you can scramble those 3 extra planes off your island. And for godsakes keep your fleet together and intact. Japans first goal is China. After that help Germany take out Russia. Then Focus on India. But invade by land not by see. Let the USA try to smash a fleet full of fighters. Be creative and think outside the box and you can hold the USA off, that is the only other thing Japan has to really do, is keep the USA focus away from Germany and they are winning half the battle already.

  • TripleA

    J3/J4 dow is only if you are industrial bombing russia with japan. Allies have to take as much ground as possible, because russia will fall come G5 or G6, afterwhich usa/uk have to put enough to defend london and egypt.

    Japan’s best window is J1 if he wants to attempt a pacific victory.

    As allies, there are only a handful of strategies. You can race pacific against europe and go full KJF. You can prepare a massive d day landing off gibraltar, basically build up to take italy / liberate france (you pretty much sit there till your one big attack is good to go). Or you can attempt to turtle up russia/calcutta.

    A J3/J4 dow pretty much makes KJF the best bet for allies.

Suggested Topics

  • 23
  • 30
  • 7
  • 48
  • 18
  • 19
  • 13
  • 3
Axis & Allies Boardgaming Custom Painted Miniatures

32

Online

17.4k

Users

39.9k

Topics

1.7m

Posts