This brings up an important ( perhaps very important) optional rule:
I prefer the idea to invest in your industry for example:
All unexpended IP from previous turns can be saved and invested into a nation’s economic growth and alter that nations base income level. In this case all unused IP are then multiplied by each nations growth rate with all fractions rounded down. Each nation’s growth % is as follows:
- Germany 15%
- Italy 10%
- Japan 10%
- United Kingdom 10%
- Soviet Union 15%
- United States 25%
Example: Germany manages to save a total of 37 IP after turn 3. She decides that instead of just buying more units she would rather invest in her economy. The figure is multiplied by her growth of 15% yielding an additional 5.5 IP, which is rounded down to 5. Thus to begin with Germany’s forth turn, her base income where her factories are located moves up to 5 IP every turn.
If the factories are ever taken by enemy forces, they revert to original values if retaken.
also when an enemy takes an original territory you should only gain 50% rounded up of the original value of the territory. The reasoning is in war there is no way say after taking england that Germany is ever gonna get the same value out of this territory under occupation. Conquerd people dont work too hard for their captors.
the % can be tweaked because an average game consists of longer turns than from where i got this idea ( which is one of my games called War in Europe)