I played my first game of Amerika last night. It was pretty easy to learn once I was finally able to remember which sculpts were the self propelled anti-aircraft units and and which ones were the self propelled artillery units. It took awhile to play because I was carefully going through every step and double checking to make sure I didn’t develop any bad habits as far as the rules go. I can see being able to play a game in under 2 hours including setup if you had 2 or 3 players who already knew how to play. That would be perfect for the lake in the summer when you go into the cabin to wait out a rainstorm. A&A on the other hand would be more of a whole day this is never going to clear up type of game.
It’s a good game and very well made. I picked up the Strategic Markers expansion set with the game but didn’t use any of the extra rules that come with the pieces so I could learn the game first and decide which rules and extra pieces would be appropriate to make it a better game. I did find the map a little small so I am going to get a bigger one for use at home on the big table. I like lots of elbow room and space to line up my tanks without using chips. In the game the Japanese got bogged down in the northwest with the allies holding the line at Hanford Nuclear Research Facility. They had better luck in the south moving inland and taking out Los Alamos NRF. The Germans made it as far as Detroit in the north and Nashville in the south but couldn’t capture Oak Ridge NRF. On the fifth turn the allies were lucky enough to roll big and go first, which meant that they had 2 turns in a row and were able to take back Los Alamos and 3 cities and accumulating enough points to win the game. If the axis would’ve went first on the fifth turn it would have been a different outcome and they might have won on the fifth or sixth turn. It all came down to that one roll…