Alpha 2 and Alpha 3 are pretty different. Same rules for the most part, yes, but different situations.
Russia no longer gets 12 IPC when Japan attacks. They get 6 Infantry. That seems like more, until you think about it. Those six infantry are in the middle of no where. They’re going to get chewed up and spat out by the Japanese. So let’s just pretend they do not exist, at best they are going to get 2 hits on average, at worst they will get nothing, and the odds are heavily stacked towards nothing, they will be split up for the most part, and will be over whelmed by the Japanese. Net effect: No more non-aggresion treaty.
Germany is no longer going Sea Lion. That’s 84 less IPC spent on transports, and at least 100 IPC worth of ground units that wont be destroyed by England.
Net so far:
-12 Russia
+184 Germany
= +196 Axis, -196 Allies
That’s generally half the Russian army right there. But that’s not all.
Germany is perfectly capable of losing 60-70 IPC if Russia attacks, but Russia cannot afford the same. So Germany spreads out a bit, making sure to use all their lovely new guns to threaten any Russia counter. Russia has two options.
- They attack, risking planes or losing Armor.
- They retreat, losing territory sooner than they would have in other versions.
The main issue here is that Russia has 3 starting planes and each German gun can shoot at each one if attacked. Germany starts with 11 planes and Russian guns cannot shoot at each and everyone one when attacked, it would need 4 guns to do that and they only have 4 guns on the front. That means Germany can overwhelm the Russian guns rendering them next to useless, but Russia cannot render any of the German guns next to useless.
Yes, they could take out a small stack of Germans. They have 3x 17% chances of losing a plane. They will probably need armor (given the stacks I am talking about.) They will definitely lose them all in the German/Italian counter attack. They cannot attack a forward territory and reinforce it with planes like Germany can if Italy attacks a territory.
This corners Russia. Do they sacrifice armor and risk planes, or do they get pushed back faster and thus have less to defend Moscow with? Now that we’re not doing Sea Lion and rather just raiding them into the stone age, England is still a non-entity on the board, but now we’re risking only 18 IPC for London/Scotland, not 200+ IPC (units lost PLUS units that were not lost, but could have been if the dice went badly. Hence, Risk as opposed to assumed losses.)
So, in essence, we are really talking about two different games. Game 1: Alpha 2 Sea Lion. Game 2: Alpha 2 or Alpha 3 Barbarossa.