Thanks for the comments, I think I decided I would move one of the tacs from 110 to 112. Would you scramble?
Thanks for taking the time to explain a legal strat to us in detail.
Seems decent. If you have to leave a UK BB alive it’s probably better ot leave the one in 111 alive as long as you have overwhelming odds in 110.
Take 112 (1 cruiser, 1 sub and 1 battleship) Yeah, I might use a plane here. It’s hard to say whether to take the Slovak ftr or a tac from 110. With this I could actually see Germany losing the sub and taking a hit on the BB often enough to make this a scary battle.
Let’s say however that only the BB got damaged.
Take 106 with 2 subs (117 / 118) Almost always the best thing to do with those 2 subs. Since the sub survives in 112, our luck is not so good as to keep both of these ones.
Take 110 (against BB and Cruiser + 3 scramble) with 2 subs (103/ 108) + 1 bomber 3 tactical (W. Germany) + 2 fighters (1 from Holland, 1 from Norway: none of these to south Italy)
Germany will be doing 4 hits here in all likelihood. UK will hit either the cruiser or the BB leaving 1 sub, and 2 ftrs, meaning the krauts take 1 ftr and 1 tac. That leaves 2 tac 1 bmb vs 2 ftr. Germany probably wouldn’t retreat with only 2 UK planes left.
Honestly as UK I doubt I’d scramble here, since Germany will get at least 4 hits most of the time, 5 is not a stretch. I guess I could just be happy with Germany having “wasted” the extra rolls of those planes.
So Germany keeps 1 sub and loses no planes.
Take France Turn 1 (4 infantry, 4 mec, 3 artillery, 4 tanks, 1 tactical from Poland, 1 fighter from Slovakia) I really think you need to plan for if not just expect 1 aa hit there. I know it’s less than 50/50, but we all know poop happens and this is such an important battle for Germany that it seems like more poop will happen.
So Germany (I count mech inf as inf for simplicity) has
8 inf, 3 art, 4 tanks, 1 tac
7 inf, 2 art, 2 tanks 1 ftr, 1 aa
France^
Round 1 5/6 hits for Germany (let’s say 5 since planning for slightly lower dice doesn’t take into consideration planning for the worst, which also happens all too often lol. This analysis might be a little too friendly compared to the axis dice my group usually sees round 1 :) )
Allies get 4-5, let’s say 5
So Round 2
3 inf 3 art 4 tanks 1 tac
3 inf 2 art 2 tank 1 ftr
Germany Gets 4-5, let’s say 4
Allies get 3-4, let’s say 3 this time.
Round 3:
3 art, 4 tanks, 1 tac
1 art, 2 tank, 1 ftr
Germany Gets 3-4, let’s say all 4 this time.
Allies get 2 ish.
Germany loses 4 inf 4 mechs 2 art. And that’s with quite even dice. Germany hit the lower end of average twice, higher once, allies hit the higher end of average once and lower once, as well as dead-on once, and the AA of course. That’s dangerously close to getting into German tanks. But, I think if you want Normandy it’s the route you need to go.
Take Normandy Turn 1 (Destroy fighter to help Italian Fleet) - 1 Infantry, 1 tank and 1 fighter, Attack with 3 infantry, 1 tank, 1 tactical from Germany, 2 fighters ( 2 from W Germany) You should be able to walk away with the tank pretty reliably. It’s good to get those ftrs into action while still getting to S. Italy.
Yugo Bulg Finland are fine of course.