G40 Alpha2 Jennifer(Allies) vs BigBadBruce(Axies)

  • '18 '17 '16 '11 Moderator

    French Destroyer to SZ 76:
    Attacker:
    DiceRolls: 23@2; Total Hits: 1023@2: (6, 6, 2, 2, 5, 3, 6, 5, 2, 1, 2, 2, 1, 5, 3, 3, 1, 5, 5, 4, 1, 5, 2)
    Defender:
    DiceRolls: 23@2; Total Hits: 723@2: (5, 6, 2, 6, 5, 1, 6, 2, 1, 5, 3, 3, 4, 5, 3, 2, 6, 4, 3, 1, 4, 2, 3)

    First hit wins.

  • '18 '17 '16 '11 Moderator

    All hands lost at sea.

    Russia:

    Buy(35)

    • 2 Fighters
    • 1 Destroyer
    • 1 Transport

    10 Infantry, Artillery, AA Gun to Belarus
    Infnatry, Artillery from Volgorod to Kazakh
    18 Infantry, AA Gun from whatever to Yenisey

    Build: Transport, Destroyer in SZ 115
    Build: Fighter in Russia
    Build: Fighter in Novgorod

    Collect: 32 IPC

    BBBvsJennifer_03bRUS.AAM


  • @Cmdr:

    French Destroyer to SZ 76:
    Attacker:
    DiceRolls: 23@2; Total Hits: 1023@2: (6, 6, 2, 2, 5, 3, 6, 5, 2, 1, 2, 2, 1, 5, 3, 3, 1, 5, 5, 4, 1, 5, 2)
    Defender:
    DiceRolls: 23@2; Total Hits: 723@2: (5, 6, 2, 6, 5, 1, 6, 2, 1, 5, 3, 3, 4, 5, 3, 2, 6, 4, 3, 1, 4, 2, 3)

    First hit wins.

    Sorry, I can’t allow that. You stated that you moved French already, so I played accordingly. If you want to keep an option with France, you have to let me know, so I play accordingly too… the purpose of that DD placement is to avoid z80 UK’s unit to reach z 81!

  • '18 '17 '16 '11 Moderator

    You should always play as if France is moving after Italy, since they actually do.  For online play you just do French NCM’s with the rest of the allies since Italy rarely gives France an opportunity to do anything.

    Here you go, I put the French DD back on, put the Italian DD back on and moved the Italian DD, BB and 2 Transports back to SZ 98.  When you do Japan you can move them anywhere in the Med you want, if you move them out of the Med, I reserve the right to attack them with the French DD if I see a benefit to it.

    I realized you had moved them out to avoid the British, but they’re dead.  No where you can move them they won’t be hit and killed by the British, it’s my consolation prize for London.

  • '18 '17 '16 '11 Moderator


  • Indeed France plays after Italy, I don’t argue that.
    But to state I play France so go ahead with Germany and then play France is not fair. It’s gives you a edge on my tactic with Germany and, perhaps, play France accordingly.

    With the option to open the way to z81, sure I won’t play that move. In fact, I would have consider to build an Airbase with Italy, istead of minor IC and move Germany planes if France succeed… and not if French fail.

    See, the game is all about order of play and to cause great damage with minimal losses.

    If you want to replay France, then I can replay Germany.
    I played/playing about 20 games here since I registered. Not that much, but still it’s the first time I have an issue and I don’t feel nice about it. You stated you played France and then you make me feel I’m wrong because I disagree with you undoing your statement.

    Sorry, but it’s your bad for saying you’re done with France and then change you mind after looking my turn.

  • '18 '17 '16 '11 Moderator

    I reversed Italy’s move and restored the units for France and Italy.  You may alter Germany as well, but if you leave something for France to hit, I get to hit it if I want too…I might need to alter Russia then, since Germany can effect what happens with Russia.

    I made the statement because I didn’t figure you’d pull that with Italy.  If you’re going to make such a move, then it only stands to reason that France should exploit it, since they should have been in such a position anyway, eh?  It’s why I figured they would not be in said position and went ahead with the NCMs to save you time.  No big.  No harm no foul.  Alter your NCMs for Italy and redo Germany if you want.  I might have to alter Russia based on what Germany does.


  • Sorry, seems my english failed me. My point was not that I want to redo Germany, my point was that things said should remain said, action done are done.

    I feel France willingly state to pass, I never enforced or rush anything. You didn’t think what Italy could do what they did, sorry ain’t my fault.

    My position is it’s Japan’s turn now. France didn’t do any attacks at all during their turn as per stated.

  • '18 '17 '16 '11 Moderator

    If you want to retool your Italian/German moves then we can rewind.  But I hardly see it as equatable to allow you to make a weak move like that with Italy and prohibit France from taking action against it.  The problem, I think, is that you don’t want to lose the Italian Battleship and there is currently no where you can put it that would save it.  It’s dead.  Figure out your Italian and German moves and if there is no change to them, go ahead with Japan leaving the Italian and French destroyers at the bottom of the ocean.

    I’m not going to agree to letting you slip and slide around the order of play just because I offered to make it faster for you by doing France’s non-coms and you attempted to take advantage of me.  Either leave it as is, or redo Italy and Germany so you are in a position you are happier with.  But France always gets to shoot at Italy before Germany’s turn, and in this case, I would have the rules siding with me in regards to shooting down that destroyer and opening the Battleship up to attack by the British Red Sea Navy.


  • Well, you screw up and dont’ want to admit it, that’s the point.

  • '18 '17 '16 '11 Moderator

    The point is you tried to get away with something, I caught it and have given you the option to change your entire move to compensate for catching it and now you’re quibbling.

    Either redo Italy, Germany, Italy and Germany or don’t redo either, let me know so I can see if Russia needs to be altered, then get to Japan.  It’s more than fair.  You made a move figuring I couldn’t capitalize on it, I called you on it since France literally can capitalize on it, and am giving you an out of your mistake.  There are numerous players who would state that you are stuck with your moves as declared and to suck it up.


  • @Cmdr:

    The point is you tried to get away with something, I caught it and have given you the option to change your entire move to compensate for catching it and now you’re quibbling.

    I wanna to get away with something?? With what? You caught what exactly? I never hide anything, so weird what you say.
    It’s YOU who undo your word, NOT ME. I always stick to what I post… and I what to get away with something? Whatever.

    Well, I’ll let you cheat as you want, like this BB will change anything. My goal was only to force your planes to sink it, instead of unsable ships.

    Sure thing, I’ll put priority on nice players for my ongoing and futur games.

  • '18 '17 '16 '11 Moderator

    @Cmdr:

    French Non-Coms are complete.

    I didn’t say French combat moves were done.

    Do you want to redo Italy/Germany or will you be posting Japan now?

  • '18 '17 '16 '11 Moderator

    Consensus on the poll (which I attempted to word neutrally so people wouldn’t be able to tell if I was playing France or Italy - I hope and think I succeeded) is that the French move should stand and the Italian destroyer (and French destroyer) are sunk.

    I tend to agree, but I already made the offer to allow you to rewind to Italy’s purchase units phase.  If you would like to restart at the beginning of Italy’s turn, please do so.  Otherwise, please go with Japan’s turn with the destroyers at the bottom of the ocean.

    In the future, just because France helps you out by moving their stuff out of order, it does not mean they cannot make combat moves on their actual turn.  You have to play Italy with the mindset that France does get a turn right after you, even if the French player has graciously offered to move the units later so you can go directly on to Germany.  It’s a courtesy that is being offered to the Axis player, it’s not a benefit to the allied player to move France out of order.

    Now yes, I view the Italian move as a slick way to get out of losing the Battleship.  You knew that the turn order allowed the French to attack the blocking destroyer, yet you made that move anyway hoping I would either not do the action, not realize the action was available or lose the battle.  Too bad my destroyer sunk your destroyer and now your battleship is dead.  I am being very accommodating and gracious offering to let you redo Italy and Germany so you can make a different decision.  Many players would stipulate that you made your bed and now you must lie in it.  However, I view these games as entertainment, not issues that have to lead to fights and dischord so I am attempting to give you the best possible, reasonable, solutions.  However, I will not just declare France is not permitted to take their action, on their turn, in their proper turn order just because you thought you could take advantage of a courtesy to violate the rules of the game and the spirit of the courtesy.


  • I didn’t for any “courtesy” from you and don’t want any.

    You play by order. You stand by your posts. And you don’t cheat.

    I’ll play Japan when I get time to do so.


  • JAPAN 3 - Let’s deal with USA who pretends to make rules.

    DOW : France, UK, Anzac, Dutch, USA

    PURCHASES (40)
    2AC(32) + 2Inf(6) = 40 save 2

    COMBAT MOVES
    #1 Hong Kong (2Inf)
    MAN : Inf, Art via Tr z19
    KWA : 3Ftr, 2Tac all land on AC to be z6

    #2 Philippines (2Inf, Ftr)
    JAP : 2Inf, 2Art via 2 Tr z6
    z36 : BB, 2Cr bombard from z35 (unless Ftr scramble)

    - Waiting Scrambling orders -

    #3 Solomon Island (empty)
    CAR : 2Inf via Tr z33

    #4 Borneo (empty)
    FIC : Inf via Tr z36

    #5 z42 (Tr)
    z36 : Sub

    #6 Suiyuyan (Inf)
    HOP : 3Inf, Art

    #7 Shensi (Inf)
    KWE : 3Inf, Art

    #8 Szechwan (Inf)
    YUN : 4Inf, 2Art

    #9 z45 (Tr)
    z36 : DD

    #10 z46 (DD)
    z33 : Sub
    KWA : SB - Land in PAU

    #11 z37 (DD)
    z36 : DD
    KWA : SB - Land in ANH

    #12 Yakut (empty)
    BURY: 10Inf, Art, MInf, Arm

  • '18 '17 '16 '11 Moderator

    no scramble


  • #1 Hong Kong
    ATT : Inf, Art, 3Ftr, 2Tac
    DiceRolls: 2@2 3@3 2@4; Total Hits: 22@2: (4, 6)3@3: (3, 4, 6)2@4: (5, 2)
    DEF : 2Inf
    DiceRolls: 2@2; Total Hits: 02@2: (6, 5)


  • #1 Hong Kong
    TWOL

    #2 Philippines
    JAP : 2Inf, 2Art, 2Cr, BB
    DiceRolls: 4@2 2@3 1@4; Total Hits: 14@2: (6, 4, 5, 4)2@3: (4, 6)1@4: (1)
    DEF : 2Inf, Ftr
    DiceRolls: 2@2 1@4; Total Hits: 12@2: (5, 5)1@4: (3)


  • Luck against me… again…

    #2 Philippines - Round 2
    JAP : Inf, 2Art
    DiceRolls: 3@2; Total Hits: 13@2: (1, 6, 4)
    DEF : Inf, Ftr
    DiceRolls: 1@2 1@4; Total Hits: 11@2: (3)1@4: (1)

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