G40 Alpha2 Jennifer(Allies) vs BigBadBruce(Axies)

  • '18 '17 '16 '11 Moderator

    If you want to retool your Italian/German moves then we can rewind.  But I hardly see it as equatable to allow you to make a weak move like that with Italy and prohibit France from taking action against it.  The problem, I think, is that you don’t want to lose the Italian Battleship and there is currently no where you can put it that would save it.  It’s dead.  Figure out your Italian and German moves and if there is no change to them, go ahead with Japan leaving the Italian and French destroyers at the bottom of the ocean.

    I’m not going to agree to letting you slip and slide around the order of play just because I offered to make it faster for you by doing France’s non-coms and you attempted to take advantage of me.  Either leave it as is, or redo Italy and Germany so you are in a position you are happier with.  But France always gets to shoot at Italy before Germany’s turn, and in this case, I would have the rules siding with me in regards to shooting down that destroyer and opening the Battleship up to attack by the British Red Sea Navy.


  • Well, you screw up and dont’ want to admit it, that’s the point.

  • '18 '17 '16 '11 Moderator

    The point is you tried to get away with something, I caught it and have given you the option to change your entire move to compensate for catching it and now you’re quibbling.

    Either redo Italy, Germany, Italy and Germany or don’t redo either, let me know so I can see if Russia needs to be altered, then get to Japan.  It’s more than fair.  You made a move figuring I couldn’t capitalize on it, I called you on it since France literally can capitalize on it, and am giving you an out of your mistake.  There are numerous players who would state that you are stuck with your moves as declared and to suck it up.


  • @Cmdr:

    The point is you tried to get away with something, I caught it and have given you the option to change your entire move to compensate for catching it and now you’re quibbling.

    I wanna to get away with something?? With what? You caught what exactly? I never hide anything, so weird what you say.
    It’s YOU who undo your word, NOT ME. I always stick to what I post… and I what to get away with something? Whatever.

    Well, I’ll let you cheat as you want, like this BB will change anything. My goal was only to force your planes to sink it, instead of unsable ships.

    Sure thing, I’ll put priority on nice players for my ongoing and futur games.

  • '18 '17 '16 '11 Moderator

    @Cmdr:

    French Non-Coms are complete.

    I didn’t say French combat moves were done.

    Do you want to redo Italy/Germany or will you be posting Japan now?

  • '18 '17 '16 '11 Moderator

    Consensus on the poll (which I attempted to word neutrally so people wouldn’t be able to tell if I was playing France or Italy - I hope and think I succeeded) is that the French move should stand and the Italian destroyer (and French destroyer) are sunk.

    I tend to agree, but I already made the offer to allow you to rewind to Italy’s purchase units phase.  If you would like to restart at the beginning of Italy’s turn, please do so.  Otherwise, please go with Japan’s turn with the destroyers at the bottom of the ocean.

    In the future, just because France helps you out by moving their stuff out of order, it does not mean they cannot make combat moves on their actual turn.  You have to play Italy with the mindset that France does get a turn right after you, even if the French player has graciously offered to move the units later so you can go directly on to Germany.  It’s a courtesy that is being offered to the Axis player, it’s not a benefit to the allied player to move France out of order.

    Now yes, I view the Italian move as a slick way to get out of losing the Battleship.  You knew that the turn order allowed the French to attack the blocking destroyer, yet you made that move anyway hoping I would either not do the action, not realize the action was available or lose the battle.  Too bad my destroyer sunk your destroyer and now your battleship is dead.  I am being very accommodating and gracious offering to let you redo Italy and Germany so you can make a different decision.  Many players would stipulate that you made your bed and now you must lie in it.  However, I view these games as entertainment, not issues that have to lead to fights and dischord so I am attempting to give you the best possible, reasonable, solutions.  However, I will not just declare France is not permitted to take their action, on their turn, in their proper turn order just because you thought you could take advantage of a courtesy to violate the rules of the game and the spirit of the courtesy.


  • I didn’t for any “courtesy” from you and don’t want any.

    You play by order. You stand by your posts. And you don’t cheat.

    I’ll play Japan when I get time to do so.


  • JAPAN 3 - Let’s deal with USA who pretends to make rules.

    DOW : France, UK, Anzac, Dutch, USA

    PURCHASES (40)
    2AC(32) + 2Inf(6) = 40 save 2

    COMBAT MOVES
    #1 Hong Kong (2Inf)
    MAN : Inf, Art via Tr z19
    KWA : 3Ftr, 2Tac all land on AC to be z6

    #2 Philippines (2Inf, Ftr)
    JAP : 2Inf, 2Art via 2 Tr z6
    z36 : BB, 2Cr bombard from z35 (unless Ftr scramble)

    - Waiting Scrambling orders -

    #3 Solomon Island (empty)
    CAR : 2Inf via Tr z33

    #4 Borneo (empty)
    FIC : Inf via Tr z36

    #5 z42 (Tr)
    z36 : Sub

    #6 Suiyuyan (Inf)
    HOP : 3Inf, Art

    #7 Shensi (Inf)
    KWE : 3Inf, Art

    #8 Szechwan (Inf)
    YUN : 4Inf, 2Art

    #9 z45 (Tr)
    z36 : DD

    #10 z46 (DD)
    z33 : Sub
    KWA : SB - Land in PAU

    #11 z37 (DD)
    z36 : DD
    KWA : SB - Land in ANH

    #12 Yakut (empty)
    BURY: 10Inf, Art, MInf, Arm

  • '18 '17 '16 '11 Moderator

    no scramble


  • #1 Hong Kong
    ATT : Inf, Art, 3Ftr, 2Tac
    DiceRolls: 2@2 3@3 2@4; Total Hits: 22@2: (4, 6)3@3: (3, 4, 6)2@4: (5, 2)
    DEF : 2Inf
    DiceRolls: 2@2; Total Hits: 02@2: (6, 5)


  • #1 Hong Kong
    TWOL

    #2 Philippines
    JAP : 2Inf, 2Art, 2Cr, BB
    DiceRolls: 4@2 2@3 1@4; Total Hits: 14@2: (6, 4, 5, 4)2@3: (4, 6)1@4: (1)
    DEF : 2Inf, Ftr
    DiceRolls: 2@2 1@4; Total Hits: 12@2: (5, 5)1@4: (3)


  • Luck against me… again…

    #2 Philippines - Round 2
    JAP : Inf, 2Art
    DiceRolls: 3@2; Total Hits: 13@2: (1, 6, 4)
    DEF : Inf, Ftr
    DiceRolls: 1@2 1@4; Total Hits: 11@2: (3)1@4: (1)


  • #2 Philippines - Round 3
    JAP : Inf, Art
    DiceRolls: 2@2; Total Hits: 12@2: (1, 5)
    DEF : Ftr
    DiceRolls: 1@4; Total Hits: 01@4: (6)

  • '18 '17 '16 '11 Moderator

    I feel your pain on Philippines.  I just had a case of 3 infantry, 1 artillery, 2 armor, 3 fighters, 3 tactical bombers vs 3 fighters, tactical bomber, strategic bomber fail (leaving them with 3 fighters).


  • #2 Philippines
    TWL : Inf, Art

    #6 Suiyuyan
    ATT : 3Inf, Art
    DiceRolls: 2@1 2@2; Total Hits: 02@1: (3, 2)2@2: (5, 6)
    DEF : Inf
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • Ouch! But in my case it turn out good after all, still got Philippines with only 2 losses

    #6 Suiyuyan - Round 2
    ATT : 3Inf, Art
    DiceRolls: 2@1 2@2; Total Hits: 02@1: (5, 3)2@2: (6, 6)
    DEF : Inf
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • OK guys… why don’t you load your rifle AND THEN shoot!

    #6 Suiyuyan - Round 3
    ATT : 3Inf, Art
    DiceRolls: 2@1 2@2; Total Hits: 12@1: (6, 2)2@2: (2, 3)
    DEF : Inf
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • #6 Suiyuyan
    TWOL

    #7 Shensi
    ATT : 3Inf, Art
    DiceRolls: 2@1 2@2; Total Hits: 12@1: (5, 5)2@2: (3, 2)
    DEF : Inf
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • #7 Shensi
    TWOL

    #8 Szechwan
    ATT : 4Inf, 2Art
    DiceRolls: 2@1 4@2; Total Hits: 12@1: (4, 2)4@2: (1, 6, 4, 4)
    DEF : Inf
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • #8 Szechwan
    TWOL

    #10 z46
    ATT : Sub, SB:
    DiceRolls: 1@2 1@4; Total Hits: 01@2: (5)1@4: (6)
    DEF : DD
    DiceRolls: 1@2; Total Hits: 01@2: (6)

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