G40 Alpha2 Jennifer(Allies) vs BigBadBruce(Axies)

  • '18 '17 '16 '11 Moderator

    Australia:

    Buy(10): MI, Arm

    Combat: DGU, Java

    Build in NSW

    Collect: 14


    French Non-Coms are complete.

    BBBvsJennifer_02dAllies.AAM

  • '18 '17 '16 '11 Moderator

    popping this up for you.


  • Sorry for the delay… had less time for games lately.

    ITALY 2 - Protecting conquered land…
    Note : Put French Inf back to FCA, as Italy can first walk in FEA (before French’s non combat moves)

    PURCHASES (24)
    Minor IC(12)+ Arm(6) + 2Inf(6) = 24 save 0

    COMBAT MOVES
    #1 z99 (DD)
    z93 : Sub
    SITA: Ftr+Tac land in SITA

    #2 Alexandria (inf)
    EGY : 2Inf
    SITA: Ftr, land in EGY

    #3 French Ecuatorial Africa (empty)
    SUD : Inf


  • #1 z99
    ATT : Sub, Ftr, Tac
    DiceRolls: 1@2 1@3 1@4; Total Hits: 21@2: (4)1@3: (1)1@4: (3)
    DEF : DD
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • #1 z99
    CWL : Sub

    #2 Alexandria
    ATT : 2Inf, Ftr
    DiceRolls: 2@1 1@3; Total Hits: 02@1: (4, 4)1@3: (6)
    DEF : Inf
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • #1 z99
    CWL : Sub

    #2 Alexandria - Round 2
    ATT : Inf, Ftr
    DiceRolls: 1@1 1@3; Total Hits: 01@1: (3)1@3: (6)
    DEF : Inf
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • Now would be a good time guys…

    #2 Alexandria - Round 3
    ATT : Inf, Ftr
    DiceRolls: 1@1 1@3; Total Hits: 11@1: (3)1@3: (3)
    DEF : Inf
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • #2 Alexandria
    TWL : INF

    NON COMBAT MOVES
    z98 > z76 : DD
    z98 > z81 : BB
    SUD > EGY : Inf, Art
    BSO > ETH : Inf
    YUGO> EGY : AA via Tr z97>z81
    TRJ > EGY : Inf, Art
    SFR > NITA: 2Inf, 2Art
    GRE > EGY : 2Inf, 2Arm via 2Tr z98>z81
    GRE > BUL : Inf

    PLACES NEW UNITS
    EGY : Minor IC
    SITA: Arm, 2Inf

    COLLECT : 20 + 5(NO#1) + 0Saved = 25


  • GERMANY 3 - Sea Lion!

    PURCHASES (54)
    2DD(16) + 3Sub(18) + Art(4) + Inf(3) + 2Arm(12) = 53 save 1

    COMBAT MOVES
    #1 London (9Inf, Art, AA)
    SCO : 3Inf
    WGR : 2Inf, 2Art, 3Arm via 7 Tr z112>z109
    NOR : 6Inf, Art via 7 Tr z112>z109
    z111: Cr, BB bombard from z109
    WGR : 3Tac, land on AC z112
    z112: Ftr, Tac, both land on AC to be z109
    WGR : 2Tac, Land on AC z112

    #2 z91 (DD)
    z109 : Sub
    WGR  : SB, land in HOL

    #3 z110 (DD)
    WGR : 2Tac, returns
    z111: 2Ftr, land on WGR


  • #1 London
    WGR : 3Tac, land on AC z112 Too much in hurry…. this line is impossible. (it’s rather 2 Tac, as I type 2 lines under in my orders)

    AA Gun : against Ftr, Against Tac
    DiceRolls: 1@1 3@1; Total Hits: 11@1: (1)3@1: (4, 4, 2)


  • #1 London
    ATT : 11Inf, 3Art, 3Arm, Cr, 3Tac, BB
    DiceRolls: 8@1 6@2 4@3 4@4; Total Hits: 78@1: (6, 2, 5, 4, 6, 2, 4, 4)6@2: (5, 5, 1, 3, 5, 4)4@3: (6, 1, 2, 2)4@4: (6, 1, 4, 3)
    DEF : 9Inf, Art
    DiceRolls: 10@2; Total Hits: 410@2: (6, 6, 3, 6, 6, 1, 1, 2, 3, 1)


  • #1 London - Round 2
    ATT : 7Inf, 3Art, 3Arm, Cr, 3Tac, BB
    DiceRolls: 4@1 6@2 4@3 4@4; Total Hits: 84@1: (5, 6, 2, 6)6@2: (2, 1, 5, 6, 5, 5)4@3: (2, 5, 1, 3)4@4: (6, 4, 1, 2)
    DEF : 2Inf, Art
    DiceRolls: 3@2; Total Hits: 03@2: (5, 6, 5)


  • #1 London
    TWL : 4Inf
    London Looted (24)
    Major IC removed of minor IC
    UK’s AA removed

    #2 z91
    ATT : Sub, SB
    DiceRolls: 1@2 1@4; Total Hits: 11@2: (1)1@4: (6)
    DEF : DD
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • #2 z91
    CWOL

    #3 z110
    ATT : 2Ftr, 2Tac
    DiceRolls: 2@3 2@4; Total Hits: 42@3: (2, 3)2@4: (1, 2)
    DEF : DD
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • #3 z110 (DD)
    CWL : Ftr
    The other Ftr will rather land on AC z109 (since Ftr downed during Sea Lion)

    NON COMBAT MOVES
    HOL > WGR : Art
    z111> z109: AC
    z111> z112: 2Tr
    z81 > EGY : Inf
    z106> z103: Sub
    HUN > ROM : 8Inf, 2Art, 3Arm, AA
    WGR > HUN : 2Arm
    SCO > LON : AA

    PLACES NEW UNITS
    z112: 3Sub
    WGR : Inf, Art
    GER : 2Arm
    z110: DD
    z114: DD

    COLLECT : 49 + 20(NO#1,4,5,6) + 24 (London) + 1Saved = 94

    BBBvsJennifer_03aGER.AAM


  • OUps… one last NCM : YUGO>BUL : Inf

    BBBvsJennifer_03aGER.AAM

  • '18 '17 '16 '11 Moderator

    French Destroyer to SZ 76:
    Attacker:
    DiceRolls: 23@2; Total Hits: 1023@2: (6, 6, 2, 2, 5, 3, 6, 5, 2, 1, 2, 2, 1, 5, 3, 3, 1, 5, 5, 4, 1, 5, 2)
    Defender:
    DiceRolls: 23@2; Total Hits: 723@2: (5, 6, 2, 6, 5, 1, 6, 2, 1, 5, 3, 3, 4, 5, 3, 2, 6, 4, 3, 1, 4, 2, 3)

    First hit wins.

  • '18 '17 '16 '11 Moderator

    All hands lost at sea.

    Russia:

    Buy(35)

    • 2 Fighters
    • 1 Destroyer
    • 1 Transport

    10 Infantry, Artillery, AA Gun to Belarus
    Infnatry, Artillery from Volgorod to Kazakh
    18 Infantry, AA Gun from whatever to Yenisey

    Build: Transport, Destroyer in SZ 115
    Build: Fighter in Russia
    Build: Fighter in Novgorod

    Collect: 32 IPC

    BBBvsJennifer_03bRUS.AAM


  • @Cmdr:

    French Destroyer to SZ 76:
    Attacker:
    DiceRolls: 23@2; Total Hits: 1023@2: (6, 6, 2, 2, 5, 3, 6, 5, 2, 1, 2, 2, 1, 5, 3, 3, 1, 5, 5, 4, 1, 5, 2)
    Defender:
    DiceRolls: 23@2; Total Hits: 723@2: (5, 6, 2, 6, 5, 1, 6, 2, 1, 5, 3, 3, 4, 5, 3, 2, 6, 4, 3, 1, 4, 2, 3)

    First hit wins.

    Sorry, I can’t allow that. You stated that you moved French already, so I played accordingly. If you want to keep an option with France, you have to let me know, so I play accordingly too… the purpose of that DD placement is to avoid z80 UK’s unit to reach z 81!

  • '18 '17 '16 '11 Moderator

    You should always play as if France is moving after Italy, since they actually do.  For online play you just do French NCM’s with the rest of the allies since Italy rarely gives France an opportunity to do anything.

    Here you go, I put the French DD back on, put the Italian DD back on and moved the Italian DD, BB and 2 Transports back to SZ 98.  When you do Japan you can move them anywhere in the Med you want, if you move them out of the Med, I reserve the right to attack them with the French DD if I see a benefit to it.

    I realized you had moved them out to avoid the British, but they’re dead.  No where you can move them they won’t be hit and killed by the British, it’s my consolation prize for London.

Suggested Topics

  • 11
  • 26
  • 108
  • 122
  • 129
  • 78
  • 187
  • 364
Axis & Allies Boardgaming Custom Painted Miniatures

44

Online

17.5k

Users

40.1k

Topics

1.7m

Posts