On Tanks.
Some players will for sure claim that if the opponent choose your casualties, nobody will buy Tanks any more, never again. The land battles will look like they did in the MB Classic games, with huge infantry stacks only. So how do we fix this, and I for sure don’t want to mess with the units cost or combat values. A Tanks should always cost 6 IPC, move 2 spaces, attack on 3 or less, defend on 3 or less, and of course be able to Blitz. The only way to make rational players keep buying Tanks is to give them one more ability, and again from the A&A 1914 game with established and playtested rules.
An attacking Tank can absorb one extra hit. So it takes 2 hits to kill a tank.
This would be very strong if Tanks was chosen last as casualties, but perfect when chosen first. Tanks are actually the fodder that break through the enemy line, and make a hole in the line that the follow up infantry can exploit. Tanks that survived a real battle got so worn down that they would need months of repair before they could be used again. A Tank should be a hard hitting one round only unit. A Tank need a lot of fuel, supply and maintenance to work, and is really expensive to keep running. But in combined operations with aircrafts, like Tactical Bombers, they really put a lot of harm to the enemy. Tanks win battles. But they get used doing so. Infantry on the other hand live of the land and is cheap, and they can go on and go on forever, but they don’t have a strong punch.
So if you want to win a battle, you need air superiority, this is true for both attacker and defender.
If you want to successfully attack a territory, you also need Tanks and Tacs in Combined operation that gives a heavy punch to the defending stack. Since attacking Tanks will also absorb one extra hit, this first round will be devastating. We must assume that Tanks are taken first as casualties, so the next rounds are likely to be infantry fighting. And in that case, attacking infantry need matching artillery if they want to be hard hitting. And as always, artillery will be targeted in artillery duels, so in the latest rounds only infantry and aircrafts will survive. Just like in the real world.