@Charles:
My craziest game had the US capturing Tokyo and Rome while Germany had Moscow and London. US got France in the game while Germany got Ottawa. China was stopping the Germans In kazakhstand while UKP help the middle East. Germany looked done for. Then surprise! The Germans took Washington! SAME TURN US GOT BERLIN! Germany lost while holding Washington…that was when my friends and I didn’t know much about strategy…
Wow! So pretty much everyone’s capital was in enemy hands. I guess since the US liberated France that makes it an Allied win. That would be a crazy game. The only ones that could buy anything were France, UK Pacific and ANZAC. Just imagine trying to continue that game.
We had a game one time where Japan had this huge army on the mainland. They had conquered all of China and SE Asia and took India. However the US took Japan and managed to sink all the Japanese navy. So there was poor japan with this huge army that basically did them no good. Very frustrating.
@The:
No knp7765 I’ve never heard about this strategy until now.
But to have any chance of success prior to the fall of UK you need a substantial landing force, a navy to protect it and a naval base within reach of the east coast.
For the naval base, there are only three locations: Gibraltar, Spain (or Portugal) or Iceland. Any attempt to make this preparations should alert the US-player. With his 52 IPC’s – if not already at war – building a couple if fighters and subs or destroyers should be no problem. After the entry into the war a stack of 10+ infantry should be enough to repel most invasions.
In this case the greatest danger lies in the forced neglecting of the pacific by the USA for on or two rounds; a great help for the Japanese to finish of UK-Pac and/or ANZAC
Actually, this can work. What you do as Germany is act like you are prepping for a Round 3 Sealion.
Round 1 goes pretty much as normal, sink the Royal Navy and take out France. Buy a carrier and either 2 transports or a destroyer/submarine.
Round 2 Germany buys 10 transports and gets the men/units to fill them to West Germany and Norway. Italy needs to get whatever warships they have left to SZ 92 and it would be nice if they could also take Gibraltar. Germany can help the Italian navy by hitting any Allies ships still left in the Med.
Round 3 instead of attacking England, Germany shoots down with it’s fleet to SZ 91 and lands all those troops in Gibraltar and Morocco. Germany will be taking Gibraltar this round if Italy wasn’t able to round 2.
At this time the US will still be neutral and can only place ships in sea zones 89, 101 and 102. This moves give the US just 1 round to build up defenses for Eastern US. Even though the US will probably declare war during their collect income phase, they can still only place 10 units there. For the first two rounds, the US can build a maximum of 18 total units at all three of their ICs. This is why Japan has to work with you by acting in a threatening way toward the US during the first 2 rounds without actually violating their neutrality. Odds are good that the US player will spend some if not all of their first couple of rounds buying warships to face off against the big Japanese navy. More than likely, with the 10 units they can plop down Round 3, the US will probably have about 18-20 units guarding Eastern US. Germany can hit them with 22-26 ground units in an invasion depending on how many transports they bought.
By Italy’s turn, the Naval Base in Gibraltar will be under Axis control so they can send out their warships from SZ 92 to sea zones 102 or 89 to clear any US blockers. Then the way will be clear for Germany’s arrival.
Now, if it just so happens that the US player has decided to totally ignore the Pacific and go all in for Europe, he/she will probably be building everything in Eastern US and moving their navy over to the Atlantic. In that case, they could have a lot of stuff there, even more than the big German invasion force and/or a big enough naval presence that Germany can’t out fight it in order to land their troops or Italy might not have enough to clear the blockers. If this happens, you can double back and go ahead with Sealion, go back to SZ 112 and on the next round send them to Leningrad, or even take them into the Med to overwhelm Cairo and the Middle East. The point is that a fleet with 11-13 transports full of men and equipment can be useful in a number of places.
So it’s like I said before, this could work but a lot of things have to go right. Also, it has to be a surprise and you will probably only get away with it once or twice as afterward your Allied players will be aware of the possibility and there are a number of ways the Allies can thwart it.
It’s kind of an “all or nothing” gambit because if it fails, Germany has already committed too many resources for no return and they will be too weak to fend off the Allies.