@Imperious:
Exactly! This is the point you agree with? It happens to be mine. IN ACTUAL GAMES, the sample closer to the type in a game is the first one. The second is where you employ the concept of large numbers of which i posted earlier. AA is only a few rolls in a game, thus the % of results is not predictable at any rate approaching 67% kill out of 7 events. It can swing either much higher or much lower and everything in between.
Nope, read my longer post above and check the links.
The % of 7 AA dice netting at least one hit is 72%. Large or low numbers have nothing to do with it. That just is the probability of that event.
It’s the same with tossing a coin, the probability is 50% for tails.
Where the large, or rather low, numbers come into effect is, that if you toss a coin a few times, you’ll not neccessarily get tails 50% of the time, but that doesn’t change the probability of it coming up each toss being 50%.
The exact same is true for the 7 AA dice rolls. It’s not likely that while your AA career you end up with 72% of your 7 AA rolls making at least one hit, but that still is the probability of that happening each time you throw 7 dice.
Saying 7 dice AA is not 72% is like saying tosing a coin is not 50% tails.
@Imperious:
IN the field of numbers and math and calculations of same and of which i have never once argued against, it is correct that the % increases with more chances.
IN so few chances AND A FINITE NUMBER OF ROLLS ( remember people don’t live forever and play AA, they just play a few times) the accuracy of that 67% is entirely questionable.
Well, not only in theory but also when actually throwing dice your odds of making more hits grow with the number of dice you throw. And again, that increase can be determined.
And in the case of the AA example, that would be 72% for 7 dice.
The accuracy of that 72% is not questionable, that is the probability of that event.
What is questionable is whether you actually get that result 72% of the time in your AA career. As said, probably not, but the most likely results you’ll get are around that 72%.
So if planing a strategy, the 72% are what you should take into account.
@Imperious:
This is why Vegas stays alive because they have deeper pockets and place finite limits on play. IN Vegas your not allowed to keep doubling up your bets. They have a ceiling on maximum bet on all numbered games. This is because they understand the concept of Large numbers very well. If they didn’t Vegas would go bust. Thats why i lost in Vegas when i kept doubling my bet…. i reached the maximum and the standard variation did not. :roll:
Well, with the numbers we’re talking about in Vegas you are acutally talking large. That is why Vegas wins. The calculate the % and make the rules so that the bank wins. Since that is only true for large numbers, sometimes a player will win because he’s lucky, but overall it evens out and the bank wins.
One player loses 7 times in a row, another one wins 7 times in a row. But as that are the same probabilities it evens out for Vegas, since over the years the Casino results will get the numbers it predicted (if they did their math right) since they operate on a large number basis.
And you can predict the odds with which you’ll go out winning something with all black.
(It actually doesn’t matter if it’s all black or you change around, the chance of winning is 50% each time)
So, if you’d known your math, you could have determined before hand that the all black strategy won’t win you any money.
@Imperious:
A sub attacking at 2 vs. a Destroyer defending at 2 is not 55% IN THE DEFENDERS ADVANTAGE. Math does not support that number.
37.6 % SS wins 41.65 % DD wins. tie is 20.8%
How on earth can sub hitting with 2 an a des hitting with 2 have fighting against each other have different odds? Roflmao, that is just so wrong on first sight.
The 40% is correct, you need to set your Simulator on throwing more often, and you’ll see, you’ll get closer to 40%. (A simulator doesn’t do math, it just rolls dice, so it’ll be of a bit of the true odds, unless you do a huge number of rolls (like a million))
What is interesting, is that you take the odds by your Simulator and let yourself be guided by them, but according to your flawed logic the % doesn’t count, since in your ganes of A&A that % won’t show.
But if you use you calculator and, for example, say you won’t make an attack if you lose 72% of the time (according to your Simulator), then you shouldn’t make an attack with 7 planes against an AA, if you can’t afford to lose on (or more) planes, because that will happen in 72% of the cases.
And when we’re talking about strategies, it makes no sense to base them on the dice results of one game, no matter how probable or improbable they were. The only sensible way is to use the numbers which you sim gives you (and those numvers are only valid if you set the dice rolls high) or figuring them out mathematically. The result will be the same, it is just more convinient to us a simulator.