One of my buddies tried this strat yesterday with the US - took Norway on turn 4 with 12 units there: something like 6 Infantry, 2 Artillery, 4 Tanks. Turn 5 the US built a complex in Norway and landed their 2 planes from a carrier there. Turn 6 the Germans moved 7 units from Finland: 6 Infantry, 1 Artillery, plus a transport that had 1 Infantry and a Tank, plus 6 German Planes (1 Strategic, 2 Tac, 3 Fighters), plus an Offshore Bomb from the Bismarck. The Axis took it with all their planes left plus 1 tank to land. Germans were supremely lucky to take it but it was karma for a foiled Sealion attempt that had decent odds of success earlier.
The UK, reluntant to take back Norway because they would own it and not the US, did nothing, but the Italians landed 2 planes there and the US failed to take it back. At this point, Japan had squashed China and their Russian land advances were as far in the North. Italy despite Taranto lost everything in Africa up to Libya to the Brits and French but surprisely held Egypt and Transjordan for the game, plus Syria and had a new factory in Iraq. Germany held Leningrad, Archangel, and the Russians in the North - center and South they were behind Smolensk.
6 rounds took 12 hours but 4/6 players were completely new to 1940 play, whether it be Europe, Pacific or Global so hopefully the next game is quicker.
It’s a great strat for the US, and I agree with IL that in this game it would have caused Germany plenty of problems - which was why we threw everything the Germans had left in the north to sacking it……but it easily could have went the other way.
After 12 hours we called it an Axis victory. Combined Axis earnings at the end of Round 6 including National objectives was 170 something vs. the Allies 150 something. Despite Taranto, despite Sealion foiled, the Axis did a lot better than I originally anticipated after Turn 4 and the ‘super-economy’ kicked in. Once this did and Japan jumped into the full war and started attacking islands, the UK and everything else they got up 71 IPCS all on their own - had their entire fleet still despite 3 Destroyers going down, and with 20 planes parked in Japan their fleet was free to mobilize.
One full game complete and the game looks a lot more balanced then we originally anticipated. Say what you want about Japan, in the limited experience we have in this new global game I think they need to be godzilla still in order to bring the US to bear - 82+ IPCS vs. Europe-only needs to be deterred.
Great game, best global AA game so far, but it definitely needs a chess clock for player turns as I do not see this game ever not being a full day affair for completion.