• Hi Crobattalion. 1. Your defending Sub is safe from his planes and gets to shoot 1st with a “1”. If you hit, it will be his CV, but it requires 2 hits to sink a CV, so he could retreat after his Air have shot at your BB. His Air could not land on a damaged CV , however, so if they cannot reach an empty  CV or land they will be eliminated in NCM. Your  Sub cannot be sunk in this scenario. 
    2. Only his CV will defend, on a “2”.
    The lesson of the story is do not take a CV in to a battle unless it is to absorb 2 hits and do not leave one without a DD, if the enemy has Subs in range.


  • In scenario 1,
    no, the planes can’t hit the submarine if you choose not to submerge, because there is no attacking destroyer present.
    There is not automatic destroying of anything in this scenario. It goes round by round. Each round, the submarine may submerge before the attacker rolls dice, but you have no reason to submerge because nothing can hit it.
    The carrier can take hits from the battleship, to keep his aircraft from being hit until the carrier is gone. If he knows what he’s doing, he’ll retreat once the battleship is sunk because he can accomplish nothing more. Retreating is step #6 in the battle sequence, which comes right after step #5, remove defender’s casualties. So your sub’s presence there actually gives him the option to retreat UNLESS you submerge it before the battleship is sunk! (Because then there is nothign to retreat from) Note also that your sub’s presence gives you the ability to prevent his carrier from staying there, in that sea zone, after the battle because your sub is invincible and once your 2 boats were engaged, he cannot ignore the sub.

    OK, there was a lot to that, so if you have any follow up questions, do not hesitate

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    I should know this, but can you land your air units in a friendly neutral the same turn you activated them?


  • @Karl7:

    I should know this, but can you land your air units in a friendly neutral the same turn you activated them?

    No - If you didn’t start the turn with the territory friendly to you (friendly neutral is still neutral), then you cannot land air units there during the noncom phase.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    makes sense, I guess.  I was just hoping “friendly neutral” might also mean friendly territory…

  • '10

    In the middle of a tournament game, here is the situation:

    During NCM, US has moved a tranport from sz54 loaded with 2 ANZAC land units to sz 44.
    there is an ennemy sub in sz44
    On Anzac Turn, Anzac unload and take the island (Celebes)
    There never has been, at any moment, an allie surface warship in the sz44.

    Is that legal ?


  • I understand from Alpha 3 rules that an unescorted TT cannot unload In a hex with an enemy Sub.

  • '10

    @wittman:

    I understand from Alpha 3 rules that an unescorted TT cannot unload In a hex with an enemy Sub.

    Me too, but since my oponent think otherwise and it is a tournament game, i’d like an “official” ruling by an apointed deputy (or Krieg himself).


  • Word for word, Larry’s Alpha3 rule says “transports are not allowed to unload land units for an amphibious assault in a sea zone containing an enemy sub(s) belonging to a power with which they are at war unless at least one of his warships was also present in the sea zone at the end of the Combat Move phase.”

    The only part I’m not sure about is whether an ANZAC or a USA warship (or if it can be either one) is needed, because the rule is ambiguous (who is “they”).

    You said there are no surface warships (note that the rule does not require a SURFACE warship, but that a submarine will suffice) at all, so ANZAC can’t unload in an amphibious assault. Both ANZAC and USA are at war with the power who has the sub, right? With no allied warship in the zone whatsoever, this rule clearly prohibits that amphibious assault.

  • Official Q&A

    The escorting warship must belong to the power doing the amphibious assault.

  • '10

    Thanks guys. My oponent is not going to like it !

    :-D

  • TripleA

    question if usa places a destroyer in sz 113 with 7 german transports occupying it… will that prevent the transports from loading from west germany?

  • TripleA

    At the beginning of the Combat Move phase, you may
    already have sea units in spaces containing enemy units that
    were there at the start of your turn. For example, an enemy
    may have built new sea units in a sea zone where you have
    surface warships. When your turn comes around again, you
    are sharing that sea zone with enemy forces.
    If you are sharing a sea zone with enemy surface warships
    (not submarines and/or transports), this situation requires
    you to do one of the following:
    • Remain in the sea zone and conduct combat,
    • Leave the sea zone, load units if desired, and conduct
    combat elsewhere,
    • Leave the sea zone, load units, and return to the same sea
    zone to conduct combat (you cannot load units while in a
    hostile sea zone), or
    • Leave the sea zone and conduct no combat.
    Once these sea units have moved and/or participated in
    combat, they cannot move or participate in the Noncombat
    Move phase of the turn.

    Here is what is not clear. 1st it states surface warships which transports are not. 2nd I am choosing to remain in the seazone, it does not state I cannot load units if I decide to do that.

  • TripleA

    A transport can load units while in any friendly sea zone along its route, including the sea zone it started in.

    This is under the transport section under combat movement. When playing by the rules as written you have to assume both statements are true and in order for both statements to be true, I can load in an occupied sea zone.

    I always assumed the second half of this quote meant that I could load in shared sea zones, otherwise it would be redundant and a waste of ink.

    Also no where in the rules does it state a player cannot load transports in a shared sea zone.


  • @Cow:

    Leave the sea zone, load units, and return to the same sea
    zone to conduct combat (you cannot load units while in a
    hostile sea zone)

    @Cow:

    Also no where in the rules does it state a player cannot load transports in a shared sea zone.

    Says it right there.  Can’t possibly be any clearer.  You CANNOT load in a hostile seazone (unless it became hostile THAT turn due to YOUR declaration of war).

    @Cow:

    A transport can load units while in any friendly sea zone along its route, including the sea zone it started in.

    I always assumed the second half of this quote meant that I could load in shared sea zones, otherwise it would be redundant and a waste of ink.

    If by shared seazones, you mean friendly ones, yes.  You can load in any friendly seazone, including the FRIENDLY seazone you started in.


  • Quick question while on the subject of transports.

    At the beginning of turn 3, 5 German transports are in SZ 114, along with 1 German Cruiser, 1 German Destroyer, and 1 German Battleship. There is also a Russian Cruiser there. If Germany declares war on Russia on that turn, can those transports load units from Germany and make an amphibious assault on Novgorod that same turn?

    What if there is also a sub in sz 115? If the transports have already participated in combat in sz 114, can they do it again in sz 115?


  • @KillOFzee:

    Quick question while on the subject of transports.

    At the beginning of turn 3, 5 German transports are in SZ 114, along with 1 German Cruiser, 1 German Destroyer, and 1 German Battleship. There is also a Russian Cruiser there. If Germany declares war on Russia on that turn, can those transports load units from Germany and make an amphibious assault on Novgorod that same turn?

    What if there is also a sub in sz 115? If the transports have already participated in combat in sz 114, can they do it again in sz 115?

    You can load units in a hostile seazone if the seazone became hostile only because of your declaration of war on that turn.  In your example, the Russian cruiser in 114 does not prevent Germany from loading in 114.

    Assuming you’re playing Alpha 3 (try to state your rule set when posing questions), the sub will block an amphibious assault unless you bring ANY german warship with the transports (a sub counts).

    The transports CANNOT participate in combat in 114 if you intend to use them in a combat move (amphibious assault) on SZ 115.

    So, in your example of units, you could leave the BB to take on the cruiser, and move the destroyer and cruiser with the transports to kill the russian sub in 115, and then perform the amphibious assault on novgorad.  Or, you could move all units to 115 and not conduct combat on the sub at all and just amphib but have a couple bombardment shots.  Or you could move all units and blow the sub out of the water and then amphib, but not have any bombardment shots.  Or mix and match - kill the cruiser, bring the cruiser with the transports, ignore the sub, get a bombard with the cruiser when you amphib, etc etc etc.


  • Cool. Thanks for the response. And, yes I should have put that I am playing A3.

  • TripleA

    � Leave the sea zone, load units, and return to the same sea
    zone to conduct combat (you cannot load units while in a
    hostile sea zone)

    A hostile sea zone does not contain friendly units. A shared sea zone contains enemy and friendly units. In this section of the book it uses the term shared sea zone. Then it uses the term sharing again

    If you are sharing a sea zone with enemy surface warships

    It is not “hostile” seazone if it is refered to as a shared sea zone. That part of the quote is so you can’t leave the sea zone into a hostile sea zone and load from there.

  • TripleA

    You can load units in a hostile seazone if the seazone became hostile only because of your declaration of war on that turn
    

    Where is this from? quote your rules please.

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