• Official Q&A

    @shohoku201:

    When UK takes over Persia, the IPC gained goes to UK Europe?

    Yes.

    @shohoku201:

    If Germany takes over London, then UK takes over Persia, then the IPC gained goes o UK Pacific?  If UK takes over Persia, then Germany takes over London, can UK take Persia for UK Pacific?

    No.  London can never collect IPCs from Pacific, and Calcutta can never collect IPCs from Europe.


  • do transports stop shore bombard?


  • @ghr2:

    do transports stop shore bombard?

    They do if they are being attacked.
    If they are being ignored (and allowed to survive) then they don’t.  So it’s up to the attacker whether they stop shore bombard or not.

  • 2007 AAR League

    @Cmdr:

    You know, I believe Krieg said you can load transports in a hostile zone and move them as long as you are engaging in combat that turn.  So I could load from Alexandria and attack Gibraltar or Syria, that destroyer doesn’t do anything but stop shore bombardments because Transports are not combat units.

    You might want to double check that and get back to me.

    Krieg-

    Have I missed a change to this long standing rule?

    _Europe 1940 Rules (They Govern G40) Page 13

    Sea Units Starting in Hostile Sea Zones
    At the beginning of the Combat Move phase, you may already have sea units in spaces containing enemy units that were there at the start of your turn.  For example, an enemy may have built new sea units in a sea zone where you have surface warships.  When your turn comes around again, you are sharing that sea zone with enemy forces.

    If you are sharing a sea zone with surface warships (not submarines and\or transports) belonging to a power with which you are at war, this situation requires you to do one of the following._

    • Remain in the sea zone and conduct combat.

    • Leave the sea zone, load units if desired, and conduct combat elsewhere

    • Leave the sea zone, load units, and return to the same sea zone to conduct combat (you can’t load units while in a hostile sea zone), or

    • Leave the sea zone and conduct no combat

    Once these sea units have moved and/or participated in combat, they can’t move or participate in the Noncombat Move phase of the turn.

  • Official Q&A

    The only time that you can load transports in a hostile sea zone is in the combat movement phase in which you declare war.  This may only be done under those conditions if the transport started the turn in that sea zone and the sea zone has just become hostile as a result of the declaration of war.

  • '18 '17 '16 '11 Moderator

    So one could move the transports from SZ 98 to SZ 97 and back to SZ 99 (assuming you control Egypt’s Naval Base) despite an enemy warship in SZ 98.

  • 2007 AAR League

    @Cmdr:

    So one could move the transports from SZ 98 to SZ 97 and back to SZ 99 (assuming you control Egypt’s Naval Base) despite an enemy warship in SZ 98.

    That is my reading of the rules.


  • @Emperor:

    @Cmdr:

    So one could move the transports from SZ 98 to SZ 97 and back to SZ 99 (assuming you control Egypt’s Naval Base) despite an enemy warship in SZ 98.

    That is my reading of the rules.

    Yes, but to be clear: that’s not loading units in a hostile seazone on a declaration of war, especially as the UK and Italy/Germany never get to declare war on each other as they start at war, so none of that DOW shenanegins applies between them.

    And further, that’s retreating from a hostile seazone and loading in a non-hostile seazone as a combat move (seemingly for an amphibious assault on a territory in SZ99).  You would HAVE to assault one of those territories if you wanted to offload the units, as you moved them during a combat move and cannot offload during the noncombat phase of the same turn.

    I’m not certain, but I don’t think you could load them if you weren’t able to (or didn’t want to) perform an amphibious assault either.

  • '18 '17 '16 '11 Moderator

    The transports would “disengage” during the combat move phase.  The units would load the transports during the non-combat move phase or the combat move phase.  I believe.  Just like you can land fighters on carriers in any movement phase you want, provided you follow the rules of carrier landings. (no more than 2, you cannot magically put more fuel in the planes to get them there, etc.)

  • Official Q&A

    @kcdzim:

    Yes, but to be clear: that’s not loading units in a hostile seazone on a declaration of war, especially as the UK and Italy/Germany never get to declare war on each other as they start at war, so none of that DOW shenanegins applies between them.

    And further, that’s retreating from a hostile seazone and loading in a non-hostile seazone as a combat move (seemingly for an amphibious assault on a territory in SZ99).  You would HAVE to assault one of those territories if you wanted to offload the units, as you moved them during a combat move and cannot offload during the noncombat phase of the same turn.

    I’m not certain, but I don’t think you could load them if you weren’t able to (or didn’t want to) perform an amphibious assault either.

    Correct on all counts.  Since UK and Italy begin the game at war, the exemption does not apply, and transports may not be loaded in a hostile sea zone.

    @Cmdr:

    The transports would “disengage” during the combat move phase.  The units would load the transports during the non-combat move phase or the combat move phase.  I believe.  Just like you can land fighters on carriers in any movement phase you want, provided you follow the rules of carrier landings. (no more than 2, you cannot magically put more fuel in the planes to get them there, etc.)

    Land and sea units may never move in both the combat and noncombat movement phases.  Transports starting the turn in a hostile sea zone must either fight (assuming they are escorted) or flee in the combat movement phase.  If they flee, they may load (for an immediate amphibious assault only) in a friendly sea zone (unless the exemption described above allows loading in the initial hostile sea zone, which in this case it does not).  In either case, they may not move, load, or unload in the noncombat movement phase.


  • My opponent and I are having a disagreement in the Alpha +.2 rule set.  It is concerning how war is declared.  Specifically, Japan was not at war with ANZAC and the UK on its turn 4.  Therefore, I wanted to verbally declare war with on UK4 so that UK Pacific and ANZAC could gain their “at war” NOs.  The disagreement was that he thought war was declared by actual combat movement, not just  a verbal declaration.  Hence, no combat movement meant we were still not at war.

    We both looked in the rulebook, and it doesn’t specifically state whether a declaration of war is verbal or specifically requires combat movement.

    Thank you for an answer in advance.


  • @gsh34:

    My opponent and I are having a disagreement in the Alpha +.2 rule set.  It is concerning how war is declared.  Specifically, Japan was not at war with ANZAC and the UK on its turn 4.  Therefore, I wanted to verbally declare war with on UK4 so that UK Pacific and ANZAC could gain their “at war” NOs.  The disagreement was that he thought war was declared by actual combat movement, not just  a verbal declaration.  Hence, no combat movement meant we were still not at war.

    We both looked in the rulebook, and it doesn’t specifically state whether a declaration of war is verbal or specifically requires combat movement.

    Thank you for an answer in advance.

    You’re right, and he’s wrong.  The DOW is made at the beginning of the combat move phase, but does not require combat movements that turn.


  • Some silly questions:

    1. If the US makes an amphibious assault on for instance Southern Italy, and the sz is occupied only by a cruiser belonging to the UK. If Italy decides to scramble, do they have to fight the UK cruiser in addition to the US fleet?

    2. When you are making an amphibious assault, can you always send planes into the same sz in case the defender scrambles?

    3. If Moscow has fallen to Germany and the UK moves into a Sovjet territory in NCM, can they claim the IPCs? Or can they just claim the IPCs from territories that are liberated? Can the UK make use of the ICs or AAs in the Sovjet territories they move into/ liberate?

    Thanks!


  • @General:

    Some silly questions:

    1. If the US makes an amphibious assault on for instance Southern Italy, and the sz is occupied only by a cruiser belonging to the UK. If Italy decides to scramble, do they have to fight the UK cruiser in addition to the US fleet?

    No!  The only units that can attack on any given power’s turn, are their own units.  The US is on attack, not the UK.

    2. When you are making an amphibious assault, can you always send planes into the same sz in case the defender scrambles?

    Yes, always.

    3. If Moscow has fallen to Germany and the UK moves into a Sovjet territory in NCM, can they claim the IPCs? Or can they just claim the IPCs from territories that are liberated? Can the UK make use of the ICs or AAs in the Sovjet territories they move into/ liberate?

    Thanks!

    Can only take over the territories that are under Axis control (liberated).  No, the UK cannot take any income from Russian territories - they are still under Russian control.  UK can use factories of any territory it controls, which includes the Russian territories seized from the Axis.  “Liberated” is the wrong term probably, because the territories are not returned to Russian control as the capital is down.  Under Alpha2 rules, captured AA guns are always destroyed.  OOB AA guns normally change control with territories.  So you could have Russian AA guns roaming around that move only on the Russian turn and are controlled by the Russians.  If not playing Alpha2 and Moscow is down and the UK captures a German AA gun on original Russian territory, UK would take control of the territory and the AA gun.

    Note that the UK could build and use new complexes or bases on original Russian territories that UK controls because Moscow has fallen.

    Note that these rules are all the same as AA50 (other than demolition of AA guns).

  • '18 '17 '16 '11 Moderator

    Thinking you can always send planes to escort your transports, regardless of if there are any defending ships or possible planes to scramble.  They just don’t actually do anything.  Of course, been playing online so long, sometimes the lines between combat moves and non-combat moves get blurred…happens after a decade of play (and I refuse to admit to more than a decade!)


  • Thanks Gamerman! Keep up the good work!

    I think A&A has reached its limit when it comes to complexity. This global version is FAR more complex than the original A&A, but either way I really like it. The problem is getting new people to play A&A, especially since its HUGELY time consuming. Oops, sorry, off topic. Thanks again for the help :-)


  • @General:

    I think A&A has reached its limit when it comes to complexity. This global version is FAR more complex than the original A&A, but either way I really like it. The problem is getting new people to play A&A, especially since its HUGELY time consuming. Oops, sorry, off topic. Thanks again for the help :-)

    I agree.  That’s why it’s awesome that we can play on-line with other addicted loonies like ourselves.  (I prefer to play by forum on this site, btw)

    Challenge me sometime!  :-)

  • '18 '17 '16 '11 Moderator

    @gamerman01:

    @General:

    I think A&A has reached its limit when it comes to complexity. This global version is FAR more complex than the original A&A, but either way I really like it. The problem is getting new people to play A&A, especially since its HUGELY time consuming. Oops, sorry, off topic. Thanks again for the help :-)

    I agree.  That’s why it’s awesome that we can play on-line with other addicted loonies like ourselves.  (I prefer to play by forum on this site, btw)

    Challenge me sometime!  :-)

    finish our game first!


  • @Cmdr:

    finish our game first!

    Today is the last day of school!!  I can finish our game, and take on about 5 new ones and keep up with all of them!  :-)


  • Somebody told me that with UK/ANZAC, you cannot take the DEI Islands if you are not at war with Japan.

    Is that true? I never played like that.

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