A) I don’t think you should be able to move land units through a neutral country of any kind. This isn’t realistic, I’m not aware of any time when combatant troops were allowed to move through any neutral nation in WWII. I believe sweden allowed supplies to be moved through their territory to the finns during the winter war, but that’s all I’m aware of. Also it just plain messes up the game. Should germany be able to move troops through spain to attack gibraltar? I don’t think so. Hitler tried to get Franco to bite off on that, but he wouldn’t.
Quite right!
Consisting of:
Spain
Bulgaria ( allied to Germany turn 3)
Sweden
Iraq
Argentina
Finland ( allied to Germany turn 3)
The revised idea is you can fly over them only. This can be a modification of sorts. Bulgaria should automatically be allied to Germany on Turn 3, as well as Sweden. Hitler was granted passage to Finland from Norway, which means he had to cross Sweden.
B) I’m satisfied with the political leanings of the neutrals as they are, with the exception of Spain, which should be pro axis. Franco would have joined the axis if Hitler had provided sufficient financial and industrial aid. I don’t think that Sweden could have ever been convinced to join the axis, nor would I expect to see Venezuela lining up to fight for the allies.
Right Franco demanded both aid and control of some of the former French areas around Spanish Morocco. Venezuela would allow US troops to cross
C) I think that a KISS answer to invading strict neutrals would be that any other neutrals on the same continent (as taught in every elementary geography class), become hostile. There are few places where this matters anyway.
D) I think a better and still KISS answer to swaying friendly neutrals to join the war is to simply spend an IC bribe equal to double their IC value, +1 (or 2) for each unit they bring to the fight, and then move a unit in to activate them. This is the way it really worked too, most nations had to have receive some sort of “contribution to the cause” in addition to protection, before they would officially join up.
This seems like an old idea, regarding strict neutrals id keep my system as it is stated. The reason for this is the listed forces are not accurate at all. They didn’t just have “infantry” and no other units. It should go by the value of the nation and an adjusted cost based on this. Under what i propose its random which people seem to prefer. Sometimes you pay alot for this aid and other times you get off cheap.
Conversion:
Players may attempt to convert a pro neutral by paying 5 IPC for each IPC value of the neutral and rolling one D6 at the start of each turn. Like Technology you get one roll per turn per regional block, but you can only buy one roll. For example: Germany can buy a conversion for Argentina, Bulgaria, and Iraq paying 25 IPC ( they total 5 IPC in value) and getting one roll for each. It cannot on the other hand buy two dice for say both Spain and Sweden because that would be more than one per region.
Success takes place on a roll of 6. Players may never convert either strict neutrals or neutrals that are pro the other side ( either pro axis or allies).
Successful conversion allows the player to collect income and use their military forces as they see fit. They may move their own forces into or fly over. However they may not build a factory.
Attacking strict Neutrals:
Either player attacking a strict neutral nation does not activate all the other neutrals. However, strict neutrals are grouped into political blocks representing various regions on the map as follows:
South American Block
( examples: Chile, Venezuela )
African/ Middle East Block
( examples: Angola, Mozambique, Saudi Arabia)
European Block
(examples: Portugal, Switzerland, Turkey)
If any strict neutral in any of these blocks in attacked by either side, they immediately become pro neutrals to the opposition. In other words, you may then make attempts to convert them just as you would your pro neutrals.
Also, the listed forces may or may change pending outcome of more research on their armed forces.