TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 9 mech_infantrys and 4 submarines; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Germans
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
1 battleship and 1 cruiser moved from 112 Sea Zone to 114 Sea Zone
1 destroyer and 2 submarines moved from 112 Sea Zone to 125 Sea Zone
2 fighters and 1 tactical_bomber moved from Southern Italy to 92 Sea Zone
2 bombers moved from Western Germany to 92 Sea Zone
1 tactical_bomber moved from Southern Italy to 96 Sea Zone
3 fighters and 2 tactical_bombers moved from Western Germany to 96 Sea Zone
2 artilleries, 1 infantry and 1 mech_infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Holland Belgium
2 infantry moved from Western Germany to Holland Belgium
1 armour moved from France to Holland Belgium
Combat - Germans
Battle in 92 Sea Zone
Germans attack with 2 bombers, 2 fighters and 1 tactical_bomber
British defend with 1 battleship, 1 cruiser and 1 transport
Germans roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 3/5 hits, 3.00 expected hits
British roll dice for 1 battleship, 1 cruiser and 1 transport in 92 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
1 tactical_bomber owned by the Germans lost in 92 Sea Zone
1 cruiser owned by the British and 1 battleship owned by the British lost in 92 Sea Zone
1 transport owned by the British lost in 92 Sea Zone
Germans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 28
Casualties for Germans: 1 tactical_bomber
Casualties for British: 1 battleship, 1 cruiser and 1 transport
Battle in 96 Sea Zone
Germans attack with 3 fighters and 3 tactical_bombers
British defend with 1 carrier, 1 cruiser and 1 destroyer
Germans roll dice for 3 fighters and 3 tactical_bombers in 96 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits
British roll dice for 1 carrier, 1 cruiser and 1 destroyer in 96 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
1 tactical_bomber owned by the Germans lost in 96 Sea Zone
1 destroyer owned by the British, 1 cruiser owned by the British and 1 carrier owned by the British lost in 96 Sea Zone
Germans win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 25
Casualties for Germans: 1 tactical_bomber
Casualties for British: 1 carrier, 1 cruiser and 1 destroyer
Battle in 125 Sea Zone
Germans attack with 1 destroyer and 2 submarines
Russians defend with 1 submarine
Germans roll dice for 2 submarines in 125 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 2 submarines in 125 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Germans roll dice for 2 submarines in 125 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
Germans roll dice for 2 submarines in 125 Sea Zone, round 5 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
Germans roll dice for 2 submarines in 125 Sea Zone, round 6 : 2/2 hits, 0.67 expected hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Normandy Bordeaux
Germans attack with 2 artilleries, 1 infantry and 1 mech_infantry
French defend with 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1.33 expected hits
French roll dice for 1 artillery in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 2 artilleries and 1 mech_infantry in Normandy Bordeaux, round 3 : 1/3 hits, 1.00 expected hits
French roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for French: 1 artillery
Battle in Holland Belgium
Germans attack with 1 armour, 1 artillery and 2 infantry
French defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1.33 expected hits
French roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
1 infantry owned by the French lost in Holland Belgium
Germans win, taking Holland Belgium from French with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for French: 1 infantry
Battle in 114 Sea Zone
Germans attack with 1 battleship and 1 cruiser
Russians defend with 1 cruiser
Germans roll dice for 1 battleship and 1 cruiser in 114 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship and 1 cruiser in 114 Sea Zone, round 3 : 0/2 hits, 1.17 expected hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
1 cruiser owned by the Germans lost in 114 Sea Zone
1 battleship owned by the Germans retreated to 113 Sea Zone
Russians win with 1 cruiser remaining. Battle score for attacker is -12
Casualties for Germans: 1 cruiser
Non Combat Move - Germans
1 transport moved from 112 Sea Zone to 113 Sea Zone
6 infantry moved from Finland to Karelia
2 submarines moved from 106 Sea Zone to 103 Sea Zone
2 bombers moved from 92 Sea Zone to Southern Italy
2 fighters moved from 92 Sea Zone to Southern France
3 fighters and 2 tactical_bombers moved from 96 Sea Zone to Southern Italy
4 infantry moved from Bulgaria to Romania
2 artilleries and 7 infantry moved from Yugoslavia to Romania
3 aaGuns, 3 artilleries and 13 infantry moved from Poland to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
1 infantry moved from Germany to Poland
2 armour moved from Yugoslavia to Eastern Poland
1 armour moved from Bulgaria to Eastern Poland
1 aaGun and 1 infantry moved from Western Germany to Germany
1 armour and 1 mech_infantry moved from France to Germany
2 armour moved from France to Germany
2 armour and 2 mech_infantrys moved from France to Yugoslavia
1 aaGun moved from France to Western Germany
1 aaGun moved from France to Northern Italy
Place Units - Germans
1 destroyer and 2 submarines placed in 113 Sea Zone
2 submarines placed in 112 Sea Zone
9 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 43 PUs; end with 43 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
French regular : 1.00
Russians regular : 0.33
Germans regular : -6.17
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2
Purchase Units - Russians
Russians buy 8 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Russians
Non Combat Move - Russians
2 aaGuns, 1 artillery and 13 infantry moved from Belarus to Bryansk
1 artillery and 6 infantry moved from Western Ukraine to Bryansk
1 artillery and 2 infantry moved from Ukraine to Bryansk
5 infantry moved from Novgorod to Archangel
2 infantry moved from Rostov to Bryansk
2 infantry moved from Russia to Bryansk
2 mech_infantrys moved from Volgograd to Sikang
1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Sikang to Szechwan
1 armour and 1 mech_infantry moved from Kazakhstan to Szechwan
2 aaGuns and 18 infantry moved from Buryatia to Amur
1 mech_infantry moved from Volgograd to Sikang
Place Units - Russians
3 mech_infantrys placed in Volgograd
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 36 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 factory_minor, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from Siam to 42 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
1 armour moved from Caroline Islands to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 bomber moved from Kwangsi to 41 Sea Zone
1 battleship and 1 cruiser moved from 33 Sea Zone to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 battleship, 1 cruiser and 2 destroyers moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 mech_infantry moved from Anhwe to Kwangtung
1 bomber, 1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
3 infantry moved from Hunan to Yunnan
3 fighters and 1 tactical_bomber moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
1 armour and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 armour, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 42 Sea Zone to Java
1 fighter and 2 tactical_bombers moved from 36 Sea Zone to Philippines
2 fighters moved from 36 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in Borneo
Battle in 41 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese win, taking Borneo from UK_Pacific with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 transports
Americans defend with 1 destroyer
Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 transports in 35 Sea Zone, round 2 : 2/8 hits, 4.00 expected hits
Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 35 Sea Zone
Japanese win with 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers in Philippines, round 2 : 3/7 hits, 2.67 expected hits
Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 0/3 hits, 1.33 expected hits
2 infantry owned by the Americans and 1 fighter owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Americans: 1 fighter and 2 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
British defend with 1 cruiser; ANZAC defend with 1 transport
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 42 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
British roll dice for 1 cruiser and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 42 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
British roll dice for 1 cruiser and 1 transport in 42 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the British lost in 42 Sea Zone
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 19
Casualties for British: 1 cruiser
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 armour, 1 artillery and 2 infantry
ANZAC defend with 1 aaGun and 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Java, round 2 : 0/4 hits, 1.33 expected hits
ANZAC roll dice for 1 aaGun and 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Java, round 3 : 3/4 hits, 1.33 expected hits
ANZAC roll dice for 1 aaGun and 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC and 1 aaGun owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 aaGun and 1 infantry
Battle in Kwangtung
Japanese attack with 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 2 : 2/6 hits, 2.33 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 37 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 37 Sea Zone
1 destroyer owned by the British lost in 37 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for British: 1 destroyer
Battle in Yunnan
Japanese attack with 3 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 3 fighters, 3 infantry and 2 tactical_bombers in Yunnan, round 2 : 4/8 hits, 3.33 expected hits
Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese lost in Yunnan
3 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Non Combat Move - Japanese
1 aaGun and 9 infantry moved from Manchuria to Korea
2 fighters and 1 tactical_bomber moved from Caroline Islands to Korea
2 fighters moved from 35 Sea Zone to Caroline Islands
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 fighter and 2 tactical_bombers moved from Philippines to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 bomber moved from Kwangtung to Caroline Islands
1 artillery moved from Hunan to Kwangsi
1 artillery and 3 infantry moved from Kiangsi to Kwangsi
1 infantry moved from Siam to French Indo China
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to French Indo China
3 fighters moved from Yunnan to French Indo China
1 tactical_bomber moved from Kwangtung to Kwangsi
1 fighter moved from Kwangtung to Kwangsi
2 tactical_bombers moved from Yunnan to French Indo China
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 bomber moved from 41 Sea Zone to French Indo China
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from Anhwe to Kiangsi
Place Units - Japanese
5 infantry placed in Japan
1 submarine placed in 6 Sea Zone
1 factory_minor placed in French Indo China
Turn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Americans regular : -1.67
Japanese regular : -4.17
UK_Pacific regular : -0.67
ANZAC regular : -0.67
British regular : -0.33
FYI - A storm fried my home router over the weekend and I’m not sure how long it will take to get a replacement. I can’t upload / download any files until then.
I do have my next Allied turn planned. If I can’t get it fixed today, I’ll head to the office to post.
Wow, you respect me too much, thanks!
Sorry a storm fried you, that is a major inconvenience for you.
You’re 1 of 4 games for me so no worries, please, no worries
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer, 2 fighters and 2 submarines; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
Combat - Americans
Non Combat Move - Americans
1 fighter moved from 26 Sea Zone to Wake Island
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 bomber moved from Midway to Wake Island
1 bomber and 1 fighter moved from Western United States to Wake Island
2 bombers moved from Eastern United States to Wake Island
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 54 Sea Zone to 26 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 51 Sea Zone to 85 Sea Zone
1 artillery and 1 infantry moved from 85 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
Place Units - Americans
2 fighters placed in Eastern United States
1 destroyer and 1 submarine placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
1 bomber placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 9 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 9 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 9 infantry in Yunnan, round 2 : 3/10 hits, 2.00 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Yunnan
2 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 8 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Shensi
Place Units - Chinese
5 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Purchase Units - British
British buy 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 54 Sea Zone to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from India to 42 Sea Zone
Combat - British
Battle in 42 Sea Zone
British attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer, 1 submarine and 2 transports
1 submarine owned by the Japanese submerged
British roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
2 transports owned by the Japanese lost in 42 Sea Zone
British win, taking 42 Sea Zone from Japanese with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for Japanese: 1 destroyer and 2 transports
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from 42 Sea Zone to Sumatra
1 battleship moved from 54 Sea Zone to 26 Sea Zone
1 aaGun and 3 infantry moved from Burma to Yunnan
1 armour and 3 mech_infantrys moved from India to Yunnan
1 artillery and 2 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 transport moved from 80 Sea Zone to 72 Sea Zone
2 infantry moved from Rhodesia to Belgian Congo
1 submarine moved from 98 Sea Zone to 81 Sea Zone
1 submarine moved from 98 Sea Zone to 92 Sea Zone
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 destroyer moved from 81 Sea Zone to 72 Sea Zone
4 fighters moved from United Kingdom to French West Africa
Place Units - British
3 infantry placed in Egypt
2 infantry and 1 mech_infantry placed in Union of South Africa
1 fighter and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 30 PUs; end with 30 PUs
Place Units - UK_Pacific
3 infantry and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs
Some Units in India change ownership: 3 infantry and 3 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : 1.00
Japanese regular : 0.00
British regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 fighter; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 infantry moved from Tobruk to Libya
ANZAC take Libya from Italians
Combat - ANZAC
Non Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 54 Sea Zone to 57 Sea Zone
1 fighter moved from New South Wales to 57 Sea Zone
1 artillery and 1 infantry moved from Burma to India
1 transport moved from 77 Sea Zone to 78 Sea Zone
1 infantry moved from Burma to Yunnan
3 fighters moved from Shensi to Kweichow
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
1 fighter placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Combat Move - French
1 infantry moved from Alexandria to Tobruk
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
Turn Complete - French
No worries. I like to read the game history on my phone in order to see what to expect in the evening :-) But if there is no history posted, you can check it by pressing Control + H in TripleA. With CTRL + G you return to the game.
Round: 2
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
Non Combat Move - Russians
2 aaGuns and 12 infantry moved from Buryatia to Amur
1 fighter and 1 tactical_bomber moved from Novgorod to Kazakhstan
1 aaGun, 3 artilleries and 5 infantry moved from Novgorod to Belarus
1 artillery and 8 infantry moved from Western Ukraine to Bryansk
2 artilleries and 1 infantry moved from Ukraine to Bryansk
1 infantry moved from Bryansk to Belarus
1 artillery moved from Belarus to Bryansk
1 armour and 1 mech_infantry moved from Volgograd to Caucasus
1 armour and 1 mech_infantry moved from Bryansk to Caucasus
2 infantry moved from Caucasus to Rostov
1 artillery moved from Volgograd to Rostov
1 tactical_bomber moved from Kazakhstan to Caucasus
6 infantry moved from Yakut S.S.R. to Buryatia
2 aaGuns moved from Bryansk to Belarus
1 artillery moved from Bryansk to Belarus
1 fighter moved from Novgorod to Kazakhstan
1 submarine moved from 125 Sea Zone to 127 Sea Zone
Place Units - Russians
10 infantry placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 37 PUs; end with 38 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 fighter, 5 infantry and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Novgorod to Archangel
1 armour moved from Novgorod to Archangel
1 fighter and 1 tactical_bomber moved from Bryansk to Archangel
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
1 fighter moved from 110 Sea Zone to 109 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to 109 Sea Zone
1 cruiser moved from 110 Sea Zone to 109 Sea Zone
1 battleship moved from 110 Sea Zone to 109 Sea Zone
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to Scotland
1 carrier moved from 110 Sea Zone to 109 Sea Zone
1 mech_infantry moved from Yugoslavia to Albania
2 bombers moved from Southern Italy to Albania
3 tactical_bombers moved from Southern Italy to Albania
1 armour moved from Volgograd to Samara
Germans take Samara from Russians
1 armour moved from Samara to Volgograd
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Bryansk
1 mech_infantry moved from Caucasus to Northwest Persia
Germans take Northwest Persia from British
Combat - Germans
Battle in Scotland
Battle in Archangel
Germans attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 2/4 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Scotland from British, taking Archangel from Russians with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Albania
Germans attack with 2 bombers, 1 mech_infantry and 3 tactical_bombers
British defend with 1 infantry
Germans roll dice for 2 bombers, 1 mech_infantry and 3 tactical_bombers in Albania, round 2 : 5/6 hits, 3.00 expected hits
British roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Albania
Germans win, taking Albania from British with 2 bombers, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
10 mech_infantrys moved from Eastern Poland to Bryansk
3 artilleries moved from Ukraine to Bryansk
1 mech_infantry moved from Novgorod to Bryansk
1 infantry moved from Bryansk to Smolensk
1 fighter moved from Archangel to Bryansk
1 tactical_bomber moved from Archangel to Smolensk
1 tactical_bomber moved from Smolensk to Bryansk
1 submarine moved from 110 Sea Zone to 119 Sea Zone
1 submarine moved from 110 Sea Zone to 119 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
1 artillery and 1 transport moved from 110 Sea Zone to 109 Sea Zone
1 infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from Germany to Slovakia Hungary
1 mech_infantry moved from Germany to Slovakia Hungary
1 mech_infantry moved from Germany to Slovakia Hungary
2 bombers and 3 tactical_bombers moved from Albania to Western Germany
3 armour and 4 mech_infantrys moved from Volgograd to Caucasus
Place Units - Germans
3 armour placed in Ukraine
3 tactical_bombers placed in Novgorod
3 infantry placed in Volgograd
1 fighter and 2 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,4,1,1,4,6,2,2,4
Germans collect 59 PUs (2 lost to blockades); end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11
Purchase Units - Russians
Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Ukraine to Bessarabia
2 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Tambov to Rostov
1 infantry moved from Tambov to Rostov
1 tactical_bomber moved from Ukraine to Bessarabia
1 fighter moved from Ukraine to Western Ukraine
1 fighter moved from Russia to Rostov
1 fighter moved from Russia to Rostov
Combat - Russians
Battle in Bessarabia
Russians attack with 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 3 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 2 infantry in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Bessarabia
Russians roll dice for 3 infantry and 1 tactical_bomber in Bessarabia, round 3 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bessarabia
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 2 fighters and 2 infantry
Italians defend with 1 artillery
Russians roll dice for 2 fighters and 2 infantry in Rostov, round 2 : 1/4 hits, 1.33 expected hits
Italians roll dice for 1 artillery in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Western Ukraine
Russians attack with 1 fighter and 2 infantry
Italians defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 3 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 mech_infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 4 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 mech_infantry in Western Ukraine, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Rostov to Russia
1 fighter moved from Rostov to Russia
1 infantry moved from Vologda to Archangel
1 infantry moved from Vologda to Smolensk
1 infantry moved from Russia to Vologda
1 fighter moved from Western Ukraine to Bryansk
1 tactical_bomber moved from Bessarabia to Bryansk
10 infantry moved from Tambov to Russia
3 infantry moved from Tambov to Bryansk
3 aaGuns, 4 artilleries and 5 infantry moved from Ukraine to Bryansk
3 infantry moved from Ukraine to Bryansk
4 infantry moved from Ukraine to Bryansk
1 aaGun moved from Tambov to Russia
1 aaGun moved from Tambov to Russia
1 aaGun moved from Tambov to Russia
2 infantry moved from Tambov to Russia
9 infantry moved from Ukraine to Bryansk
2 artilleries and 2 infantry moved from Tambov to Russia
1 artillery and 48 infantry moved from Tambov to Bryansk
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
1 submarine moved from 110 Sea Zone to 92 Sea Zone
Place Units - Russians
2 infantry placed in Ukraine
2 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
The British dig in and fight much harder for India than West India
I assumed AA first, then took a mix of artillery and mech, so you should examine the casualties and swap out what you want. I just hit default once, and artillery another. There are a lot more units left than I wanted, but dice give, dice take away.