@fasthard I usually play a few times thru the day.
L25 G40 OOB Gamerman01 (x) v GovZ (+42)
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gamerman01 2025 2024 '23 '22 '15 '11 '10 Official Q&A Moderatorlast edited by Feb 15, 2025, 9:47 PM
Nice work, that was a grueling move. It’s not nice, dog piling Japan like that!
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gamerman01 2025 2024 '23 '22 '15 '11 '10 Official Q&A Moderatorlast edited by gamerman01 Feb 15, 2025, 10:02 PM Feb 15, 2025, 10:01 PM
I did assume “no scramble decision” at 35 because it’s a very safe assumption
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@gamerman01 said in L25 G40 OOB Gamerman01 (x) v GovZ (+42):
Nice work, that was a grueling move. It’s not nice, dog piling Japan like that!
You started it!
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gamerman01 2025 2024 '23 '22 '15 '11 '10 Official Q&A Moderatorlast edited by Feb 15, 2025, 10:56 PM
It seems you are absorbing the other side of the balance,
My luck has been horrible in all my other games over the past few months
Even with a -4.17 statistic, which I am really getting used to, unfortunately the Allies only got 1 great hit, taking out the sub in 37
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gamerman01 2025 2024 '23 '22 '15 '11 '10 Official Q&A Moderatorlast edited by Feb 15, 2025, 10:56 PM
All my other opponents thank you,
I have to tell you because they don’t realize you are setting the law of averages straight!
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Fantastic. Glad I could help everyone else out.
FYI - A storm fried my home router over the weekend and I’m not sure how long it will take to get a replacement. I can’t upload / download any files until then.
I do have my next Allied turn planned. If I can’t get it fixed today, I’ll head to the office to post.
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gamerman01 2025 2024 '23 '22 '15 '11 '10 Official Q&A Moderatorlast edited by gamerman01 Feb 17, 2025, 4:58 PM Feb 17, 2025, 4:58 PM
Wow, you respect me too much, thanks!
Sorry a storm fried you, that is a major inconvenience for you.
You’re 1 of 4 games for me so no worries, please, no worries -
gamerman01 2025 2024 '23 '22 '15 '11 '10 Official Q&A Moderatorlast edited by Feb 17, 2025, 5:07 PM
One more thing, by the time the game is over if you are really disappointed about the dice in it, overall, I’m open to considering a rematch.
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Problem solved, sorry for the delay.
Since I don’t want to make any assumptions, submerge in SZ42? OOL if my sub hits and my planes miss?
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gamerman01 2025 2024 '23 '22 '15 '11 '10 Official Q&A Moderatorlast edited by Feb 21, 2025, 12:52 AM
Submerge it
It will be a bit til I play, it’s now my turn in all 4 games
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - Americans Americans buy 1 bomber, 1 destroyer, 2 fighters and 2 submarines; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Combat - Americans Non Combat Move - Americans 1 fighter moved from 26 Sea Zone to Wake Island 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 bomber moved from Midway to Wake Island 1 bomber and 1 fighter moved from Western United States to Wake Island 2 bombers moved from Eastern United States to Wake Island 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 54 Sea Zone to 26 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 51 Sea Zone to 85 Sea Zone 1 artillery and 1 infantry moved from 85 Sea Zone to Brazil Americans take Brazil from Neutral_Allies Place Units - Americans 2 fighters placed in Eastern United States 1 destroyer and 1 submarine placed in 101 Sea Zone 1 submarine placed in 10 Sea Zone 1 bomber placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 9 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 9 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 9 infantry in Yunnan, round 2 : 3/10 hits, 2.00 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Yunnan 2 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 8 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Shensi Place Units - Chinese 5 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs Purchase Units - British British buy 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 submarine moved from 54 Sea Zone to 42 Sea Zone 2 fighters and 1 tactical_bomber moved from India to 42 Sea Zone Combat - British Battle in 42 Sea Zone British attack with 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer, 1 submarine and 2 transports 1 submarine owned by the Japanese submerged British roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone 2 transports owned by the Japanese lost in 42 Sea Zone British win, taking 42 Sea Zone from Japanese with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 22 Casualties for Japanese: 1 destroyer and 2 transports Non Combat Move - British 2 fighters and 1 tactical_bomber moved from 42 Sea Zone to Sumatra 1 battleship moved from 54 Sea Zone to 26 Sea Zone 1 aaGun and 3 infantry moved from Burma to Yunnan 1 armour and 3 mech_infantrys moved from India to Yunnan 1 artillery and 2 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 transport moved from 80 Sea Zone to 72 Sea Zone 2 infantry moved from Rhodesia to Belgian Congo 1 submarine moved from 98 Sea Zone to 81 Sea Zone 1 submarine moved from 98 Sea Zone to 92 Sea Zone 1 submarine moved from 95 Sea Zone to 93 Sea Zone 1 destroyer moved from 81 Sea Zone to 72 Sea Zone 4 fighters moved from United Kingdom to French West Africa Place Units - British 3 infantry placed in Egypt 2 infantry and 1 mech_infantry placed in Union of South Africa 1 fighter and 1 infantry placed in United Kingdom Turn Complete - British British collect 30 PUs; end with 30 PUs Place Units - UK_Pacific 3 infantry and 3 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 14 PUs Some Units in India change ownership: 3 infantry and 3 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : 1.00 Japanese regular : 0.00 British regular : -1.00
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No worries - I’ve got a bunch of work to catch up on.
I debated a Doolittle Raid on Japan from Midway, but decided I wanted an extra bomber on Wake for next turn.
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gamerman01 2025 2024 '23 '22 '15 '11 '10 Official Q&A Moderatorlast edited by Feb 23, 2025, 7:56 AM
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - Italians Italians buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - Italians 1 armour and 1 mech_infantry moved from Tunisia to Morocco Italians take Algeria from French 2 infantry moved from Northern Italy to 97 Sea Zone 1 battleship, 1 destroyer, 2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 1 bomber moved from Western Germany to Morocco 2 fighters moved from Southern Italy to Greece 2 infantry moved from Albania to Greece 2 infantry moved from Bulgaria to Greece 1 armour moved from Romania to Greece Combat - Italians Battle in 92 Sea Zone Italians attack with 1 battleship, 1 destroyer and 1 transport British defend with 1 submarine Italians roll dice for 1 battleship, 1 destroyer and 1 transport in 92 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the British lost in 92 Sea Zone Italians win with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Battle in Gibraltar Battle in Morocco Italians attack with 1 armour, 1 bomber and 1 mech_infantry French defend with 2 infantry Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Morocco, round 2 : 1/3 hits, 1.33 expected hits French roll dice for 2 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the French lost in Morocco Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Morocco, round 3 : 1/3 hits, 1.33 expected hits French roll dice for 1 infantry in Morocco, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Morocco Italians win, taking Gibraltar from British, taking Morocco from French with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for French: 2 infantry Battle in Greece Italians attack with 1 armour, 2 fighters and 4 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 1 armour, 2 fighters and 4 infantry in Greece, round 2 : 1/7 hits, 2.17 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 0/4 hits, 1.33 expected hits 1 infantry owned by the Neutral_Allies lost in Greece Italians roll dice for 1 armour, 2 fighters and 4 infantry in Greece, round 3 : 5/7 hits, 2.17 expected hits Neutral_Allies roll dice for 3 infantry in Greece, round 3 : 3/3 hits, 1.00 expected hits 3 infantry owned by the Italians lost in Greece 3 infantry owned by the Neutral_Allies lost in Greece Italians win, taking Greece from Neutral_Allies with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Allies: 4 infantry Casualties for Italians: 3 infantry Non Combat Move - Italians 2 fighters moved from Greece to Southern Italy 2 aaGuns moved from Yugoslavia to Romania 1 armour moved from Southern France to Yugoslavia 1 artillery moved from Southern France to Northern Italy 1 aaGun moved from Northern Italy to Southern France 1 infantry moved from Northern Italy to Southern France 1 aaGun and 1 infantry moved from Northern Italy to Yugoslavia 1 bomber moved from Morocco to Tunisia 1 artillery moved from Tunisia to Algeria 1 infantry moved from Tunisia to Algeria 1 artillery and 3 infantry moved from Libya to Tunisia 1 infantry moved from British Somaliland to Ethiopia Place Units - Italians 2 destroyers placed in 95 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5 Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
French regular : -1.00 Italians regular : 1.00 Neutral_Allies regular : 0.67 British regular : -0.17
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 2 submarines; Remaining resources: 2 PUs; Combat Move - ANZAC 1 cruiser moved from 54 Sea Zone to 43 Sea Zone Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 1 cruiser Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone ANZAC win, taking 43 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 destroyer moved from 54 Sea Zone to 41 Sea Zone 3 fighters moved from Queensland to Sumatra 1 infantry moved from Northern Territory to South Australia 1 aaGun, 1 artillery and 1 infantry moved from Queensland to New South Wales Place Units - ANZAC 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Combat Move - French 1 fighter moved from United Kingdom to 112 Sea Zone Combat - French Battle in 112 Sea Zone French attack with 1 fighter Germans defend with 2 submarines 2 submarines owned by the Germans submerged Non Combat Move - French 1 fighter moved from 112 Sea Zone to United Kingdom 1 cruiser moved from 104 Sea Zone to 102 Sea Zone 1 infantry moved from French Central Africa to French Equatorial Africa 1 infantry moved from Trans-Jordan to Egypt 1 destroyer moved from 81 Sea Zone to 72 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 12 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 2 submarines moved from 113 Sea Zone to 114 Sea Zone 1 bomber moved from Southern Italy to 114 Sea Zone 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 1 armour moved from Eastern Poland to Bessarabia Germans take Western Ukraine from Russians 1 armour moved from Eastern Poland to Novgorod Germans take Belarus from Russians 1 infantry moved from Karelia to Vyborg Germans take Vyborg from Russians 1 armour moved from Eastern Poland to Novgorod Germans take Baltic States from Russians Combat - Germans Battle in 114 Sea Zone Germans attack with 1 bomber and 2 submarines Russians defend with 1 cruiser Germans roll dice for 2 submarines in 114 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 bomber in 114 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Germans lost in 114 Sea Zone 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Casualties for Russians: 1 cruiser Non Combat Move - Germans 1 artillery and 1 infantry moved from Holland Belgium to Western Germany 1 transport moved from 113 Sea Zone to 110 Sea Zone 1 artillery moved from Normandy Bordeaux to 110 Sea Zone 1 artillery and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 artillery moved from 112 Sea Zone to Western Germany 1 battleship and 1 destroyer moved from 113 Sea Zone to 112 Sea Zone 1 destroyer moved from 125 Sea Zone to 112 Sea Zone 1 artillery moved from Normandy Bordeaux to France 2 artilleries and 10 infantry moved from Romania to Bessarabia 3 aaGuns, 3 artilleries, 14 infantry and 1 mech_infantry moved from Eastern Poland to Bessarabia 1 infantry moved from Poland to Eastern Poland 1 aaGun and 1 infantry moved from Germany to Poland 2 submarines moved from 103 Sea Zone to 92 Sea Zone 2 submarines moved from 112 Sea Zone to 109 Sea Zone 1 submarine moved from 125 Sea Zone to 119 Sea Zone 3 armour and 10 mech_infantrys moved from Germany to Eastern Poland 2 armour and 2 mech_infantrys moved from Yugoslavia to Eastern Poland 1 armour moved from Holland Belgium to Germany 1 mech_infantry moved from Normandy Bordeaux to Northern Italy 1 aaGun moved from Western Germany to Germany 1 aaGun moved from Northern Italy to Yugoslavia 1 fighter moved from Southern France to Eastern Poland 1 tactical_bomber moved from Southern Italy to Eastern Poland 1 bomber moved from Southern Italy to Romania 1 bomber moved from 114 Sea Zone to Eastern Poland 1 fighter moved from Southern France to Western Germany 1 fighter moved from Southern Italy to Western Germany 1 fighter moved from Southern Italy to Gibraltar 1 tactical_bomber moved from Southern Italy to Western Germany 1 fighter moved from Southern Italy to Romania Place Units - Germans 2 mech_infantrys placed in Western Germany 10 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Russians regular : 0.50 Germans regular : -0.33
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The red cruiser sure was a thorn in my side!
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 12 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 2 submarines moved from 113 Sea Zone to 114 Sea Zone 1 bomber moved from Southern Italy to 114 Sea Zone 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 1 armour moved from Eastern Poland to Bessarabia Germans take Western Ukraine from Russians 1 armour moved from Eastern Poland to Novgorod Germans take Belarus from Russians 1 infantry moved from Karelia to Vyborg Germans take Vyborg from Russians 1 armour moved from Eastern Poland to Novgorod Germans take Baltic States from Russians Combat - Germans Battle in 114 Sea Zone Germans attack with 1 bomber and 2 submarines Russians defend with 1 cruiser Germans roll dice for 2 submarines in 114 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 bomber in 114 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Germans lost in 114 Sea Zone 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Casualties for Russians: 1 cruiser Non Combat Move - Germans 1 artillery and 1 infantry moved from Holland Belgium to Western Germany 1 transport moved from 113 Sea Zone to 110 Sea Zone 1 artillery moved from Normandy Bordeaux to 110 Sea Zone 1 artillery and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 artillery moved from 112 Sea Zone to Western Germany 1 battleship and 1 destroyer moved from 113 Sea Zone to 112 Sea Zone 1 destroyer moved from 125 Sea Zone to 112 Sea Zone 1 artillery moved from Normandy Bordeaux to France 2 artilleries and 10 infantry moved from Romania to Bessarabia 3 aaGuns, 3 artilleries, 14 infantry and 1 mech_infantry moved from Eastern Poland to Bessarabia 1 infantry moved from Poland to Eastern Poland 1 aaGun and 1 infantry moved from Germany to Poland 2 submarines moved from 103 Sea Zone to 92 Sea Zone 2 submarines moved from 112 Sea Zone to 109 Sea Zone 1 submarine moved from 125 Sea Zone to 119 Sea Zone 3 armour and 10 mech_infantrys moved from Germany to Eastern Poland 2 armour and 2 mech_infantrys moved from Yugoslavia to Eastern Poland 1 armour moved from Holland Belgium to Germany 1 mech_infantry moved from Normandy Bordeaux to Northern Italy 1 aaGun moved from Western Germany to Germany 1 aaGun moved from Northern Italy to Yugoslavia 1 fighter moved from Southern France to Eastern Poland 1 tactical_bomber moved from Southern Italy to Eastern Poland 1 bomber moved from Southern Italy to Romania 1 bomber moved from 114 Sea Zone to Eastern Poland 1 fighter moved from Southern France to Western Germany 1 fighter moved from Southern Italy to Western Germany 1 fighter moved from Southern Italy to Gibraltar 1 tactical_bomber moved from Southern Italy to Western Germany 1 fighter moved from Southern Italy to Romania Place Units - Germans 2 mech_infantrys placed in Western Germany 10 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Karelia: 5 infantry EDIT: Adding units owned by Germans to Novgorod: 5 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : 0.50 Germans regular : -0.33
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Doing only combat move in the combat movement phase keeps your options open, and is the only choice according to the rules, but sure is easy to forget you were going to reinforce something in non combat that you just walked in on the combat move phase
Barely caught that one -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 1 infantry moved from Archangel to Belarus Russians take Belarus from Germans 1 submarine moved from 115 Sea Zone to 114 Sea Zone Combat - Russians Battle in 114 Sea Zone Russians attack with 1 submarine Germans defend with 1 submarine 1 submarine owned by the Germans submerged Non Combat Move - Russians 4 infantry moved from Archangel to Smolensk 8 infantry moved from Russia to Smolensk 2 fighters moved from Russia to Yunnan 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber moved from Szechwan to Yunnan 3 mech_infantrys moved from Sikang to Yunnan 3 mech_infantrys moved from Volgograd to Sikang 2 aaGuns and 2 artilleries moved from Bryansk to Smolensk Place Units - Russians 10 infantry placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
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I like what you’re doing to Japan, especially Sumatra, US pressure on North and Russians stay home at Amur
(Of course the Yunnan pressure and that is because of the bid)So it is coordinated and timed well,
I will try to pull Houdini